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<title>  Total Drama Is Better Than You Remember</title>
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<pubDate>Tue, 23 Jun 2026 20:56:06 -0400</pubDate>
<description><![CDATA[
  <header>
    <h1><i>Total Drama</i> Is Better Than You Remember</h1>
  </header>
  <main>
    <div class="text-block">
      <p>...or at least its first three seasons are, which are all I bothered to
      watch before writing this article.</p>
      <p>I know what you might be thinking reading this article's title, because
      until very recently, I thought it too. <i>Total Drama</i> is an easy series to
      hate. Its animation is really bad, especially in the first season. Its sense of
      humor can be crude and juvenile, and its cast of characters is often
      intentionally unlikeable. And its simple, flat character designs invite the
      worst kind of Internet cretins to feast on the fan fiction potential.</p>
      <p>Of course, I'm only human, and so I grew up watching <i>Total Drama
        Island</i> on Cartoon Network just like everyone else my age in the land of
      the free. I was spontaneously looking for a hit of nostalgia recently and
      decided to revisit a childhood favorite out of morbid curiosity. And morbid
      that curiosity is since, and this may be a hard pill for some of you to
      swallow, many of the so-called classics from the '90s and '00s don't hold up
      nearly as well on a rewatch. There are of course some exceptions &mdash;
      <i>Spongebob Squarepants</i>'s first three seasons remain endlessly quotable,
      <i>My Life as a Teenage Robot</i> is as visually stunning as ever, and
      <i>Avatar: The Last Airbender</i> is as good as animated storytelling gets.</p>
      <p>So imagine my surprise when, after getting my fix of nostalgia, I decided to
      keep watching the show. It was when I got to <i>Total Drama Action</i>, a
      season that I hadn't ever seen before, that I realized this show is a lot more
      clever than it may let on.</p>
      <p>And that is the thesis of this article. The show is far from perfect &mdash; this
      ain't exactly high art we're talking about here &mdash; but it's honestly better
      than it has any business being. If you had asked me about this show a year or
      so ago, I probably would have made fun of you for liking it. But I'm happy to
      have been humbled by this show's quality and to now have a new old favorite to
      go back to. This article will be an examination of why <i>Total Drama</i> is
      better than you remember.</p>
      <p>And just a warning: Full spoilers for the first three seasons ahead. If
      you're sensitive to that sort of thing and want to leave, now's your
      chance.</p>
    </div>
    <section id="island">
      <header>
        <h2><i>Total Drama Island</i> (2007)</h2>
      </header>
      <p>The premise of the show is really simple: A parody of the hit reality show
      <i>Survivor</i> marketed towards teenagers. A bunch of teens are invited to a
      crummy summer camp and are forced to compete in survival-themed challenges. The
      show's characters are common high school stereotypes: The class clown, the
      delinquent, the nerd, the dumb blonde, <i>etc.</i> The show's simple character
      designs are easy to make fun of, but I actually think it plays to the show's
      strengths. Character designs are very readable &mdash; one look at Heather or Owen
      and you instantly understand what they're about. It's important that the
      designs are easily digestible so that it doesn't take focus away from the
      show's core theme: A parody of the sleaziness and cynicism of reality
      television. This theme is <em>perfectly</em> encapsulated by the show's host,
      Chris McLean.</p>
      <figure>
        <img src="../images/total-drama/island-1.jpg" alt="All of the campers in Total Drama Island" width="400" title='"If you kill yourself, you win" - Former Canadian Prime Minister Justin Trudeau'>
        <figcaption>
          Top row, left to right: DJ, Duncan, Tyler, Harold, Geoff, Heather
          <br>
          Middle row, left to right: Lindsay, LeShawna, Eva, Justin, Owen, Noah,
          Trent, Gwen, Cody
          <br>
          Bottom row, left to right: Izzy, Bridgette, Courtney, Katie, Sadie,
          Ezekiel, Beth
        </figcaption>
      </figure>
      <p><i>Total Drama</i> offers a satire of a very dark truth about reality TV
      production, that being how reality TV ruins people. Reality TV often disregards
      the mental and sometimes physical well-being of its cast in pursuit of
      capturing viral moments. For my younger readers who didn't grow up with cable
      television, a good modern-day analogue would be IRL streaming. Think of how
      many IRL streamers have ruined their lives for views, people like Vitaly,
      Johnny Somali, or Chud the Builder. Chris McLean presents this satire in a
      light-hearted, youth-friendly package that doesn't invite the viewer to dwell
      on these unpleasant implications. It's the main reason why I think this
      franchise was so accessible as a kid, and why it's so compelling to rewatch as
      an adult.</p>
      <p><i>Total Drama Island</i>'s challenges are unrealistically dangerous, but
      they follow the island theme and only <em>barely</em> push the boundaries of
      believability. Standout examples include diving into shark-infested water and
      having to prepare <i>fugu sashimi</i>
      (<a href="https://youtu.be/Wqt5_59TLgE?t=75" target="_blank" class="hidden-link">puffer
        fish</a>). There are also some less extreme challenges that help ground the
      show, such as a contest to see who can stay awake the longest and a casual game
      of dodge ball. Although I do have to say that the dodge ball episode is pretty
      terrible, not for its writing or its concept but just for its incredibly cheap
      animation, which is bad even by the standards of Flash. Put a pin in this
      challenge discussion for now because it will come back later.</p>
      <p>Following in <i>Survivor</i>'s footsteps, (almost) every episode ends in an
      elimination, which is typically determined by a vote from the other
      contestants. This gives the first season a really strong momentum that's
      carried from episode to episode, and makes the show very bingeable. However,
      with the first season being 26 episodes long, not every episode is going to
      have a dramatic conclusion. <i>Total Drama Island</i>, when contrasted with its
      later seasons, is particularly guilty of what I've come to call "elimination
      fodder." Characters like Ezekiel, Justin, Katie and Sadie, and Eva only exist
      to pad out the runtime and give the actually interesting characters more time
      to shine. DJ is probably the worst offender, and I'm shocked that he sticks
      around as long as he does.</p>
      <figure>
        <img src="../images/total-drama/island-2.jpg" alt="The first bonfire ceremony" width="400" title="R.I.P. Ezekiel, too based for this world">
        <figcaption>
          The show's first of many bonfire ceremonies, where characters are eliminated
          after a group vote
        </figcaption>
      </figure>
      <p>Meanwhile, characters with more clearly defined roles in the story are given
      plot armor to avoid elimination. As a kid I remember being so frustrated by how
      Heather seemed to just be unstoppable. As an adult I was taken aback by how
      badly she plays the game. Heather takes multiple stabs at Gwen, the show's
      <i>de facto</i> protagonist, that really serve no strategic function. In the
      episode <i>Search and Do Not Destroy</i>, she steals a kiss from Gwen's love
      interest, which is shown to be incredibly unpopular among the campers, and the
      only reason she manages to avoid elimination is that she wins immunity by
      complete luck. All of this is to say that story mechanics are generally not
      where the show thrives. A discerning viewer can easily identify writing
      blunders and reliably predict who will be eliminated next. Where <i>Total Drama
        Island</i> really excels is in its characters.</p>
      <p>Gwen is the perfect protagonist for this show. Her sarcastic demeanor makes
      her a great audience surrogate. Gwen is much more closed off than the other
      campers. In addition to making her very relatable to the show's angsty teen
      audience, it also makes her inherently intriguing. Unlike virtually every other
      character in season one, she doesn't wear her personality on her sleeve. We
      naturally want to learn more about her, and throughout the season we learn that
      beneath her cold exterior is a warm personality. Watching her persevere through
      hardships gives her this real underdog quality that reminds me of early Tim
      Burton films like <i>Ed Wood</i>, which is kind of a perfect reference given
      her aesthetic. Of course, while she is the protagonist, she isn't the one who
      actually wins <i>Total Drama Island</i> (at least not in North America) but
      we'll get to him later...</p>
      <div class="two-images">
        <figure>
          <img src="../images/total-drama/island-3.jpg" alt="Gwen in the confessional" width="400" title="I brake for goth chicks">
        </figure>
        <figure>
          <img src="../images/total-drama/island-4.jpg" alt="Heather in the confessional" width="400" title="GASLIGHT. GATEKEEP. GIRLBOSS.">
        </figure>
      </div>
      <p>Among the first three seasons, Heather is the most iconic villain. This is
      despite her being the worst written of the bunch, as I hope to have
      illustrated. Heather is completely carried by her witty dialogue and the
      fantastic performance by Rachel Wilson. The franchise has some really great
      voice acting in general (I'll have more to say about that when we get to
      <a href="#world-tour"><i>World Tour</i></a>), and Wilson is exceptional even by
      the show's high standards.
      She ensures that Heather is always fun to watch whenever she's on screen. And
      for as frustrating as Heather's plot armor can be, it just makes it all the
      more satisfying when she's eventually eliminated. In the penultimate episode,
      <i>I Triple Dog Dare You!</i>, Heather is undone by the same luck and unfair
      loopholes she used to cheat her way to the top, and it makes for one of the
      most cathartic climaxes in animation.</p>
      <p>A special shout out also has to go to Duncan and Courtney for being <i>Total
        Drama</i>'s best showmance. When we meet them, they are diametrically
      opposed. Courtney is obsessively rule-governed, while Duncan is rebellious and
      apathetic. Throughout <i>Total Drama Island</i> we learn that Duncan actually
      has a softer side to him, such as when he helps DJ. The conversation he and
      Courtney have after this happens suggests that Courtney will bring out Duncan's
      good nature. So it's a genuinely great twist when, in the episode <i>Basic
        Straining</i>, it is actually <em>Duncan</em> that teases out Courtney's
      rebellious side. But unlike Duncan, Courtney is not accustomed to eschewing
      rules and so bites off a little more than she can chew (literally) when she
      and Duncan steal food for the rest of the campers. It seems that going forward,
      Duncan and Courtney will make for an unstoppable alliance, until one of them
      wins their race to the bottom and carelessly gets him or herself eliminated...
      Except that's not what happens.</p>
      <figure class="right-img">
        <img src="../images/total-drama/island-5.jpg" alt="Harold tampers with the votes" width="400" title='"THIS IS TOTALLY ILLEGAL" - Former Canadian Prime Minister Mobility Mary'>
        <figcaption>
          Harold secretly tampers with the votes to get Courtney eliminated
        </figcaption>
      </figure>
      <p>Harold, one of the other campers, who has an ongoing rivalry with Duncan,
      gets revenge by tampering with the votes, causing Courtney to get eliminated. I
      remember being shocked by this when I watched the show back on Cartoon Network.
      While I do wish we got to see more of Courtney this season, it makes for a
      really clever out-of-the-box twist that could only happen in this show. This is
      merely a taste of the creative twists we'll see later in the series. Moments
      like these make the series unpredictable, which is one of the reasons why the
      show is still exciting to come back to as an adult.</p>
      <p>Owen is the perfect winner for season one. <i>Total Drama Island</i> is a
      mostly light-hearted comedy at the end of the day, but the show does have an
      underlying sadness to it &mdash; the <em>drama</em> of <i>Total Drama</i>.
      There's manipulation, betrayal, misery, humiliation, ruination, and all other
      manner of unpleasant nouns. We've already discussed how Chris McLean's sharp,
      cynical dialogue helps soften the blow, but that's just one piece of the
      puzzle. Owen is an oasis of happiness in the sea of drama. Owen is incapable of
      having an impure thought, and so he brings some much-needed levity to every
      scene he's in. This all comes to fruition in the finale, where all the other
      campers, apart from Gwen's small clique, team up to deliver him the win.</p>
      <figure>
        <img src="../images/total-drama/island-6.jpg" alt="Owen holds up the giant check" width="400" title="$420 of fucking gold that'll get us to Hollywood">
        <figcaption>Owen wins <i>Total Drama Island</i></figcaption>
      </figure>
      <p>Gwen, for her role in the series, gets her own happy ending. Even though she
      doesn't win the big cash prize, she fulfills her season-long arc and finally
      seals the deal with Trent, her main love interest. It's a really cute scene
      and, after all the strife she goes through, it's nice to see her just be
      genuinely happy and outgoing in the end.</p>
      <p>...of course, that's assuming you watched the show in Canada or the United
      States. For each season, two endings were actually created, and the producers
      would pick the ending depending on who was more popular in the region. It's a
      novel concept but I personally really dislike it. It comes off as very cynical,
      and I don't mean the show's usual self-aware kind of cynical parody. If these
      alternate endings were little extras sequestered away on DVD extras, I'd have
      no issue with them. I'd just hate to be watching the show as it was airing and
      seeing Gwen's ending, not because I dislike the character, but just because
      Owen makes more sense as the winner for <i>Total Drama Island</i>. Owen's
      ending is also clearly just the canon ending; it's much more entertaining and
      better paced.</p>
      <p>So that's <i>Total Drama Island</i>, or at least the broad strokes. There is
      a <em>lot</em> of material I didn't cover, and it's not that I don't care, it's
      just that I'm more interested in discussing the show's themes and characters.
      After all, that's where <i>Total Drama</i> truly excels. Let's get down to
      brass tacks: Is the show worth going back to? And is it worth your time if
      you've never seen it? Despite the show's flaws, and there are plenty I didn't
      mention, I'd say "yes, absolutely." Of course, you'll want to make sure you're
      watching the right version of the show, and I'm not talking about my preference
      for the ending.</p>
      <figure class="left-img">
        <img src="../images/total-drama/island-8.jpg" alt="The boys throw Chris into the lake" width="400" title="Year of the Dragon Moneybags moment">
        <figcaption>
          After a grueling set of challenges, the campers get their revenge on Chris
          McLean by throwing him into the lake
        </figcaption>
      </figure>
      <p>When the show first aired on Télétoon in Canada, essentially their version
      of Cartoon Network, it was marketed towards teenagers. There's some light
      swearing, such as "crap" or "screw it", and some adult gags that clearly
      weren't intended for younger audiences. When the show was brought to the United
      States, it underwent a fair bit of censorship. The light swearing was dubbed
      over, but there were also some odd changes, like replacing most instances of
      "sucks" with "stinks" or replacing "shut up" with "shut it", which just seems
      totally pointless to me.</p>
      <p>There were also some really great gags that involved the use of a censorship
      tone, like what you'd hear on actual reality television if somebody cursed. It
      gave the show an edge and a sense of authenticity. Seeing these characters
      curse makes them feel more like actual teens put into frustrating situations.
      The worst offense the American censorship edit makes is clumsily dubbing over
      these scenes, which ruins one of the show's best moments: where Lindsay, one of
      Heather's dimwitted lackeys, finally comes to her senses and curses Heather
      out.</p>
      <figure class="right-img">
        <img src="../images/total-drama/island-7.jpg" alt="Lindsay gives Heather the finger" width="400" title="I have had it with these monkey-fighting snakes on this Monday to Friday plane! Time to open some freakin' windows">
        <figcaption>
          I didn't add that <i>Minecraft</i> block there, Lindsay is just straight up
          giving Heather the finger
        </figcaption>
      </figure>
      <p>What makes the censorship odd is that it's inconsistent. To my knowledge,
      the censorship only affected the show's audio, so there are still some visual
      gags that were left completely untouched. Noteworthy examples include Gwen
      getting pantsed and Heather's top coming off during the infamous water-skiing
      challenge. So I'm not really sure why the censorship edits were made; I can't
      imagine any parents raising hell over the word "stupid" but being totally fine
      with the aforementioned scenes. Maddeningly, it is this censored version that
      you will find on most streaming platforms, including the frequent live streams
      from the franchise's official YouTube channel.</p>
      <p>Thankfully, as I write this article, somebody has all of the uncensored
      versions of the first season on YouTube in good quality. You can view it
      <a href="https://www.youtube.com/playlist?list=PL_PEtV1DSobQj-7eyQ0yirGjgd7PFkIaR" target="_blank">here</a>.
      For some more good news, <a href="#action"><i>Action</i></a> and
      <i>World Tour</i> underwent far less
      censorship, so any version of those shows you watch should be sufficient.</p>
      <p>Speaking of the show's original run, and this will be the last point before
      we move on to <i>Total Drama Action</i>, it's funny how unapologetically
      <em>Canadian</em> it is. It's doubly entertaining given how the material it's
      satirizing is very American. It isn't a huge part of the show, in fact I doubt
      you'll even notice it unless you're really paying attention. For starters, the
      show takes place in Muskoka, Ontario, a popular Canadian vacation spot for its
      many lakes and overall natural beauty. All the voice actors speak with natural
      Canadian accents, easily identifiable by their pronunciation of <i>-or-</i> in
      words like "sorry" and "tomorrow." There are also little things like characters
      using metric units or saying "zed" in lieu of "zee". It's subtle &mdash; nobody says
      "aboot" or talks about their maple syrup addiction &mdash; you probably
      won't even notice unless you're really paying attention.</p>
      <figure>
        <img src="../images/total-drama/island-9.jpg" alt="Chris bores the campers with the history of the beaver" width="400" title="This is like taking candy from a baby, which is fine by me!">
        <figcaption>
          Chris delivers a lame pun while reciting the history of Canada
        </figcaption>
      </figure>
      <p>I find it interesting because non-American media has a tendency to downplay
      its "foreignness." In his video
      <a href="https://www.youtube.com/watch?v=oMNuEUQpsxw" target="_blank"><i>Pokémon
          Used to Be Japanese</i></a>, YouTube user Caribou-kun highlights how the anime
      <i>Magical Princess Minky Momo</i> specifically avoided Japanese imagery so
      that the show would be more accessible to westerners. Now it's not like Canada
      is all that exotic when compared to the United States, it's just a little
      detail that I thought was interesting, and it gives the show a lot of
      character. That coupled with the edgy (uncensored) dialogue just makes the show
      feel so earnest &mdash; The show doesn't care about being accessible, it wears
      its quirkiness like a badge of honor. Maybe it's just me,
      but I thought it was nice.</p>
    </section>
    <section id="action">
      <header>
        <h2><i>Total Drama Action</i></h2>
      </header>
      <p><i>Total Drama Action</i> is generally considered the weakest of the
      original three seasons, and while I think the show doesn't get enough credit,
      I'm ultimately inclined to agree. Despite that, I would also say that
      <i>Action</i> is the most clever conceptually. For starters, it's the reason we
      call this series <i>Total Drama</i> and not
      <a href="#island"><i>Total Drama Island</i></a>.</p>
      <p>Imagine for a second that you had just created a wildly successful
      <i>Survivor</i> parody and needed to appease your network overlords with a
      second season. How do you go about doing that? Well, going off of how actual
      <i>Survivor</i> does it: Go to a new island with a new cast of campers and a
      new set of challenges. Don't disrupt the formula &mdash; you're still going to
      have the same lovable host, same team structure, same bonfire ceremony, and the
      same character arcs.</p>
      <p>But <i>Total Drama Action</i> doesn't do this. Instead, a skeleton crew of
      fourteen cast members, all returning from season one, compete for a million
      dollars on an abandoned film lot in a new set of movie-inspired challenges.
      Furthermore, <i>Action</i> is a proper continuation of <i>Island</i>, rather
      than a movie-themed clone. For as easily as I could see them taking the safe
      route with my hypothetical <i>Total Drama Island 2</i>, I could just as easily
      see a version of <i>Total Drama Action</i> that completely resets the character
      development from <i>Island</i>, leaving the characters in a limbo state where
      they never evolve past their most iconic incarnation <i>à la</i>
      <a href="db-movies.html#resurrection-f"><i>Dragon Ball Z: Resurrection
          F</i></a>. I am happy to report that this isn't the case either.</p>
      <figure class="left-img">
        <img src="../images/total-drama/action-1.jpg" alt="Heather steals a pair of scissors" width="400" title="FORESKIN DETECTED">
        <figcaption>
          Heather retains her baldness from the end of <i>Total Drama Island</i>
        </figcaption>
      </figure>
      <p>In <i>Total Drama Island</i>'s penultimate episode, Heather gets her
      comeuppance by having her head shaved. She's then seen wearing a cheap wig in
      the next episode. You might think that <i>Action</i> would just have her hair
      inexplicably grow back to its usual length, maybe with some hand-waved
      explanation about how she got a higher quality wig or something. Instead, she
      keeps wearing the same cheap wig in <i>Action</i>, until she loses it just a
      few episodes in. Afterwards, she spends the rest of her time in the season
      bald, and there's a great recurring gag where she tries to steal hair from the
      other contestants. This may sound like an odd moment for me to have this
      revelation, but this was one of the main things that made me realize that
      <i>Action</i>, and by extension <i>Total Drama</i> as a whole, was a lot more
      clever than I initially gave it credit for.</p>
      <p>This continuity extends beyond visual gags. Characters retain their
      relationships from <i>Island</i>: Lindsay and Beth end up becoming close
      friends after both were manipulated by Heather in the last season. This leaves
      Heather alone, forced to play defensively by trying to get on her team's good
      side. <i>Action</i> also gives some much needed depth to some of
      <i>Island</i>'s lesser characters, most notably Harold, Justin, and Beth, all
      of whom were largely one-note gags in season one. For <i>Island</i>'s returning
      major players, the creators aren't afraid to be daring with them. As you might
      guess, this leads into one of the main reasons people consider <i>Action</i> to
      be the weakest season...</p>
      <figure>
        <img src="../images/total-drama/action-2.jpg" alt="Trent holds his ninth 'flag'" width="400" title="Duncan has claimed San Francisco">
        <figcaption>Trent reveals his inner John Lennon</figcaption>
      </figure>
      <p>If there is one constant with fans of <i>Total Drama</i>, it is that they
      hate what was done to Trent in this season &mdash; I do too, but for different
      reasons. Trent was Gwen's love interest in the first season. He was not a very
      interesting character, although that's not necessarily a bad thing. Trent
      served a narrative function: He was the straight man amidst the cast of
      obnoxious teen stereotypes. He was the anchor for Gwen and, by extension, the
      audience. In season two, however, Gwen is no longer the main character.
      Therefore, Trent doesn't serve the same narrative function. If Trent is going
      to stick around, the show needs to do something different with him, and so they
      do.</p>
      <p>At the start of the season, Chris plays a dirty trick by pitting Gwen and
      Trent against each other. Trent quickly becomes jealous when Gwen starts
      getting friendly with Duncan, and this exposes a spiteful, bitter side of Trent
      that we've never seen before. As Trent grapples with his feelings of jealousy
      and how Gwen reacts to them, he develops anxiety which soon explodes into
      full-blown paranoia. This crescendos in Trent developing a strange obsession
      with the number nine, which only serves to ostracize himself further from Gwen
      and the rest of the contestants.</p>
      <p>When I hear people complain about Trent in <i>Total Drama Action</i>, they
      complain that he acts "out of character." That is arguably true, but the thing
      is... I really don't care. I find this iteration of Trent far more interesting
      and brimming with dramatic potential. It ties back to one of <i>Total
        Drama</i>'s core themes: How reality TV ruins people. It's not unheard of for
      average, otherwise healthy people to have a psychotic break after experiencing
      something traumatic like, for example, humiliating yourself on live television.
      Now I'm sure if you've studied abnormal psychology you could pick apart flaws
      with how the show portrays Trent's descent into paranoia, but I think that
      would be missing the forest for the trees; the allusion to a mental breakdown
      is more important and interesting than the actual mechanics of how that's
      achieved. It isn't necessarily faithful to his character in <i>Island</i>, but
      something about Trent clearly needed to change for him to remain in the
      series... And that's just the problem: <em>He doesn't</em>.</p>
      <figure class="right-img">
        <img src="../images/total-drama/action-3.jpg" alt="Trent is voted off" width="400" title="You can't do this to me... YOU KNOW HOW MUCH I SACRIFICED!?">
        <figcaption>
          Aside from <del>Izzy</del> E-Scope, Trent is the first member voted off his
          team
        </figcaption>
      </figure>
      <p>This whole negative character arc happens incredibly quickly. Trent is
      eliminated in the fifth episode, and the number nine obsession begins in
      episode four. When Trent appears in a later episode, he's essentially back to
      his old self, and the show oddly downplays how sudden and steep his decline
      was. And the worst part is: This is it for Trent, he doesn't come back for
      <a href="#world-tour"><i>World Tour</i></a>.</p>
      <p>It's really strange to me that the show was so daring with
      Trent's character only to drop him just when things started to get interesting.
      It's essentially the worst of both worlds: The degradation of his character
      without the satisfying fallout. If I had to come up with a theory, the creators
      realized that Trent wasn't all that interesting, and so in contriving a way for
      him to get eliminated, inadvertently made him far more interesting and actually
      worth keeping around. It reeks of a lack of proper planning, which is probably
      where <i>Action</i> falters the most when compared with <i>Island</i> or
      <i>World Tour</i>.</p>
      <p>In contrast to <i>Island</i> with Gwen or <i>World Tour</i> with Heather,
      <i>Action</i> doesn't really have a central protagonist. The closest thing the
      show has to a protagonist is Lindsay, and her elimination comes so suddenly
      that fans started a rumor about why she was removed from the show. The story
      goes that Stephanie Anne Mills, Lindsay's voice actor, had some emergency to
      tend to and so was hastily written out of the show. Completely bogus,
      obviously. Putting aside the fact that there's no evidence for this theory, it
      just doesn't make sense &mdash; simply recasting Lindsay would have been far
      less disruptive to the show's production than having to rewrite the ending.</p>
      <p><i>Total Drama Action</i> also lacks an overarching villain. The show seems
      to be setting up Justin as the villain, but the lack of a strong protagonist
      means he really doesn't have anyone to bounce off of. All he has going for him
      is that he is vaguely prudent, ever so slightly more intelligent than he lets
      on. Around the halfway point of the show, the true villain is introduced,
      and Justin is haphazardly discarded. The villain in question? Courtney.</p>
      <figure class="left-img">
        <img src="../images/total-drama/action-4.jpg" alt="Courtney is reintroduced to the cast" width="400" title="University of American Samoa for Christ's sake!? What a joke.">
        <figcaption>
          Courtney sues her way back onto <i>Total Drama Action</i>
        </figcaption>
      </figure>
      <p>Courtney is not one of the 14 contestants Chris chose for season two.
      Courtney actually forced her way back onto the show by suing Chris for wrongful
      termination. In addition to just being really clever, I also think it's an
      interesting continuation of her character arc from <i>Island</i>. When we last
      saw her, Courtney was getting in over her head after getting a taste of what it
      was like to break the rules. Now she has learned how to bend the rules and has
      become a true lawful evil.</p>
      <p>If there's one thing I really admire <i>Total Drama Action</i> for, it's its
      creativity. Some people don't like Owen's character in this season, but I
      personally thought he was as great as ever. Owen is eliminated early in the
      season, but is later let back on the show by Chris, who hires him to stir up
      drama among the other contestants. Owen, being the most positive character on
      the whole show, is naturally terrible at this, so he ends up getting fired.
      Earlier in the season, Chef tries to form an alliance with DJ to split the
      prize money, but DJ recuses himself from the show after being wrought with
      guilt. And in true <i>Total Drama</i> fashion, this minor plot point does get
      brought up again in <i>World Tour</i>.</p>
      <p>This season's challenges are quite fun. Each episode bases its challenges on
      a different movie genre. There are some obvious picks like science fiction,
      western, and horror, but also some more niche choices like the disaster movie
      or historical epic. I think the challenges themselves strike a good balance of
      being ridiculous without being <em>too</em> unbelievable, and they make for
      some fun character interactions. I think my favorite series of challenges would
      be in the episode <i>Rock n' Rule</i>, which are based on the rock and roll
      biopic. One of the episode's challenges has the contestants playing (literally)
      electric guitars. Courtney manages to play the guitar perfectly, but loses
      to Duncan who, like a true rock star, barely puts in any effort.</p>
      <figure class="right-img">
        <img src="../images/total-drama/action-5.jpg" alt="Courtney loses to Duncan" width="400" title="But can she FC The Devil Went Down to Georgia?">
        <figcaption>Duncan beats Courtney in a rock-themed challenge</figcaption>
      </figure>
      <p>With the show's cast being drastically smaller than <i>Island</i>'s, even
      with the later addition of Courtney, an elimination each episode could not last
      for an entire season. <i>Total Drama Action</i> pads out the season in two
      major ways.</p>
      <p>Reward challenges are a bit of a mixed bag. On one hand, they solve the
      "elimination fodder" issue I complained about with season one. While I don't
      think this season has any defining character moments that rival season one's
      highlights, the show is far more equitable with how it doles out screen time to
      each contestant &mdash; Beth had one great moment with Heather in <i>Island</i>
      but otherwise hardly had any speaking roles, while <i>Action</i> really gives her lots of
      time to shine. I actually like the character quite a bit, in large part to the
      great vocal performance from Sarah Gadon. On the other hand, <i>Action</i>
      doesn't quite have the same dramatic momentum as <i>Island</i>.</p>
      <p>All things considered, I would actually consider reward challenges a net
      positive. The added runtime between eliminations means that there's more time
      for character dynamics to develop and change on the fly. YouTube user Chase
      Bridges made a
      <a href="https://www.youtube.com/watch?v=K5ElczsfxQE" target="_blank">video</a>
      wherein he tries to predict who wins <i>Total Drama Island</i>. He watches an
      episode, predicts who he think will be eliminated next, and tries to guess who
      will win the whole game. He did a similar video for <i>Total Drama Action</i>
      and was far less successful with his guesses. I don't say that to discredit
      him at all, rather I think it speaks to <i>Action</i>'s ability to be
      unpredictable. This unpredictability means the show remains bingeable, even
      with fewer eliminations.</p>
      <figure class="left-img">
        <img src="../images/total-drama/action-6.jpg" alt="Chef wears a dress at the gilded Chris ceremony" width="400" title="Alternate timeline where Jada Pinkett Smith assaults Chris instead">
        <figcaption>
          Characters are eliminated at the Gilded Chris Ceremony&trade;
        </figcaption>
      </figure>
      <p>The other method of padding are the aftermath shows. In concept, these are a
      great idea: Geoff and Bridgette run back through the season's highlights and
      give interviews to contestants that were voted off. We even get cameos from
      campers that didn't make it onto the show, like Noah or Eva. The aftermath show
      will return in <i>World Tour</i> and is used to great effect there, but in
      <i>Action</i> they feel like the absolute worst kind of filler. The cast
      interviews are fun, but those aside the rest of the aftermath show is
      painfully boring.</p>
      <p>This also leads to the show's finale, which is far and away the weakest of
      the three seasons. Duncan is one of the show's best characters; he was already
      explored in depth in <i>Island</i> and <i>Action</i> is another great showing
      for him. While I don't think Beth gets nearly enough love, I'm not alone in
      thinking she isn't exactly finalist material.</p>
      <p>The penultimate episode, <i>Mutiny on the Soundstage!</i> is fantastic.
      Duncan and Beth have to go through a gauntlet of all of the season's
      challenges. They can skip a challenge if they correctly answer a trivia
      question about one of the show's other contestants. Beth's poor athletic skills
      give Duncan a head start, but Beth closes the gap by correctly answering trivia
      questions. She manages to get nearly all of them correct, thanks to her sense
      of compassion. It's one of the reasons I think she deserves more credit, and if
      this was how the show wanted to deliver Beth the win, I'd have been satisfied.
      Instead, Beth and Duncan tie in their race to the aftermath studio, and
      this leads to the series' most underwhelming finale.</p>
      <figure>
        <img src="../images/total-drama/action-7.jpg" alt="The entire TDI cast reunite in the TDA finale" width="400" title="Life could change, win a chunk of change">
        <figcaption>
          The entire cast of <i>Total Drama Island</i> reunites in the final aftermath
          show
        </figcaption>
      </figure>
      <p><i>The Aftermath IV</i> is as much of a slog to get through as the rest.
      There are some nice moments between Chris and Chef, even if they don't make all
      that much sense given the timeline of events. What I hate is how the winner is
      determined. After a series of random challenges that have no bearing on who
      wins, the contestants from throughout the season vote for whom they want to
      win. Depending on your ending, Duncan or Beth are arbitrarily chosen as the
      winner. There's no tally of votes or any interesting maneuver the winner does
      to persuade voters to their side.</p>
      <p>Unlike <i>Island</i> or <i>World Tour</i>, <i>Action</i>'s winner is up for
      debate. If you watched the show back when it premiered on Télétoon or Cartoon
      Network, Duncan was the show's winner. If you watch the show on modern
      streaming services, Beth will be the winner. This is in contrast to
      <i>Island</i> where Owen was and still is the canonical winner. <i>Action</i>
      really doesn't leave a good last impression, which is probably why it is widely
      regarded as the worst of the first three seasons.</p>
      <p>Having said all that, <i>Total Drama Action</i> is still more than worth
      your time. The show is ambitious, creative, and also just really damn funny.
      For all of its faults, it's incredibly unique, and it laid the foundation for
      the franchise's <i>magnum opus</i>.</p>
    </section>
    <section id="world-tour">
      <header>
        <h2><i>Total Drama World Tour</i></h2>
      </header>
      <p><a href="#action"><i>Total Drama Action</i></a> made me realize that this
      franchise was a lot
      smarter than I initially gave it credit for. <i>Total Drama World Tour</i> made
      me realize that I needed to talk about it. This season is genuinely excellent.
      If you can only be bothered to watch one season of the show, let <i>World
        Tour</i> be that season.</p>
      <p>17 contestants, that's 15 from the previous seasons plus two newcomers,
      compete in challenges all around the world for the chance to win a million
      dollars. This naturally takes us to many different settings, which gives each
      episode its own identity. I have a much easier time remembering when key
      moments happened because I can equate the unique setting with the episode.
      There are also some really unique location choices, speaking to <i>World
        Tour</i>'s creativity in much the same way <i>Action</i>'s selection of movie
      genres did. Standout oddball choices are Newfoundland and Drumheller, both
      relatively obscure places in Canada. You would think that the premise of
      <i>World Tour</i> would be an opportunity to downplay the Canadian influence I
      talked about at the end of the <a href="#island"><i>Island</i></a> review, but
      the show doesn't take the bait.</p>
      <figure>
        <img src="../images/total-drama/world-tour-1.jpg" alt="Chris and his cousin Jerd" width="400" title="Don't talk to me or my son ever again">
        <figcaption>
          Chris and his cousin Jerd, whom we must protect at all costs, in Newfoundland
        </figcaption>
      </figure>
      <p>Each stop on the tour brings with it a series of locale-inspired challenges.
      The challenges are really out there and quite memorable, but they do actually
      raise a small criticism. <i>Total Drama</i>'s challenges have always been
      unrealistically dangerous &mdash; in the conceit of the first season, the
      <i>Survivor</i> parody, overly dangerous challenges are a parody of how reality
      TV production can be physically harmful to its
      competitors. The challenges were clearly excessively dangerous, but not to such
      a degree that you couldn't see where the leap in logic occurred. In <i>Total
        Drama Action</i> there's a really great moment where Chris excitedly creates a
      dangerous challenge, only to realize that the challenge is actually
      <em>too</em> dangerous, and so he panics and tries to abort the mission.</p>
      <figure class="left-img">
        <img src="../images/total-drama/world-tour-2.jpg" alt="Team Amazon stuck in a mine field" width="400" title="Wanna watch me play Minesweeper Plus?">
        <figcaption>
          They're in a mine field, like one that can explode and just kill them.
        </figcaption>
      </figure>
      <p>Well, somewhere along the way an association between danger and
      entertainment was made, and it gets pushed to the extreme in <i>World Tour</i>.
      Notable "jumping the shark" moments include having to invade Area 51 and
      scaling an active volcano. It leads to this rather bizarre development where
      Chris unintentionally becomes a sort of supervillain. Torturing the show's
      contestants was originally a funny byproduct of the show's satire, whereas now
      it feels like the intent. It's honestly an interesting character dynamic, just
      not what I signed up for.</p>
      <p>There are other little ways that we've lost the plot, such as the
      characters' wardrobe which is sort of confused now. When the show took place on
      Camp Wawanakwa it made sense for characters to dress lightly; for us to see
      exposed navels and open-toed shoes. Now it's just sort of this weird vestigial
      feature of the character design. Heather's outfit doesn't reflect the
      environment of the Louvre or the shores of Newfoundland the way it does a humid
      summer camp. The show makes a joke about the characters being lightly dressed
      while they're in freezing cold environments, which is another funny cynical
      take, but I think a part of me would have preferred a few different outfits
      depending on the climate. Honestly that's a pretty minor complaint though.</p>
      <p>The show's original satire has been obfuscated by <i>World Tour</i>'s added
      layers, but it isn't totally absent. It's meant to be a sleazy reality TV show
      that's driven by ratings over anything else, including personal safety, so
      naturally cultural sensitivity isn't a concern. While working on this article I
      saw a YouTube video where somebody complained about the episode <i>Chinese Fake
        Out</i> and how parts of the episode were racist. I'll be nice and not mention
      this user by name. I think <em>racism</em> is a little too strong a term; I
      <em>would</em> say it's fair to call it <em>culturally insensitive</em>.
      <strong>That's the point.</strong> The show is mocking the stereotype of the
      oblivious western tourist. The show directly points this out in an earlier
      episode, where Harold admonishes Chris for not knowing the difference between
      Chinese and Japanese culture. In a later episode, Chris ignorantly believes the
      first Olympics took place in Rome, only to learn that they actually took place
      in Greece and has to hastily redirect the plane.</p>
      <figure>
        <img src="../images/total-drama/world-tour-3.jpg" alt="Big Ben is damaged after Chris's plane flies by" width="400" title="If only they cast Stopra on the clocktower &#128532;">
        <figcaption>
          From the opening (banger, by the way) &mdash; Big Ben is damaged after Chris's
          plane recklessly flies past. It's almost like symbolism or something &#129300;
        </figcaption>
      </figure>
      <p>There are plenty of examples of this if you're using your brain: Chris wears
      women's clothing in Jamaica, he pronounces Louvre wrong and gets corrected by
      Courtney, in Hawaii he blatantly ignores safety warnings from the locals which
      ends up endangering the entire cast. It's honestly baffling to me that someone
      could misread the show that badly, and it reminded me why I can't stand YouTube
      and its brain-dead content creators. Of course, I'm boldly assuming that there
      was any reading going on here at all, let alone misreading. YouTubers will see
      a vaguely foreign looking thing not being treated with a surgical level of
      cultural sensitivity in a Western property and robotically decry racism before
      ever thinking about what it's actually trying to say. There is truly nothing
      more reprehensible in this world than a YouTube animation reviewer.</p>
      <p>Of course, for as much as I love the show's satire, what makes this season
      so great is arguably its most unrealistic feature: song numbers. It sounds like
      a recipe for disaster &mdash; introducing goofy song numbers to a series that,
      in its original concept, had no place for them. And even if the show manages to
      find an appropriate use for them, they'll almost certainly sound terrible
      &mdash; after all, these are voice actors, not singers. So why are these songs
      so excellent?</p>
      <p>Song numbers are an in-universe mandate from Chris, and there's a candid
      expectation that they'll sound bad. Chris expects the contestants to come up
      with songs on the spot and explicitly says there will be no vocal coaching or
      rehearsals of any kind. That everyone manages to harmonize and come up with
      perfect rhymes is in and of itself comedic, and it's actually somewhat
      consistent with the franchise's vibe &mdash; the campers of <i>Total Drama
        Island</i> were unusually adept at avoiding death or serious injury given the
      fact that they were teenagers who were essentially tricked into competing; so
      too are the contestants of <i>World Tour</i> when it comes to music.</p>
      <figure class="right-img">
        <img src="../images/total-drama/world-tour-4.jpg" alt="The cast sing Come Fly With Us" width="400" title="Celebratory hands in the air. Cececcecece">
        <figcaption>
          The cast of <i>World Tour</i> pose after finishing the first song number,
          <i>Come Fly With Us</i>
        </figcaption>
      </figure>
      <p>It also helps that some of the songs genuinely sound great. Personal
      highlights include <i>Paris in the Springtime</i>, <i>Oh My Izzy</i>,
      <i>Changing Guard Mix</i>, <i>Boyfriend Kisser</i>, and <i>I'm Winning
        This</i>. When you hear a song that sounds a little awkward or even outright bad,
      you get the sense that the show is aware of how it sounds. I believe the first
      song, <i>Come Fly With Us</i>, deliberately sounds wonky; it sets a low
      expectation so that when you get to one of the higher effort examples, it's a
      nice surprise, and a great source of laughs as you think "Wow, so we're really
      doing this right now?"</p>
      <p>No review of <i>World Tour</i> would be complete without mentioning <i>We
        Built Gwen's Face</i>. The episode takes place in Sweden, so what better
      style of song than an homage to ABBA? The show puts in so much effort to this
      song which makes the joke land even harder &mdash; simultaneously you'll think
      "I can't believe they're doing this" and "<em>of course</em> they're doing
      this."</p>
      <figure class="left-img">
        <img src="../images/total-drama/world-tour-5.jpg" alt="A screenshot from I'm Winning This" width="400" title="Catch a wave and you're sitting on top of the Blaineley">
        <figcaption>
          Courtney, Owen, and Harold sing <i>I'm Winning This</i>
        </figcaption>
      </figure>
      <p>And even with these being mere voice actors, a lot of them actually sound
      really good. Kristin Fairlie and Rachel Wilson do a great job as Bridgette and
      Heather respectively. Their performances aren't earth-shattering but, as the
      kids say, they understood the assignment. Scott McCord manages to sing well
      while staying in character as Owen, which is seriously impressive. But the true
      MVP of <i>World Tour</i>'s soundtrack is Emilie-Claire Barlow, who absolutely
      <em>crushed</em> it as Courtney. Barlow, I learned, is predominantly a
      professional jazz singer; she's actually a musician first and a voice actress
      second. Naturally her vocals are phenomenal, but what's so impressive is that
      she manages to simultaneously sing <em>and</em> play the part of Courtney. I
      actually went and listened to some of Barlow's music, and her natural singing
      voice is distinctly more alto to Courtney's soprano.</p>
      <p>In almost every song Courtney is in, she takes lead or plays some other
      prominent role. It tells me that the show's creators, having worked with most
      of these actors for two seasons, had a sense of the cast's musical talents.
      Lindsay's voice actress, for instance, isn't nearly as talented a singer as the
      other actors I mentioned (no offense!), so the show doesn't try to squeeze a
      big performance out of her. Some of the songs also stress rhythm more than
      melody, that is to say there's a lot of "speak singing," such as in <i>Sea
        Shanty Mix</i>, which also helps disguise some of the weaker singers. Nobody is
      pushed too far beyond their limit... That is, except for Alejandro.</p>
      <figure class="right-img">
        <img src="../images/total-drama/world-tour-6.jpg" alt="A screenshot from This Is How We Will End It" width="400" title="If only she wound the music box &#128532;">
        <figcaption>
          Alejandro and his hand puppet verbally assault Heather with autotuned vocals
        </figcaption>
      </figure>
      <p>Being a major player in the season, Alejandro has more prominent singing
      roles than most other characters, and the voice actor just doesn't have the
      same singing chops as his peers. The song <i>This Is How We Will End It</i> has
      him singing lead, and his verses sound awkward. You can tell the show didn't
      have much confidence in him since they actually use some pretty aggressive
      autotune on his verses. I've heard some people say that this was intentional:
      Alejandro is a very deceptive character, so the autotune works to obscure his
      voice and <em>deceive</em> the audience in a way. However, the show also uses
      autotune to touch up some of the weaker vocal performances, such as those of
      Gwen or Harold &mdash; there's no character-based justification for these two
      to have autotuned vocals, so it leads me to believe it was probably not
      intentional. I can understand how it happened, seeing as Alejandro is a new
      character, so his voice actor was, unlike the rest of the cast, an unknown...
      Except that Sierra is also a new character, and her voice actress absolutely
      nails every song she's in, so maybe they just got unlucky with Alejandro.</p>
      <figure class="left-img">
        <img src="../images/total-drama/world-tour-8.jpg" alt="Sierra gets a marshmallow" width="400" title="It's a good thing we're all wearing our anti-sea rhinoceros undergarments">
        <figcaption>
          Sierra earns a marshmallow for being a wholesome chungus
        </figcaption>
      </figure>
      <p>In my opinion, <i>World Tour</i>'s cast is the perfect size. <i>Action</i>
      was smart to shrink the cast, but I think they took it a little too far. The
      selection of characters was mostly smart, but the show's pacing suffered due to
      there necessarily being fewer eliminations. We still have reward challenges,
      aftermath shows, and contrived additions to the cast, but they are used far
      more cleverly in <i>World Tour</i>.</p>
      <p>Obviously the fan favorites like Duncan, Owen, and Gwen return, but we also
      get to see some of <i>Island</i>'s lesser characters like Ezekiel, Noah, and
      Cody. <i>World Tour</i> gets far more mileage out of its characters than
      <i>Action</i> does in my opinion. Noah is one of the show's funniest
      characters; his sarcasm puts Gwen's to shame. Eliminating him so early into
      <i>Island</i> was a huge missed opportunity, so I'm glad <i>World Tour</i>
      finally capitalized on him. He and Owen make for a really entertaining duo this
      season.</p>
      <p>Even with the increased cast size, there still aren't enough characters for
      us to have an elimination every episode, so some padding will be necessary.
      Reward challenges are back from <i>Action</i>, but now occur at random, so the
      show manages to stay unpredictable. I find that this system is a lot better
      than <i>Action</i>'s, but it comes with its own set of issues. <i>World
        Tour</i> can sometimes be a little <em>too</em> unpredictable. I didn't talk
      about this much in my critique of <i>Total Drama Island</i>, but that show
      usually made it pretty obvious who would be the next contestant to be
      eliminated; you just know Geoff's time on the show is limited when Gwen opens
      an episode by talking about how he gets on her nerves. <i>Action</i> was
      unpredictable due to the way it quickly established and resolved plot lines, but
      the actual plot lines themselves were still fairly straightforward. There were
      some curveballs, naturally, but nothing too crazy. Gwen being eliminated so
      early in <i>Action</i> comes as a surprise after her prominence in
      <i>Island</i> and the way the season starts, but her elimination is still
      fairly easy to see coming once it's established to be on the table.</p>
      <figure>
        <img src="../images/total-drama/world-tour-7.jpg" alt="Gwen and Courtney tie in the elimination ceremony" width="400" title="Me watching a four hour longslop cartoon retrospective hoping nobody says 'trans rights'">
        <figcaption>
          Gwen, Cody, and Heather agree to vote off Courtney, but Cody accidentally
          doesn't vote because he got dizzy after Duncan threw a dingo at him, so Chris
          devises a tie-breaker that has Courtney and Gwen feeding eucalyptus leaves to
          koalas without using their hands, and Gwen suddenly reveals she's allergic to
          eucalyptus leaves and loses the challenge. Awesome
        </figcaption>
      </figure>
      <p><i>World Tour</i> was too eager to subvert expectations, and this leads to
      what might be my least favorite elimination in the whole series: Gwen's
      elimination. Throughout the episode, the show sets up Courtney as the next
      elimination, only to give Gwen the boot at the last second. The way this is
      done is incredibly convoluted, and horribly unsatisfying with how it robs the
      characters of agency. Being able to predict what happens next isn't always the
      mark of an uninteresting story. For as exciting as twists are, sometimes seeing
      a well executed plan is just as satisfying.</p>
      <p>Aftermath episodes also return, but are <em>much</em> better. They're a lot
      less formulaic, and they directly contribute to the story. When the crew get
      stranded in Jamaica due to the show going over budget, the following aftermath
      show is a fundraiser to keep the show going. The next aftermath episode is a
      contest for one of the season's losers to have a second chance at competing,
      only for the prize to go to Blaineley, a tabloid journalist who stepped in to
      replace Bridgette on the aftermath show. Her tenure on the show is very
      short-lived, naturally, but also very entertaining.</p>
      <p>Speaking of new characters, Sierra is easily my favorite addition to the
      cast. This is largely owed to her voice actress, Annick Obansawin. In addition
      to being a great singer, she just has a naturally fun voice that makes Sierra a
      delight to watch. Much like Heather in season one, the voice acting carries
      this character. Sierra's recurring gag of being obsessed with Cody should get
      old pretty quick, but Obansawin's enthusiasm is just infectious. She and Cody's
      relationship is an endearing aspect of the show. For most of the show, it's a
      one-sided relationship that's a recurring source of comic relief, but the two
      become genuine friends by the end, which is really wholesome to see.</p>
      <figure class="right-img">
        <img src="../images/total-drama/world-tour-12.jpg" alt="Alejandro lays back and says &ldquo;It's all strategic&rdquo;" width="400" title="Eight hours being racist on the Internet">
        <figcaption>
          &ldquo;It's all strategic... Even my mediocre singing&rdquo;
        </figcaption>
      </figure>
      <p>Substandard singing aside, I really enjoy Alejandro as a character. He's
      basically a far more developed version of Justin. He can be as cruel as Heather
      was back in season one, but far more patient and calculated. He's careful never
      to reveal too much about himself or what he's thinking. He's also a very adept
      player, always choosing the right person to buddy up to.</p>
      <p>Alejandro successfully
      foils Heather's plan to form an alliance with DJ. Later, when he learns that DJ
      won't be joining his team, he course corrects and uses the rapport they
      developed to blindside DJ. It's an example of someone playing the game very
      well, what I think <i>Island</i> clumsily tried to do with Heather. Of course,
      he's not perfect &mdash; there are some times where we see the mask slip. Al
      could barely contain his disgust for Owen, the show's most optimistic
      character. He will eventually get Owen eliminated in a scene that is genuinely
      kind of heartbreaking. I find it interesting since if he were solely committed
      to the game, voting off Heather would have been a much better option; she's
      clearly more of a threat, and he'd probably have an easier time convincing the
      other competitors to vote against her... But maybe that's not really what he
      wants.</p>
      <p>Heather steps up as the season's protagonist, and asserts her status as
      <i>Total Drama</i>'s best character. Following <i>Action</i>, she again has a
      new design that visually communicates her journey through the show. She's no
      longer bald, but her hair isn't back to its full length. Later in the season
      she'll get into a fight with LeShawna, who will actually knock out one of her
      teeth, and it doesn't magically regrow in the next episode. Rather, she's taken
      by an Amazonian tribe that considers her to be a god (this show gets pretty
      weird), who give her a gold tooth that she wears for the rest of the season.
      It's easily my favorite character design in the whole show.</p>
      <figure class="left-img">
        <img src="../images/total-drama/world-tour-9.jpg" alt="Heather shows off her knew gold tooth" width="400" title="Little did she know, the large group of people who worship her is us">
        <figcaption>
          "Even as a child, I knew that someday a large group of people would worship me.
          I knew &#128513;"
        </figcaption>
      </figure>
      <p>It's been fun to watch Heather's trajectory throughout the series. She was a
      cold-hearted villain in <i>Island</i> who was humbled in its penultimate
      episode. <i>Action</i> forced her out of her comfort zone, shaving off (no pun
      intended) some of her rougher edges. Heather enters <i>World Tour</i> with a
      renewed sense of determination. In many ways, she's the Yin to Owen's Yang: the
      <em>other</em> most honest character on the show &mdash; honest in so far as
      she's committed to the singular goal of winning, and isn't driven by emotion
      the way characters like Courtney are. We see all sorts of spiteful behavior in
      this season, but Heather only indulges this behavior as a means to an end.
      She's not above temporarily ceding control of the team to Courtney in
      Newfoundland, or forming a temporary alliance with Gwen in Australia. Of
      course, that's not all Heather has going for her, as <i>World Tour</i> gives us
      something I was delighted to see: genuine character development.</p>
      <p>There are some great little moments like Heather commiserating with Courtney
      after Duncan breaks her heart, or helping Sierra after an accident leaves her
      bald. You could argue in both cases that she was acting strategically, but I
      think it goes deeper than that. The show not-so-subtly implies that Alejandro
      has feelings for Heather, which she reciprocates. Both deny that this is
      happening and insist that any hint of romance is really strategic manipulation,
      but you can pretty clearly tell this isn't the case. So if Heather was driven
      by emotion for Alejandro, who's to say she wasn't motivated by sympathy for
      Courtney or empathy for Sierra? The latter example really shows us how far
      she's come. <i>Total Drama Island</i>'s Heather had no qualms about humiliating
      other people. Heather would have jumped at the chance to shave Gwen's head in
      season one if the opportunity ever arose. Seeing her express genuine
      compassion is honestly really heartwarming, and I desperately wanted to see her
      win after this.</p>
      <figure class="right-img">
        <img src="../images/total-drama/world-tour-10.jpg" alt="Heather comforts Sierra after she becomes bald" width="400" title="Condescension &mdash; The last refuge of the differently abled">
        <figcaption>
          Heather comforts Sierra after an accident leaves her bald
        </figcaption>
      </figure>
      <p>So imagine my sheer elation when I watched the final episode, a showdown
      between Alejandro and Heather. This was a match up that was steadily being built
      up throughout the season, and it's so satisfying to see it conclude, especially
      in such a dramatic way. Alejandro spent the whole season abusing people's
      trust, so having his feelings for Heather be his undoing was the
      <em>perfect</em> way for him to get his comeuppance. And I have to say, thank
      God this ending is the one you'll see on streaming services.</p>
      <p>There's an alternate ending where Alejandro wins, and it's so terrible it's
      barely worth talking about. The scene of Heather triumphantly defeating
      Alejandro plays out exactly as it does in her ending, but she then loses the
      challenge on a technicality. After such an amazing buildup, it's a horribly
      anticlimactic way to end the series. If I were watching this show back in the
      day and this was the ending I got, I would have felt cheated. To my absolute
      shock, I literally learned this as I was writing this paragraph,
      <em>Alejandro's ending was actually the first one aired in Canada</em>. I just
      naturally assumed Heather's ending was what first aired because it's clearly
      just better. I've
      said nothing but negative things about the alternate endings, and I still don't
      think I've been harsh enough. I really, really, <em>really</em> hate this two
      ending system. I'm incredibly proud of my country for getting the superior
      Heather ending, like more proud than any of our society's accomplishments, and
      I'm only partially joking about that.</p>
      <figure>
        <img src="../images/total-drama/world-tour-11.jpg" alt="Heather, Izzy, and Courtney pose for DJ" width="400" title="Pictured, left to right: The artist formerly known as E-Scope, &#128081;, and a planet from Ratchet &amp; Clank 2">
        <figcaption>
          Heather continues to gaslight, gatekeep, and even girlboss, but is still
          out-mogged by Izzy
        </figcaption>
      </figure>
      <p>There's plenty more to talk about with this season, I didn't even get into
      "Gwuncan" or Ezekiel's recurring appearances, but I think you get the point.
      For all its faults, <i>World Tour</i> is truly one of a kind. More than
      anything else, this show is just endlessly entertaining. You may not like all
      of the choices it makes, but you will <em>not</em> be bored. The voice acting
      is fantastic, the story is genuinely quite gripping at times, and even the
      show's animation is a step up from previous seasons, although maybe that's just
      me getting used to it. At any rate, if you haven't done so already, give this
      show a watch. You'll be glad that you did.</p>
    </section>
    <div class="text-block">
      <p>I hope you enjoyed this brief review of <i>Total Drama</i>. I had a lot of
      fun writing it. I'd like to do this more often, but real life stuff &amp; me
      being lazy make that difficult. I have another article idea floating around in
      my head, so hopefully I commit to that and get it done before the end of the
      year. Also, I'm not sure if anyone has tried to send me any email lately, but
      my email is now being hosted on a different domain. Got tired of trying to mess
      with self-hosting it (what a nightmare!) so the new address is on the homepage.
      Sorry if I missed any of your messages!</p>
    </div>
  </main>
  
]]></description>
</item>


<item>
<title>  Go Play Pokémon Quiz!</title>
<guid>https://monstro1.com/pages/pokemon-quiz-blog.html</guid>
<link>https://monstro1.com/pages/pokemon-quiz-blog.html</link>
<pubDate>Mon, 01 Sep 2025 15:08:29 -0400</pubDate>
<description><![CDATA[
  <header>
    <h1>Go Play <i>Pokémon</i> Quiz!</h1>
  </header>
  <main>
    <div class="text-block">
      <p>Hey, everyone. I'm currently working on an article for the website that's
      going to take me quite some time (I may not finish it until next year). In the
      meantime, I made a fun little <i>Pokémon</i> quiz. I decided to take all 1,025
      Pokémon (as of the writing of this article) and make a quiz where you have to
      guess their names. I made one for Generation I (the only generation I am
      intimately familiar with) that I shared with my friends a while ago and wanted
      to make one for the other generations. Just a fun little excuse to stretch my
      programming legs and put out something before the end of the year.</p>
      <p>The quiz allows you to filter out Pokémon by generation, so if you only want
      to test yourself on Pokémon from Generation II, you can do that. You can also
      choose to view Pokémon sequentially or guess them in a random order. When
      choosing by random order, you can also limit the number of Pokémon. The quiz is
      also designed to accept some common misspellings <i>e.g.</i> "Feralligator"
      instead of "Feraligatr" or "Victreebell" instead of "Victreebel." The quiz is
      not case sensitive and will ignore non-alphanumeric characters. You can still
      type them, but they're not necessary. Please let me know if there are any
      issues!</p>
      <p>I decided to use Ken Sugimori's classic art for Generation I, but just used
      the modern renders for Generation II onward. I know that Ken Sugmori did do
      great art for Generation II, but unlike for Generation I, I wasn't able to find
      all of the Pokémon in high quality. If anyone can send me all of the Generation
      II renders in high quality please let me know and I'll include them.</p>
      <p>Oh, and one more warning: This quiz wasn't really designed to be placed on
      phones and responsiveness wasn't really a priority. I may try to fix that
      later.</p>
      <p>I hope you enjoy it!</p>
      <div class="play-link">
        <a href="pokemon-quiz.html">Click here to play!</a>
      </div>
      <div class="play-link-footer">
        (Don't expect anything extravagant, this was just a little fun thing.)
      </div>
    </div>
  </main>
  
]]></description>
</item>


<item>
<title>  All Dragon Ball Films Ranked From Worst to Best</title>
<guid>https://monstro1.com/pages/db-movies.html</guid>
<link>https://monstro1.com/pages/db-movies.html</link>
<pubDate>Fri, 11 Apr 2025 22:22:33 -0400</pubDate>
<description><![CDATA[
  <header>
    <h1>All <i>Dragon Ball</i> Films Ranked From Worst to Best</h1>
  </header>
  <main>
    <div class="text-block">
      <p>I have a bit of an interesting history with <i>Dragon Ball</i>, one that
      differs from most fans in the United States. My first exposure to <i>Dragon
        Ball</i> was via Viz's <i>Dragon Ball Z</i> manga. In fact, to this day I've
      never actually seen the anime, at least not in full. Aside from watching 20 or
      so episodes of the original <i>Dragon Ball</i> anime's English dub when I was
      very young, all of my attempts to watch the anime have been its original
      Japanese version with English subtitles. Most fans of the series in the States,
      at least to my knowledge, were first exposed to <i>Dragon Ball Z</i> via
      Funimation's various English dubs on Toonami. I'm not here to engage the
      sub-vs.-dub debates, personally because I don't feel that strongly about the
      topic and because my preferred mode of consuming <i>Dragon Ball</i> is via a
      medium that doesn't have any voice acting to begin with: The manga.</p>
      <p>I vividly remember reading the first couple volumes of Viz's <i>Dragon Ball
        Z</i> and being blown away by the late Akira Toriyama's expressive, visceral
      art, character designs, and the story's world-ending stakes. I had never seen
      or read anything quite like it, and that part of the story can still give me
      chills to this day.</p>
      <p>Sadly, we will not be discussing the manga today. As I write this, my
      brother and I have got a <i>Dragon Ball</i> manga-related video in the works,
      which may or may not already be out by the time you read this article. When
      that day comes, consider this article a nice bit of supplemental material.</p>
      <p><i>Dragon Ball</i> and <i>Dragon Ball Z</i> adhere very closely to
      Toriyama's original manga, often recreating individual panels. Aside from
      filler, differences between the manga and anime are so notable because of how
      rare they are. The <i>Dragon Ball</i> films, by contrast, serve as the clearest
      expression of <i>Dragon Ball</i>-original content not directly stemming from
      the pen of Toriyama. They make for an interesting point of analysis &mdash; In
      analyzing and critiquing them, we'll see how Toriyama's story and characters
      were interpreted by others, and how these works would in turn influence the
      original manga.</p>
      <p>Of course, all of that is concerning the original run of movies. Nowadays,
      modern <i>Dragon Ball</i> films are the primary means by which the series
      advances the continuity of <i>Dragon Ball Super</i>, the most prolific sequel
      (technically a midquel) to Toriyama's <i>Dragon Ball</i>.</p>
      <p>Having mentioned my unorthodox relationship with the series, it hopefully
      shouldn't come as too much of a shock that my opinions regarding these films
      may vary wildly from fan consensus. I think my biases for specific concepts,
      moods, and parts of the story will become more obvious as we work our way
      through the list.</p>
      <p>In this article, I'll be discussing the original <i>Dragon Ball</i> trilogy
      of films, the 13 <i>Dragon Ball Z</i> films released from 1989 to 1995, the
      tenth anniversary film released during <i>Dragon Ball GT</i>'s run, and the
      modern stretch of films starting with <a href="#battle-of-gods"><i>Battle of
          Gods</i></a>. Notable exceptions are the Bardock and Trunks TV specials, the
      2008 original video animation <i>Son Goku and Friends Return</i>, and the
      live-action film <i>Dragonball Evolution</i>. As I hope to have illustrated,
      the first three examples aren't technically films... And the last one hardly
      counts as a film in my eyes.</p>
      <p>I am going to be looking at the original Japanese versions of these films,
      but in the interest of clearness and accessibility (and because the Japanese
      titles are horrible) I'll be using the official English dub titles for the
      films. I will list English translations of the Japanese titles (when they
      differ enough from the localized title) beneath the English titles for those
      that are curious.</p>
    </div>
    <div class="text-block">
      <p>Use the buttons below to toggle spoilers for films you haven't seen! Please
      be advised that if you are reading along via RSS, spoilers will be
      <strong>enabled</strong> and you will <strong>not</strong> be able to toggle
      them.</p>
      <div id="show-hide-btns">
        <button type="button" id="show-btn">Show All</button>
        <button type="button" id="hide-btn">Hide All</button>
      </div>
      <div id="spoiler-btn-block">
        <button type="button" id="db1-btn" class="spoiler-btn">
          DB1: Curse of the Blood Rubies
        </button>
        <button type="button" id="db2-btn" class="spoiler-btn">
          DB2: Sleeping Princess in Devil's Castle
        </button>
        <button type="button" id="db3-btn" class="spoiler-btn">
          DB3: Mystical Adventure
        </button>
        <button type="button" id="z01-btn" class="spoiler-btn">
          DBZ01: Dead Zone
        </button>
        <button type="button" id="z02-btn" class="spoiler-btn">
          DBZ02: The World's Strongest
        </button>
        <button type="button" id="z03-btn" class="spoiler-btn">
          DBZ03: The Tree of Might
        </button>
        <button type="button" id="z04-btn" class="spoiler-btn">
          DBZ04: Lord Slug
        </button>
        <button type="button" id="z05-btn" class="spoiler-btn">
          DBZ05: Cooler's Revenge
        </button>
        <button type="button" id="z06-btn" class="spoiler-btn">
          DBZ06: The Return of Cooler
        </button>
        <button type="button" id="z07-btn" class="spoiler-btn">
          DBZ07: Super Android 13!
        </button>
        <button type="button" id="z08-btn" class="spoiler-btn">
          DBZ08: Broly &mdash; The Legendary Super Saiyan
        </button>
        <button type="button" id="z09-btn" class="spoiler-btn">
          DBZ09: Bojack Unbound
        </button>
        <button type="button" id="z10-btn" class="spoiler-btn">
          DBZ10: Broly &mdash; Second Coming
        </button>
        <button type="button" id="z11-btn" class="spoiler-btn">
          DBZ11: Bio-Broly
        </button>
        <button type="button" id="z12-btn" class="spoiler-btn">
          DBZ12: Fusion Reborn
        </button>
        <button type="button" id="z13-btn" class="spoiler-btn">
          DBZ13: Wrath of the Dragon
        </button>
        <button type="button" id="db4-btn" class="spoiler-btn">
          DB4: The Path to Power
        </button>
        <button type="button" id="z14-btn" class="spoiler-btn">
          DBZ14: Battle of Gods
        </button>
        <button type="button" id="z15-btn" class="spoiler-btn">
          DBZ15: Resurrection F
        </button>
        <button type="button" id="su1-btn" class="spoiler-btn">
          DBS1: Broly
        </button>
        <button type="button" id="su2-btn" class="spoiler-btn">
          DBS2: Super Hero
        </button>
      </div>
      <p>Oh, and before I forget, <strong>this article contains spoilers for the
        entirety of the original manga</strong>. Don't say I didn't warn you!</p>
    </div>
    
    <section id="resurrection-f">
      <header>
        <h2>21. <i>Dragon Ball Z: Resurrection F</i> (2015)</h2>
      </header>
      <p>Is this a hot take? I can never tell with <i>Dragon Ball</i> fans.</p>
      <p>In my opinion, concerning the original <i>Dragon Ball</i>, the latter half
      of the Freeza story arc, that being when Gohan, Kuririn, Vegeta, Piccolo, and
      later Goku fight Freeza, is <i>Dragon Ball</i> at its most formulaic. I find it
      interesting that Freeza's return represents another <i>Dragon Ball</i>
      lowlight: <i>Dragon Ball</i> at its most <em>cynical</em>. As the movie goes on
      it just becomes increasingly obvious that any semblance of story is merely a
      vehicle to bring back a marketable villain, show off a flashy new marketable
      transformation, and have them go at it in a big, dumb, boring, marketable
      fight.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/resurrection-f-1.jpg" alt="Resurrection F screenshot" width="400">
      </figure>
      <p>For the record, I have nothing against Freeza as a character. If anything,
      he's probably the best part of this film. The Japanese voice actor clearly
      expresses a passion for the role, unlike virtually every other aspect of this
      film's production, which feels so devoid of creativity that it almost hurts to
      watch.</p>
      <p>As far as genuine positives for this movie go, I find myself scraping the
      bottom of the barrel. I like the personalized Hell Freeza finds himself stuck
      in at the beginning of the movie, seeing him be tortured with cute fluffy
      animals is a funny image and the seething hatred that it induces in him
      throughout the film is hilarious. I also always enjoy getting to see the Pilaf
      gang, whom Freeza's forces use to find the Dragon Balls. I do not intend to go
      into this level of granular detail for every film, but it's necessary in order
      for me to find any remotely positive things to say.</p>
      <p>I find myself disliking this movie for reasons I'm not typically predisposed
      to caring about. Case in point: the fact that Freeza, who previously got
      absolutely rag-dolled by Goku's measly Super Saiyan 1 transformation, can close
      the gap between him and ultra-powerful warriors that can regularly slay gods
      and bench press planets in just a few months of training is absurd. And believe
      me, it will become increasingly clear as you read this article that I am not
      the kind of person that generally cares about power levels or believes that
      feats inconsistent with power scaling are an affront to God. I'm just bothered
      by his reasoning &mdash; Freeza argues that he never had the need to train
      because he was just so naturally talented, and that once he did start training,
      his natural talents allowed him to excel faster than normal. In trying to work
      around the franchise's issue of power creep, it ends up inadvertently making it
      even worse. Characters such as Tenshinhan and Kuririn, who at their current
      level probably could have gone toe-to-toe with Freeza, have been completely
      outclassed.</p>
      <p>Concerning that new shiny marketable transformation, however, the movie
      gives up any pretense of story. Goku just enters the form with next to no
      explanation. When Freeza asks him what it is, Goku says that it's "hard to
      explain." They didn't seem to realize that what made transformations exciting
      for a lot of people were the circumstances in which they were revealed, such as
      Goku's rage in response to Kuririn's death, leading to his Super Saiyan
      transformation. But I think the best example of the way this movie
      fundamentally misses what makes <i>Dragon Ball</i> exciting (at least for me)
      is in its terrible, asinine ending.</p>
      <figure>
        <img src="../images/dragon-ball/resurrection-f-4.jpg" alt="Goku's Super Saiyan God Super Saiyan transformation" width="400">
        <figcaption>
          &ldquo;It's a bit complicated and hard to explain,&rdquo;
        </figcaption>
      </figure>
      <p class="z15-spoiler">With his back to a wall, Freeza destroys the Earth
      before Goku or Vegeta have a chance to stop him. Quite frankly I think this is
      a concept with some real dramatic potential &mdash; Freeza's tendency to "play
      with his food" so to speak was ultimately what led to Goku's Super Saiyan
      transformation, so to see <em>Goku and Vegeta's</em> overconfidence be
      <em>their</em> undoing is a really clever subversion. The movie doesn't bother
      exploring this idea at all, however, because Whis allows Goku to perform a
      "do-over" and rewinds time to before Freeza blew up the Earth. As if
      wish-granting Dragon Balls or ultra-powerful transformations didn't sap enough
      tension out of the story, having the ability to hit CTRL+Z on any potentially
      cataclysmic event has such a profoundly negative impact not just on the story
      they're trying to tell here, but on future stories in the franchise.</p>
      <p>What ultimately lands this movie in the bottom spot isn't just its awful
      story, but the fact that it is <em>ugly</em>. Characters continue to have the
      bland colors, weightless outlines, and gaudy plastic sheen that they had in
      <a href="#battle-of-gods"><i>Battle of Gods</i></a>. <i>Resurrection F</i>
      takes it a step further and is littered with ugly, poorly integrated CG. Even
      the very worst <i>Dragon Ball Z</i> films at least give me something nice to
      look at on occasion. But this movie takes place in the same generic, barren
      landscapes that had become all too common during the latter half of <i>Dragon
        Ball</i>.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/resurrection-f-2.jpg" alt="The Turtle Hermit entering his buff form" width="400">
          <figcaption>This art style does the Turtle Hermit dirty.</figcaption>
        </figure>
        <figure class="z15-spoiler">
          <img src="../images/dragon-ball/resurrection-f-3.jpg" alt="Sample of Resurrection F's CG" width="400">
          <figcaption>
            I'm not picking on some janky looking in-between; this shot holds for a good
            second or two.
          </figcaption>
        </figure>
      </div>
      <p>This movie really has nothing interesting going for it, and the less I have
      to talk or think about it, the better.</p>
    </section>
    <section id="super-android-13">
      <header>
        <h2>20. <i>Dragon Ball Z: Super Android 13!</i> (1992)</h2>
        <h3><i>Dragon Ball Z: Extreme Battle!! The Three Great Super Saiyans</i></h3>
      </header>
      <p><a href="#resurrection-f"><i>Resurrection F</i></a> being so bad is the only
      thing saving this movie from the bottom spot. This movie performs so poorly
      because of just how much it unwaveringly adheres to the tried and true
      <i>Dragon Ball Z</i> Movie Formula&trade;:</p>
      <ol>
        <li>
          The Opening Leisure Activity of the Film&trade; is interrupted by the Movie
          Villain Henchmen's Attack&trade;.
        </li>
        <li>
          The Movie Villain Henchmen&trade; engage Goku and friends in lots of boring
          fighting, culminating in the appearance of the main antagonist.
        </li>
        <li>
          Piccolo arrives on cue to bail our heroes out of a sticky situation before his
          presence is suddenly rendered obsolete by the main villain's overwhelming
          power.
        </li>
        <li>
          Vegeta also arrives on cue to bail Goku out, but has to tell Goku (<i>i.e.</i>
          the audience) that &ldquo;he's only there so that he can personally kill
          Kakarrot later himself&rdquo; before also being rendered pointless.
        </li>
        <li>
          Just as our heroes appear to be on the verge of success, the main villain pulls
          out his ultimate power-up trump card, which everyone is powerless to fight
          against.
        </li>
        <li class="z07-spoiler">
          Goku ends the fight with the Genki Dama, something that he could have (and
          should have) done at any time.
        </li>
        <li>???????</li>
        <li>Profit.</li>
      </ol>
      <p>These are tropes that many of the early <i>Dragon Ball Z</i> films follow,
      but many of them will employ some sort of subversion to keep things
      interesting. That isn't really the case with this movie. The most I can say is
      that, rather than showing up to get his ass kicked and muse about how he sucks
      at fighting, Kuririn instead shows up to give useless commentary on the battle,
      padding out a fight that was already sufficiently long (and boring).</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/super-android-13-2.jpg" alt="Androids 14 and 15 rampage through the city" width="400">
        <figcaption>Fun fact: These guys were designed by Akira Toriyama.</figcaption>
      </figure>
      <p>Furthermore, it doesn't really seem like all that much care was put into how
      the franchise's movie tropes were employed. The Opening Leisure Activity&trade;
      doesn't have any sort of thematic or narrative relevance to the rest of the
      film; it's simply a box on the list of movie tropes that needed to be checked
      off. The most I can give it is that the Androids' ruthless pursuit of Goku
      through the city, casually walking through people as if they weren't even
      there, is very reminiscent of <i>The Terminator</i>, a film that was very
      influential on <i>Dragon Ball</i>. That film was especially influential on the
      Androids/Cell story arc, which was ongoing at the time. I see it as a charming
      homage that doesn't make itself obvious or overstay its welcome.</p>
      <p>Another way in which this film falls short of the early <i>Dragon Ball Z</i>
      films, which aren't even all that spectacular to begin with, is that it isn't
      visually interesting at all. On one hand, it doesn't look <em>nearly</em> as
      bad as the horrid plastic aesthetic of <a href="#battle-of-gods"><i>Battle of
      Gods</i></a> or <i>Resurrection F</i>. On the other hand, even those movies
      knew to spruce things up once and a while with an interesting backdrop for the
      battle.</p>
      <p>The fight with Androids 14 and 15 starts in a city before being quickly
      relocated to a deserted area as to minimize casualties (<i>i.e.</i> ease the
      artists' workload) at Trunks's request. The "glacial belt", as he calls it,
      isn't the <em>most</em> generic environment we've seen in <i>Dragon Ball</i>,
      but it really isn't all that impressive, and it absolutely pales in comparison
      to the memorable locales of films such as <a href="#dead-zone"><i>Dead
      Zone</i></a> or <a href="#coolers-revenge"><i>Cooler's Revenge</i></a>.</p>
      <p>Even the animation suffers in this film, with some particularly jank looking
      art. This extremely chiseled drawing of Goku always comes to mind:</p>
      <figure>
        <img src="../images/dragon-ball/super-android-13-1.jpg" alt="Sample of a strange, shirtless drawing of Goku" width="400">
      </figure>
      <p>And not even the villain can redeem this film. Android 13 is about as boring
      as they come. He has no sort of interesting personality to speak of, and his
      design looks ridiculous.</p>
      <figure>
        <img src="../images/dragon-ball/super-android-13-3.jpg" alt="Image of Android 13" width="400">
        <figcaption>
          If you decide to watch this movie, you'd better get used to this bland backdrop.
        </figcaption>
      </figure>
      <p>The most memorable thing Android 13 does is punch Goku in the balls.
      Seriously. It's actually hilarious. When our main character getting punched in
      the balls is the highlight of the film, that's really not a good sign.</p>
    </section>
    <section id="return-of-cooler">
      <header>
        <h2>19. <i>Dragon Ball Z: The Return of Cooler</i> (1992)</h2>
        <h3><i>Dragon Ball Z: Clash!! 10 Billion Power Warriors</i></h3>
      </header>
      <p>Thankfully, I consider <a href="#super-android-13"><i>Super Android
      13!</i></a> to be the only truly awful <i>Dragon Ball Z</i> film. The rest
      range from mediocre to surprisingly not half bad. <i>The Return of Cooler</i>
      lands pretty solidly in the mediocre tier.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/return-of-cooler-5.jpg" alt="Metal Coola blocks a punch from Goku" width="400">
        <figcaption>
          Coola returns in a new metal body, fittingly calling himself Metal Coola.
        </figcaption>
      </figure>
      <p>This is the first <i>Dragon Ball Z</i> film to recycle its main villain.
      Goku and company travel to New Namek only to run into Coola
      <span class="z05-spoiler">who, after having been blasted into the sun by Goku
      in the last film, has inexplicably returned</span> donning a shiny new metal
      body. This body comes with certain perks, like the ability to regenerate itself
      and being strong enough to overpower Goku in his Super Saiyan form.</p>
      <p>Coola's new powers stem from the Big Gete Star, a giant machine planet
      slowly absorbing New Namek. It's a really awesome concept that leads to some
      great, memorable moments later in the film<span class="z06-spoiler">, such as
      Coola's giant machine body lumbering towards Goku, after he and Vegeta overload
      Coola's circuits. That's a beautifully haunting image that has always stuck
      with me</span>. Sadly, it ultimately ends up feeling undeveloped due to, and
      get used to hearing this, too much of the movie's runtime being devoted to
      boring fighting.</p>
      <p>This movie manages to take it a step further &mdash; not only is the
      fighting boring, but it's also <em>ugly</em> too. There are some super jank
      looking poses the movie holds on for an uncomfortably long period of time. New
      Namek is also as boring an environment as old Namek, with nothing but
      featureless wastelands and dull skies to look at. This movie ends up feeling
      way more tedious than other <i>Dragon Ball Z</i> films, even though its fights
      aren't longer by any substantial degree. Keep in mind that in the photo
      examples below, I'm not picking on awkward-looking in-betweens, these shots are
      very noticeable without pausing:</p>
      <div class="four-images">
        <img src="../images/dragon-ball/return-of-cooler-2.jpg" alt="Sample of Goku's fight with Metal Coola" width="400">
        <img src="../images/dragon-ball/return-of-cooler-4.jpg" alt="Sample of Goku's fight with Metal Coola" width="400">
        <img src="../images/dragon-ball/return-of-cooler-1.jpg" alt="Sample of Goku's fight with Metal Coola" width="400">
        <img src="../images/dragon-ball/return-of-cooler-3.jpg" alt="Sample of Goku's fight with Metal Coola" width="400">
      </div>
      <p>This is especially painful since the <i>Dragon Ball Z</i> films often served
      as a reprieve from the sort of generic landscapes and clunky animation that was
      all too common in the anime. None of the <i>Dragon Ball Z</i> films are
      particularly complex, but most of them are at least nice to look at.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/return-of-cooler-6.jpg" alt="The Turtle Hermit, Yajirobe, and Oolong watch the fight" width="400">
        <figcaption>
          The Turtle Hermit, Yajirobe, and Oolong appear to offer some comic relief.
        </figcaption>
      </figure>
      <p>The secondary characters are given so little to do they're hardly worth
      mentioning. Piccolo, Gohan, and Kuririn fight off an army of mindless robots in
      the most unsatisfying way possible; the robots appear to be indestructible, but
      as it turns out, you just have to hit them <em>really</em> hard. The fact that
      what I just said resembles a line from <i>Dragon Ball Z Abridged</i> is pure
      serendipity, there's really no better way to explain it &mdash; it's actually
      just that dumb. They all end up getting captured anyway, rendering their whole
      portion of the story pointless.</p>
      <p>Some less prevalent characters like Yajirobe, Oolong, and the Turtle Hermit
      also appear, but they aren't really given anything to do. I always enjoy seeing
      those characters, but a part of me prefers that they not be in the film. Why
      include them if they're not going to do anything?</p>
      <p>This film also marks Vegeta's film debut. It's interesting that it took them
      so long to incorporate him into a movie, considering how popular a character he
      was. It's pretty clear that the concept of "good guy Vegeta" was far removed
      from the filmmakers' heads until this film. This movie establishes his
      recurrent role in the movies of showing up at the last second to save Goku,
      only to whine about how he's only doing this so he can kill Kakarrot himself.
      Sure you are, buddy.</p>
      <p class="z06-spoiler">There is one great scene I do have to mention near the
      end of the film &mdash; After having been left utterly exhausted by defeating
      Metal Coola, Goku and Vegeta are horrified to see an army of Metal Coolas
      forming on the horizon. The music during this scene really sells the sense of
      dread, and I really like that we don't get to see the ensuing fight, since it's
      not important. As we'll see, it's exceedingly rare for <i>Dragon Ball</i> to
      pass up opportunities to show boring fighting, so this decision is greatly
      appreciated. It's just a shame the rest of the movie can't live up to this
      moment.</p>
      <p>While this movie isn't the worst use of your time as far as <i>Dragon
      Ball</i> goes, I doubt this movie will leave a big impression. Aside from a
      memorable scene late into the film, this one really doesn't have anything going
      for it. It being so unpleasant to look at just adds insult to injury.</p>
      <p>Oh, there was one little thing I forgot to mention. It isn't super important
      and doesn't really affect my rating of the movie, but now is the only time I'll
      really get to discuss it: This movie opens with Dende being Earth's god. Most
      of you are probably wondering why that's worth mentioning. "Doesn't Dende
      become Earth's god during the Cell story arc?" Yes, he does. However, this
      movie predates that plot point in the manga by almost <em>7 months</em>. Toei
      made Dende Earth's god before the idea even crossed Toriyama's mind. Whether it
      was just a huge coincidence or Toriyama taking inspiration from Toei is
      something I can't say for certain. Knowing Toriyama, I could see either being
      the case. We'll see examples of Toriyama influenced by the movies, most notably
      <a href="#fusion-reborn"><i>Fusion Reborn</i></a>.</p>
    </section>
    <section id="bojack-unbound">
      <header>
        <h2>18. <i>Dragon Ball Z: Bojack Unbound</i> (1993)</h2>
        <h3>
          <i>Dragon Ball Z: The Galaxy at the Brink!! The Super Incredible Guy</i>
        </h3>
      </header>
      <p>Compared to <a href="#return-of-cooler"><i>The Return of Cooler</i></a>'s
      boring landscapes and clunky animation, this movie makes for a very nice change
      of pace. The opening set piece of the film is memorable, and really unique for
      <i>Dragon Ball</i>: Mr. Satan is hosting a high-stakes tournament, with lots of
      weird rules and concepts that play into his grandiose personality. Like in the
      Tenkaichi Budokai, fighters lose if they fall out of the ring, are rendered
      unconscious, or say they give up.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/bojack-unbound-1.jpg" alt="Image of tubes leading to the different battle zones" width="400">
        <figcaption>
          Tubes lead contestants to each of the four battle zones.
        </figcaption>
      </figure>
      <p>This movie adds some extra spice to the formula: preliminaries are hosted in
      a battle royale style format, resulting in eight semi-finalists. These eight
      contenders then need to engage in 1-on-1 battles to determine the four
      finalists. The remaining contestants are flown to a massive arena, where each
      will need to go to a designated "battle zone", defeat an alien warrior (which
      are all actually just some random geezers in costumes), and then return to
      challenge Mr. Satan himself. The first contender to do so is the winner.</p>
      <p>The setup is weird, super elaborate, hard to explain, hardly makes any
      sense, and is an absolute delight to watch. It's such a shame, then, that this
      whole setup ends up being a red herring. Upon entering the battle zones, our
      heroes instead encounter members of Bojack's gang, and it's all downhill from
      there. These guys are bland even by the standards of <i>Dragon Ball Z</i> Movie
      Villain Henchmen&trade;, but even they are more interesting than the titular
      Bojack, who might just be the most sauceless villain in the entire franchise.
      It's honestly impressive.</p>
      <figure>
        <img src="../images/dragon-ball/bojack-unbound-2.jpg" alt="Bojack and his henchmen" width="400">
        <figcaption>
          From left to right: Woman I can't remember the name of, Bojack, man I can't
          remember the name of.
        </figcaption>
      </figure>
      <p>He has no style. He has no grace. He doesn't even have a funny face. He is
      just one boring slab of meat for our heroes (meaning Gohan) to struggle against
      before ultimately defeating him in a long, tedious fight. He has a boring
      transformation, but all it does is make him lose his shirt and become green for
      whatever reason.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/bojack-unbound-3.jpg" alt="Bojack squeezes Gohan in a manner reminiscent to Cell" width="400">
        <figcaption>
          This attack Bojack does is awfully reminiscent of an attack Cell performs
          against Gohan.
        </figcaption>
      </figure>
      <p>I'm not exaggerating when I say that the most memorable thing about Bojack
      is that his name rhymes with Wojak. I'm deadly serious.</p>
      <p>This film, having been released after the end of the Cell story arc, sees
      Gohan assume the protagonist role. As we would later see, Toriyama considered
      Gohan to be unfit for the role of main character. While I personally haven't
      given the matter much thought, this movie, as well as the following film,
      <a href="#broly-second-coming"><i>Broly &mdash; Second Coming</i></a>, seem to
      suggest that Toei subtly felt the same way. While Goku doesn't play a major
      role in the film, we often cut back to his reactions to the events of the film,
      as he watches on with Kaiou. Most of these scenes are utterly pointless, and
      only exist to hold on to die-hard Goku fans.</p>
      <p class="z09-spoiler">Goku does end up playing a more active role near the
      very end, in one of the most puzzling scenes in the entire franchise. Goku
      teleports in, punches Bojack in the face, gives Gohan a pep talk, and then
      disappears. It's honestly kind of funny, if that's what they were going for. It
      doesn't make any sense at all given the rules of how death works in <i>Dragon
      Ball</i>, poorly defined as they may have been. It definitely demonstrates to
      me a lack of confidence in Gohan as a protagonist.</p>
      <figure class="z09-spoiler">
        <img src="../images/dragon-ball/bojack-unbound-4.jpg" alt="Goku punches Bojack" width="400">
        <figcaption>
          Return from the dead, punch a guy in the face, refuse to elaborate.
        </figcaption>
      </figure>
      <p>The role of comic relief is now primarily served by Mr. Satan, and this is
      one thing I can compliment the movie on. Mr. Satan is a great character and I
      love the antics we see him get up to in this movie, even if it does boil down
      to a repeat of his appearance in the fight against Cell. I find his presence
      interesting since it wasn't yet clear what Toriyama's plans for the character
      were. Even bearing in mind his relation to Videl, I would have seen no reason
      at the time to believe that Mr. Satan was at all more important than characters
      like Tenshinhan or Yamcha, who have both been reduced to brief cameo
      appearances. Mr. Satan <em>will</em> end up becoming a major character later in
      the series, and it seems that Toei intuitively understood what made the
      character so charming.</p>
      <p>I'll always get a kick out of Mr. Satan's antics. Once he realizes that
      those insane guys that defeated Cell have arrived to his dinky little
      tournament, he fakes a stomach ache. He tries to run away but has to hide from
      hordes of his screaming fans. Eventually, he reluctantly agrees to go aid the
      heroes in the fight against Bojack, but in the clumsiest way imaginable,
      complaining that his seatbelt isn't fastened. <span class="z09-spoiler">This
      eventually gets a payoff near the end, where Mr. Satan comes barreling into one
      of Bojack's henchmen, temporarily releasing their hold on Gohan, allowing him
      to continue the fight.</span> Personally, I would have loved to just see the
      tournament play out normally and watch Mr. Satan's reaction.</p>
      <p>If not for Bojack, this movie would probably have ended up much higher on
      the list. Bojack is such a thoroughly uninteresting character that he demotes
      this movie by a good 10 or so positions. How he ever made it to the screen is
      something I don't think I'll ever understand. Would you believe me if I told
      you that Bojack actually has <em>fans</em>? I don't believe it either!</p>
    </section>
    <section id="broly-the-legendary-super-saiyan">
      <header>
        <h2>
          17. <i>Dragon Ball Z: Broly &mdash; The Legendary Super Saiyan</i> (1993)
        </h2>
        <h3>
          <i>Dragon Ball Z: Burn Up!! Hot Fight! Fierce Fight! Super Violent Fight!</i>
        </h3>
      </header>
      <p>Now for the last of the horribly boring films. At least with this one, I
      don't find myself getting bored just talking about it. In fact, this movie
      might be one of my favorites to talk about; the film is loaded with exciting
      concepts and characters that, sadly, don't quite live up to the hype. Honestly,
      this movie makes me think about <i>Star Wars: The Last Jedi</i>, in so far as I
      find it interesting to talk about, but actually <em>watching</em> it isn't
      nearly as glamorous. Luke's characterization and Rey's anticlimactic backstory
      are fun, <em>subversive</em> concepts, but do you really wanna watch Finn and
      Rose bum around on a boring casino planet with hideous CGI creatures? You don't
      have to answer that question.</p>
      <p>In fact, we're jumping a bit ahead here, but there is a scene in this movie
      that I find remarkably similar to <i>The Last Jedi</i>, that being when Paragus
      visits Broly in his sleep during a flashback, and Broly wakes up just in time
      to realize what's happening. Even the color palette is pretty similar. Maybe
      this is where <i>The Last Jedi</i> got the idea to be insufferably boring.</p>
      <figure>
        <img src="../images/dragon-ball/broly-the-legendary-super-saiyan-1.jpg" alt="Paragus about to place the mind control device on Broly" width="400">
        <figcaption>
          From <i>Dragon Ball Z: Broly &mdash; The Legendary Super Saiyan</i>
          (1993)<span class="z08-spoiler">: Paragus about to put a mind-control device on
            Broly</span>.
        </figcaption>
      </figure>
      <figure>
        <img src="../images/luke-last-jedi.jpg" alt="Luke Skywalker readying his lightsaber to attack Kylo Ren" width="400">
        <figcaption>
          From <i>Star Wars Episode VII: The Last Jedi</i> (2017): Luke readying his
          lightsaber to attack Kylo Ren.
        </figcaption>
      </figure>
      <p>Paragus, a Saiyan that was spared during the destruction of Planet Vegeta,
      invites our favorite, hot-headed Saiyan prince to the inauguration of a new
      Planet Vegeta. Vegeta is tasked with hunting down the Legendary Super Saiyan,
      who has been wreaking havoc across the galaxy. To the surprise of no one, the
      Super Saiyan is revealed to be Broly, Paragus's seemingly timid son. Thanks for
      giving that one away, English title! (Not that the movie was ever particularly
      subtle about it, though.)</p>
      <p>I find Paragus and Broly to be really compelling characters. There are some
      really nice subtle hints about their character, such as their regal, ornate
      clothing. Seeing these two vagabonds on a desolate planet dressed like Saiyan
      royalty does a good job of visually communicating Paragus's resentment and his
      attitude towards Broly much better than his bizarre, Buzz Lightyear-colored
      robe in <a href="#super-broly"><i>Dragon Ball Super: Broly</i></a> did. Paragus
      never let go of his envy and bitterness towards the Saiyan hierarchy, so his
      old fashioned armor serves as a nice contrast from Vegeta's sporty utilitarian
      armor or Goku's personalized Turtle School outfit. The fact that he put his
      hulking brute of a son in such elegant clothing tells us that their
      relationship is one more of master and trophy than of father and son.</p>
      <figure>
        <img src="../images/dragon-ball/broly-the-legendary-super-saiyan-2.jpg" alt="Broly struggling to control his power" width="400">
        <figcaption>
          Broly struggling to control his power while dressed in lavish, ceremonial
          clothes. Makes for an intriguing juxtaposition.
        </figcaption>
      </figure>
      <p class="z08-spoiler">The movie builds on this relationship in an interesting
      way as the film goes on. We learn that Broly's crown is actually a mind control
      device Paragus uses to pacify Broly. Broly's power is so overwhelming that he
      poses a great risk to Paragus and to himself. The idea that Paragus is as much
      of a slave to Broly as Broly is to him serves as a cruel bit of poetic justice.
      And for as generic as Broly eventually becomes, I'll always love seeing Paragus
      get his comeuppance. Seeing Broly's reflection in the window of his pod is a
      powerful, intimidating image that's always stuck with me.</p>
      <figure class="z08-spoiler">
        <img src="../images/dragon-ball/broly-the-legendary-super-saiyan-3.jpg" alt="Broly confronts Paragus before killing him" width="400">
        <figcaption>&ldquo;Where are you going?&rdquo;</figcaption>
      </figure>
      <p>There are loads of interesting concepts to dig into in this movie, but the
      movie sadly isn't all that interested in exploring them. This movie drops the
      ball in two major ways:</p>
      <p>First is that Paragus and Broly's backstory is clumsily dumped on the
      audience in the most transparently expository dialogue imaginable. At around
      the halfway point of the film, Paragus monologues his entire life's story to
      himself (the audience) for no reason whatsoever. All of that interesting
      intrigue and build-up is quickly shoved aside so we can get to what the fans
      really want to see, and the second major flaw with the movie: a big, dumb,
      boring fight that goes on way too long.</p>
      <p>And when I say long, I do mean <em>long</em>. This movie is actually the
      longest of the <i>Dragon Ball Z</i> films (until
      <a href="#battle-of-gods"><i>Battle of Gods</i></a> and
      <a href="#resurrection-f"><i>Resurrection F</i></a>), clocking in at a whopping
      72 minutes... Which is hardly all that long, in fact it doesn't even qualify as
      feature length, but it's long compared to the other <i>Dragon Ball Z</i> films,
      which typically come in at around 50 minutes each.</p>
      <p>And I think this fact really encapsulates so much of what's wrong with this
      film, and why I find it so frustrating. Not being acutely aware of the inner
      workings of this film's production, I do get the sense that the filmmakers had
      higher aspirations for <i>Broly &mdash; The Legendary Super Saiyan</i>. This
      movie wants to take its time, establish an atmosphere and a mood, and give our
      characters time to slowly steep themselves in this crazy revenge plot which
      plays on interesting ideas that stem from concepts introduced in the Saiyan and
      Freeza story arcs. Sadly, whether it be due to a lack of confidence in their
      ideas or pressure to give the fans something familiar, the movie quickly drifts
      back into safe, boring fighting. The added runtime just means that the fight
      gets dragged out for even longer than normal.</p>
      <p>I can see all of the building blocks for an exciting, unique <i>Dragon
      Ball</i> story here, but Broly unfortunately fails to stick the landing.  We'll
      see in due time if this potential is ever capitalized on.</p>
    </section>
    <section id="lord-slug">
      <header>
        <h2>16. <i>Dragon Ball Z: Lord Slug</i> (1991)</h2>
        <h3><i>Dragon Ball Z: Super Saiyan Son Goku</i></h3>
      </header>
      <p>We've now progressed past the horribly boring tier, into what I call the
      "extremely effing mid" tier. <i>Lord Slug</i> surprised me with some really
      interesting concepts, but I was ultimately left disappointed by how closely it
      adhered to the <i>Dragon Ball Z</i> Movie Formula&trade;.</p>
      <p>A quiet day is interrupted by a giant planet hurtling towards Earth. At the
      last second, the planet swerves out of the way and explodes, leaving behind an
      alien ship. The ship is piloted by Slug and his gang of <i>mazoku</i> (meaning
      demon clan). They terraform planets to suit their unique physiology: The
      <i>mazoku</i> prefer the cold, and can't stand sunlight for more than an hour.
      They are also capable of using planets as ships, and have chosen Earth to be
      their new main cruiser.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/lord-slug-3.jpg" alt="A crowd gathers around Slug's ship" width="400">
        <figcaption>A crowd gathers around Slug's spaceship.</figcaption>
      </figure>
      <p>These are some really cool ideas, and I think the movie does manage to get a
      lot of mileage out of them. The scene of Bulma and company checking out Slug's
      spaceship, pushing their way through a crowd of people, feels like it was taken
      straight out of the 1950s <i>War of the Worlds</i> film, and I say that in a
      good way. It's always cool to see <i>Dragon Ball</i> openly embrace its science
      fiction and space fantasy influences. Having the villains be <i>mazoku</i>
      seeking the Dragon Balls hearkens back to the Chinese martial arts fantasy of
      early <i>Dragon Ball</i>, and that juxtaposition has always made <i>Dragon
      Ball</i>'s world a fascinating one to explore.</p>
      <p>Sadly, for as fun as the setup is, it ultimately doesn't really stick the
      landing. The <i>mazoku</i>'s weakness to sunlight, for instance, is revealed
      through some incredibly awkward expository dialogue that's so jarring it almost
      distracts you from the fact that it makes no sense whatsoever. Astute readers
      of <i>Dragon Ball</i> may recognize that Piccolo is a <i>mazoku</i>, who is
      never shown to have a weakness to sunlight. Maybe, in this movie's continuity,
      Piccolo would have a weakness to sunlight too? No, because he's shown calmly
      meditating on a bright, sunny day in the opening scene of the film. Maybe
      Piccolo isn't a <i>mazoku</i> in this continuity? No, because during a fight,
      one of Slug's minions refers to Piccolo as a fellow <i>mazoku</i>. It's hard to
      comprehend the villains' plot when the movie blatantly doesn't care about how
      logically inconsistent it is.</p>
      <p>But even that isn't the most puzzling thing about this movie. The strangest
      thing about <i>Lord Slug</i> is its original title: <i>Super Saiyan Son
      Goku</i>. "What's so strange about that?" you might be asking "doesn't Goku
      transform into a Super Saiyan?" Well, this movie actually came out just 10 days
      before the reveal of Goku's Super Saiyan transformation in the manga. It's
      important to note that Super Saiyan's status <em>as a transformation</em>
      wasn't apparent until its surprise reveal. For most of the Freeza story arc,
      it's pretty clear that what the characters are describing when they talk about
      the "Legendary Super Saiyan" is not a transformation. For this film's
      production, the staff would have been under the same impression.</p>
      <p>So it's honestly really remarkable just how close they were. Their Super
      Saiyan transformation <em>being</em> a transformation is significant enough on
      its own, so the fact that it looks so similar to Toriyama's is pretty
      impressive.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/lord-slug-1.jpg" alt="Sample of Goku's &quot;fake&quot; Super Saiyan transformation" width="400">
          <figcaption>
            Goku's "fake" Super Saiyan form, from <i>Lord Slug</i>.
          </figcaption>
        </figure>
        <figure>
          <img src="../images/dragon-ball/coolers-revenge-1.jpg" alt="Sample of Goku's &quot;proper&quot; Super Saiyan transformation" width="400">
          <figcaption>
            Goku's Super Saiyan form as it appears in the next film,
            <a href="#coolers-revenge"><i>Cooler's Revenge</i></a>.
          </figcaption>
        </figure>
      </div>
      <p>I really admire this movie's creativity. For as little sense as they make, I
      find Slug's gang to be the most memorable group of <i>Dragon Ball Z</i> Movie
      Villain Henchmen&trade; by far. One has the ability to make little clones of
      himself that latch on to you and drain your energy; another one has the ability
      to burrow under the ground and grab your feet so you can't move. They're not
      memorable enough that I can actually remember their names off the top of my
      head, but they're wonderful compared to whatever
      <a href="#bojack-unbound"><i>Bojack Unbound</i></a> was doing.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/lord-slug-4.jpg" alt="Slug restores his youth with the Dragon Balls" width="400">
        <figcaption>Slug uses the Dragon Balls to restore his youth.</figcaption>
      </figure>
      <p>So it's a real shame just how horribly derivative this movie is otherwise.
      This movie recycles so many concepts from the main series that it's kind of
      baffling. Slug desires the Dragon Balls to restore his youth, exactly like
      Demon King Piccolo. <span class="z04-spoiler">In fact, we later learn that Slug
      is a Namekian, just like Piccolo (as if the <i>mazoku</i> weakness to sunlight
      wasn't already nonsensical enough).</span> The <i>mazoku</i> brutalize Gohan
      and Piccolo, but are then quickly dispatched by Goku who just so happened to
      show up at the last minute, just like he did in the Piccolo story arc... And
      the Saiyan story arc... And Freeza... And even Cell now that I think about it.
      But at least in all of those examples, they actually had reasons for employing
      that trope that felt (relatively) organic to the story. This movie doesn't even
      really try to justify Goku's absence up until that moment.</p>
      <p>And of course, there are the old <i>Dragon Ball Z</i> movie
      bread-and-butters: Piccolo shows up just in time to save Gohan, Kuririn exists
      just to get his butt kicked, everything is a vehicle for the boring fight,
      <span class="z04-spoiler">Goku ends the fight with a Genki Dama</span>,
      <i>etc.</i> It's such a waste of potential.</p>
      <figure class="z04-spoiler">
        <img src="../images/dragon-ball/lord-slug-2.jpg" alt="Gohan lying on the ground after having his energy drained" width="400">
        <figcaption>
          This shot of Gohan lying unconscious, after having his energy drained, is
          nearly identical to a shot from the manga, where Reacoom breaks his neck.
        </figcaption>
      </figure>
      <p>As far as <i>Dragon Ball Z</i> films go, you can certainly do worse, but
      this one fails to leave much of an impression.</p>
    </section>
    <section id="fusion-reborn">
      <header>
        <h2>15. <i>Dragon Ball Z: Fusion Reborn</i></h2>
        <h3><i>Dragon Ball Z: The Rebirth of Fusion!! Goku and Vegeta</i></h3>
      </header>
      <p>This one is a bit complicated. This is a movie that I have very few issues
      with, but I find myself putting it quite low on the list, beneath movies I have
      plenty of clear-cut issues with, such as <a href="#dead-zone"><i>Dead
      Zone</i></a> or <a href="#tree-of-might"><i>The Tree of Might</i></a>. No
      matter how hard I try, I can't bring myself to put this movie any higher on the
      list.</p>
      <p>To me, <i>Fusion Reborn</i> is the bare minimum executed gracefully. While I
      have very few issues with this movie, it just doesn't grab me the way other
      movies do. I think it comes down to Janemba, who I just don't find to be a
      terribly compelling villain. His design is fantastic, and I find his powers to
      be really memorable, but at the end of the day he's a pretty shallow copy of
      Majin Boo.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/fusion-reborn-1.jpg" alt="Janemba holds his sword" width="400">
      </figure>
      <p>The setting of this movie, while leagues ahead of the boring landscapes seen
      in the series or in movies like <a href="#super-android-13"><i>Super Android
      13!</i></a> or <a href="#return-of-cooler"><i>The Return of Cooler</i></a>, is
      a little too abstract for my tastes. The movie <em>does</em> use the alien
      landscape in some interesting ways, but I think I would have preferred
      something a little more grounded, or seeing them get to take the fight to
      different locations, <i>à la</i> <a href="#bojack-unbound"><i>Bojack
      Unbound</i></a>.</p>
      <p>And, staying true to the <i>Dragon Ball Z</i> Movie Formula&trade;, much of
      this movie is devoted to boring fighting that doesn't progress the plot.
      <i>Fusion Reborn</i> at least brings some really stellar animation to the
      table. Janemba's strange, blocky teleportation is such a unique visual.</p>
      <p>As a consequence of Janemba's actions in Hell, the dead end up coming back
      to life, giving our supporting characters some fun fodder to beat up on in the
      B plot. This leads to a very bizarre series of events where Goten and Trunks
      fight a Hitler caricature, which is... Odd, to say the least. It certainly
      wasn't on the <i>Dragon Ball Z</i> bingo card.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/fusion-reborn-2.jpg" alt="A Hitler caricature does a Nazi salute" width="400">
        <figcaption>Goten and Trunks fight a strange Hitler caricature.</figcaption>
      </figure>
      <p>I realize that I'm making this movie sound much worse than it actually is.
      There is definitely a lot to admire about this film. I really enjoy the opening
      scenes taking place in the afterlife. Toriyama's afterlife was such a cool
      setting that was really underutilized in the manga. It makes a great first
      impression in the Saiyan story arc, but then it hardly ever comes up again.
      This movie allows us to see more of the afterlife's technology and culture.
      There are also some slice-of-life scenes between Videl and the Son family,
      which I always enjoy seeing. <i>Dragon Ball</i> typically didn't devote lots of
      time to letting readers just sit down and relax with its characters, usually
      because the story's world-ending stakes didn't allow for it. The standalone
      nature of the <i>Dragon Ball Z</i> films allows us to see these characters in a
      new light, which is always a treat.</p>
      <p>Something else I admire about this movie is Gogeta, the long-anticipated
      fusion of Goku and Vegeta. What I really like is just how short his appearance
      is. The meat of the Gogeta conflict is getting Vegeta to overcome his
      reluctance to fuse with Goku. Actually getting to <em>see</em> Gogeta isn't all
      that important. For the movie seemingly all about Gogeta, <i>Fusion Reborn</i>
      contains hardly any Gogeta <span class="z12-spoiler">(unless you count the fat
      Gogeta caused by the failed fusion)</span>.</p>
      <figure class="z12-spoiler">
        <img src="../images/dragon-ball/fusion-reborn-3.jpg" alt="Gogeta stares down Janemba" width="400">
        <figcaption>
          &ldquo;I am neither Goku nor Vegeta! I am he who will defeat you!&rdquo;
        </figcaption>
      </figure>
      <p>...Of course, I'm not sure that Gogeta's appearance really needed to be
      <em>that</em> brief. I really can't emphasize enough just how little Gogeta
      appears in this movie. <span class="z12-spoiler">Once the fusion is complete,
      Gogeta <em>immediately</em> kills Janemba. </span>I love that the movie doesn't
      overindulge the Gogeta fight, but it's not like the rest of its runtime was
      utilized all that well. Would it have been so bad if we got to see a little
      less Hitler in favor of a little more Gogeta? Not sure. All I can say for
      certain is that it could have been a whole lot
      worse...<span class="su1-spoiler"> I <em>vastly</em> prefer this approach to
      Gogeta than the absolute snooze fest we have to endure at the end of
      <a href="#super-broly"><i>Dragon Ball Super: Broly</i></a>.</span></p>
      <p>I would say that this is probably the worst <i>Dragon Ball Z</i> film that's
      still worth watching. I urge you to keep this in mind as we progress through
      the list, because while I'll have bad things to say about all of them (even the
      very best), I would say these films are worth your time. Well, depending on who
      you are. Fans of <i>Dragon Ball</i> will enjoy this film, even if for no other
      reason than its impact on the manga.</p>
      <p>I almost forgot to mention! Gogeta is unique in that he is the first
      appearance of a fusion of Goku and Vegeta. Not wanting to step on Toei's toes,
      Toriyama was inspired to create an alternate fusion method via the Potara
      earrings, and give his fusion a different, considerably less coherent name:
      Vegetto.</p>
    </section>
    <section id="dead-zone">
      <header>
        <h2>14. <i>Dragon Ball Z: Dead Zone</i> (1989)</h2>
        <h3><i>Dragon Ball Z</i></h3>
      </header>
      <p>So how about that Japanese title? When I complain about the Japanese titles
      being needlessly complex, this isn't what I had in mind. This film is often
      known by the tag line <i>Return My Gohan!</i>, and this title was used as the
      basis for various translations, such as the official Spanish name:
      <i>¡Devuélvanme a mi Gohan!</i></p>
      <p>Quite frankly, this movie is much higher on the list than it has any
      business being, and I think this exposes my biases. I might go so far as to say
      that <a href="#lord-slug"><i>Lord Slug</i></a> or especially
      <a href="#fusion-reborn"><i>Fusion Reborn</i></a> are just superior films, but
      I would much rather watch this one.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/dead-zone-2.jpg" alt="Garlic Jr. and his minions prepare to summon Shen Long" width="400">
        <figcaption>
          Garlic Jr. and his Movie Villain Henchmen&trade; prepare to summon Shen Long.
        </figcaption>
      </figure>
      <p>It all comes down to the vibes. I strongly prefer the mystical Chinese
      martial arts fantasy aesthetic of early <i>Dragon Ball</i> to the sort of
      science fiction/space fantasy that the series would become known for. This
      movie feels like one last hurrah for the classic style of <i>Dragon Ball</i>.
      Honestly, for as much as I clown on the movie's Japanese title, I actually find
      it rather fitting.</p>
      <p>For those of you that don't know, <i>Dragon Ball</i> is just one manga. From
      Goku meeting Bulma to him leaving with Oob, the series was always known in
      Japan as <i>Dragon Ball</i>. At one point during the series, the anime staff
      wanted to rebrand &mdash; I'll keep it simple and say that it was ultimately
      for marketing reasons. Toei approached Toriyama and asked him to come up with a
      name, so he responded with <i>Dragon Ball Z</i>, the rationale being that Z is
      the last letter of the English alphabet and <i>Dragon Ball Z</i> was meant to
      represent the final chapter of <i>Dragon Ball</i>, since he had intended to end
      the series soon. In a rather cruel twist of fate, the "Z" portion of the story
      ended up being considerably longer (almost twice as long!) than what preceded
      it. The name was merely an idea given to Toei by Toriyama, who would continue
      to call his series <i>Dragon Ball</i> until the very end. As it stands now, "Z"
      just sort of exists as this odd appendix that tends to confuse fans.</p>
      <p>This movie, on the other hand, does feel like the end of classic <i>Dragon
      Ball</i>. The very next film, <a href="#worlds-strongest"><i>The World's
      Strongest</i></a>, leans heavily into the franchise's science fiction
      influences. No film after this one will ever truly return to this aesthetic.
      Even though, as we'll discuss, this movie heavily recycles concepts from the
      Saiyan story arc, specifically the fight against Raditz, I (almost) don't mind,
      for the same reason I don't mind seeing the first arc of <i>Dragon Ball</i>
      adapted in <a href="#path-to-power"><i>The Path to Power</i></a>; there's more
      than enough here to satisfy someone who was just morbidly curious to see how
      this differs from the canon events.</p>
      <p>I like to speculate about an alternate reality of <i>Dragon Ball</i> where
      Chinese martial arts fantasy continued to be the series' primary aesthetic, and
      this movie scratches that itch very nicely. I love seeing Goku fly around on
      Kinto'un and use the Nyoi-bou, since we virtually never get to see an adult
      version of Goku using them. I also love the appearance of God (a.k.a. Kami) in
      this film. Even if it ultimately doesn't amount to much, it's refreshing to see
      these characters and concepts after the series had begun to neglect them.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/dead-zone-3.jpg" alt="God confronts Garlic Jr." width="400">
          <figcaption>God confronts Garlic Jr.</figcaption>
        </figure>
        <figure>
          <img src="../images/dragon-ball/dead-zone-9.jpg" alt="Goku fights off Garlic Junior's minions with the Nyoi-bou" width="400">
          <figcaption>
            Goku fends off the Movie Villain Henchmen&trade; with the Nyoi-bou.
          </figcaption>
        </figure>
      </div>
      <p>And speaking of aesthetics, this is an absolutely <em>gorgeous</em> film.
      Garlic Junior's castle might be my favorite setting in any <i>Dragon Ball</i>
      film. The deep red skies have such a nice contrast with the comparatively muted
      color palette of the courtyards Gohan runs through in the beginning of the
      film.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/dead-zone-6.jpg" alt="An establishing shot of Garlic Junior's castle" width="400">
        </figure>
        <figure>
          <img src="../images/dragon-ball/dead-zone-5.jpg" alt="A tree in the courtyard of Garlic Junior's castle" width="400">
        </figure>
      </div>
      <p>The animation as a whole is really fantastic, and I love the effect used in
      Garlic's backstory. It reminds me of the beginning of
      <a href="#sleeping-princess-in-devils-castle"><i>Sleeping Princess in Devil's
      Castle</i></a>.</p>
      <figure>
        <img src="../images/dragon-ball/dead-zone-4.jpg" alt="God talks about his history with Garlic" width="400">
        <figcaption>
          I don't know what this sketchy effect is called, but it's awesome and I want
          more of it.
        </figcaption>
      </figure>
      <p>I also think this movie has the best music out of any of the <i>Dragon
      Ball</i> films. The motif used for Garlic Jr. is a really powerful and
      foreboding melody, and it's always used to great effect. The track that plays
      when Garlic Jr. fights against Goku and Piccolo in his powered-up form is a
      really iconic track that gets used a <em>lot</em> in the anime, during some of
      its most pivotal scenes. There's also a really creative piece of music that
      combines Piccolo's motif from the series and <i>Makafushigi Adventure</i>,
      <i>Dragon Ball</i>'s first opening song that was often used as a motif for
      Goku. It adds so much energy to what is otherwise a pretty unremarkable scene,
      when Goku and Piccolo team up against Garlic Jr.</p>
      <p>So why isn't this movie higher on the list? Well, it mainly comes down to
      Garlic Jr., who is one of the lamest <i>Dragon Ball</i> villains. I enjoy his
      design... And that's about it. His design gets considerably worse after he
      transforms so... So much for that. Not even the Japanese voice actor, Akira
      Kamiya, can redeem him. Anyone with a passing interest in anime is likely to
      recognize Kamiya as the voice of Kenshirou from <i>Fist of the North Star</i>
      (I know him and love him as Mendou in <i>Urusei Yatsura</i>). He's a legend and
      it's a real shame that his only appearance in <i>Dragon Ball</i> was wasted on
      such a bland character. His connection to God is an interesting angle, but it
      only serves as a thin justification for the boring fighting.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/dead-zone-1.jpg" alt="Garlic Jr. watches over Gohan" width="400">
          <figcaption>Garlic Jr. in his wholesome skibidi chungus form.</figcaption>
        </figure>
        <figure>
          <img src="../images/dragon-ball/dead-zone-7.jpg" alt="Garlic Jr. prepares to create the Dead Zone" width="400">
          <figcaption>Garlic Jr. in his cringe rage pig form.</figcaption>
        </figure>
      </div>
      <p>And the fighting in this movie is literally pointless. Garlic Jr. gathers
      all seven Dragon Balls and wishes for immortality. This happens <em>before</em>
      the fighting begins. We know that Garlic Jr. cannot be beaten by conventional
      means, and so do the characters, who still insist on fighting him despite that.
      Garlic Jr. tells them multiple times, Goku sees the Dragon Balls scatter from
      the castle, but the characters never stop to come up with a strategy. When I
      criticize fighting for being "pointless", most of the time I'm referring to the
      fact that it doesn't advance the plot or highlight any interesting themes. I
      don't mean to say that the fighting serves no functional purpose to the
      characters. They <em>already know</em> they can't win by conventional means,
      but just spend time bashing their heads against the Garlic-shaped wall
      anyway.</p>
      <p>There are some other moments of bizarre logic, such as the villains' plan to
      kill Piccolo <em>before</em> gathering the Dragon Balls. I always remember
      thinking that the Movie Villain Henchmen&trade; just weren't aware of Piccolo's
      connection to the Dragon Balls, but later on they see God and immediately make
      the connection between him and Piccolo. This is never elaborated on. It's
      pretty clear that them seemingly having killed Piccolo was just to drum up some
      cheap drama in the beginning of the film.</p>
      <p>Lastly, there's also the issue I alluded to earlier, that being just how
      unapologetically this movie borrows concepts from the Saiyan story arc, such as
      Goku and Piccolo needing to team up against Garlic Jr.
      <span class="z01-spoiler">or Gohan's hidden power being the key to victory.
      </span>I don't think it's fair to compare a 50 minute long self-contained film
      to months of manga serialization, but the movie brings it upon itself. All of
      the <i>Dragon Ball Z</i> films are derivative of what was relevant in the manga
      at the time, but I don't think any of them copy character interactions and even
      bits of fight choreography as blatantly as <i>Dead Zone</i>.</p>
      <p>While my love for this movie's style won't allow me to put it any lower, its
      clunky story and tedious fighting won't let me put it any higher.</p>
    </section>
    <section id="super-broly">
      <header>
        <h2>13. <i>Dragon Ball Super: Broly</i> (2018)</h2>
      </header>
      <p>So I hope you were paying attention earlier when I said that my opinions
      don't always conform to the fan consensus. Truth be told, I'm pretty oblivious
      when it comes to fan perception of things, as I try to avoid social media at
      all costs, but I'd have to imagine that this movie is really popular with fans.
      It's got the biggest fights, transformations, power levels, and all the stuff
      that fans of <i>Dragon Ball Z</i> swoon over. So I feel the need to remind you
      all that I do not hate this film. I had mostly positive things to say about
      <a href="#dead-zone"><i>Dead Zone</i></a>, and I consider this movie to be
      superior.</p>
      <p>I remember having a conversation with my good friend <del>Edward</del> Liam,
      whom some of you reading may remember from our video about Pixar's films. In
      our discussion of <i>Incredibles 2</i>, Liam mentioned that he liked half of
      the movie; not meaning that there were clearly defined "good" and "bad" halves
      of the film, but that he enjoyed roughly 50% of the film. That's how I feel
      about <i>Dragon Ball Super: Broly</i>. To be clear, I think <i>Broly</i> has
      more going for it than <i>Incredibles 2</i>.</p>
      <p>Hope all that made sense because I'm going to make an even more perplexing
      statement: I think <i>Broly</i> is the best <i>Dragon Ball</i> film. I also
      think <i>Broly</i> is the worst <i>Dragon Ball</i> film. In other words, this
      movie has some beautifully high peaks, but also some horrendously low valleys.
      Part of the reason I find myself becoming so frustrated with <i>Broly</i> is
      that it has so much potential, not unlike Broly's first film,
      <a href="#broly-the-legendary-super-saiyan"><i>Broly &mdash; The Legendary
      Super Saiyan</i></a>, but just like that film, <i>Dragon Ball Super: Broly</i>
      makes some pretty spectacular blunders.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/super-broly-03.jpg" alt="Broly explains the origins of his fur pelt to Cheelai and Lemo" width="400">
        <figcaption>
          Broly's backstory is revealed through a very charming scene between him and
          some friends he made from Freeza's army.
        </figcaption>
      </figure>
      <p><i>Broly</i> is unique in that it takes characters from <i>Dragon Ball
      Z</i>'s original material (<i>i.e.</i> movies and TV specials) and repurposes
      them to fit into <i>Dragon Ball Super</i>'s canon. I often criticize modern
      <i>Dragon Ball</i> for feeling very derivative of the past, but this idea
      excited me at the time. Fans of my
      <a href="https://www.youtube.com/channel/UCpWO0A9oq_b_aTnH0N_NaRw" target="_blank">YouTube
      channel</a> have probably heard me mention this before, but I really enjoy
      <i>Crash Team Racing Nitro-Fueled</i> despite the game's many issues. That game
      is a remake of <i>CTR: Crash Team Racing</i>, one of my all-time favorite games
      on the PS1. I don't enjoy it solely for that reason (if anything, I find most
      of <i>Nitro-Fueled</i>'s changes to be downgrades), but I love the way it
      adapts <i>Crash Nitro Kart</i>. <i>Crash Nitro Kart</i> was <i>CTR</i>'s
      spiritual successor on the PS2, Xbox, and GameCube, which had some awesome
      concepts that were marred by clunky, unsatisfying controls and long load times.
      <i>Nitro-Fueled</i> brings over all the tracks and characters from <i>Crash
      Nitro Kart</i>, putting all that wasted potential to good use. Seeing as how I
      complained so much about <i>Broly &mdash; The Legendary Super Saiyan</i>,
      hopefully you'll begin to understand why I bring this up.</p>
      <p>And sure enough, <i>Dragon Ball Super: Broly</i> does manage to capitalize
      on some of that wasted potential in really satisfying ways. I always loved the
      idea of Broly being a slave to his enormous power level, that he's not only
      dangerous to others but to himself. Paragus's flashback in <i>Broly &mdash; The
      Legendary Super Saiyan</i> establishes this concept, but it's ultimately shoved
      to the side after Broly's transformation, which reduces the character to a
      boring, maniacal super villain. The "chained animal" side of Broly is on far
      greater display here. Despite him being the antagonist, we often root for
      Broly, since we see how he's taken advantage of, that he "can't help it" so to
      speak. The idea that Paragus is also a slave to Broly's power was something I
      already liked about the original film, and it's utilized even better here.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/super-broly-05.jpg" alt="Paragus and Freeza watch the battle" width="400">
        <figcaption>
          Paragus and Freeza give insightful commentary on the fight.
        </figcaption>
      </figure>
      <p>At the beginning of the film, King Vegeta banishes Broly to an inhospitable
      desert planet. Paragus rushes to his aid, but ends up becoming stranded. He and
      Broly are eventually discovered by Freeza's forces years later, and Freeza
      recruits them in his revenge against Goku and Vegeta. When Broly's fight
      against them begins, Paragus and Freeza give commentary on the fight, which I
      really enjoy despite not being a huge fan of the trope. Paragus anxiously
      watching on as Freeza grades Broly's performance iterates on that dynamic
      between Paragus and Broly that I loved so much.<span class="su1-spoiler"> This
      culminates in one of the most darkly comedic moments in the entire franchise,
      wherein Freeza kills Paragus just to get a reaction out of Broly.
      <span class="z08-spoiler">I already thought that Paragus's death scene in the
      original film was great, but </span>I think that this is the perfect way to
      give the character his comeuppance.</span></p>
      <p>Sending Paragus and Broly to that desert planet also has another really cool
      effect on the story: It makes a very meta reference to years of power creep and
      transformations that have occurred since the original Saiyan story arc. This
      movie managed to hit me at a perfect time, as I was becoming reacquainted with
      the series after having largely forgotten about it. This movie was my proper
      reintroduction to <i>Dragon Ball</i> (to this day I've still never seen
      <i>Dragon Ball Super</i>), so Paragus served as somewhat of an audience
      surrogate for me. His reaction to Vegeta's Super Saiyan transformation is a
      great moment, which is hilariously juxtaposed with Freeza's response of
      &ldquo;Oh? Is Broly not able to turn into a Super Saiyan?&rdquo;</p>
      <figure>
        <img src="../images/dragon-ball/super-broly-04.jpg" alt="Vegeta enters his Super Saiyan form" width="400">
      </figure>
      <p>Sadly, not everything is an upgrade. There are some minor nitpicks, such as
      Paragus's strange design, which I find far less compelling than his original
      outfit. Broly's design is also an interesting one. While there are features I
      like, such as the pelt he wears around his waist (which is given some context
      later in the film), I think I preferred his original outfit. Seeing such a
      hulking brute shoved into such elegant clothes made for a cruelly entertaining
      contrast, it sort of reminds me of Goku wearing a suit in the beginning of that
      film. New Broly's cold, electrically-charged metallic collar is an inspired,
      visceral choice in its own right, but I think I still prefer the ornamental
      headband he originally wore. Now if that were all I had to complain about it,
      this film would be much higher on the list. But there's another change that I
      am far less tolerant of, and that is what this film does to Bardock (and what
      it does to Goku as a consequence).</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/super-broly-01.jpg" alt="Bardock sits beside a fellow Saiyan" width="400">
        <figcaption>
          Look at this absolutely CUCKED redesign. No scouter, no bandana, no SAUCE.
        </figcaption>
      </figure>
      <p>Bardock was the father of Goku, who was killed by Freeza alongside the rest
      of the Saiyans during the destruction of Planet Vegeta. The Bardock special is
      interesting for how little it does to make Bardock unique, and I say that in a
      good way. He's no different than his bloodthirsty war-mongering Saiyan peers.
      When Bardock sees his son for the first time, he goes to read his power level,
      balks at how low it is, and casually determines that his son is completely
      useless. I love this because it doesn't cheapen a crucial theme of the Saiyan
      arc, that being the concept of nature vs. nurture. That arc culminates in a
      battle between the franchise's two most popular characters: Goku and Vegeta.
      Vegeta was naturally gifted with an extraordinarily high power level and has
      always enjoyed a life of luxury. Goku, by contrast, was sent away to a quiet
      backwater after the Saiyans decided he was worthless. Even though he was sent
      to Earth to destroy it, Goku paradoxically ended up becoming Earth's protector.
      It was through hard work and the friends he made along the way that he was able
      to defy the odds and beat Vegeta. It's possibly the most powerful context given
      to any fight in the whole series, and is one reason why the Saiyan story arc is
      so popular with fans.</p>
      <p>Toriyama actually liked the Bardock special so much that he opted to include
      a small reference to it in the manga. Years later, Toriyama would write his own
      take on Bardock and Goku's backstory called <i>Dragon Ball Minus</i>, which is
      a rather appropriate name because it's Bardock <em>minus</em> everything that
      made him interesting. In this new, far less interesting story, Bardock suspects
      that Freeza is going to kill the Saiyans, so he sends Goku to Earth to keep him
      safe. It's implied that Bardock cares deeply about his son, which is a rare
      trait for Saiyans. In this new context, Goku's role as Earth's protector was
      fore-ordained, and his good-hearted nature was something he inherited from his
      father, rather than it being a consequence of the Saiyans' dismissal of him.
      Goku was spared from Planet Vegeta's destruction because he just so happened to
      be one of the only Saiyans that had a loving family, rather than him being
      unceremoniously discarded like bottom tier trash.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/super-broly-02.jpg" alt="Bardock and Gine look at Goku's pod" width="400">
        <figcaption>
          What I wanted Bardock to say in this scene: &ldquo;Gine, you're not supposed to
          name it. Once you name it, you start getting attached to it. Now put that thing
          back where it came from, or so help me...!&rdquo;
        </figcaption>
      </figure>
      <p><i>Dragon Ball Minus</i>'s one saving grace was that it was a relatively
      obscure 15-page short story shoved at the very end of a different manga. It was
      something that we could look back on years down the line as an amusing war
      story like <i>Dragonball Evolution</i>. That was until <i>Dragon Ball Super:
      Broly</i> drunkenly stumbled into the room, dedicating a large part of its
      prologue to retelling the events of <i>Dragon Ball Minus</i>, introducing it to
      a much wider audience and solidifying its horrible, stupid story into the
      modern canon. Ultimately it doesn't even really serve much of a role in the
      film. After Planet Vegeta's destruction, Bardock and the rest of the Saiyans
      are removed from the story and never mentioned or alluded to again. I really
      struggle to understand why they were included at all if the movie wasn't going
      to do anything with them. I'd be a little more willing to forgive <i>Dragon
      Ball Minus</i>'s inclusion if it was in service to a greater story, but it
      isn't.</p>
      <p>The most I could say regarding Bardock's inclusion is that it's meant to
      contrast Goku's upbringing with Broly's. Maybe Broly could have grown into a
      hero if he had a Bardock in his life; he could have gone on his own
      panty-stealing adventures with his own Turtle School buddies, but instead he
      was manipulated and abused by his psychopathic father. That's a cool idea that
      ends up going nowhere because of this movie's second major flaw:</p>
      <p>Once the fighting begins, all progression of the plot comes to a grinding,
      screeching halt. All of the interesting plot threads that the first half of the
      movie spent developing are immediately dropped, and most don't reemerge after
      the fighting ends. And the fighting in this movie lasts an eternity. I actually
      went and timed it, Broly lands the first punch at 54:53, and the fight
      effectively ends at 1:29:17. 34 minutes is an absolutely ridiculous amount of
      time to dedicate to a fight. With the whole movie clocking in at 1:40:01
      (including credits!) <strong>it literally takes up a third of the
      film</strong>. For the record, I can enjoy a good fight scene, but even my
      all-time favorites usually don't last more than a few minutes. What makes
      fights interesting is <em>context</em>. Fighting is only interesting when we're
      given reasons to care about it, and Broly seriously fails to deliver on this
      front.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/super-broly-08.jpg" alt="Vegeta and Broly fight" width="400">
      </figure>
      <p>And it's maddening because <i>Dragon Ball Super: Broly</i> shows some great
      potential here. Broly's fight with Vegeta is an exciting way to kick off that
      act of the film, and might just be one of my favorite fights in the franchise.
      The match begins with Broly barely able to hit Vegeta in his base form, and
      ends with him overpowering his Super Saiyan God form. Watching Broly struggle,
      adapt, and overcome Vegeta's transformations makes the character feel powerful,
      which is a big deal for modern <i>Dragon Ball</i>, where feats of strength are
      almost never impressive; There's only so many ways you can tell me that someone
      can blow up a planet before it stops being interesting. Broly being able to
      close the gap between him and Vegeta so quickly doesn't make too much sense,
      but I think Broly's unwitting defiance of the power-scaling rules is what makes
      him so intimidating. There's lots of memorable fight choreography that keeps
      things engaging.</p>
      <p>Broly's ensuing fight with Goku is considerably less impactful, because I
      don't think Goku really serves much of a role in this story. Broly has no
      vendetta against Goku in this continuity, and Paragus only has qualms with
      Vegeta. In fact, Freeza tells Paragus that, while he may do as he likes with
      Vegeta, he must not kill Goku, because Freeza wants to kill him personally.
      When Broly starts tossing Goku around like a rag doll, Freeza should object.
      Ultimately, I still do think Goku's fight against Broly is enjoyable, simply
      because it's elevated by some really exciting fight choreography and a really
      fun piece of music, with chanting of the characters' names that's actually a
      fun real-world reference. When <i>Dragon Ball Super</i>'s finale aired, many
      viral videos came from Latin America, where entire stadiums of fans would chant
      characters' names as they appeared on screen. <i>Dragon Ball</i> has been
      hugely popular in Latin America, so it's really heartwarming to see the
      franchise repay the favor.</p>
      <p>There's a really cool moment later in the fight where Goku tries to talk to
      Broly and calm him down, while restraining him in an energy field of some sort.
      The maneuver ultimately fails, and not in an interesting way. I would have
      preferred to see Freeza step in and try to rile up Broly, or maybe Paragus
      could have yelled something at Broly, causing him to become enraged and break
      free. As it stands now, it's an interesting little moment that doesn't go
      anywhere because the boring fighting needed to continue.</p>
      <figure>
        <img src="../images/dragon-ball/super-broly-10.jpg" alt="Goku puts Broly in an energy field" width="400">
        <figcaption>Goku tries to tame Broly.</figcaption>
      </figure>
      <p>And at this point, the well of interesting ideas has been totally dried up,
      but the fight continues to go on for what feels like an eternity. The animation
      even begins to suffer at this point, with some unflattering looking CG. There's
      also one moment that looks so jarring and out of place it's kind of crazy that
      it managed to end up in the movie. Broly creates a giant energy ball and we're
      suddenly transported to an entirely different looking film for a few seconds.
      But I don't think the best animation in the world could have managed to keep
      the fight engaging, since at this point the movie devolves into power tennis.
      Goku and Vegeta are weaker than Broly, so they lose. That's it. It's only with
      the help of a wacky new transformation that they manage to become stronger than
      Broly. Goku and Vegeta are stronger than Broly, so they win. That's it. There's
      no sort of interesting strategy employed, they just power up and become
      stronger than him.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/super-broly-06.jpg" alt="Sample of bad-looking CG" width="400">
        <figcaption>
          No, your eyes are not deceiving you. This screenshot is in fact from the same
          movie as the rest in this section.
        </figcaption>
      </figure>
      <p class="su1-spoiler">And that wacky new transformation is actually an old
      one. The two merge and become Gogeta, which wasn't ever foreshadowed or alluded
      to at any point earlier in the film. It's just gratuitous fan service that
      makes for an incredibly uninteresting ending to a fight that stopped being
      interesting 20 minutes ago. Gogeta's portion of the fight against Broly is
      absolutely <em>insufferable</em>. His portion of the movie isn't even all that
      long, only around 7 minutes or so, but it's 7 minutes where absolutely nothing
      interesting happens on top of a fight that didn't need to be more than 5
      minutes. I distinctly remember watching this film for the first time, seeing
      Gogeta gear up to do the big Kamehame-Ha, and thinking "oh, is it finally
      ending?" In Goku's fight with Vegeta during the Saiyan story arc, there are
      clear signs of damage that develop as the fight goes on, giving readers a
      tangible sense of progression to the fight. You could point to any panel from
      the fight and instantly tell how long it's been going on for. No such signs
      exist in Gogeta's fight with Broly; The last minute of the fight isn't visually
      distinct from the first in any way. And to add insult to injury, there's plenty
      of ugly looking CG and jank animation on display.</p>
      <div class="su1-spoiler">
        <div class="two-images">
          <figure>
            <img src="../images/dragon-ball/super-broly-07.jpg" alt="Broly enters his green-haired form" width="400">
            <figcaption>
              Broly entering his iconic green-haired form is wasted on this absolutely
              hideous shot.
            </figcaption>
          </figure>
          <figure>
            <img src="../images/dragon-ball/super-broly-09.jpg" alt="Broly and Gogeta charge at each other in a strange CG dimension" width="400">
            <figcaption>
              A large portion of Gogeta's fight against Broly takes place in this bizarre CGI
              dimension which makes no physical sense whatsoever.
            </figcaption>
          </figure>
        </div>
      </div>
      <p>It's such a shame because, as I hope I've demonstrated, there is a lot to
      love about this film. I really like Cheelai and Lemo, for example, two
      characters that were introduced here and will make small appearances in the
      next film, <a href="#super-hero"><i>Super Hero</i></a>. I haven't really
      discussed them, because the movie wasn't all that interested in exploring
      them.</p>
      <p>I imagine some of you may have picked up on my sense of frustration as you
      were reading this very long review. I only become so frustrated with this movie
      because I see it had the potential to be great. Ironically, this is how I felt
      about Broly's first film. <i>Dragon Ball Super: Broly</i> was a chance to
      elevate that material to new heights, but this film introduces too many
      problems of its own to warrant a higher spot on the list. There are days where
      I feel this movie deserves the top spot, and others where I feel it deserves
      the bottom, so the rough middle section of the list is a good place for it to
      sit.</p>
    </section>
    <section id="tree-of-might">
      <header>
        <h2>12. <i>Dragon Ball Z: The Tree of Might</i> (1990)</h2>
        <h3><i>Dragon Ball Z: Super Showdown for the Whole Earth</i></h3>
      </header>
      <p>So here's a movie that <em>I</em> thought would be much higher on the
      list.</p>
      <p>For most of these films, my viewing for this article was the first time I
      had ever seen them. This movie, on the other hand, is one that I had already
      seen a few times before the idea for this article ever came to mind, and it was
      always one of my favorites. It comes down to some of the movie's core themes,
      and how the film subverts the <i>Dragon Ball Z</i> Movie Formula&trade;.</p>
      <p>The Opening Leisure Activity of the Film&trade;, while ultimately not being
      essential to the progression of the plot, is at least tangentially related to
      the main conflict and does play into the movie's themes of nature. The villains
      crash a probe into the Earth, which starts a fire that Gohan and Kuririn use
      their ki to put out. I like that the opening action set piece doesn't
      immediately kick off the big fight (unlike <a href="#super-android-13"><i>Super
      Android 13!</i></a> for instance).</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/tree-of-might-2.jpg" alt="Gohan spends time with Hire Dragon" width="400">
        <figcaption>
          Gohan spends time with Hire Dragon in a very cute montage.
        </figcaption>
      </figure>
      <p>Much of the opening is spent on smaller side plots, like Gohan befriending a
      dragon named Hire Dragon (weird, I know) and Yamcha buying an expensive car
      that gets destroyed by the Movie Villain Henchmen&trade;. Scenes of the
      villains growing the Shinseiju tree are interspersed throughout the first act
      of the film, which is unique for a <i>Dragon Ball Z</i> film. It's rare to ever
      see these films take their time establishing a mood, so <i>Tree of Might</i> is
      a breath of fresh air.</p>
      <p>The Hire Dragon plot is a standout moment for me in particular, specifically
      all of the scenes that take place in the Son family home. I admire these scenes
      so much since, as I mentioned previously while discussing
      <a href="#fusion-reborn"><i>Fusion Reborn</i></a>, we almost never get to see
      what a day in the life of Goku and friends looks like. These scenes let us see
      the family dynamic at home, with Chi Chi playing the role of the assertive
      parent, telling Gohan to get rid of Hire Dragon, and Goku being the more
      easygoing parent, telling Chi Chi to take it easy on Gohan and eventually
      making a makeshift home for Hire Dragon in a little cave nearby.</p>
      <figure>
        <img src="../images/dragon-ball/tree-of-might-1.jpg" alt="Chi Chi scolds Gohan for becoming friends with Hire Dragon" width="400">
        <figcaption>
          It's fun to contrast Chi Chi and Goku's roles as parents in Gohan's life. Chi
          Chi plays the Lois to Goku's Hal.
        </figcaption>
      </figure>
      <p>Sadly, as is the case with virtually all of these films, most of these plot
      threads are dropped when the fighting starts, and they don't come back up
      again. Chi Chi just doesn't appear at all in the latter half of the film, and
      Yamcha's car subplot doesn't really get any sort of resolution. Even so, this
      movie does outperform its peers. Gohan's connection with Hire Dragon, for
      instance, actually <em>does</em> play a crucial role in the latter half of the
      film.</p>
      <p>That scene calls to mind something I really love about this film, that being
      its examination of the Saiyan arc's nature vs. nurture themes. The movie's main
      villain, Tullece, looks exactly like Goku, and is probably my favorite of the
      evil Goku designs. Tullece serves as a dark parallel to Goku; He is what Goku
      would have been had he not been sent away to Earth. This idea isn't
      particularly subtle, in fact the Turtle Hermit blatantly says so near the end
      of the film, but it still manages to be pretty clever at times.</p>
      <figure>
        <img src="../images/dragon-ball/tree-of-might-4.jpg" alt="Tullece torments Gohan" width="400">
        <figcaption>
          Pop quiz: Who is Tullece talking to?
          <ol class="multi-choice">
            <li><abbr title="pikkoro san"><i>ピッコロさん！</i></abbr></li>
            <li>Mr. Piccolo!</li>
            <li><i>¡Señor Pícoro!</i></li>
            <li>Big Green!</li>
          </ol>
        </figcaption>
      </figure>
      <p>My favorite example is a cruel game Tullece decides to play with Goku late
      into the film. <span class="z03-spoiler">He forces Gohan to turn into a Great
      Ape to demonstrate that Gohan is a slave to his Saiyan nature. However, when
      Hire Dragon shows up, he appeals to Gohan's affection for him (<i>i.e.</i> his
      humanity), allowing Gohan to temporarily gain control of the form and proving
      the value of nurture. </span>After Tullece's maneuver fails, Goku proudly
      proclaims that he and Gohan are Earthlings. I enjoy Goku coming to terms with
      his Saiyan heritage in the series, but I think it leads to some really
      disastrous developments later in the franchise (we'll get into more detail when
      we discuss <a href="#battle-of-gods"><i>Battle of Gods</i></a>). I much prefer
      this angle to Goku's character, that he detests Saiyans for being horrible
      people and takes pride in his upbringing on Earth.</p>
      <p>As mentioned previously, Tullece is possibly my favorite of the Goku clones.
      He's one of the most captivating movie villains, and his initial confrontation
      with Gohan makes an excellent first impression. It's rare for any of these
      <i>Dragon Ball Z</i> films to give me genuine chills. Tullece reveals that
      lower-class Saiyan warriors only come in a few body types, which explains why
      he looks so similar to Goku. Personally, I'm fine with the explanation. It
      drives home just how unremarkable he was in the eyes of Saiyans, that his
      entire physique was just one of a few boilerplate options.</p> 
      <figure class="left-img">
        <img src="../images/dragon-ball/tree-of-might-3.jpg" alt="Tullece's cyborg henchman uses jet boosters to fly around" width="400">
        <figcaption>
          &ldquo;<abbr title="da"><i>だ!</i></abbr>&rdquo; ...or is it
          &ldquo;<abbr title="da"><i>ダ</i></abbr>&rdquo;?
        </figcaption>
      </figure>
      <p>Tullece's crew, on the other hand, aren't nearly as exciting. These guys are
      incredibly boring even by the standards of <i>Dragon Ball Z</i> Movie Villain
      Henchmen&trade;. Each one exists solely to kick one of our heroes' asses,
      before swiftly getting their ass kicked in turn by Goku. The only remotely
      memorable one is the one that just says "Da!", who appears to be a strange
      cyborg of some sort. The way jet boosters appear out of panels on his body is a
      pretty memorable piece of choreography and is the only vaguely interesting
      thing attached to any of these geezers.</p>
      <p>Presentation is also a bit of a mixed bag. The animation is fantastic and
      the music is excellent, but this movie is visually much more dull than the
      other <i>Dragon Ball Z</i> films. Perhaps it couldn't be helped, seeing as the
      villains' plan is to plant a giant tree that sucks the life out of the planet.
      Still, with Earth's natural beauty being an important part of the story, we
      don't really get the chance to experience much of it. Getting to spend more
      time in nature, or seeing a greater variety of colors and environments, would
      have done a much better job of giving us a sense of what's at stake. The fifth
      <i>Dragon Ball Z</i> film, <a href="#coolers-revenge"><i>Cooler's
      Revenge</i></a>, does a much better job of this despite Earth's beauty not
      being as crucial to its story.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/tree-of-might-5.jpg" alt="Shot of a dried-out river, showing the side effects of the Shinseiju tree" width="400">
        <figcaption>
          This shot is recycled multiple times throughout the film.
        </figcaption>
      </figure>
      <p>The main motif composer Shunske Kikuchi uses for the Shinseiju tree is
      beautifully haunting, and the anime gets a lot of mileage out of it during some
      very iconic scenes. All of the music is fantastic, but I still find myself
      becoming quite surprised by just how <em>barren</em> this film's aural
      landscape is. I've always admired the Japanese version's "less is more"
      approach to scoring scenes, giving the audience time to breathe and properly
      digest dialogue, but this film feels a little too quiet at times. This is the
      only film where I've ever felt this was an issue, and it may have something to
      do with pacing issues that crop up in the second half. As the fight drags on,
      the movie repeatedly cuts away to needlessly slow panning shots of Earth's
      muddy, destroyed landscapes, with no kind of music or sound attempting to keep
      the viewer engaged. These scenes are probably the biggest thing holding this
      movie back on the list, since they feel like filler, despite that not really
      being possible seeing as the movie's plot is wholly original. I've often joked
      that this is what fans of <i>Dragon Ball Z</i>'s original English dub hear when
      they complain about the comparatively sparse placement of music in the Japanese
      version.</p>
      <p>There was definitely an opportunity here for the English version to improve
      these scenes with its replacement score. I'm not sure if they actually did
      since I didn't watch the English dub, but I can admire that they at least
      bothered with an actual replacement score instead of the licensed nu-metal slop
      Funimation shoved into the next few films. Replacing Kikuchi's score with
      Drowning Pool might be the single worst stylistic change ever made by the
      English version.</p>
      <p class="z03-spoiler">Goku ends the fight with the Genki Dama, <em>again</em>,
      although I don't mind it so much since I think it's far more thematically
      relevant this time, playing on Goku's connection to the Earth. Even so, the
      film still employs a clever subversion. Goku's first Genki Dama fails because
      he couldn't gather enough energy, since the Shinseiju tree had already sucked
      so much of it away. Goku then realizes he can gather energy from the Shinseiju
      tree's fruit, which produces a Genki Dama powerful enough to defeat Tullece.
      It's a fun moment that proves that this movie wasn't content to coast off of
      the success of the previous two films.</p>
      <p>Before starting this project, I expected this film to be much closer to the
      top. On one hand, I think I may have underestimated the other <i>Dragon Ball
      Z</i> films, since from here on out these films will do more to break away from
      the <i>Dragon Ball Z</i> Movie Formula&trade; (and maybe I can finally stop
      writing these words now). At the same time, I had been overestimating this
      movie. I've always loved it conceptually, but I found many issues with its
      execution. In practice, this movie ends up being a lot more boring than one
      would expect.</p>
    </section>
    <section id="wrath-of-the-dragon">
      <header>
        <h2>11. <i>Dragon Ball Z: Wrath of the Dragon</i> (1995)</h2>
        <h3>
          <i>Dragon Ball Z: Dragon Fist Explosion!! If Goku Won't Do It, Who Will?</i>
        </h3>
      </header>
      <p>Now here is a movie that I <em>want</em> to put higher on this list. More
      than any other <i>Dragon Ball Z</i> film (prior to
      <a href="#battle-of-gods"><i>Battle of Gods</i></a>), this one feels the most
      like a "real" movie. <i>Wrath of the Dragon</i> is the most dialogue- and
      character-driven film of the original run by <em>far</em> (or at least as far
      as <i>Dragon Ball Z</i> is concerned). There is very little fighting in this
      movie, which is very impressive for a <i>Dragon Ball Z</i> film. I don't know
      what inspired this change, but I'm all for it.</p>
      <p>Perhaps it was just the timing. <i>Wrath of the Dragon</i> is the last
      <i>Dragon Ball Z</i> film for quite a while, and barring
      <a href="#path-to-power"><i>The Path to Power</i></a> is the last film of the
      original run. This film actually came out after the end of <i>Dragon Ball</i>,
      and it feels like a good send-off in some ways. The movie plays into the "next
      generation" theme that the Cell and Majin Boo story arcs introduced with its
      focus on Trunks.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/wrath-of-the-dragon-1.jpg" alt="Gohan and Videl pose as the Great Saiyaman Mk I and II" width="400">
        <figcaption>
          Gohan and Videl form an adorable crime-fighting duo: Great Saiyaman Mk. I and
          II respectively.
        </figcaption>
      </figure>
      <p>This movie uses its characters very well (for the most part). Gohan and
      Videl form an adorable crime-fighting duo, and they meet the old man that sets
      the events of the film into motion. Later on, the two have a fight against the
      main villain. Bulma brings her scientific expertise to the table, which leads
      to some interesting scenes later in the film. Trunks slowly forms a bond with
      Tapion, which serves as the emotional crux of the film. There are also some
      superficial ways in which the movie flexes an ensemble cast, such as scenes of
      the entire team gathering the Dragon Balls in the beginning of the film, or
      them throwing a party at Capsule Corporation later on. The film isn't
      particularly complex, in fact it can feel pretty disorganized with how
      frantically it shifts the protagonist role around, but it's such a breath of
      fresh air when compared to the other <i>Dragon Ball Z</i> films.</p>
      <p>Not since <a href="#tree-of-might"><i>The Tree of Might</i></a> have I seen
      a <i>Dragon Ball Z</i> film exhibit such <em>patience</em>. <i>Wrath of the
      Dragon</i> really takes its time establishing characters and a mood. I also
      love that the villain's motivation and backstory isn't just clumsily dumped on
      us all at once, or quickly shoved to the side in favor of boring fighting. My
      jaw almost hit the floor during a brief fight between Gohan and Hirudegarn, the
      main villain. The two fight, and then the movie is allowed to continue on like
      normal. This movie is why I'm so hard on the others (especially
      <a href="#super-broly"><i>Dragon Ball Super: Broly</i></a>) for slamming so
      hard on the plot's brakes so that the fighting can start. What's even better is
      that Gohan's fight against Hirudegarn actually serves an important function in
      the story, as this is where we discover a critical weakness it has &mdash;
      Hirudegarn can only be hurt in the instant before it attacks, which also means
      there's <strong>an actual strategy involved in a <i>Dragon Ball Z</i>
      fight</strong>.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/wrath-of-the-dragon-3.jpg" alt="Tapion points his sword at the old man" width="400">
          <figcaption>
            &ldquo;You wouldn't know gratitude if it broke into this room and caused your
            deaths!&rdquo; (Sadly not dialogue from this film)
          </figcaption>
        </figure>
        <figure>
          <img src="../images/dragon-ball/wrath-of-the-dragon-5.jpg" alt="Tapion looks at his sword" width="400">
          <figcaption>
            Anyone else reminded of that old Ganondorf taunt? No? Just me?
          </figcaption>
        </figure>
      </div>
      <p>Also, here's a fun little thing my brother noticed: This is the only
      <i>Dragon Ball Z</i> film that places large emphasis on a movie-original
      character that <em>isn't</em> a villain, that character being Tapion. The only
      other <i>Dragon Ball</i> film of the original run that does this is the very
      first film, <a href="#curse-of-the-blood-rubies"><i>Curse of the Blood
      Rubies</i></a>, with the character of Pansy. So these two characters sort of
      serve as interesting book ends to the film franchise, in a way.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/wrath-of-the-dragon-2.jpg" alt="The old man holds up the music box" width="400">
        <figcaption>I'll let you take a wild guess who the villain is.</figcaption>
      </figure>
      <p>Unlike Pansy, however, I actually find Tapion to be a pretty compelling
      character. The whole story of this movie is pretty interesting, and I think it
      hearkens back to the fantasy influences of early <i>Dragon Ball</i>. A
      not-so-subtly evil old man approaches our heroes to help release a magic spell
      on a music box, which is said to contain a powerful warrior. The team uses the
      Dragon Balls to release the seal, and out comes Tapion, who is not at all
      pleased with being freed. Rather than Tapion just monologuing his entire
      backstory at once, details about his backstory are slowly drip fed to us
      throughout the film.</p>
      <p>We slowly learn that Tapion houses half of a giant beast named Hirudegarn
      that will awaken any time Tapion tries to sleep. The old man controls the other
      half of Hirudegarn, and wants to combine both halves to make Hirudegarn
      complete. I love the blending of these mystical fantasy elements with the
      transforming villains that <i>Dragon Ball</i> would become known for in its
      later years (most notably Cell).</p>
      <p>All that in mind, don't forget that we <em>are</em> talking about <i>Dragon
      Ball</i> here. I only find this movie so impressive when viewed in the
      context of <em>other <i>Dragon Ball</i> films</em>. Just judging it on its own
      merits, it's not particularly complex or thought-provoking. Once the shock of
      this film's maturity and restraint wears off, you begin to notice how
      nonsensical some of its plot elements are. My favorite example would probably
      be a sequence near the end of the film which primarily focuses on Bulma. I love
      that the movie is trying to do something with her, but her scene is just so
      bizarre and pointless that it would almost be better if she weren't
      included.</p>
      <figure>
        <img src="../images/dragon-ball/wrath-of-the-dragon-4.jpg" alt="Tapion tells his backstory to Bulma" width="400">
      </figure>
      <p class="z13-spoiler">Upon learning about Tapion's predicament, Bulma tries to
      construct an enclosure that Tapion can sleep in without unleashing Hirudegarn.
      The means she goes about it is strange, she mentions that she still has pieces
      of the music box lying around and can use them... But I would assume that the
      thing containing Tapion was the magic seal, not the music box. When I think of
      how other magic seal attacks work in the franchise, such as the Turtle Hermit's
      <i>Mafuba</i> technique, I feel like the actual enclosure could have been
      anything. So imagine my shock when I see that the enclosure Bulma builds is
      just a giant version of the music box. It ultimately ends up failing, but it's
      never explicitly stated why. It's hilarious to me, but the movie seems to
      mostly play it straight. I have to wonder... Was this supposed to work? Bulma
      thinks it should work, and I can understand why <em>she</em> would think that,
      but did the filmmakers think this should have worked? Hopefully this isn't too
      confusing.</p>
      <p>There's also the matter of Tapion. This is going to sound kind of shocking,
      given how I've praised this film, but I actually would have liked to see him
      fight. The first act of the movie builds him up as an all-powerful warrior,
      this quality of his is what entices Goku and friends to free him from the music
      box, but we never actually get to see him fight. Tapion also carries around a
      sword, but we never <em>see</em> him use it. He doesn't even use it in a
      flashback; the sword is shown to belong to some random geezer from his time. I
      say this because it defies the principle of Chekhov's gun &mdash; That being
      the idea that if a gun shows up in the first act, it should go off at some
      point in the story. There are clever ways to subvert this principle, but
      <i>Wrath of the Dragon</i> doesn't really try to at all. All that talk of
      Tapion being an ultra-powerful warrior was just a clunky way to kick the plot
      of the film into gear.</p>
      <figure class="z13-spoiler right-img">
        <img src="../images/dragon-ball/wrath-of-the-dragon-7.jpg" alt="Trunks holds Tapion's sword" width="400">
      </figure>
      <p class="z13-spoiler">Tapion's sword actually does have some symbolic
      relevance at the end of the film, when he gives it to Trunks. The scene serves
      as a nice symbolic "passing of the torch" moment. Trunks being given this sword
      shows that he's growing into the type of mild-mannered bad ass that could kill
      Freeza during the start of the Cell story arc. I don't think this scene is
      <em>literally</em> suggesting that this is the backstory for how Trunks got his
      sword, which is what some (stupid) fans seem to think. I was so ready to dunk
      on <i>Dragon Ball</i> fans for being foolish enough to think such a thing...
      But then the end credits sequence shows a montage of future Trunks using his
      sword, and I'm again left wondering if this is what the filmmakers are actually
      suggesting.</p>
      <p>And there is, of course, the matter of this movie's terrible, utterly
      asinine ending. Without getting into spoilers, it's related to the film's
      equally asinine Japanese title. If you're wondering what relevance it has to
      this film's plot, well, so was I before the last 5
      minutes.<span class="z13-spoiler"> Basically, Goku shows up at the very last
      second, tells Trunks (the protagonist) not to interfere, and then unleashes a
      flashy new move that literally comes out of nowhere. Funny as this sequence may
      be in a cosmic sort of way, I find it a horribly unsatisfying way to conclude
      the film. Goku has practically zero relevance to the rest of the film, and his
      final move just suddenly appears with no sort of explanation. The best thing I
      can say about it, and this is damning with faint praise, is that Goku swooping
      in at the last second to a story that's not about him and bailing our
      characters out isn't without precedent in the series. Perhaps reusing this
      trope was a misguided attempt to give the film franchise a nice
      send-off.</span></p>
      <figure class="z13-spoiler">
        <img src="../images/dragon-ball/wrath-of-the-dragon-6.jpg" alt="Hirudegarn is killed by Goku's Ryuken technique" width="400">
        <figcaption>At least it looks pretty cool.</figcaption>
      </figure>
      <p>The ending is ultimately what precludes this film from being higher on the
      list. I hope I've made it clear that I really <em>want</em> to love this film;
      This is so much of what I want out of a <i>Dragon Ball</i> film. I just wish
      the film was a bit more confident in its ideas, and that some scenes were more
      carefully thought out.</p>
    </section>
    <section id="bio-broly">
      <header>
        <h2>10. <i>Dragon Ball Z: Bio-Broly</i> (1994)</h2>
        <h3><i>Dragon Ball Z: Super-Warrior Defeat!! I Am the One Who Will Win</i></h3>
      </header>
      <p>Or as I've taken to calling it: <i>Broly 3: Goten &amp; Trunks Double
      Trouble</i>.</p>
      <p>As if my take on <a href="#super-broly"><i>Dragon Ball Super: Broly</i></a>
      wasn't controversial enough, this has got to be the moment where I officially
      lose all <i>Dragon Ball Z</i> fans. But yes, your eyes are not deceiving you;
      <i>Bio-Broly</i> is number 10 on this list. I actually think this movie is
      pretty good.</p>
      <p>While I enjoy it, I'm not surprised by how unpopular it is, since it's quite
      the enigma. The previous film, <a href="#broly-second-coming"><i>Broly &mdash;
      Second Coming</i></a> already subverted fan expectations by contrasting Broly's
      cold seriousness with Goten and Trunks's cartoon antics. This movie goes full
      retard on Broly, and I can't help but find it hilarious. This movie borders on
      feeling like a meta derision of the fans in the vein of <i>The Last Jedi</i>,
      which I again find myself talking about in the context of Broly for some
      reason. <i>Broly &mdash; Second Coming</i> already reduced the character down
      to basics, but this movie does away with the only distinct qualities of Broly
      left: His memorable design and voice.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/bio-broly-4.jpg" alt="A brief glimpse of Broly's iconic design before he emerged from the pod" width="400">
          <figcaption>
            The viewer is teased with a brief glimpse of Broly's more iconic design...
          </figcaption>
        </figure>
        <figure>
          <img src="../images/dragon-ball/bio-broly-5.jpg" alt="Broly's bio-warrior redesign" width="400">
          <figcaption>
            ...before being hastily introduced to this goofy redesign. I see how this could
            upset some fans.
          </figcaption>
        </figure>
      </div>
      <p>After a very brief glimpse of his memorable design when emerging from the
      pod he was contained in, he's suddenly covered in sludge that makes him look
      like a cartoon monster, with his hair awkwardly sticking out and him growing
      giant red eyes for some reason. An effect is also put over his voice. I
      genuinely have no idea why they thought to bring Broly back like this, unless
      their plan was to piss fans off. If that was their goal, then it worked.
      Criticizing fans, "not giving them what they want" so to speak, is something
      I'd expect out of a high-concept drama series like <i>The Sopranos</i>, not out
      of a goofy cartoon like <i>Dragon Ball</i>. I think a far more likely
      explanation would be that the filmmakers had just gotten tired of the formula,
      and felt like embracing the light-hearted comedy that had become more prevalent
      during the Majin Boo story arc.</p>
      <p>Broly is a very popular character in the English speaking fandom, so I can
      see how they took particular offense to this depiction of the character. But I
      have to imagine that even Japanese fans were shocked by this, albeit to a
      lesser extent than English speaking fans, since this depiction of Broly is in
      keeping with how the franchise had started to use him at this time. We'll get
      into more detail when we discuss <i>Broly &mdash; Second Coming</i>.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/bio-broly-6.jpg" alt="Jaga taunts Mr. Satan after releasing Broly" width="400">
        <figcaption>
          Jaga taunts Mr. Satan after seeing Android 18 get absolutely mogged by Broly.
        </figcaption>
      </figure>
      <p>This movie focuses on a really fun team of Mr. Satan, Android 18, Goten, and
      Trunks. Each character brings something to the table. Mr. Satan receives a
      challenge from an old rival of his, Jaga, to battle his legion of bio-warriors.
      Jaga threatens that if Mr. Satan doesn't cooperate, he'll expose his darkest
      secret to the public. Apparently Mr. Satan wet himself until he was in the
      sixth grade. This premise is as far removed from <i>Dragon Ball</i>'s shounen
      tropes as possible and I absolutely love it.</p>
      <p>While this is happening, Android 18 is trying to get the prize money Mr.
      Satan promised her for throwing their Tenkaichi Budokai match. Putting aside
      the fact that it's just nice to see Android 18 play a major role, she makes for
      a really charming contrast to Mr. Satan and Jaga. For as silly as their
      schoolyard rivalry already looks, Android 18's presence makes it even more
      obvious. The movie mines a lot of comedic potential out of her inclusion. I
      love her complete lack of interest in Jaga's strange tournament rules, and her
      tendency to get annoyed by his eccentricities. When Broly is eventually
      revealed and is shown to be too powerful for her, she's <em>still</em>
      complaining about the money. It's wonderful.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/bio-broly-1.jpg" alt="Android 18 impatiently waits for Mr. Satan" width="400">
          <figcaption>
            Android 18 is even less interested in this subplot than the fans were.
          </figcaption>
        </figure>
        <figure>
          <img src="../images/dragon-ball/bio-broly-2.jpg" alt="Goten and Trunks prepare to fight the bio-warriors" width="400">
          <figcaption>Goten and Trunks arrive to fight the bio-warriors.</figcaption>
        </figure>
      </div>
      <p>I always like to see scenes between Goten and Trunks, since the series
      largely reduces them to fusion fodder. People often joke that Goten's entire
      personality is being friends with Trunks, but this movie does give us insight
      into their dynamic. When Jaga's pet is about to attack Trunks, Goten casually
      walks up to the animal and calms him down. Trunks remarks that living in Mount
      Paozu explains Goten's relaxed demeanor around animals. Living in the city,
      Trunks is much less confident around animals, but on the other hand is much
      more confident about "biotechnology" and "genetic engineering" which he
      clumsily explains to Goten, who is easily impressed.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/bio-broly-3.jpg" alt="Jaga yells at the heroes while the prayergiver watches on" width="400">
        <figcaption>
          The prayer giver from <i>Broly &mdash; Second Coming</i> watches on as Jaga
          yells at Goten and Trunks.
        </figcaption>
      </figure>
      <p>The prayer giver from the previous film makes an appearance here, which
      really surprised me. His integration into the story is far from seamless, but
      it does serve as a nice bit of continuity between films, which is rare for this
      franchise. His inclusion ends up addressing an issue I had with <i>Broly
      &mdash; Second Coming</i>, so in addition to adding some satisfying context to
      this film, it retroactively makes that film better as well. After having been
      humiliated by Goten and Trunks in the last film, the prayer giver gathers some
      of Broly's blood that Jaga's scientists can use to create a clone of Broly.
      Maybe it's just me, but I find it really satisfying.</p>
      <p>This movie feels quintessentially Toriyama to me. Having the ultimate
      harbinger of death get resurrected just to settle a petty fight between two
      selfish man children is hilarious. Our heroes are an utterly bored woman and
      two hyperactive super-powered children, and that's it. The fate of our world
      rests in the most irresponsible hands possible. This film shows a degree of
      confidence in its core cast that I find really refreshing. Aside from a little
      cameo at the very end, Goku doesn't appear at all in this film; he doesn't need
      to swoop in at the last second and bail out the
      protagonist<span class="z09-spoiler"> like he did in
      <a href="#bojack-unbound"><i>Bojack Unbound</i></a>, for instance</span>.</p>
      <p>Even bearing the inherently goofy premise in mind, this movie is still
      capable of playing things straight. When Goten and Trunks find out that the
      bio-warrior is Broly, they freak out and try to prevent him from being
      released. There's no hand wringing about wanting to face a strong opponent or
      any of that nauseating "selfish martial artist's pride" crap, even though I'd
      be more receptive to it here, when our protagonists are hyperactive children.
      It's a very small moment but I really enjoy it.</p>
      <p>Honestly, my only major criticism with the film is just that the fighting
      goes on too long. It hardly makes the film worthy of so much hatred, especially
      since it's actually pretty tame by the standards of <i>Dragon Ball Z</i> films.
      Hell, by the standards of <i>Broly</i> films, it's heavenly. Even then this
      movie still outperforms much of its peers, with there being actual strategy
      involved in the fight. <span class="z11-spoiler">It's eventually discovered
      that the fluid covering Broly hardens when it touches saltwater, so Goten and
      Trunks carefully aim their Kamehame-Ha waves so that Jaga's island gets doused
      in water from the surrounding ocean.</span> It's really refreshing to see
      characters actually have to stop and form a strategy instead of just mindlessly
      out-punching the opponent.</p>
      <figure class="z11-spoiler">
        <img src="../images/dragon-ball/bio-broly-7.jpg" alt="Broly is petrified by sea water" width="400">
        <figcaption>
          I haven't seen an end-of-movie fake out this gratuitous since John Carpenter's
          <i>Christine</i>.
        </figcaption>
      </figure>
      <p>That's really all I have to say about <i>Bio-Broly</i>. It's not a
      masterpiece by any stretch, but I find the level of hate it gets to be really
      unwarranted, but perhaps not all that surprising (especially in the
      English-speaking fandom). It's easy to pick on <i>Dragon Ball</i> fans, but if
      we're being totally honest, the filmmakers were kind of asking for it here. I
      would consider this film to be the best of the mid-tier <i>Dragon Ball</i>
      films, so from here on out we've got some good films in store for us.</p>
    </section>
    <section id="worlds-strongest">
      <header>
        <h2>9. <i>Dragon Ball Z: The World's Strongest</i> (1990)</h2>
      </header>
      <p>Up next is a fan-favorite, and not without good reason. <i>The World's
      Strongest</i>, for better or worse, will end up defining many of the <i>Dragon
      Ball Z</i> movie tropes. This film, with the benefit (or, perhaps the
      detriment) of hindsight, can feel tired, but when viewed in isolation is a
      really fun, tight package.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/worlds-strongest-1.jpg" alt="Gohan has a song number about Piccolo" width="400">
        <figcaption>
          Gohan has a very cute little song number about his love for Piccolo (which I
          neglected to mention in my review since it isn't super important).
        </figcaption>
      </figure>
      <p>While <a href="#dead-zone"><i>Dead Zone</i></a> feels like the end of
      classic <i>Dragon Ball</i>, <i>The World's Strongest</i> feels like a nice
      transitional piece. This movie hearkens back to the more technological style of
      the Red Ribbon Army story arc, with Dr. Uiro's lair feeling like a souped-up
      version of muscle tower. Hell, they even recycle the concept for a stretchy
      villain, although the way Goku defeats him this time is a lot less creative. At
      the same time, the world-ending stakes and power levels have started to swell.
      The fighting still feels relatively grounded, when compared to later <i>Dragon
      Ball Z</i> films, which is perhaps why this movie doesn't bore me nearly as
      much as it probably should.</p>
      <p>Like <i>Dead Zone</i>, this film heavily bases its plot on what was popular
      at the time, in this instance being the fight against Nappa and Vegeta. These
      moments feel much better integrated than in <i>Dead Zone</i>, with the only
      real exception being Goku's Kaiou-ken beam struggle, which is almost a
      shot-for-shot copy of the moment it's based on. I've found that these first two
      <i>Dragon Ball Z</i> films are more derivative of the series, while later films
      tend to be more derivative of each other.</p>
      <figure>
        <img src="../images/dragon-ball/worlds-strongest-2.jpg" alt="The Turtle Hermit and Bulma are abducted" width="400">
        <figcaption>
          Bulma and the Turtle Hermit are abducted by Dr. Kochin and his dollar
          store-brand saibaimen.
        </figcaption>
      </figure>
      <p>I also really like the way this movie uses its characters. <i>The World's
      Strongest</i> serves as somewhat of a swan song for the Turtle Hermit, who has
      largely been reduced to cameo appearances in the series and as comic relief in
      the films (such as in <a href="#broly-the-legendary-super-saiyan"><i>Broly
      &mdash; The Legendary Super Saiyan</i></a>). He is abducted by the villains
      after he is erroneously believed to be the world's strongest guy. In a bit of
      serendipity, the world's <em>real</em> strongest guy, Goku, comes to his
      rescue, which leads to some really fun action.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/worlds-strongest-3.jpg" alt="Oolong tells Goku about Bulma, the Turtle Hermit, and Piccolo's whereabouts" width="400">
        <figcaption>
          Oolong has more character development in this minute-long scene than he does in
          the entirety of <i>Dragon Ball</i>.
        </figcaption>
      </figure>
      <p>Oolong also plays a very pivotal role in this movie, which I love. Oolong
      hasn't been relevant since the very first arc, and has all but disappeared in
      the "Z" era. He continues to show up in movies, for whatever reason, but never
      plays as significant a role as he does here. Oolong took Gohan with him on a
      journey to find the Dragon Balls, on the condition that he keep it a secret.
      When Piccolo is abducted, we're meant to think that Gohan will feel a
      temptation to tell, but Oolong is ultimately the one that reveals the truth
      after the Turtle Hermit and Bulma are abducted. Oolong selflessly shares his
      secret if it means saving his friends, which is possibly the most character
      development Oolong ever sees in the franchise. I've always thought he was an
      underutilized character, so this aspect of the movie was so refreshing.</p>
      <p>I also find the villains of this movie to be very enjoyable. Dr. Uiro is
      cleverly kept hidden from us for much of the movie. His eventual reveal a
      really exciting moment<span class="z02-spoiler"> that highlights his vanity.
      His robot body makes him powerful enough to defeat Goku, but he desires Goku's
      body purely because his robot body is so ugly. It reminds me of Commander Red's
      wish to grow taller in the series, or Freeza's Dragon Ball wish in
      <a href="#super-broly"><i>Dragon Ball Super: Broly</i></a></span>. For most of
      the movie, the decrepit Dr. Kochin serves as Dr. Uiro's mouthpiece. Dr. Kochin
      eventually has a fun reveal of his own<span class="z02-spoiler">; his hand
      transforming into a turret is a funny surprise, but I was even more surprised
      by his death, where he is revealed to be fully mechanical. It's also
      interesting when you consider that man-made humans would end up playing a major
      role in later story arcs</span>.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/worlds-strongest-4.jpg" alt="Dr. Uiro is revealed to be a giant brain in a tank" width="400">
          <figcaption>
            Dr. Uiro &mdash; A free-thinking, high IQ individual (literally big-brained).
          </figcaption>
        </figure>
        <figure>
          <img src="../images/dragon-ball/worlds-strongest-5.jpg" alt="Dr. Kochin tells Bulma about himself and Dr. Uiro" width="400">
          <figcaption>
            Dr. Kochin, who serves as the virgin to Dr. Uiro's Chad vibes.
          </figcaption>
        </figure>
      </div>
      <p>So why isn't this higher on the list? Well, the franchise hasn't been
      particularly kind to <i>The World's Strongest</i>. The movie can already feel
      pretty derivative with how it copies aspects from the series, so the fact that
      so many of the later <i>Dragon Ball Z</i> films would emulate the formula
      established here really hurts. Lots of little moments, such as Kuririn showing
      up just to complain that he sucks at fighting, <span class="z02-spoiler">or
      Goku ending the fight with a Genki Dama,</span> feel particularly tired here,
      even though these concepts were (relatively) fresh when the movie came out. And
      for as enjoyable as some of the fight choreography is, this movie does
      essentially boil down to mindless fighting.</p>
      <p>At the end of the day, this is yet another <i>Dragon Ball Z</i> film. It's
      great fun, but it isn't spectacular by any stretch. If you didn't like
      <a href="#tree-of-might"><i>Tree of Might</i></a>, for instance, I doubt you'll
      enjoy this movie that much more, despite it being so much higher on the list.
      Don't get me wrong, I like this film a lot and I could happily throw it on if
      ever I needed something fun to watch, I just think it's important to keep
      things in perspective.</p>
    </section>
    <section id="battle-of-gods">
      <header>
        <h2>8. <i>Dragon Ball Z: Battle of Gods</i> (2013)</h2>
      </header>
      <p><i>Battle of Gods</i> may be as close as any <i>Dragon Ball</i> film will
      ever get to being perfect, which I imagine sounds a little odd seeing how I
      have this movie ranked at number 8. Well, this movie is held back by one major
      flaw (as well as some minor nitpicks). In terms of the raw story content, this
      might be the best film in the franchise. It's an incredibly charming story that
      strikes at the heart of what I love about <i>Dragon Ball</i>: A really fun cast
      of characters thrown into absolutely ridiculous situations.</p>
      <p>Despite bearing the <i>Dragon Ball Z</i> moniker, <i>Battle of Gods</i> is,
      in all essential aspects, a <i>Dragon Ball Super</i> film. This film introduces
      Beerus, the Gods of Destruction, the Super Saiyan God transformation, among
      other things that would serve as the basis for <i>Dragon Ball Super</i>. In
      fact, this movie (alongside <a href="#resurrection-f"><i>Resurrection
      F</i></a>) was adapted for the first arc of <i>Dragon Ball Super</i>'s anime
      and manga.</p>
      <figure>
        <img src="../images/dragon-ball/battle-of-gods-3.jpg" alt="Beerus and Whis confront Kaiou" width="400">
        <figcaption>5'11" vs. 6'</figcaption>
      </figure>
      <p>The <i>Dragon Ball Super</i> films serve a very different function than the
      <i>Dragon Ball Z</i> films. Where <i>Z</i>'s films were largely just
      promotional material for the ongoing manga, plucking characters out of their
      current spot in the story and throwing them together with some shiny new
      villain without any regard for canonicity, <i>Super</i>'s films are the primary
      means by which new concepts and characters are introduced to the franchise.</p>
      <p>And right off the bat, this is reflected in the movie's runtime. For the
      first time, a <i>Dragon Ball</i> film has actually reached what I would
      consider to be feature length. 85 minutes is still on the lighter side, (an
      extended cut was later released, which adds an additional 20 minutes) but it's
      an eternity by <i>Dragon Ball</i> standards. So I think this movie deserves
      extra praise for how well it uses its runtime. I watched the extended cut in
      preparation for this article, and even with the added material I really felt
      that this movie flew by. My decision to watch the extended cut was carefully
      considered, and definitely wasn't just a consequence of it being the first and
      only version I pirated.</p>
      <figure>
        <img src="../images/dragon-ball/battle-of-gods-7.jpg" alt="Beerus attacks Majin Boo" width="400">
        <figcaption>
          The movie's animation sadly doesn't live up to how incredibly clean this shot
          looks.
        </figcaption>
      </figure>
      <p>The movie opens with Beerus waking from a decades-long slumber, and already
      we're given some fun new lore and concepts to dig into. Beerus is one of the
      Gods of Destruction, which serve as dark counterparts to the Kaioushin from
      <i>Dragon Ball</i>, which are now said to function as gods of creation. I
      really like this detail, because the role of the Kaioushin was never all that
      clear in <i>Dragon Ball</i>; the existence and purpose of the plain old Kaiou
      rendered the Kaioushin redundant in my opinion. It's also interesting to note
      that Beerus, while certainly not being a <em>good</em> guy, isn't really all
      that evil either. He is merely the Yin to the Kaioushin's Yang &mdash; they are
      two halves living in equilibrium. Maybe it's just the <i>Mass Effect</i> fan in
      me, but I really love this concept of an overseer of evolution, carefully
      moving chess pieces around to keep the universe in balance. Beerus is also said
      to have been responsible for the Saiyans' destruction, which is a detail I
      could have done without. However, I'm not all that bothered by it, since it
      does at least serve a narrative function: letting us know more about the role
      that the Gods of Destruction play.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/battle-of-gods-5.jpg" alt="Vegeta dances for Beerus" width="400">
        <figcaption>
          &ldquo;This will go nicely in my cringe compilation&rdquo;
        </figcaption>
      </figure>
      <p>Goku is taken out of the story for a while, after losing a sparring match to
      Beerus, which leads nicely into the big set piece of the film: A birthday party
      for Bulma, which gives us a chance to rediscover all of these old characters,
      with snazzy new designs. While I'm tempted to groan that this movie is playing
      on the tried and true <i>Dragon Ball</i> trope of taking Goku out of the story,
      just so he can swoop in and bail everyone out at the last second, I ultimately
      don't mind since it gives these secondary characters a chance to shine. With
      Goku out of commission, Vegeta is tasked with preventing Beerus from destroying
      the Earth by keeping him entertained and making sure he doesn't get pissed off.
      Vegeta is a character that I tend to fall out of love with after his brief
      death in the Freeza story arc, but I absolutely <em>love</em> this use of the
      character. His brooding, edgy personality and his short temper make him the
      <em>perfect</em> character for this role. It's hilarious watching the normally
      serious Vegeta debase himself to keep Beerus entertained, all while everyone
      else at the party is just baffled, wondering what's come over him. It's
      important to note that <i>Dragon Ball</i> is primarily a comedy series that
      happens to have a lot of action in its latter half. Reducing the series down to
      a generic action cartoon, "de-Toriyamafying" it in a way, is probably one of
      the worst changes imposed by the English dub. When it comes to the comedic
      aspects of the story, <i>Battle of Gods</i> sticks the landing incredibly
      well.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/battle-of-gods-6.jpg" alt="Piccolo gets frustrated at Bingo" width="400">
        <figcaption>
          This shot was the hardest I laughed throughout this whole project, and easily
          the hardest I've ever laughed at <i>Dragon Ball</i> in quite a while.
        </figcaption>
      </figure>
      <p>The driving force for the story is Beerus's search for the Super Saiyan God,
      which is later revealed to be a shiny new transformation that Goku dons. I'm
      actually a big fan of its implementation here, surprising as that may sound.
      Super Saiyan God is summoned via a ritual involving multiple pure-hearted
      Saiyans. The way this is ultimately achieved is a really fun surprise that ties
      into the end of <i>Dragon Ball</i><span class="z14-spoiler">; as Videl is
      revealed to be pregnant with Pan, who serves as the final pure-hearted Saiyan
      needed to complete the ritual</span>. What's even more impressive is that the
      transformation doesn't end up being a one-size-fits-all solution to all the
      characters' problems. <span class="z14-spoiler">Goku <em>loses</em> the fight
      against Beerus, but Goku's pure-hearted passion for fighting endears him to
      Beerus, who in turn decides to spare Earth.</span></p>
      <p>I find the ensuing fight between Goku and Beerus to be really interesting.
      For starters, it is <em>mercifully</em> short, especially when compared to the
      other <i>Dragon Ball Super</i> films. Even so, there are still some memorable
      moments peppered throughout. For most of the fight, Goku and Beerus are having
      a conversation which gives us insight into Goku's character. This conversation
      is an incredibly rare moment, in fact basically the only instance of this that
      immediately comes to mind, of an introspective look at Goku. This is where a
      schism forms in my brain:</p>
      <p>On one hand, I think this is a really cool concept. The fight being used as
      a backdrop for this character study of Goku is unique, and also <em>vastly</em>
      better than the giant plate of nothing we were served by <i>Resurrection F</i>
      or the end of <a href="#super-broly"><i>Dragon Ball Super: Broly</i></a>.
      <span class="z14-spoiler">This conversation is what endears Goku to Beerus,
      which makes for such a wonderful ending to a film. I can't emphasize enough
      just how refreshing it is that the fight isn't won by the biggest power level,
      but by strong character writing.</span> On the other hand, the conversation is
      an examination of an iteration of Goku that I absolutely cannot stand.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/battle-of-gods-4.jpg" alt="Goku and Beerus stare each other down in a cave" width="400">
      </figure>
      <p>This boils down to the old question of whether or not Goku is a hero. In my
      opinion, the answer is a resounding yes. Goku's very first character defining
      moment is selflessly deciding to help the sea turtle, instead of continuing to
      follow Bulma on her Dragon Ball quest. Right off the bat we learn that Goku is
      selfless, while everyone else around him is selfish. There are plenty of heroic
      things he's done throughout the series, such as continuing to help Upa after
      finding his grandpa's Dragon Ball or sacrificing himself to defeat Raditz.
      After the reveal of Goku's Saiyan heritage, Toriyama starts to push Goku in a
      different direction. This is where the insipid concept of the "selfish martial
      artist" emerges &mdash; The idea that Goku isn't really heroic at all and is
      purely motivated by his desire to fight strong opponents. This idea started to
      gestate at the end of the Saiyan story arc, but had fully set in by the end of
      the Cell story arc. This was likely an overcorrection by Toriyama, who had felt
      that Toei were pushing Goku into a more generic superhero role, with the most
      extreme example of this being in <a href="#coolers-revenge"><i>Cooler's
      Revenge</i></a>.</p>
      <p>Goku doesn't fit the conventional mold of what we expect a superhero to be,
      but he <em>is</em> a hero. Goku may forego the most practical solution if it
      means that a good fight can happen, but he's not afraid of "playing dirty" if
      it's ultimately necessary to save lives, such as during his fight with Raditz.
      There's no retarded insistence that they fight 1-on-1, he teams up with Piccolo
      and sneaks up on Raditz twice. I shudder to think of how <i>Dragon Ball
      Super</i>'s Goku would have handled this conflict.</p>
      <p>By the time <i>Dragon Ball Super</i> rolls around, Goku has regressed into a
      caricature. And that's what irks me about this scene, is that this movie is
      seemingly allergic to having Goku say anything heroic. This entire examination
      of Goku is just him whining about how he needed to rely on others' help to
      achieve the Super Saiyan God form, and that he would have rather fought without
      their help. If I take this movie on its own merits, it's an interesting little
      character study, but as a piece of a larger franchise, I just hate the way it
      treats Goku. When Beerus is threatening to destroy the Earth, Goku's goal
      should be to stop him by any means necessary. The fact that Goku doesn't just
      immediately start fighting at 100% power is also just infuriating to me.</p>
      <p class="z14-spoiler">Of course, that's just one example of this irritating
      characterization of Goku. One of the most baffling scenes in the whole series
      comes when it's revealed that Goku had arrived on Earth in secret and watched
      Beerus attack his friends, presumably in order to study his technique, before
      eventually making his grand reveal to everyone. Goku apparently witnessed
      Beerus <em>slap</em> Bulma and didn't feel the need to engage, which I find
      horribly out of character for him. Goku is shown throughout the series to be
      very protective of his friends, with Kuririn's death (<em>both</em> deaths)
      sending Goku into a fit of rage. Bulma is Goku's oldest friend, so I feel like
      his bond with her should be as strong as (or even stronger than) his with
      Kuririn. Instead, I'm expected to believe that Vegeta, who had previously
      threatened to <em>kill</em> her, would be more outraged. This bastardization of
      Goku's character is all done for a stupid gag that isn't even all that
      funny.</p>
      <figure class="z14-spoiler">
        <video src="../videos/goku-popcorn.webm" type="video/webm" autoplay loop muted>
          Your browser does not support the video tag.
        </video>
      </figure>
      <p>But just viewing this movie on its own merits, rather than as part of a
      wider franchise, I can admire the novel character concept. The "selfish martial
      artist" is an interesting enough trope, albeit not one that I think fits Goku
      as a character (characters such as Tenshinhan, Piccolo, or Vegeta are much
      better suited to this mindset). What I can't look past, however, and this is
      the biggest flaw of this film, is that I just find it incredibly <em>ugly</em>.
      I already spoke about my disdain for this art style while discussing
      <i>Resurrection F</i>, so I won't waste too much ink on it here. Long story
      short: Everyone looks like they're made of plastic. The colors are muted,
      characters look unusually shiny, and the thin lines make characters feel
      weightless. CG also rears its ugly head here, granted I don't find it quite as
      poorly implemented as in <i>Resurrection F</i> or <i>Broly</i>. Even the very
      worst <i>Dragon Ball Z</i> films usually gave me something nice to look at, but
      this movie's bland animation makes it feel more tedious than it should, which
      is a real shame given how much I love the story.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/battle-of-gods-1.jpg" alt="Shin speaks with the elder Kaioushin" width="400">
          <figcaption>
            I misspoke earlier when I said that this art style did the Turtle Hermit dirty.
            It does <em>everyone</em> dirty.
          </figcaption>
        </figure>
        <figure>
          <img src="../images/dragon-ball/battle-of-gods-2.jpg" alt="Beerus notices Goku hiding in Kaiou's house" width="400">
          <figcaption>
            Characters' faces turn into mush when far away from the camera, in a way that's
            probably more noticeable than it should be. The older <i>Dragon Ball Z</i>
            films did this, but I'm a little more willing to forgive them due to their
            smaller budgets and simpler technology.
          </figcaption>
        </figure>
      </div>
      <p>Despite all my faults with this film, I really do enjoy it a lot, and I
      could honestly see myself moving it up the list with time. Its art style is
      always going to make it a hard sell, and there are some little nitpicks I have
      with Goku's characterization. I think there's more than enough good here to
      make up for it, however, so this film comes highly recommended from me. For as
      much as I enjoy <i>Broly</i>'s character designs, and for as much as I can't
      stand <i>Battle of Gods</i>'s, I'd easily watch the latter over the former any
      day.</p>
    </section>
    <section id="coolers-revenge">
      <header>
        <h2>7. <i>Dragon Ball Z: Cooler's Revenge</i> (1991)</h2>
        <h3><i>Dragon Ball Z: The Incredible Mightiest vs. Mightiest</i></h3>
      </header>
      <p>I know I've already said this for other films, but this is a film that
      <em>seriously</em> doesn't deserve to be this high on the list.</p>
      <p><i>Cooler's Revenge</i> has got all of the <i>Dragon Ball Z</i> movie tropes
      &mdash; An opening leisure activity that's disconnected from the rest of the
      film, generic movie henchmen, Piccolo arrives on queue to save Gohan, Goku
      arrives on queue to save everybody else, and I could keep going if I wanted to.
      There's very little that sets this movie apart from its peers, but what is
      there makes an amazing impression.</p>
      <figure>
        <img src="../images/dragon-ball/coolers-revenge-5.jpg" alt="Coola tells Goku about another transformation of his" width="400">
        <figcaption>I'm afraid you are as weak as a little BEBEH!</figcaption>
      </figure>
      <p>This movie forced its way up the list through sheer competence. I've heard
      fans of <a href="#super-broly"><i>Dragon Ball Super: Broly</i></a> say that,
      while the fighting doesn't serve much of a purpose, is still enjoyable for just
      being so viscerally cathartic. In their eyes, it wouldn't be fair to say that
      <i>Broly</i> is an example of "style over substance" since the style
      <em>is</em> the substance. Even though I don't agree, I understand where
      they're coming from. In some sense, I'd call this movie <em>my</em>
      <i>Broly</i>. Even though the gorgeous art and exciting fight choreography
      aren't in service to a spectacular story, there's something about <i>Cooler's
      Revenge</i> that I find so enjoyable. This movie scratches my catharsis itch
      very nicely.</p> 
      <p><i>Cooler's Revenge</i> is an absolutely <em>beautiful</em> film. I like how
      the time of day shifts around, keeping the color palette fresh. My favorite
      scenes are probably those that take place at sunset, where the water is this
      warm orange color. There's a really fun fight between Piccolo and one of
      Coola's minions that takes place in the forest, which makes great use of the
      environment. We also get to see Piccolo's stretchy arms, which go horribly
      underutilized in the manga.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/coolers-revenge-2.jpg" alt="Goku and friends go camping" width="400">
          <figcaption>I love the impressionistic color of the water.</figcaption>
        </figure>
        <figure>
          <img src="../images/dragon-ball/coolers-revenge-9.jpg" alt="Gohan and Hire Dragon visit Karin Tower in the morning" width="400">
          <figcaption>
            I feel like sunrises are hardly ever seen in <i>Dragon Ball</i>. I also
            appreciate getting to see Karin tower in <i>Dragon Ball Z</i>.
          </figcaption>
        </figure>
      </div>
      <p>This movie's fight choreography is really great in general. Piccolo's beat
      down of Coola's minions is probably his most bad ass showing in any of these
      films (or at least until <a href="#super-hero"><i>Super Hero</i></a>). I also
      absolutely love the fight between Coola and Goku near the end of the
      film<span class="z05-spoiler">, after Coola enters his final form</span>. Coola
      is one of my <i>Dragon Ball FighterZ</i> mains, so I may just be incredibly
      biased here, but I find the fight choreography to be far more memorable here
      than in most other films. Even though the fighting doesn't mean a whole lot, I
      do find it enjoyable for its own sake. The fight is at least mercifully short,
      and there are clear signs of damage that show signs of the battle
      progressing.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/coolers-revenge-4.jpg" alt="Coola taunts Goku after attacking Piccolo" width="400">
        <figcaption>&ldquo;Pull my finger, Son Goku&rdquo;</figcaption>
      </figure>
      <p>And while his henchmen are boring, I think Coola makes for a very compelling
      villain. He is far more concise and calculated than Freeza, and doesn't hold
      his brother in high regard. He considers Freeza to be careless, which is
      illustrated nicely by the opening scene. Coola witnesses the destruction of
      Planet Vegeta and notices a lone pod housing a baby Goku, whom he spares to
      teach Freeza a lesson. This ends up coming back near the end of the film in a
      beautiful moment of irony. <span class="z05-spoiler">As Coola is defeated at
      the hands of Goku, he realizes that <em>he</em> had become careless. The music
      that accompanies scene adds so much weight to this revelation.</span></p>
      <p class="z05-spoiler">I also <em>love</em> his final form. It causes him to
      bulk up, grow giant fins on his arms, and it obscures his face. It makes him
      look truly alien, and much more menacing than Freeza ever did in my opinion. I
      also find it interesting how Coola starts to act more Freeza-like after
      assuming this form; he becomes much more cocky and reckless, reveling in
      torturing Goku, rather than pragmatically finishing him off. This illustrates
      an idea that was introduced in the Freeza story arc, but that didn't quite live
      up to its potential in that story &mdash; Freeza's true form, what we know as
      his 'final' form, is said to be too powerful. Freeza had developed his weaker
      forms as a means of containing his power. This ends up being a thinly veiled
      excuse for Toriyama to keep ratcheting up the power levels, since I don't find
      Freeza's general temperament to be all that different between his first and
      last forms. Coola, by contrast, noticeably becomes more boastful as he enters
      his final form. I always enjoy seeing these underdeveloped Toriyama concepts
      put to good use by Toei.</p>
      <div class="z05-spoiler">
        <div class="two-images">
          <figure>
            <img src="../images/dragon-ball/coolers-revenge-6.jpg" alt="Coola attacks Goku in his final form" width="400">
          </figure>
          <figure>
            <img src="../images/dragon-ball/coolers-revenge-7.jpg" alt="Coola stands over Goku" width="400">
          </figure>
        </div>
      </div>
      <p class="z05-spoiler">...So it's especially odd the way Coola describes this
      form. Coola brags to Goku that he has "one more" form than his brother, but I
      think Toei may have forgotten that we technically see Freeza's forms in
      <em>reverse</em> order. Freeza's most transformed state is the first one we see
      him in, and his true form is the one we see last. So when Coola says that he
      can transform "one more" time, my first assumption would be that he's referring
      to some unseen weaker form, which is totally irrelevant info to share at that
      moment. It would have been much more concise for Coola to just say "this isn't
      my true form" or something along those lines. Now it should go without saying
      that I'm not that bothered by this, it just makes me second guess Toei. I
      wonder if all that business about Coola becoming more reckless as he enters his
      final form was just a happy accident.</p>
      <p>These moments are not the sole contributing factors to why I come back to
      this movie more often than the others. I also find Goku's characterization to
      be a fascinating point of discussion, since it's so incredibly out of step with
      how the series would later portray him. While discussing
      <a href="#battle-of-gods"><i>Battle of Gods</i></a>, I spoke about how I find
      Goku's modern characterization, the selfish martial artist that's purely
      motivated by his desire to fight strong opponents, to be absolutely
      infuriating, and inconsistent with how he was originally portrayed, especially
      in the early part of the series. Well, <i>Cooler's Revenge</i> shows us the
      other extreme. This is Goku at his most stoic, as well as his most heroic
      (hadn't intended for that to rhyme).</p>
      <p>Now while I enjoy this iteration of Goku, and <em>vastly</em> prefer it to
      the battle-hungry retard of <i>Dragon Ball Super</i>, there are some select
      moments that I find awfully out of character for him. Goku's insistence on
      putting the safety of the forest animals before himself, for instance, just
      feels odd, even when taken in the context of early <i>Dragon Ball</i>. Those
      same animals are later shown to be crowded around Goku, as though he were a
      Disney princess, while he recuperates in a cave. Of course, even this might not
      be the most bizarre thing Goku does in this film. <span class="z05-spoiler">In
      possibly the most infamous example of "super-hero Goku", he seemingly brings a
      dead bird back to life as he transforms into a Super Saiyan.</span> While I
      feel like Toriyama over-corrected with Goku's characterization near the end of
      <i>Dragon Ball</i> (and especially in the modern material), I can't say I'm all
      that surprised or that I really blame him for doing so.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/coolers-revenge-3.jpg" alt="Goku is surrounded by animals while he recuperates in a cave" width="400">
        </figure>
        <figure class="z05-spoiler">
          <img src="../images/dragon-ball/coolers-revenge-8.jpg" alt="Goku cradles a dying bird" width="400">
        </figure>
      </div>
      <p>Still, it should come as no shock that I enjoy this depiction of him so
      much, warts and all. Goku proudly proclaiming that he is a Saiyan that was
      raised on Earth, as he did in <a href="#tree-of-might"><i>Tree of
      Might</i></a>, is so much more satisfying than his aggravating tendency to just
      selfishly give in to his Saiyan impulses. <span class="z05-spoiler">I also
      <em>adore</em> the way he stares down Coola as he transforms into a Super
      Saiyan, grabbing his arm and saying &ldquo;How many planets will you guys have
      to destroy before you're satisfied?&rdquo; And then he explodes with anger as
      he says &ldquo;I'm not forgiving you any more, even if you do apologize, you
      scumbag!&rdquo; BASED.</span></p>
      <p>Call me biased all you like, but I can't seem to get enough of this film,
      its gorgeous landscapes, and interesting characters. I do also find this movie
      to be a really interesting curiosity, for how it portrays Goku, and how its
      portrayal would have a lasting impact on the rest of the series. This one is
      definitely worth a watch for any <i>Dragon Ball</i> fan.</p>
    </section>
    <section id="path-to-power">
      <header>
        <h2>6. <i>Dragon Ball: The Path to Power</i> (1996)</h2>
      </header>
      <p>As if my biases weren't clear enough, it took us 15 movies to get to a
      <i>Dragon Ball</i> film without "Z" or "Super" in its title. I much prefer the
      exciting adventure story that <i>Dragon Ball</i> started out as, instead of the
      high-stakes shounen series it would eventually become.</p>
      <p>Of course, as with the last two <i>Dragon Ball Z</i> films (which I argued
      really should have been classified as <i>Dragon Ball Super</i> films), <i>The
      Path to Power</i> gives off the vibe of <i>Dragon Ball GT</i>, which never had
      a movie of its own. There was a TV special, but that doesn't count.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/path-to-power-1.jpg" alt="Yamcha confronts Goku and Oolong" width="400">
          <figcaption>
            You are looking particularly angular today, Lord Yamcha.
          </figcaption>
        </figure>
        <figure>
          <img src="../images/dragon-ball/path-to-power-3.jpg" alt="Black taunts Goku" width="400">
          <figcaption>
            Black was given a considerably less racist redesign, much to my chagrin.
          </figcaption>
        </figure>
      </div>
      <p>This movie uses <i>Dragon Ball GT</i> iconography, such as in its character
      designs, art style, and music. Characters look much more angular and are very
      shiny, but have thicker lines that prevent them from looking like the plastic
      figures of <a href="#battle-of-gods"><i>Battle of Gods</i></a>. The presence of
      film grain (a natural byproduct of cel animation) also helps. Goku uses his
      <i>Dragon Ball GT</i> design, and other minor characters were given significant
      redesigns, such as the Red Ribbon Army characters.</p>
      <p>This movie also marks the first appearance of a new composer. Akihito
      Tokunaga, the composer for <i>Dragon Ball GT</i>, steps in to replace the
      legendary Shunske Kikuchi. While Kikuchi will always be the GOAT of <i>Dragon
      Ball</i> music, Tokunaga's music adds a lot to this film. There are some pretty
      great tracks that get recycled for <i>Dragon Ball GT</i>, including one piece
      that gets associated a <em>lot</em> with that series' most iconic villain:
      Baby. Funny to think that such a powerful villain's theme was originally
      composed for Yamcha. At the same time, there are some odd music choices, such
      as a rock track that would have sounded more at home amongst the English dub's
      replacement score. The movie is also less conservative with its use of music;
      scenes that Kikuchi would have been comfortable to leave silent are now filled
      in by cheesy music. Goku's meeting with Bulma, for instance, is punctuated by a
      very sentimental piece of music (an instrumental version of one of <i>Dragon
      Ball GT</i>'s ending themes), which clashes with the humor of the scene. When
      Kikuchi scores the same scene, both in <i>Dragon Ball</i>'s anime adaptation
      and <a href="#curse-of-the-blood-rubies"><i>Curse of the Blood Rubies</i></a>,
      he chooses not to use music here. All things considered, I do enjoy Tokunaga's
      music, and I think it gives <i>The Path to Power</i> more of its own identity,
      which is important seeing as how its story is a retread of early <i>Dragon
      Ball</i>.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/path-to-power-4.jpg" alt="Oolong tries to intimidate Goku using his giant mech form" width="400">
      </figure>
      <p>The film's story is somewhat of a combination of the first and third story
      arcs of <i>Dragon Ball</i>. While the story takes elements from early <i>Dragon
      Ball</i>'s most iconic arcs, when the series was more focused on adventure and
      humor, it contains much of the high-stakes action and shounen tropes that
      defined the franchise's later story arcs. It seems like an odd combination, and
      there are certainly issues that arise in its approach, but I find that it
      ultimately ends up working out rather nicely. This movie bridges the gap
      between the extremes of <i>Dragon Ball</i>, which is why I think it's such a
      fan favorite.</p>
      <p>This movie also boasts some of the most beautiful, fluid animation the
      series has ever seen. In fact, this may very well be the best animation in any
      <i>Dragon Ball</i> film period. The static images you're seeing throughout this
      article really don't do it justice, you need to see it in motion. <i>The Path
      to Power</i> also doesn't suffer from the same pacing issues as the early
      <i>Dragon Ball</i> films, especially <a href="#mystical-adventure"><i>Mystical
      Adventure</i></a>, which also adapted parts of the Red Ribbon story arc. This
      movie isn't afraid to really take its time and let the viewer get immersed in
      the emotions of a scene, the best example of this would probably be a scene
      between Goku and Android 8 playing around in the snow. The relatively short run
      time seems like it would be at odds with the density of the story, and in those
      early <i>Dragon Ball</i> films it often was, but this movie doesn't feel rushed
      in the slightest. It's really impressive, honestly.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/path-to-power-2.jpg" alt="Goku plays with Android 8 in the snow" width="400">
        <figcaption>Don't be an 8er h8er.</figcaption>
      </figure>
      <p>Of course, there is a reason that those earlier <i>Dragon Ball</i> films are
      ranked higher than this one. Many aspects of this movie's plot, particularly
      its character motivations, feel underdeveloped. General Blue, as just one
      example, really doesn't have much of a reason to be here. The first time he
      appears, for instance, his clothes are completely shredded, which makes for a
      really bad introduction to one of the most memorable parts of his character
      &mdash; His prudish, prissy obsession with his physical appearance. This aspect
      of his character is never highlighted in <i>The Path to
      Power</i><span class="db4-spoiler">, as he's killed off by Commander Red
      shortly after he's introduced</span>.</p>
      <p><i>Mystical Adventure</i> integrates its movie-original elements into its
      adaptation of the Red Ribbon story arc very well. The effect here is far less
      seamless, with the movie often feeling more like a 'greatest hits' montage of
      moments, rather than an interconnected story. The Dragon Ball hunt abruptly
      comes to a halt when the team arrives at Muscle Tower. Bulma, Oolong, Yamcha,
      and Pu'erh all awkwardly sit out Muscle Tower, since they weren't there
      originally and the movie didn't make any attempt to integrate them into that
      plot.</p>
      <p>The Muscle Tower example also highlights another issue with the film, one
      that fans of <i>Dragon Ball GT</i> are well aware of. As the saying goes, "GT"
      stands for "Goku Time." Side characters are introduced and then swiftly shoved
      to the side so that Goku can take the spotlight. In fact, there's even a joke
      that plays on the trope near the end of the film.
      <span class="db4-spoiler">When Goku fights Black, his friends all wait on the
      sidelines. When Black is seemingly defeated, everyone starts to make their way
      towards Goku, only for them to run back into hiding as Black gets back
      up.</span></p>
      <p>This movie came out roughly around the time of the <i>Dragon Ball</i>
      anime's tenth anniversary, so I imagine it was a great bit of nostalgia back in
      1996. Of course, this isn't the first adaptation of the first <i>Dragon
      Ball</i> arc. In fact, it's not even the first one in this film franchise. It
      also isn't the first time the Red Ribbon story arc has been adapted, either.
      <i>Dragon Ball GT</i>'s art style, music, and tone prevent this movie from
      feeling more derivative than it ought to, but even despite all that it can feel
      rather tiresome at times.</p>
      <p>I really do enjoy <i>The Path to Power</i>, and I would highly recommend it
      for any <i>Dragon Ball</i> fan, or even for newcomers to the series. Of course,
      it isn't my favorite adaptation of the first arc. And quite frankly, the best
      way to experience the first arc is to just read the manga as lord Toriyama
      intended. But speaking of the first arc...</p>
    </section>
    <section id="curse-of-the-blood-rubies">
      <header>
        <h2>5. <i>Dragon Ball: Curse of the Blood Rubies</i> (1986)</h2>
        <h3><i>Dragon Ball: The Legend of Shen Long</i></h3>
      </header>
      <p>Possibly the most undeserved placement on this list, <i>Curse of the Blood
      Rubies</i> has some pretty glaring flaws, but I can't help but love it for it's
      original <i>Dragon Ball</i> charm.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/curse-of-the-blood-rubies-2.jpg" alt="Goku meets Bulma" width="400">
      </figure>
      <p>One immediately apparent flaw, not one that I blame the film for, is its
      horrible English title. "Blood Rubies" is a completely made-up term by the dub
      that I find totally unnecessary. The (non-)titular gems are called Rich Stones
      (literally <abbr title="ricchi sutoon"><i>リッチストーン</i></abbr>). In fact,
      the Japanese title, <i>The Legend of Shen Long</i>, perfectly fits the film
      and, more importantly, is easily distinguishable from other <i>Dragon Ball</i>
      film titles. In fact, all of the original <i>Dragon Ball</i> films have good
      Japanese titles, enough that Funimation didn't even bother changing them for
      the latter two films. It's only until we get to the third <i>Dragon Ball Z</i>
      film, <a href="#tree-of-might"><i>The Tree of Might</i></a> (originally known
      as <i>Super Showdown for the Whole Earth</i>), where the Japanese titles start
      being horrible. <i>Curse of the Blood Rubies</i> is probably the worst title
      change, and I give that title precedence over the Japanese title purely for the
      sake of consistency. I wouldn't like to make an exception for just one film,
      and I'd rather cope with the crappy title for this particular film than having
      to constantly refer to Broly's debut film as <i>Burn Up!! Hot Fight! Fierce
      Fight! Super Violent Fight!</i></p>
      <p><i>Curse of the Blood Rubies</i> immediately highlights a major difference
      in approach between the original trilogy of <i>Dragon Ball</i> films and the
      later <i>Dragon Ball Z</i> films. The <i>Dragon Ball</i> trilogy was more like
      an alternate timeline retelling of the manga's events that ran parallel to
      where the manga was at at the time. This film adapts the first arc, but
      (clumsily) incorporates its own original story about a greedy king terrorizing
      a village for its Rich Stones.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/curse-of-the-blood-rubies-6.jpg" alt="Oolong, disguised as Bulma, flashes the Turtle Hermit" width="400">
        <figcaption>
          Any good <i>Dragon Ball</i> adaptation should include this scene.
        </figcaption>
      </figure>
      <p>The main issue with this movie is that it spends far too much time focusing
      on adapting the manga events, and not nearly enough time on the movie-original
      plot. I find it especially odd since audiences had just finished watching an
      adaptation of the first arc on television earlier that year.
      <a href="#path-to-power"><i>The Path to Power</i></a> only feels stale with the
      detriment of hindsight &mdash; <i>Curse of the Blood Rubies</i> was redundant
      on release. It doesn't surprise me that the following film,
      <a href="#sleeping-princess-in-devils-castle"><i>Sleeping Princess in Devil's
      Castle</i></a>, decides to take a very different approach to how it adapts the
      manga. Even at the movie's halfway mark, and keep in mind this movie is not
      very long, we are still introducing characters instead of advancing the
      movie-original plot, which is a shame since I really enjoy the little of that
      plot we get to see.</p>
      <p>And as with <i>The Path to Power</i>, the movie original plot isn't very
      well integrated into the adaptation. Pansy, a girl from the village, is sent
      away to seek the help of the Turtle Hermit, to defeat the greedy king Gurumes.
      On her journey, she encounters Oolong, and is then saved by Goku and Bulma. On
      their travels they also run into Yamcha and Pu'erh, who stalk the group after
      they learn about the Dragon Balls. They eventually meet the Turtle Hermit, who
      does the ol' <i>pafu pafu</i> and throws in a Kamehame-Ha for good measure.
      Things pick up near the end where the group storms Gurumes's castle, in a
      really fun action sequence with great music.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/curse-of-the-blood-rubies-4.jpg" alt="Goku protects Pansy from Oolong" width="400">
        <figcaption>
          Just about the only time these two ever interact in the whole film.
        </figcaption>
      </figure>
      <p>There are times where I find it ties these disparate plot elements together
      nicely, I'm particularly fond of the Turtle Hermit's Kinto'un litmus test (MORE
      LIKE A NIMBUS TEST AMIRITE FELLAS) which he uses to tell that Yamcha is lying.
      Most of the time, however, the movie ends up having the same issue as <i>The
      Path to Power</i>; feeling more like a greatest hits montage of <i>Dragon
      Ball</i>'s first story arc than a cohesive story on its own. Something I find
      especially odd is how poorly Pansy is integrated into the main <i>Dragon
      Ball</i> team, it almost feels as though the movie is allergic to letting her
      intrude on classic <i>Dragon Ball</i> moments. Goku protects her from Oolong,
      and that ends up being the entire extent of their relationship throughout the
      film. When Pansy shares the story of what happened to her village, nobody seems
      interested. All that was needed was for Goku to stand up and promise Pansy to
      save her village, which I feel like would have been in-character for him.
      <span class="db1-spoiler">Even at the end of the film, when Shen Long is
      summoned, everyone else is bickering about what they want to wish for until
      Pansy jumps forward and asks for the Rich Stones to be taken away. Simply
      having Goku be the one to make the wish would have been another easy fix for
      this issue.</span></p>
      <p>This quirk of Goku's character, him being disinterested in helping Pansy,
      makes for an interesting little time capsule (MORE LIKE A HOIPOI CAPSULE
      AMIRITE FELLAS) and a behind-the-scenes look at the production of early
      <i>Dragon Ball</i>. While I would argue that Goku has always been heroic, even
      in this first arc, he wasn't a terribly active character at this time. In fact,
      this was a common criticism for this story arc all the way back when it was
      being serialized in <i>Weekly Shounen Jump</i>. Part of what inspired Toriyama
      to have the next story arc revolve around a tournament was to make Goku a more
      active character, and give him a more clearly defined goal. Goku's nonchalant
      attitude towards Pansy is, on a surface level, consistent with his diminutive
      role in the story at the time, but I think it stems from a misunderstanding.
      Goku's lack of drive works because he is constantly being contrasted with the
      people around him, who are mostly a bunch of narcissistic perverts. Goku not
      being interested in Bulma's panties, or needing to go to the bathroom while
      Oolong attacks a village, is funny; Goku ignoring Pansy's pleas to save her
      village isn't.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/curse-of-the-blood-rubies-5.jpg" alt="The Turtle Hermit prepares a Kamehame-Ha" width="400">
        <figcaption>
          &ldquo;<em>I'm</em> not locked up in here with <em>you</em>. <em>You're</em>
          locked up in here with <em>me</em>.&rdquo;
        </figcaption>
      </figure>
      <p>So seeing as I've done nothing but complain, you might be wondering why I
      place this film so highly. Well, it all comes down to its original trilogy
      charm. I have a huge soft spot for the chubby, rounded character designs of the
      original series, and this movie may be the best classic <i>Dragon Ball</i> has
      ever looked. The animation in this movie is also <em>incredibly</em> smooth.
      While I would argue that <i>The Path to Power</i> has the franchise's most
      fluid animation, I would say that this film continues to be the best the first
      arc has ever looked in animation. The Turtle Hermit's Kamehame-Ha is an
      incredibly exciting moment, and still continues to bring the hype to this day,
      even after having seen the attack dozens upon dozens of times. This also
      features the legendary Shunske Kikuchi in his prime, who perfectly captures the
      adventurous optimism of early <i>Dragon Ball</i>.</p>
      <p>Despite the film's issues, I would argue that this film makes for a pretty
      great introduction to the series which, after all, is what it was designed to
      be. I really love the sense of scale, constantly going to new places and
      meeting new characters &mdash; It makes this movie feel like a real adventure,
      which I just find irresistibly charming. I don't think I could hate this film
      even if I tried. This film also has some of the most gorgeous landscapes of any
      film I've ever seen period, including one particularly gorgeous shot that I
      used as the background image for this article.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/curse-of-the-blood-rubies-1.jpg" alt="Beams of sunlight poke through the treetops" width="400">
          <figcaption>
            This incredibly gorgeous shot only lasts a few seconds. I love the way the
            beams of sunlight shine through the treetops.
          </figcaption>
        </figure>
        <figure>
          <img src="../images/dragon-ball/curse-of-the-blood-rubies-3.jpg" alt="An establishing shot of the sunset seen over the mountains" width="400">
          <figcaption>Hey, it's the background!</figcaption>
        </figure>
      </div>
      <p>This film serves as a fun little piece of <i>Dragon Ball</i> history, and
      hearkens back to a time where the series was more focused on adventure and
      characters. Also, here's a fun fact: This is the first time where the Dragon
      Balls are said to make the sky dark. In case you don't remember, when the
      Dragon Balls are used in the first story arc, outside Pilaf's castle, it's
      already night time. Even then, the effect is subtly different. When Goku uses
      the Dragon Balls to revive Bora, the sky turns pitch black, as though it were
      night time, likely a quick way for Toriyama to show an intense visual contrast,
      since <i>Dragon Ball</i> hardly contained night scenes even back then. In
      <i>Curse of the Blood Rubies</i>, we instead see dark purple clouds in the sky.
      Rather than it specifically looking like the night, as it does later in the
      series, it has more of an ethereal other-worldly vibe, which I find so cool.
      The dark violet skies clash beautifully with the bright green grass.</p>
      <figure>
        <img src="../images/dragon-ball/curse-of-the-blood-rubies-7.jpg" alt="Shen Long appears above Gurumes's castle" width="400">
      </figure>
      <p>I wish I had more positive things to say about this film, given how highly
      I've rated it. It may seem like I'm overrating this movie just because I think
      it looks good (and honestly I kinda am) but I just can't bring myself to put it
      any lower. The adventurous vibes of early <i>Dragon Ball</i> will never fail to
      put a smile on my face. For all this film's faults, I find myself thoroughly
      entertained by its cast of wacky characters, its energetic Saturday morning
      action sequences, and its captivating setting. For whatever reason, I just
      can't get enough.</p>
    </section>
    <section id="broly-second-coming">
      <header>
        <h2>4. <i>Dragon Ball Z: Broly &mdash; Second Coming</i> (1994)</h2>
        <h3><i>Dragon Ball Z: The Dangerous Duo! Super-Warriors Can't Rest!</i></h3>
      </header>
      <p>I can almost hear the objections. This is the moment where every
      English-speaking fan shouts "cap" (or whatever it is that zoomers say these
      days) from the rooftops. I've put what may be the most disliked <i>Dragon Ball
      Z</i> film (second only to Broly's <em>other</em> sequel,
      <a href="#bio-broly"><i>Bio-Broly</i></a>) at number 4. If you've been paying
      close attention, you'd also notice that this is the highest ranked <i>Dragon
      Ball Z</i> film.</p>
      <p>This is a rare moment where the wordy Japanese title is far more appropriate
      than the English title &mdash; <i>Second Coming</i> is an unintentionally
      hilarious title given the tone of the film. It speaks to the way that
      Funimation would often de-Toriyamafy the series. This movie may be the biggest
      victim of the English localization, the more I think about it. Because contrary
      to what you might initially assume, especially going off the gravitas of the
      English title, <i>Second Coming</i> is actually a comedy (and a pretty good one
      at that).</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/broly-second-coming-01.jpg" alt="Trunks moons Broly" width="400">
        <figcaption>
          This image should set the tone for the rest of this discussion.
        </figcaption>
      </figure>
      <p>The first two acts of the film focus on a fun trio of Goten, Trunks, and
      Videl, which gives this movie the distinction of being the first <i>Dragon
      Ball</i> film that focuses mostly on secondary characters, and apart from
      <i>Bio-Broly</i>, will be the last until <a href="#super-hero"><i>Super
      Hero</i></a>. It's only during the last act of the film, where Gohan appears,
      where the film starts to play things more seriously. And even then, the tone is
      kept light with some pretty great jokes.</p>
      <p>While discussing <a href="#broly-the-legendary-super-saiyan"><i>Broly
      &mdash; The Legendary Super Saiyan</i></a>, I criticized it for how I felt that
      it squandered its villain's potential by reducing him to a boring brute.  Well,
      this movie eschews delving into his character; Broly is as boring and brutish
      as ever in this film... And I'm totally fine with it. This may come as a shock,
      but to me it goes back to the tried-and-true saying of "take a crap or get off
      the pot" &mdash; If you're not going to make Broly an interesting character,
      you might as well just embrace how stereotypically hulkish he is.  Broly's
      dynamic with Paragus is part of what made him
      interesting<span class="z08-spoiler">, and Paragus obviously doesn't show up in
      this film because Broly killed him</span>. Since Paragus doesn't appear here, I
      think it was smart not to try and outdo the first film in that regard.</p>
      <figure>
        <img src="../images/dragon-ball/broly-second-coming-03.jpg" alt="Broly taunts Gohan during the climactic beam struggle" width="400">
      </figure>
      <p>Of course, what makes Broly enjoyable to watch in this film is that his
      seriousness is wonderfully juxtaposed with the goofy cartoon antics of Goten
      and Trunks. It's for that reason that I think focusing on these two was a
      stroke of genius. Watching two super-powered toddlers go up against the
      ultimate harbinger of death is <em>classic</em> Toriyama, which is funny since
      his connection to this film is tenuous at best. As just one example, there is a
      particularly brutal piece of choreography where Broly is about to break
      Trunks's back over his head... Which is interrupted by Trunks <em>peeing</em>
      on Broly.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/broly-second-coming-08.jpg" alt="Trunks pees on Broly" width="400">
        <figcaption>
          This isn't even the first time someone has been peed on in a <i>Dragon Ball</i>
          film, and if I have my way then it won't be the last.
        </figcaption>
      </figure>
      <p>This focus on comedy was lost in translation, which is why I think the film
      is so unpopular with English-speaking fans. Bearing that in mind, I have to
      imagine that some Japanese fans must have been surprised as well. This movie is
      tonally quite different from the last few <i>Dragon Ball Z</i> films, which
      were particularly boring even by the mostly low standards of <i>Dragon Ball
      Z</i> films. I have no idea what the Japanese fan reception to this movie was
      like, or how it has changed over the years, but surely there had to have been a
      few people that felt the movie gave them a lot more comedy than they had
      anticipated. That's certainly how I felt, but seeing as I've always preferred
      <i>Dragon Ball</i> as a comedy, it was a breath of fresh air.</p>
      <p>Of course, the movie has more to offer than that. I won't beat around the
      bush: This is the <em>best</em>-looking <i>Dragon Ball</i> film, period. And I
      think it all comes down to the setting: A secluded village located deep within
      the mountains, surrounded by a dense forest with some beautiful looking lakes.
      Even though the viewer is made plainly aware of Broly's involvement in the
      story pretty much from the get go, his appearance is still surprising and
      satisfying. An ominous green glow comes from the mountains, making an
      incredibly eerie droning sound. The next morning, Videl goes to investigate,
      and she finds Broly menacingly hovering over the lake, obscured by a dense fog.
      I praised <a href="#coolers-revenge"><i>Cooler's Revenge</i></a> at length for
      its atmosphere, but I think this movie just barely outperforms it.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/broly-second-coming-02.jpg" alt="An ominous green glow comes from the mountains" width="400">
          <figcaption><em>This</em> is how you set up your villain.</figcaption>
        </figure>
        <figure>
          <img src="../images/dragon-ball/broly-second-coming-06.jpg" alt="A dense fog starts to form over the lake" width="400">
          <figcaption>
            This movie is very clever with its use of color. I think it manages to look
            just as beautiful as <a href="#dead-zone"><i>Dead Zone</i></a> or <i>Cooler's
              Revenge</i> despite using more muted colors.
          </figcaption>
        </figure>
      </div>
      <p>Unlike <i>Cooler's Revenge</i>, however, it's not just beauty for beauty's
      sake. The environment is creatively used throughout the fight, always aiding
      the story and keeping the viewer engaged. There's a great moment, right before
      Trunks pees on Broly (the most intelligent and exciting storytelling of all
      time) where he hides from Broly in some small alcoves in the side of a cliff,
      hidden by waterfalls.</p>
      <p>Although my favorite piece of environmental storytelling probably comes from
      a small quarry that Goten and Trunks fight Broly in. Earlier in the film, Videl
      finds some crystals growing on the edge of the lake. Well, Goten and Trunks
      stumble upon a mining operation of some sort. The terrain is unnaturally dug
      in, there looks to be an entrance to a mine shaft surrounded by mine carts, and
      there are large crates filled with crystal balls. The movie mines (pun
      intended) some comedy out of the setting by having Goten lose one of the Dragon
      Balls amidst the crystal balls, and he takes an uncomfortably long amount of
      time to find the ball while Trunks fights for his life.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/broly-second-coming-04.jpg" alt="Videl looks at a crystal from the lake" width="400">
        <figcaption>&ldquo;Crystals! Of course... Doh!&rdquo;</figcaption>
      </figure>
      <p>That whole mining quarry raises some interesting questions about the story.
      When Videl first sees the crystals, she wonders why the surrounding village
      looks so poor, if they have such easy access to these crystals. Well, we learn
      that the village is cursed by a vengeful mountain god that demands sacrifices
      from the villagers. Of course, all this info comes from the villagers
      themselves, who are all too scared to go out and investigate. The movie baits
      us into thinking the "god" will be Broly, but it ends up being a big cartoon
      dinosaur that Goten and Trunks dispatch with next to no effort. My initial
      assumption about the quarry was that it was abandoned once the "god" began
      attacking, but then I started to think a little more about it. The village's
      rituals are performed by a prayer giver, who carries a staff and is adorned
      with a large necklace, both featuring large crystal balls as part of their
      design. The movie calls direct attention to his necklace, as Trunks asks to
      have it in exchange for taking care of the mountain god. The prayer giver will
      later show up in <i>Bio-Broly</i>, having become cynical and resentful after
      suffering humiliation at the hands of Goten and Trunks. Going off his initial
      appearance by itself, he seems to just be naïve; genuinely believing in the
      power of his rituals.</p>
      <figure>
        <img src="../images/dragon-ball/broly-second-coming-05.jpg" alt="The prayergiver berates Videl" width="400">
        <figcaption>
          &ldquo;This Saiyan eatin' [senzu] beans!&rdquo; (I know Videl is not a Saiyan,
          I just figured that Saiyan was the best stand-in for the n word.)
        </figcaption>
      </figure>
      <p>But then I started to think... What if the prayer giver was actually a
      secret villain? What if he were hoarding the crystal balls at the quarry for
      himself, using the threat of the mountain god to oppress the villagers? That
      may more adequately explain his turn to evil in <i>Bio-Broly</i>, <i>i.e.</i>
      that he was already predisposed to cynicism. There's not a whole lot of
      evidence for this theory if I'm being honest, and I don't even know that I'm
      convinced of it myself. It's really just something that I thought was fun to
      speculate on, and would have never thought of or noticed if not for this
      article.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/broly-second-coming-07.jpg" alt="Broly fights Goten and Trunks in a quarry" width="400">
        <figcaption>
          Nice to see that the villagers got the Tekkit server running.
        </figcaption>
      </figure>
      <p>I can only speculate since the movie never elaborates on this. It doesn't
      even really call attention to the quarry &mdash; It's easy to miss the
      connection between this setting and the lake's crystals (or the crystals worn
      by the prayer giver) if you're not paying attention. This does actually
      highlight a small problem with the movie, one that we should all be familiar
      with by now: Many of the dangling plot threads are abruptly abandoned once the
      action starts. On one hand, I enjoy speculating about the function of the
      quarry, and I don't know how I'd feel if its purpose was made more explicit by
      the film. At the same time, I think there was potential for an interesting
      story that the movie forwent in favor of more action, and great as the action
      may be, <i>Dragon Ball</i> as a franchise isn't exactly starved for action.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/broly-second-coming-10.jpg" alt="Gohan and Goten try to stop Broly's gigantic energy ball" width="400">
        </figure>
        <figure class="z10-spoiler">
          <img src="../images/dragon-ball/broly-second-coming-09.jpg" alt="Goku assists Gohan and Goten in the beam struggle" width="400">
        </figure>
      </div>
      <p>Of course, if action is all you're interested in, <i>Second Coming</i> still
      delivers with <i>Dragon Ball</i>'s most epic beam struggle. The scene is
      accompanied by one of my favorite Kikuchi tracks. I think any other composer
      would have slapped a generic rock track over the scene and called it a day (in
      fact, that's what the English dub did and it makes me want to vomit), but
      Kikuchi goes for a much slower, more haunting piece that I find so memorable. A
      simple backbeat kicks in near the end which is just to <em>die</em> for. My
      only real complaint with whole scene is that it's tonally very out of step with
      the rest of the film, and might be why many fans comment on it being the "only
      good part" of the film. Personally, I actually enjoy the tonal shift, since I
      think the rest of the movie taking such a light tone makes this scene feel way
      heavier than it might be otherwise. They say you can't have happiness without
      sorrow, and I say that you can't have nail-biting action without someone
      getting pissed on.</p>
      <p class="z10-spoiler">Of course, there's also the matter of Goku's inclusion,
      which I'm less sympathetic towards. He has zero presence in the rest of the
      story, and doesn't really do anything of consequence. He just gives a pep talk
      to Gohan and Goten. As it stands now, it makes for some unintentional
      foreshadowing of Goku's reemergence in the story. Toriyama didn't have
      confidence in Gohan as a protagonist, and this movie makes it clear that Toei
      weren't comfortable stepping out of Goku's shadow either.</p>
      <p>So hopefully you realize now that I wasn't just being contrarian (that's
      just a lucky coincidence). I genuinely think this movie is excellent and
      seriously underappreciated by western <i>Dragon Ball</i> fans. I'd urge any
      fans that initially dismissed this film to give it a re-watch, just be sure to
      avoid the English replacement score at all costs.</p>
    </section>
    <section id="mystical-adventure">
      <header>
        <h2>3. <i>Dragon Ball: Mystical Adventure</i> (1988)</h2>
      </header>
      <p>Ending the <i>Dragon Ball</i> trilogy is a movie that always manages to
      impress me.</p>
      <p><a href="#sleeping-princess-in-devils-castle"><i>Sleeping Princess in
      Devil's Castle</i></a> decides to tell a wholly original story that it squeezes
      between the first story arc and the first tournament arc. By this time, the
      manga had progressed through several arcs while the ongoing <i>Dragon Ball</i>
      film franchise barely got its foot out the door. I have no idea why they didn't
      just decide to disregard continuity, like they eventually would with the
      <i>Dragon Ball Z</i> films. For this film franchise to catch up to its current
      point in the story, it needs to adapt the 21st and 22nd Tenkaichi Budoukai as
      well as the Red Ribbon army story arc, and it needs to do so in under an hour
      (a measly 45 minutes, to be exact). And on top of all that... It needs to be
      good. It sounds like a recipe for disaster, and there are indeed some flaws in
      its approach (it's no wonder they changed the formula for <i>Dragon Ball
      Z</i>), but what this movie manages to achieve is nothing short of genius.</p>
      <figure>
        <img src="../images/dragon-ball/mystical-adventure-3.jpg" alt="An establishing shot of the Mifan empire" width="400">
        <figcaption>Peak martial arts fantasy aesthetic.</figcaption>
      </figure>
      <p>Both of the Tenkaichi Budoukai tournaments have been merged into one: An
      epic martial arts tournament hosted in the land of the Mifan empire. The Mifan
      empire is a movie-original creation that serves as the vehicle for most of the
      Red Ribbon characters and iconography. Chiaotzu is actually the emperor of
      Mifan, and Tenshinhan is his bodyguard. The Crane Hermit and Tao Pai Pai serve
      as (un-)trustworthy advisors. The Mifan army serves the same role as the Red
      Ribbon army &mdash; Gathering the Dragon Balls to summon Shen Long. They plan
      to use Shen Long to <del>take over the world</del> divine the location of Ran
      Ran <span class="db3-spoiler">(who is later revealed to be Chiaotzu's
      doll)</span>.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/mystical-adventure-4.jpg" alt="Tenshinhan comforts Chiaotzu" width="400">
        <figcaption>
          Tenshinhan comforts Chiaotzu in a very wholesome scene.
        </figcaption>
      </figure>
      <p>In addition to just being a really clever way to bring all of these
      disparate plot elements together, this also allows some secondary characters
      that were underutilized in the manga, namely Chiaotzu and the Crane Hermit, to
      thrive. This movie does a much better job establishing Tenshinhan and Chiaotzu
      as close friends than the series does. This movie does <em>such</em> a good
      job, in fact, that one of its musical motifs is later re-used in <i>Dragon Ball
      Z</i>, when Tenshinhan performs his final Kikouhou against Nappa. The Crane
      Hermit's role is also much more clearly defined, serving as the brains
      complementing Tao Pai Pai's brawn.</p>
      <p>All that being said, there are some flaws in its approach. The biggest issue
      with this movie is its insane, blisteringly fast pacing. The movie manages to
      perform miracles with Chiaotzu and the Crane Hermit, but a lot of the Red
      Ribbon characters are seriously underused. I often forget Sgt. Metallic is even
      in this film, and Blue is criminally misused here. I complained about how his
      depiction in <a href="#the-path-to-power"><i>The Path to Power</i></a> felt at
      odds with his original role in the manga, but the disconnect might be even
      worse here. Although, to be fair, this movie at least got the original Japanese
      voice actor back. The movie also picks up new characters and locations so fast
      that I feel like we're never given enough time to appreciate them. Unlike
      <a href="#curse-of-the-blood-rubies"><i>Curse of the Blood Rubies</i></a>,
      where I find the pacing to be almost perfect, I always find myself wanting to
      spend a little more time at Karin's tower or in Penguin Village (oh yeah, the
      <i>Dr. Slump</i> crossover is a thing in this movie too).</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/mystical-adventure-5.jpg" alt="The Crane Hermit talks to Tao Pai Pai about the Turtle Hermit" width="400">
        <figcaption>
          Brothers getting Dragon Balls, this should make you nice.
        </figcaption>
      </figure>
      <p>It's not just about the setting. <i>Mystical Adventure</i> doesn't spend
      enough time letting the viewer get immersed in the emotions of a scene. In what
      is possibly the pinnacle of classic <i>Dragon Ball</i> goofiness, shortly after
      Bora dies, Tao Pai Pai hits Goku with a Dodompa which causes Goku to literally
      careen through the air towards his next destination, like something out of a
      <i>Parappa the Rapper</i> cutscene. Although honestly, now that I think about
      it, I'd put this scene down as a positive.</p>
      <p>So there are some positives that come from the movie's pacing. As just
      another example, this movie is never boring. The movie won't allow you to get
      bored, because if it did you'd have absolutely no idea what's going on. Of
      course, that raises the issue of this movie's <em>accessibility</em>. While I
      think one could easily follow <i>Curse of the Blood Rubies</i> or <i>Sleeping
      Princess in Devil's Castle</i> without any prior <i>Dragon Ball</i> knowledge,
      <i>Mystical Adventure</i> is almost incomprehensible without the context of the
      story. There's even evidence to suggest that the film was designed this way, as
      there's actually a scene that plays on the viewer's knowledge of the manga
      storyline and subverts their expectations <span class="db3-spoiler">(that being
      when Tao Pai Pai <em>doesn't</em> kill Bora)</span>.</p>
      <p>So perhaps it's not so bad that Bora's death isn't the most heartfelt scene,
      or that Goku's revenge against Tao Pai Pai is interrupted by Arale. Part of
      this movie's charm is satisfying the morbid curiosity of seeing how certain
      plot points were changed. But that just leaves me asking the question of whom
      exactly this movie was designed for. People that aren't familiar with <i>Dragon
      Ball</i> will be lost, and people that are may find it redundant. Now while I'd
      argue that this movie does more than enough to keep the viewer engaged, there
      are still moments that are lifted straight from the manga. This is why, for as
      much as I love this movie, I could only comfortably recommend it to dedicated
      <i>Dragon Ball</i> fans.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/mystical-adventure-2.jpg" alt="Bulma gets into a dogfight with the Mifan empire" width="400">
      </figure>
      <p>For the record, I don't think there's anything wrong with a movie being
      limited in its scope. I don't think that movies should always strive to be
      maximally accessible to as many people as possible, especially since movies
      that do so often feel shallow. One could say many things about <i>Mystical
      Adventure</i>, but it is absolutely <em>not</em> cynical. While I love strange,
      esoteric nonsense, it's not a sustainable business model. It's really no wonder
      that this continuity was abandoned starting with <a href="#dead-zone"><i>Dead
      Zone</i></a>.</p>
      <p>Oh yeah, that reminds me! This movie marks the first appearance of the Pilaf
      gang (who won't make another appearance until
      <a href="#battle-of-gods"><i>Battle of Gods</i></a>). They appear at the very
      beginning of the movie, constructing a giant Dragon Radar not unlike the one
      they build for Piccolo. After they complete it, Tao Pai Pai seemingly kills
      them (this literally happens within the first 60 seconds so I'm not tagging it
      as a spoiler, sorry!) which is a rather dark opening to an otherwise
      lighthearted film. I hadn't really thought about it too deeply prior to writing
      this article, but it's strange to think that they just died in the film
      continuity. Don't really have much to add to that, just an interesting little
      observation.</p>
      <figure>
        <img src="../images/dragon-ball/mystical-adventure-1.jpg" alt="The Pilaf gang build a Dragon Radar" width="400">
        <figcaption>
          &ldquo;Did <del>Jet</del> the Pilaf gang just... die?&rdquo;
        </figcaption>
      </figure>
      <p>There's not much else for me to really say about this film, other than the
      fact that it's absolutely fantastic. I love the early <i>Dragon Ball</i> vibes,
      the music is as fantastic as ever, and the animation is pretty great. While I'd
      argue that <i>Curse of the Blood Rubies</i> still has the best animation of the
      trilogy, <i>Mystical Adventure</i> is a close second. Goku's brief fight with
      Tao Pai Pai is one of the most exciting, energetic fights in the whole
      franchise. I also love the way the Kikouhou looks in this movie, it's quite
      different to how it's animated in <i>Dragon Ball</i> (or the variation he does
      against Cell in <i>Dragon Ball Z</i>).</p>
      <p><i>Mystical Adventure</i> is an excellent way to conclude the original
      <i>Dragon Ball</i> trilogy, and it was seriously difficult for me to choose
      between it and <i>Sleeping Princess in Devil's Castle</i>. I have a few friends
      that prefer this film, and I agree with a lot of their arguments, but I
      ultimately would say that I prefer the trilogy's penultimate entry.</p>
    </section>
    <section id="sleeping-princess-in-devils-castle">
      <header>
        <h2>2. <i>Dragon Ball: Sleeping Princess in Devil's Castle</i> (1987)</h2>
      </header>
      <p>And speak of the devil! Literally!</p>
      <p>Out of every film on this list, including the top spot, <i>Sleeping Princess
      in Devil's Castle</i> may be the one I've watched the most. To me, it is the
      quintessential example of everything I love about <i>Dragon Ball</i>. From its
      charming cast of characters, to its comedy, and its absolutely
      <em>gorgeous</em> setting, it's a movie that I keep coming back to.</p>
      <figure class="db2-spoiler">
        <img src="../images/dragon-ball/sleeping-princess-in-devils-castle-8.jpg" alt="Lucifer holds the Sleeping Princess" width="400">
        <figcaption>
          Ending of <i>Crash Bandicoot 2: Cortex Strikes Back</i> be like:
        </figcaption>
      </figure>
      <p>The previous film, <a href="#curse-of-the-blood-rubies"><i>Curse of the
      Blood Rubies</i></a>, adapts the first story arc of the manga, which is 23
      chapters. <i>Sleeping Princess in Devil's Castle</i>, meanwhile, only really
      adapts a handful, those being the chapters where Goku and Kuririn bring Lunch
      back to Kame House. And even then, only Kuririn's introduction closely
      resembles its manga counterpart. Lunch's introduction is seamlessly integrated
      into the movie-original plot, to which most of the movie's runtime is
      dedicated. This movie gives itself considerably less rope to hang itself with
      than the other two <i>Dragon Ball</i> films, and this is reflected in the
      movie's excellent pacing. This movie isn't afraid to let the viewer become
      immersed in the emotions and atmosphere of a scene, while still managing to
      neatly pack its content into a tight 45-minute package.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/sleeping-princess-in-devils-castle-6.jpg" alt="Kuririn scrutinizes Goku" width="400">
        <figcaption>
          This scene ends up being more faithful to its manga counterpart than the
          corresponding scene in the anime, since the anime introduced Kuririn early
          through some filler.
        </figcaption>
      </figure>
      <p>The Turtle Hermit sends Goku and Kuririn off to find a <i>pichi-pichi</i>
      gal, but this time he actually specifies a location. He tells the boys to go to
      the Devil's Castle, where they'll find the Sleeping Princess. The Devil's
      Castle is a strange hodgepodge of different influences, which encapsulates so
      much of what I love about <i>Dragon Ball</i>. We are introduced to the
      <i>Dragon Ball</i> world as a blend of Chinese-inspired martial arts fantasy
      and futuristic technology. There are also some more specific influences and
      references, such as the many homages it pays to <i>The Terminator</i>. Well, to
      that end, the Devil's Castle is inhabited by Japanese <i>youkai</i> that wield
      machine guns. Their ruler is a vampire named Lucifer (literally
      <abbr title="rushiferu"><i>ルシフェル</i></abbr>) that plans to use the power
      of the Sleeping Princess to destroy the Sun, which I'm now realizing is yet
      another thing that <a href="#lord-slug"><i>Lord Slug</i></a> ripped off. 1950s
      monster movie influences are certainly not the first thing people think of when
      they think of <i>Dragon Ball</i>, but I find that they work so well in this
      film.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/sleeping-princess-in-devils-castle-3.jpg" alt="Bulma sees Lucifer's butler" width="400">
          <figcaption>
            Bulma is shocked by this character's resemblance to <i>Frankenstein</i>'s Igor,
            and wonders if it will result in a lawsuit for Toei.
          </figcaption>
        </figure>
        <figure>
          <img src="../images/dragon-ball/sleeping-princess-in-devils-castle-4.jpg" alt="A monster scares Yamcha and company" width="400">
          <figcaption>
            This shot is <del>plagiarized</del> very reminiscent of a moment from <i>The
              Twilight Zone</i>.
          </figcaption>
        </figure>
      </div>
      <p>This stronger emphasis on style is reflected from the very moment the film
      starts. The narrator tells the story of the Sleeping Princess over some very
      haunting visuals and music. The art style is totally alien to <i>Dragon
      Ball</i>; enough that I think one could easily be fooled into thinking they
      were watching a horror movie if not for the abrupt cut to the theme song. This
      scene clashes with the rest of the film in a good way. It plants a seed in the
      back of the viewer's mind that blossoms later in the film, in one of the most
      powerful establishing shots of any animated film (yes, really). As the saying
      goes, you can't have nail-biting action without someone getting pissed on, and
      you can't experience dread without happiness. The bright colors and light tone
      of the movie's opening act are juxtaposed beautifully in this scene, which by
      itself makes the movie worth the price of admission.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/sleeping-princess-in-devils-castle-5.jpg" alt="A shot from the opening narration" width="400">
          <figcaption>
            This is the same sketchy effect I mentioned loving while discussing
            <a href="#dead-zone"><i>Dead Zone</i></a>.
          </figcaption>
        </figure>
        <figure>
          <img src="../images/dragon-ball/sleeping-princess-in-devils-castle-1.jpg" alt="Establishing shot of the Devil's Hand" width="400">
          <figcaption>
            The music that accompanies this establishing shot of the Devil's Hand is
            phenomenal.
          </figcaption>
        </figure>
      </div>
      <p>The smaller scope of the story gives the movie more time to delve into its
      characters, which is really refreshing for a <i>Dragon Ball</i> film and is the
      key way in which this film differs from <i>Curse of the Blood Rubies</i> or
      <a href="#mystical-adventure"><i>Mystical Adventure</i></a>. This movie does a
      better job establishing Goku and Kuririn as friends than the series does in my
      opinion, giving Kuririn a clearly defined character arc. Kuririn ends up
      becoming one of Goku's closest friends, so it's easy to forget that the two
      started out as rivals. Kuririn is antagonistic towards Goku during the training
      mini-arc before the first tournament arc, and after the time skip the two are
      shown to be close friends. It's odd to think that one of <i>Dragon Ball</i>
      most enduring friendships was first established off-screen (or perhaps
      off-panel is a more appropriate term).</p>
      <p class="db2-spoiler">Goku saves Kuririn several times, but Kuririn continues
      to show an awkward lack of gratitude. When Lucifer eventually catches Kuririn,
      Goku agrees to trade the Sleeping Princess in exchange for Kuririn's life, and
      its this moment that endears Goku to Kuririn. Kuririn eventually repays the
      favor as he saves Goku from one of Lucifer's attacks, cementing an unbreakable
      friendship between the two. It's worth mentioning that at this point in the
      story, the Sleeping Princess has been revealed to be a giant diamond, which
      emits energy that Lucifer can use to power a laser to destroy the sun. I really
      enjoy this twist, since the identity of the Sleeping Princess is kept suitably
      vague throughout the film. Characters refer to it with feminine pronouns, and
      the opening scene shows a <i>Sleeping Beauty</i>-esque princess, but this is
      revealed to just be part of the legend. The Sleeping Princess ends up
      attracting Lunch, who the Turtle Hermit is later convinced <em>is</em> the
      Sleeping Princess, in a wonderful moment of serendipity that wraps up the movie
      nicely.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/sleeping-princess-in-devils-castle-7.jpg" alt="Pu'erh is shocked by Oolong's appearance" width="400">
      </figure>
      <p>Secondary characters are also given some time to shine in a B-plot, which I
      feel like we almost never see in <i>Dragon Ball</i> films. Bulma is abducted by
      Lucifer, and Yamcha, Pu'erh, and Oolong come to her rescue. It's not a huge
      part of the movie, in fact I think you could cut much of it without much
      consequence, but it's nice to see these characters have a subplot all their
      own, and it prevents the movie from becoming repetitive. I also love getting to
      see Oolong and Pu'erh transform, since not counting
      <a href="#the-path-to-power"><i>The Path to Power</i></a>, <i>Mystical
      Adventure</i> is the last time we'll get to see them transform, and this
      ability of theirs is all but forgotten in <i>Dragon Ball</i>'s later story
      arcs.</p>
      <p>My only real gripe with the movie is its animation, which isn't bad by any
      means, but is noticeably more stilted than the animation of <i>Curse of the
      Blood Rubies</i>. There are also some gratuitously recycled shots, and the
      movie is always super obvious about it, with some of these shots almost
      appearing back-to-back. Being much more familiar with this movie and the
      quality of its animation, I'm always surprised by just how fluid the other two
      films of the <i>Dragon Ball</i> trilogy look. Despite coming out later, this
      movie feels ever so slightly <em>older</em> than <i>Curse of the Blood
      Rubies</i>. I could muse about this being an homage to its corny 1950s monster
      movie influences, but somehow I can't shake the feeling that it was a shameless
      way to cut costs. I do find the movie's animation to be charming, but I think I
      would have preferred something more energetic like <i>Curse of the Blood
      Rubies</i>.</p>
      <figure>
        <img src="../images/dragon-ball/sleeping-princess-in-devils-castle-2.jpg" alt="Lucifer fires a ki blast at Goku" width="400">
        <figcaption>This shot is gratuitously recycled multiple times.</figcaption>
      </figure>
      <p>And that's all I really have to say about <i>Sleeping Princess in Devil's
      Castle</i>. It's a delightfully charming piece of <i>Dragon Ball</i> history
      that I think anyone, even people that have never read or seen <i>Dragon
      Ball</i>, can enjoy. I might even go so far as to say that it is the
      <em>best</em> film in this article, since I honestly struggle to come up with
      negatives. Of course, just because I think it is the best in a more objective
      sense doesn't mean it's my favorite...</p>
    </section>
    <section id="super-hero">
      <header>
        <h2>1. <i>Dragon Ball Super: Super Hero</i> (2022)</h2>
      </header>
      <p>Now nobody can accuse me of saying "new thing bad."</p>
      <p><i>Super Hero</i> proves that <i>Dragon Ball</i> still has the capacity to
      be great, even in the wake of <a href="#resurrection-f"><i>Resurrection
      F</i></a>. There was a lot to love about <a href="#super-broly"><i>Dragon Ball
      Super: Broly</i></a>, but its overindulgence of action in lieu of a satisfying
      story left me with a bad taste in my mouth. <i>Super Hero</i> is Toriyama's
      swansong; this film doesn't feel restrained by genre conventions or fan
      service, and it is a wonderful breath of fresh air.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/super-hero-4.jpg" alt="Gammas 1 and 2 pose dramatically" width="400">
      </figure>
      <p><i>Super Hero</i> has the distinction of being the only <i>Dragon Ball</i>
      film I've ever seen in theaters. I actually happened to catch a subtitled
      viewing with my brother, which made for an interesting viewing experience.
      Aside from one other guy, we were the only ones in the whole theater. This was
      a good thing, as I was able to sit and enjoy the movie in peace without someone
      eating an entire pizza beside me, and I didn't have to endure any screaming
      children (or any overzealous man children either). That doesn't mean it was my
      best movie theater experience; I broke my vow of no soda on what the theater
      calls a "small" root beer, which was still enough to give a small village
      diabetes. Not that I could even focus on that since I had to pee very badly,
      and I foolishly sat through all 10,000 previews. &ldquo;I can't leave now,
      surely after this preview the movie will start&rdquo; I continued to say to
      myself on the tenth deafeningly loud trailer for the latest Marvel goy slop.
      Thankfully I enjoyed the movie so much that, at a certain point, I temporarily
      forgot my need to pee. It did strike back with a vengeance once the credits
      rolled around, meaning this article was the first time I actually got to see
      the post-credits scene.</p>
      <p>Now some of you may be surprised to see me rank this film so highly, seeing
      as it is (almost) entirely CG, and I did nothing but complain about the CG in
      <i>Broly</i>. Well, it goes back to that tried and true saying of "take a crap
      or get off the pot." While I love the art style of <i>Broly</i>, only about
      half of that movie actually looked good; any time CG was involved it stuck out
      like a sore thumb. The way I see it, if they weren't going to commit to the new
      art style, they might as well have just embraced the CG. And I find that this
      movie actually looks quite nice, probably the nicest a CG anime has ever looked
      (which isn't exactly a high bar). I'm not going to say that there are
      <em>no</em> issues in its approach, but I generally prefer the consistency of
      this film to the peaks and valleys of <i>Broly</i>.</p>
      <figure class="right-img">
        <img src="../images/dragon-ball/super-hero-5.jpg" alt="Pan beats up a Red Ribbon grunt" width="400">
      </figure>
      <p>Let's go on a bit of a tangent (I promise we'll get back to <i>Dragon
      Ball</i> soon): An issue I have with many modern Pixar films is that they push
      polygon counts to an uncanny degree. The extremely detailed textures and models
      of <i>The Good Dinosaur</i>, for instance, clash with its cuddly character
      designs, leading to this bizarre juxtaposition where you have cartoon
      characters walking around a photorealistic world, and not in a charming <i>Who
      Framed Roger Rabbit?</i> kind of way. When listening to the commentary track on
      the official Blu-ray for <i>Incredibles 2</i>, I was annoyed at how much time
      they spent talking about all 10 billion models they crammed into the background
      of the train scene; I was frustrated that they spent so much money and talent
      on these miniscule details that only interest boring tech nerds, while settling
      on such a mediocre story. I understand that this is an oversimplified view of
      the way the film industry works, but I would have liked to see some of that
      time wasted on tiny details reallocated to story, character development,
      <i>etc.</i></p>
      <figure>
        <img src="../images/incredibles-2-bike.jpg" alt="Screenshot from the Elasticycle scene from Incredibles 2" width="400">
        <figcaption>
          The animators loved gushing about all 10 bajillion polygons on each random
          pedestrian, as though that somehow makes the movie more enjoyable for the
          average viewer, who is probably too busy gawking at TikTok to notice.
        </figcaption>
      </figure>
      <figure>
        <img src="../images/spiderverse-test.jpg" alt="Screenshot from a Spiderverse test animation" width="400">
        <figcaption>
          This comes from a test animation for <i>Spiderman: Into the Spiderverse</i>.
          The animators highlighted how the "passengers" on the bus are actually just a
          flat texture.
        </figcaption>
      </figure>
      <p><i>Spiderman: Into the Spiderverse</i> gave me what I was looking for. I
      remember seeing <a href="https://youtu.be/l-wUKu_V2Lk?t=248" target="_blank">a
      video about how that film was animated</a>, and being pleasantly surprised to
      hear how the animators opted to cut corners in certain areas. They spoke about
      how they would deconstruct detail at a distance; entities that were far enough
      away from the camera would be represented by simple textures. In addition to
      enhancing the film's comic book aesthetic, it validated much of my frustration
      with Pixar's obsession over tiny details &mdash; Why waste time on tiny details
      nobody cares about? The best animation in the world means nothing if the story
      is lackluster.</p>
      <p>I bring all this up because, between these two films, <i>Super Hero</i> has
      taken much more inspiration from <i>Spiderman: Into the Spiderverse</i>, but
      seems to have missed the mark in a few areas. My biggest issue with the movie
      visually is that it's often a little <em>too</em> eager to deconstruct detail.
      Don't get me wrong, I'm glad this movie isn't an insufferable tech demo like
      <i>The Good Dinosaur</i>, but backgrounds for scenes often feel empty. The
      opening driving scene with Magenta and Dr. Hedo is probably the best example of
      this, but it's an issue throughout the movie. Many environments looked great,
      particularly the Red Ribbon Army's base and Beerus's planet, but there's a
      noticeable lack of consistency in this regard. This opening scene also
      highlights another issue with the movie's aesthetic, and that being that I
      think the animation style lends itself much better to more angular character
      designs. Piccolo and Gohan look excellent, possibly the best they've ever
      looked, but more round characters like Bulma or the newly introduced Dr. Hedo
      just look bizarre. I can't quite put my finger on what the issue is, whether it
      be with the textures or the lines, but something about them just seems off.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/super-hero-7.jpg" alt="Bird's eye view of Carmine's car" width="400">
          <figcaption>
            This whole scene is filled with shots like this, that look as though they were
            taken out of a bad <i>Dragon Ball FighterZ</i> cutscene.
          </figcaption>
        </figure>
        <figure>
          <img src="../images/dragon-ball/super-hero-3.jpg" alt="Piccolo walks into the hidden Red Ribbon base" width="400">
          <figcaption>
            This establishing shot is filled with the perfect amount of detail. It isn't
            too barren and it isn't too crowded, either one of which could be distracting.
          </figcaption>
        </figure>
      </div>
      <p>Thankfully, everything else about the movie is visually excellent. I was as
      surprised as everyone else was by the initial trailers for this film,
      especially after we had just been introduced to new character designs in
      <i>Broly</i>. When the movie actually started, however, my eyes adjusted
      quickly, and I found a lot to love. I really love the character designs, which
      I think strike a good balance between the cute, expressive designs of early
      <i>Dragon Ball</i> and the more angular, muscular designs of the series's
      latter half. I found the action to be really exciting, and much more memorable
      than in <i>Broly</i>. <i>Broly</i> really blew its load early on Vegeta's
      portion of the fight, but <i>Super Hero</i> exhibited more patience. <i>Super
      Hero</i>'s fights satisfyingly build in intensity, rather than awkwardly
      petering out like in <i>Broly</i>.</p>
      <p>And on the topic of animation, I need to give a special shout out to the
      opening Red Ribbon montage, which is some of the most pristine animation I've
      ever seen from the series. It was also just really nice seeing moments from the
      original Red Ribbon army story arc again, after not having seen any classic
      <i>Dragon Ball</i> iconography for so long. I've always felt like modern
      <i>Dragon Ball</i> is allergic to any material before the "Z" era. I
      <em>adore</em> the way they captured the art style evolutions the series
      underwent; with soft, chubby designs for the Red Ribbon portion, and more
      jagged, angular designs for the Androids and Cell portion.</p>
      <div class="two-images">
        <figure>
          <img src="../images/dragon-ball/super-hero-1.jpg" alt="Stylized drawing of the Red Ribbon army characters" width="400">
          <figcaption>Compare the round edges on these characters...</figcaption>
        </figure>
        <figure>
          <img src="../images/dragon-ball/super-hero-2.jpg" alt="Shot of Vegeta bragging to Cell" width="400">
          <figcaption>...to Vegeta's sharp angles in this scene.</figcaption>
        </figure>
      </div>
      <p>Of course, for as great as the visuals are, what I love so much about
      <i>Super Hero</i> is its story, which is everything I want out of <i>Dragon
      Ball</i>. This film is an excellent showing for Piccolo, whom Toriyama has
      always claimed to love, despite cucking him extremely hard in <i>Dragon
      Ball</i>'s later arcs. And I'm not talking about all the buffs Piccolo's power
      level got (although they certainly don't hurt), I'm talking about his role in
      the story. Piccolo's interactions with young Pan are <i>Dragon Ball</i> at its
      most wholesome and funny. Gohan also finally gets some time to shine, who was
      also horribly misused in <i>Dragon Ball</i>. Gohan was haphazardly thrust into
      the protagonist role, before Toriyama ultimately decided that Goku served as a
      better protagonist. Well, this movie feels like the culmination of years of
      reflection, as Gohan finally gets to play a major part after having spent so
      much of the 21st century <i>Dragon Ball</i> revival in the background.</p>
      <p>Other secondary characters such as Kuririn, Android 18, Goten, and Trunks,
      all get some time to shine too. The movie-original characters all make a great
      impression. I love Magenta's short temper and all of Carmine's eccentricities.
      The Gammas are fan favorites, and for very good reason. I don't really have
      much to say about them that hasn't already been said. This larger focus on
      characters is so refreshing, and comes as a huge relief to me after the success
      of <i>Broly</i>. I've spent a lot of time roasting <i>Broly</i>, but I want to
      make it clear that I don't hate that movie, but I <em>do</em> hate what it
      represents. Seeing as the film was such a commercial and critical success, I
      was afraid that the series would be learning all the wrong lessons from it, but
      that miraculously hasn't happened. I have no idea what brought on this greater
      focus on characters, but I couldn't be happier.</p>
      <figure class="left-img">
        <img src="../images/dragon-ball/super-hero-6.jpg" alt="The Red Ribbon grunt points a gun at Gohan" width="400">
      </figure>
      <p>But if action is what you're interested in, then I think <i>Super Hero</i>
      has you covered. Like <i>Broly</i> or most of the <i>Dragon Ball Z</i> films,
      <i>Super Hero</i> does have what I would call a "fighting portion" that starts
      at the halfway point. To my pleasant surprise, however, the fighting actually
      iterates on the developing character dynamics. My favorite example would
      probably be the little rivalry between Pan and Carmine, which is concluded
      during the fight. The Gammas' character arcs also take place during the fight,
      which I found to be immensely satisfying. I've always really enjoyed the idea
      of an ongoing mental battle running parallel to a physical battle. My favorite
      example in the series would probably be how Goku and friends try to defeat
      Majin Boo the old-fashioned shounen way, while Mr. Satan ends up having more
      success inadvertently becoming Boo's friend. <span class="z14-spoiler">A good
      example from this article would be Goku's fight against Beerus in
      <a href="#battle-of-gods"><i>Battle of Gods</i></a>, with Goku's passion for
      fighting endearing him to Beerus.</span> The tag team battle against the Gammas
      was a great use of this concept.</p>
      <p class="su2-spoiler">I only saw the initial teasers for this film; I
      generally prefer to avoid trailers for films since I enjoy going in knowing as
      little as possible, so the existence of Cell Max came as a complete shock. I
      was not expecting to see Toriyama revive Cell's infamous second form, which was
      incredibly charming to see again. This is also the first time in recent memory
      that I've seen the series take on a giant villain, with the last time being all
      the way back in <a href="#wrath-of-the-dragon"><i>Wrath of the Dragon</i></a>.
      As with Hirudegarn, we learn about a weakness of Cell Max, with his head being
      his Achilles' heel. It's so refreshing to see characters have to try and use
      strategy in a fight, rather than it coming down to a boring battle between
      numbers. The movie gets pretty creative, managing to make the failed Gotenks
      fusion useful and reviving Piccolo's ability to stretch and grow super large,
      the latter of which we haven't seen since all the way back in the last
      Tenkaichi Budoukai story arc (the last "pre-Z" story arc).</p>
      <figure class="su2-spoiler">
        <img src="../images/dragon-ball/super-hero-8.jpg" alt="Cell Max holds Piccolo over his head" width="400">
        <figcaption>Yet another maneuver Cell stole from Goku.</figcaption>
      </figure>
      <p>I watched this movie multiple times (including once in Spanish) just to make
      sure that this movie didn't earn the top spot through recency bias, but
      watching and discussing <i>Super Hero</i> is probably the most fun I've ever
      had with a <i>Dragon Ball</i> film. While I don't know that I'd call it the
      best, I can confidently say it's my favorite. And if you ask me, it was a great
      sendoff for Toriyama. While Toriyama's role in modern <i>Dragon Ball</i> has
      only been as an advisor, this film has his fingerprints all over it. I don't
      even really know to what extent he was involved with the film, but I can
      clearly see that this film wears its Toriyama-ness on its sleeve. I love how
      this film indulges the less popular aspects of <i>Dragon Ball</i>, such as the
      multiple allusions to the "pre-Z" era <span class="su2-spoiler">or Cell's goofy
      second form</span>. I was hesitant to give this film the top spot, especially
      back when I had brainstormed doing an article like this (when the film was
      newer), but three years later and I still find myself coming back. I don't know
      how fans and critics feel about <i>Super Hero</i>, but I can see myself
      continuing to reflect on this film for years to come.</p>
    </section>
    <div class="text-block">
      <p>Holy crap, that was a long one. I started working on this project near the
      end of 2024, and we're already a third of the way through 2025. These days I'm
      very busy with work and I can only motivate myself to work on these articles
      for minutes at a time. There were certain movies I was more eager to talk
      about, so I found that those sections flew by. I also had plenty to say about
      the crappier movies too. What honestly drained me was the middle portion of the
      list, all the films I thought were just <em>okay</em>. I apologize for this
      taking so long, but I'd suppose I'm going for quality over quantity. My brother
      and I have another <i>Dragon Ball</i> project in the works, and I'll update
      this article with a link to that when it's done. Thank you so much for reading
      this article, and I'll catch you in 2029 when I rank all 329 films in the RRCU
      (Ram Ranch Cinematic Universe).</p>
    </div>
  </main>
  
]]></description>
</item>


<item>
<title>  Stream and Vacation Announcement</title>
<guid>https://monstro1.com/pages/jun24update.html</guid>
<link>https://monstro1.com/pages/jun24update.html</link>
<pubDate>Tue, 11 Jun 2024 08:27:57 -0400</pubDate>
<description><![CDATA[
  <header>
    <h1>Stream &amp; Vacation Announcement</h1>
  </header>
  <main>
    <div class="text-block">
      <p>Hey everyone. This quick post is a message for all the RSS chads that I may
      be streaming <i>Half-Life: Blue Shift</i> tonight on my
      <a href="https://www.youtube.com/channel/UCpWO0A9oq_b_aTnH0N_NaRw" target="_blank">YouTube
        channel</a>, at around 7-8pm EST.</p>
      <p>This will also be the last stream for a short while, as I'll be going on
      vacation soon.</p>
      <p>I may also have some articles in the works, but I make no promises (you guys
      know how I am). I look forward to convening with you all later tonight!</p>
    </div>
  </main>
  
]]></description>
</item>


<item>
<title>  Why You Should Use GrapheneOS</title>
<guid>https://monstro1.com/pages/grapheneos.html</guid>
<link>https://monstro1.com/pages/grapheneos.html</link>
<pubDate>Thu, 09 May 2024 19:27:33 -0400</pubDate>
<description><![CDATA[
  <header>
    <h1>Why You Should Use GrapheneOS</h1>
  </header>
  <main>
    <div class="text-block">
      <p>For the past couple of years, I have been absolutely spoiled by GrapheneOS.
      A brief foray into the world of stock Android made me realize that I didn't
      know how good I had it with GrapheneOS. I installed it on the latest Google
      Pixel, and having now unlocked the full power of GrapheneOS, I don't think I'll
      ever be able to go back to stock Android.</p>
      <p>There's a very high chance that nothing I just wrote made any sense to you.
      Well, don't fret! You're in the right place. Allow me to explain.</p>
    </div>
    <section id="what-is-android">
      <header>
        <h2>What is Android?</h2>
      </header>
      <p>Before we answer the question of what GrapheneOS is, we first need to
      understand what Android is. Android is widely just viewed as a Google- or
      Samsung-flavored alternative to iOS, but it's a fair bit more nuanced than
      that.</p>
      <p>Android originally began its life as an open source operating system
      designed for touchscreen devices such as phones and tablets. It is a modified
      version of the Linux kernel, a crucial component of the GNU/Linux operating
      system which, for the purposes of this article, can simply be viewed as a free
      and privacy-respecting alternative to desktop operating systems such as Windows
      and macOS. This version of Android still exists and is still open source, but
      isn't the same Android as the one running on most modern smartphones.</p>
      <p>Most modern Android phones are running a highly modified version of Android
      developed by Google, which is proprietary (<i>i.e.</i> closed-source) and most
      definitely <em>not</em> privacy-respecting, although we'll get to that bit
      later. This is why, if you own an Android phone, you will most likely be
      downloading your apps from the <em>Google</em> Play store even if your phone is
      manufactured by Samsung, Motorola, LG, or anyone else. Many phones will also
      typically come pre-packaged with software from the manufacturer in addition to
      Google's modifications.</p>
      <p>This Google-fied version of Android is confusingly just called Android. The
      original open source Android is officially referred to as the Android Open
      Source Project, or AOSP for short. In the interest of clearness, I'll be
      referring to Google's Android as Google/Android. While AOSP remains as the
      foundational layer of Android, most of the app ecosystem is built on the back
      of Google/Android. To be more precise, modern apps rely on <em>Google Play
        services</em>.</p>
    </section>
    <section>
      <header>
        <h2>What's wrong with Google/Android?</h2>
      </header>
      <p>Google's software has many issues that I will discuss throughout this
      article, but the fundamental problem with Google/Android isn't specific to
      Google/Android. Google/Android's greatest flaw is that it is
      <strong>proprietary</strong>. In other words, this means that its source code
      is not available to the public.</p>
      <h3>So what's wrong with proprietary software?</h3>
      <p>Because the source code isn't viewable by the general population, users of
      proprietary software will have no idea what code the software is actually
      running. Proprietary programs could be collecting sensitive information about
      the user, and the user would have no way of knowing this. If an app developer
      claims to respect the user's privacy and to not collect data about him or
      her... Well, that's very nice of them and all, but without access to the source
      code, those promises are empty. Ultimately, you would just have to take them at
      their word -- a fool's errand, given their track record for harvesting and
      selling user data.</p>
      <p>An open source system, by contrast, is a <em>trust-less</em> system. You
      don't need to trust the developers of the apps, since you (or somebody more
      tech-savvy) can audit the code for yourself. Open source applications, by their
      very nature, don't allow for the same level of mischief as proprietary
      software.</p>
      <h3>A real world example</h3>
      <p>Audacity is a highly popular free and open source audio editing tool. In an
      update, Audacity's developers implemented telemetry, a form of tracking in
      which they collect "anonymous" usage statistics for bug reporting. With
      Audacity being open source, people caught wind of this very quickly. The
      developers received swift and harsh backlash for this that caused them to dial
      back the changes. Some people also took it upon themselves to <em>fork</em>
      Audacity. Forking is a process in which someone takes an existing project,
      makes a copy, and makes changes to that copy. Changes made to the copy won't
      directly affect the original project. One could think of Google/Android as
      being a fork of AOSP. In this way, Audacity led to projects such as Tenacity
      and the humorously named Sneedacity, both of which have gone on to make
      additional tweaks to the code, primarily in the interest of performance and a
      more user-friendly experience.</p>
      <p>If Audacity had been closed-source, its users would have been none the wiser
      -- They simply would have carried on using the software, completely oblivious
      to the presence of tracking. <strong>Users of iOS and Google/Android are
        similarly oblivious to the code running on their devices.</strong></p>
      <h3>The data Google collects</h3>
      <p>Now while we can't audit the source code ourselves, we can take an educated
      guess, based on the data collection habits we've observed in various studies.
      <a href="https://digitalcontentnext.org/wp-content/uploads/2018/08/DCN-Google-Data-Collection-Paper.pdf" target="_blank">One
        study shows</a> that Google is able to ascertain the user's location with a
      frightening degree of confidence. Using the device's built-in sensors, Google
      can reliably predict whether the user is sitting, walking, running, driving a
      car, taking a train, <i>etc.</i> Google's location services are harvesting all
      of this data and sending it back to Google's servers, allowing them to do God
      knows what with it.</p>
      <p>Without access to the source code, I'd say that the estimates given by these
      studies are on the <em>conservative</em> side. We may never know the full
      extent of Google's data collection capabilities.</p>
      <p>And in case this isn't obvious to you, <strong>everything I'm saying about
        Google/Android also applies to iOS, since it too is proprietary</strong>.</p>
      <h3 id="idc-about-privacy">&ldquo;I don't care about my privacy.&rdquo;</h3>
      <p>There's a chance that some of you, perhaps not wanting to give up the luxury
      your smartphones have afforded you, have fallen back on this idea. This is a
      huge cope. Now while I don't think you'll actually have to sacrifice much (if
      anything) by switching to GrapheneOS, I think it's first more important to
      dispel this idea.</p>
      <p>If you don't care about your privacy, then I suppose you wouldn't mind if I
      unlocked your phone and snooped around your text messages and images, right?
      You don't have to answer that question.</p>
      <p>While this analogy is definitely helpful, it doesn't drive home the sheer
      creepiness of the privacy-violating behavior that users of Google/Android and
      iOS are permitting. To that end, I'll borrow an analogy from YouTube user Louis
      Rossman:</p>
      <p>Imagine someone standing outside your window at 2am, peeking through the
      blinds, and jotting down every little thing you do with a time stamp. &ldquo;At
      2:02am, he got out of bed to have a snack, at 2:07am, he went to the bathroom,
      at 2:15am, he sat down on the couch, <i>etc.</i>&rdquo; Most of you would
      sensibly call the cops on this person.</p>
      <p>Now, unfortunately, this person happens to be a multi-billion dollar company
      with the ability to influence politics and is more powerful than the
      government, so we can't take him to task for the blatant crimes he is
      committing. The next best thing you would do to this person is raise your
      middle finger and close the blinds on him. <strong>GrapheneOS is a metaphorical
        closing of the blinds on big tech.</strong></p>
    </section>
    <section id="introducing-grapheneos">
      <header>
        <h2>Introducing GrapheneOS</h2>
      </header>
      <p>GrapheneOS is a fork of AOSP with a greater emphasis on privacy-enhancing
      features, as well as some quality of life fixes and compatibility with Google
      Play services.</p>
      <p><a href="#what-is-android">As mentioned previously</a>, most modern Android
      apps require Google Play services to function. On a typical Google/Android
      phone, Google Play services run with <em>privileged</em> access. To be more
      precise, their permissions <em>supersede</em> the user's. That means that
      Google actually has more control over your device than you do. Unlike normal
      apps, Google Play services will always have access to your location, camera,
      microphone, contacts, notifications, <i>etc.</i> <strong>even if you turn these
        features off</strong>.</p>
      <p>GrapheneOS allows the user to optionally install Google Play services, but
      with no special privileges. The user can revoke Google's access to his or her
      location at any time. Same goes for access to contacts, camera, and so on. This
      is an ingenious solution. It allows users to decide on <em>their</em> terms
      what kind of data Google is given access to. Compatibility with Google apps is
      already very strong, well beyond the necessities of most users, and it only
      continues to improve with updates. If there's an app that you're concerned
      about, if it already works on Google/Android, chances are very strong that it
      also works on GrapheneOS. The vast majority of you reading along will have to
      make <em>no compromises</em> when it comes to your phone habits.</p>
      <h3>The User Experience</h3>
      <p>While I think the philosophy behind GrapheneOS and software freedom is
      important to know, none of it is a prerequisite for actually being able to use
      GrapheneOS. As a user, you can go on using it as you would any other phone.
      Nevertheless, there are some little quirks of GrapheneOS that you may want to
      be aware of.</p>
      <p>On GrapheneOS, nothing is assumed. Every app must be <em>given</em> its
      permissions. In practice, all this means is that you will typically see a
      pop-up every time you start an app for the first time, asking you to grant it
      certain permissions. Take Uber for instance:</p>
      <figure>
        <img src="../images/uber-perms-3.png" alt="Uber screenshot">
      </figure>
      <p>Upon opening the app for the first time, it will ask for your location
      access. You can choose to always grant it, grant it on a case-by-case basis, or
      to never grant it. You can also determine the accuracy of the location data
      that you share. If you accidentally pick the wrong option, you can easily
      correct it in the settings for the app. Just go to Settings &gt; Apps &gt; Uber
      (or the app of your choice) &gt; Permissions.</p>
      <figure>
        <img src="../images/uber-perms-2.jpg" alt="Uber app permissions screenshot">
        <img src="../images/uber-perms-1.jpg" alt="Uber location permissions screenshot">
      </figure>
      <p>GrapheneOS does not assume your permission preferences. <em>You</em> decide
      what data you do or don't share. In addition to the obvious privacy benefits, I
      also find it to be a much more pleasant user experience.</p>
      <p>And that's really why I love GrapheneOS so much. It does more than just meet
      modern smart phones where they are. It puts control of the device where it
      belongs: Back in the hands of the user. Since your device isn't running a bunch
      of extra processes without your consent, you'll likely notice improvements in
      performance and battery life.</p>
      <p>One of the ways in which GrapheneOS improves battery life is giving you
      greater control over which apps are allowed to run in the background and for
      how long. By default, apps are allowed to run in the background, but their
      ability to do so is somewhat limited based on how often you use them. This is
      referred to as <em>optimized</em> battery usage. It's generally a good idea to
      leave this setting alone for apps that give you notifications.</p>
      <figure>
        <img src="../images/graphene-battery-1.jpg" alt="GrapheneOS battery usage settings screenshot">
      </figure>
      <p>By tapping where it says "Allow background usage", you can see some
      additional settings. Here you can allow apps to have <em>unrestricted</em>
      access to your battery. If you find that an app isn't giving you notifications,
      it's a good idea to check this setting.</p>
      <figure>
        <img src="../images/graphene-battery-2.jpg" alt="GrapheneOS background usage settings screenshot">
      </figure>
      <p>There's a common misconception (or as common as anything could get when
      discussing an obscure mobile operating system) that notifications won't work
      for Google apps on GrapheneOS. This isn't true, but I can see where this is
      coming from. If you want to get notifications from an app you downloaded from
      the Google Play store, <strong>you must give Google Play services unrestricted
        access to your battery</strong>. Many apps rely on Google Play services to
      manage notifications, so even if the app has unrestricted battery access, its
      notifications will fail if Google Play services aren't running in the
      background. All you need to do is go into Settings &gt; Apps &gt; Google Play
      services &gt; App battery usage &gt; Allow background usage and then click
      Unrestricted.</p>
      <p>GrapheneOS also provides many quality of life improvements as well. One of
      my favorite features is the ability to choose between modern iPhone gesture
      controls, or the three button layout used by older Android phones. This setting
      can be found in Settings &gt; System Controls &gt; Navigation Mode.</p>
      <figure>
        <img src="../images/grapheneos-button-layout.jpg" alt="GrapheneOS navigation mode screenshot" title="What can I say? Old habits die hard.">
      </figure>
      <p>This article has barely scratched the surface. There are all sorts of cool
      features found in the settings. It's well worth your time to go through
      them.</p>
    </section>
    <section>
      <header>
        <h2>Installing Apps</h2>
      </header>
      <p>Upon booting up GrapheneOS for the first time, you will be greeted by a
      nearly naked device. The only thing that's installed is GrapheneOS's app suite,
      which only covers the absolute bare essentials: Phone, text messaging, camera,
      web browser, <i>etc.</i> If you want to download more apps, you're not limited
      to the Google Play store.</p>
      <h3>F-Droid</h3>
      <p>Honestly, I'm kinda surprised it took me this long to mention F-Droid.</p>
      <p>F-Droid is an app store focused around free, open source software (often
      abbreviated as just FOSS). Unlike most other Android apps, F-Droid apps don't
      require Google Play services to function. If, for whatever reason, your phone
      was unable to run Google apps, you would still be able to download apps from
      F-Droid. To start using F-Droid, just download and run the .apk from their
      official site <a href="https://f-droid.org/" target="_blank">here</a>.</p>
      <p>When attempting to run F-Droid, you'll likely come across a message that
      looks like this:</p>
      <figure>
        <img src="../images/apk-download.jpg" alt="Unknown apps warning screenshot">
      </figure>
      <p>Just tap "Settings" and then select "Allow from this source".</p>
      <figure>
        <img src="../images/brave-app-settings.jpg" alt="Brave app settings screenshot">
      </figure>
      <p>If you need to get back to these settings, just go to Settings &gt; Apps
      &gt; [Name of the app] &gt; Install unknown apps.</p>
      <p>This will need to be done for any app you want to install other apps from,
      including the Google Play store since, <a href="#introducing-grapheneos">as I
        already explained</a>, it has the same pleb permissions as any other normal app
      on GrapheneOS. Speaking of which...</p>
      <h3>Google Play store</h3>
      <p>F-Droid is absolutely amazing, and I strongly encourage anyone with an
      Android phone to start using it. Sadly, there are just some instances where
      F-Droid doesn't quite cut it. In those moments, you can just install your apps
      via Google Play.</p>
      <p>Setting up Google Play couldn't be easier on GrapheneOS. All you have to do
      is go into the "Apps" app and click on Google Play services. Then, just install
      all 3 items listed at the bottom of the page.</p>
      <figure>
        <img src="../images/graphene-apps-1.jpg" alt="Apps screenshot">
        <img src="../images/graphene-apps-2.jpg" alt="Apps screenshot">
      </figure>
      <p>Yes, that's it. Seriously.</p>
      <p>I won't go over specific apps that I recommend, as I think that could
      potentially be its own article. For the moment, I would just recommend looking
      for apps on F-Droid first, then falling back on the Google Play store if you
      can't find what you're looking for.</p>
    </section>
    <section>
      <header>
        <h2>So, what's the catch?</h2>
      </header>
      <p>So far, I've said nothing but positive things in support of GrapheneOS. Some
      of you reading along might be thinking &ldquo;If GrapheneOS is so great, how
      come I haven't heard of it until right now?&rdquo; It's not that GrapheneOS is
      particularly difficult to use -- As I've demonstrated, you can use this phone
      as if it were any old Android device with just a little bit of tweaking. So why
      haven't more people heard of it?</p>
      <p>Well, big tech certainly doesn't appreciate
      <a href="#idc-about-privacy">having the blinds closed on them</a>. And with
      GrapheneOS being a free, non-profit project, there isn't a whole lot of
      marketing going into it. Still, I don't think these things alone have prevented
      GrapheneOS from becoming a quintessential product. GrapheneOS itself is very
      accessible, but actually getting your hands on a device running the OS is a bit
      more complicated.</p>
      <h3>Hardware Requirements</h3>
      <p>For starters, GrapheneOS is only officially supported on a limited number of
      devices. In fact, let's take a look at all the devices they list as officially
      supported on their website (as of the writing of this article):</p>
      <ul>
        <li>Google Pixel 8 Pro</li>
        <li>Google Pixel 8</li>
        <li>Google Pixel Fold</li>
        <li>Google Pixel Tablet</li>
        <li>Google Pixel 7a</li>
        <li>Google Pixel 7 Pro</li>
        <li>Google Pixel 7</li>
        <li>Google Pixel 6a</li>
        <li>Google Pixel 6 Pro</li>
        <li>Google Pixel 6</li>
        <li>Google Pixel 5a</li>
      </ul>
      <p>Notice a pattern?</p>
      <p>Rather ironic that the project only supports the Google Pixel line of
      phones, seeing as a large focus of the project is to mitigate Google's
      influence over the user. Well, this is because the Google Pixel is one of the
      only phones that has a lot of the hardware security features that GrapheneOS's
      developers are looking for. Also, as I understand it, the team behind the
      project is relatively small, and making GrapheneOS compatible with other
      devices is not so easy.</p>
      <p>So when I said that the user experience required no compromises, that was
      somewhat of a lie. Well, really, it depends on your point of view. At a
      software level that is certainly the case, but not much can really be done at
      the hardware level. Upon switching to GrapheneOS, I had to forego the headphone
      jack and the microSD card slot, which pained me to do after having been so
      accustomed to them for years. I think the compromise is well worth it, but in
      an ideal world, I wouldn't have to sacrifice anything. All that being said, if
      you've been using an iPhone for the last couple of years, those are sacrifices
      that you've already made, so you won't be missing anything by switching to
      GrapheneOS.</p>
      <p>When buying the phone, you'll also need to make sure that it's not carrier
      locked -- This is so that you will be able to unlock the bootloader, which is a
      required step of the install process. That leads nicely into the second reason
      GrapheneOS isn't more popular...</p>
      <h3>Installation</h3>
      <p>When I first started using GrapheneOS a few years ago, I found its
      installation to be an incredibly daunting task. It involved entering lots of
      commands in the terminal, which I wasn't nearly as comfortable with at the
      time. Since then, the project has become much more popular, and its
      installation has been simplified somewhat. I think anyone that has ever built a
      gaming PC can figure it out, but that is still well above the pay grade of the
      average smartphone user.</p>
      <p>I don't really have a solid answer to this. <em>I</em> managed to figure it
      out, but I understand someone not wanting to take risks with a potentially
      $700+ device. That is why I will be providing this service to friends and
      family for free: You provide the phone, I'll provide the OS. If enough people
      reading along want me to install the OS for them, I wouldn't mind doing it for
      a small fee. <a href="mailto:michael@monstro1.com">Send me an E-mail</a> if
      you're interested!</p>
    </section>
    <section>
      <header>
        <h2>Some Questions &amp; Concerns</h2>
      </header>
      <p>I hope that this article, so far, has successfully piqued your interest. My
      goal was to demonstrate the fundamental flaw with modern smartphones, why you
      should care about that flaw, and to offer a convenient solution via GrapheneOS.
      You should now be armed with the knowledge and, more importantly, the
      motivation you need to investigate the project further. If even one person
      decides to give GrapheneOS a shot because of this article, I'll consider this
      article a success.</p>
      <p>Even so, there are some lingering questions and concerns some of you may
      have that I'd like to take the time to answer. This section will be less
      organized, and will address topics ranging from the most surface level to the
      most basement dwelling.</p>
      <h3>Is GrapheneOS illegal?</h3>
      <p>This is something I hadn't even thought to address until a coworker asked me
      this.</p>
      <p>No, it's not. One could think of installing GrapheneOS (or other FOSS
      Android variants) as being similar to jailbreaking iPhones, which is also
      legal. It is, however, a violation of Google's terms of service, so you will
      void the device's warranty, as you would when jailbreaking an iPhone.</p>
      <p>I would advise against installing GrapheneOS on a device that hasn't been
      fully paid off, and I'm not sure how the trade-in process would work. I've
      never bothered with trading my phones in, and I always buy my phones used.</p>
      <h3>Just how private is GrapheneOS?</h3>
      <p>GrapheneOS has many great features that will enhance your privacy, but I
      think it's important that we understand just <em>how</em> private it is. It
      will greatly mitigate Google's influence over you and limit their access to
      your data, but it will not magically take you off their grid.</p>
      <p>For starters, any time you are using Google services, you are exposing
      yourself to Google. GrapheneOS helps you lower your exposure by only giving
      Google access to your data when it is strictly necessary for an app to
      function. This is why I suggest first checking F-Droid for apps before using
      the Google Play store, as that's the only way to truly isolate yourself from
      Google. Also, it should be noted that cell phone service is itself inherently a
      form of tracking. Any kind of phone, even an old flip phone, is capable of
      tracking you. Phone records are frequently used by law enforcement to track
      down criminals, and in some instances, they can be the smoking gun that leads
      to a guilty verdict.</p>
      <p>I only mention this as a warning for the people expecting to be taken
      completely off the grid. If that's what you're looking to do, you just
      shouldn't have a phone period.</p>
      <p>Having said all that, I hope people don't respond with an "all or nothing"
      attitude to this information. &ldquo;If it doesn't completely protect me from
      Google, what's the point? I'll just go back to Google/Android.&rdquo; I'll
      freely admit that I've been guilty in the past of line of thinking. It is yet
      another cope. Think about it: A locked door will not prevent you from being
      robbed with 100% certainty, does that then mean that you should just leave the
      door wide open? Of course not.</p>
      <p>This actually raises another important question:</p>
      <h3>Why GrapheneOS?</h3>
      <p>There's actually a few ways to answer this question.</p>
      <h4>Why do you recommend GrapheneOS specifically?</h4>
      <p>There are other FOSS Android variants out there, such as Calyx and
      LineageOS. GrapheneOS just happens to be the one I'm most familiar with. I
      couldn't tell you of any particular edge GrapheneOS has over those other two as
      I'm not familiar with their features. If you happen to have more luck with
      either of those projects, more power to you. I have heard that LineageOS
      supports a wider range of devices, so that may be worth looking into in the
      future.</p>
      <h4>
        Why do you recommend FOSS Android variants over open-source hardware, such as
        the PinePhone?
      </h4>
      <p>There's a really cool project known as the PinePhone that has been making
      waves in the FOSS enthusiast space. Unlike GrapheneOS, the PinePhone is not a
      piece of software being installed on top of an existing mobile platform -- The
      PinePhone is itself a piece of open source hardware. It has lots of really cool
      features, such as a headphone jack and removable microSD card, but also some
      more niche features like a removable battery and physical switches inside the
      phone to disable Wi-Fi, Bluetooth, and other wireless communication features.
      The PinePhone actually isn't running Android at all; it's running GNU/Linux,
      the project Android was originally based on.</p>
      <p>The project is still a work in progress right now, so it isn't really usable
      as a "daily driver". But putting that aside, I think the fact that it's running
      Linux is a detriment. Don't get me wrong, I love Linux; it is the only desktop
      operating system that I actively use, and I'm using it to write the very
      article you're reading. It's just that I think that a Linux phone is going to
      be a really hard sell for the average smartphone user. They'll essentially have
      to relearn the operating system from scratch. I think that prospect is more
      likely to just scare them away, back into the safe haven of iOS and
      Google/Android.</p>
      <p>In the long term, I think open source hardware like the PinePhone would be
      ideal. In the meantime, I think projects such as GrapheneOS serve as a far more
      effective gateway drug for the average smartphone user.</p>
      <p>Also, I really want to emphasize that privacy is not something reserved for
      cyber criminals and tech enthusiasts. This is just common sense; everyone
      should be more cognizant of the way large corporations manipulate them. Our
      current state of affairs is something that George Orwell couldn't have imagined
      in his wildest nightmares while writing <i>1984</i>.</p>
      <h4>Rant Time</h4>
      <p>People are rightly concerned about the emergence of social credit systems
      and heightened government surveillance that we're seeing in China. Many of
      these same people, meanwhile, go about using their smartphones, giving away
      their data to large corporations that wish to recreate those malicious systems
      at home. If I were to be nice, I'd say that these people are very naïve. If I
      were to be more blunt, I'd say these people are hypocrites.</p>
      <p>Honestly, I'm going to take this a step further. If you ask me, rule by
      corporations is a much scarier prospect than rule by an authoritarian
      government. At least with the latter example, power is highly centralized in
      one source; those in power can't place the blame for their nation's
      shortcomings on anyone but themselves. This is not the case in an oligarchical
      system, like the one we're seeing take hold in the United States and other
      "civilized" nations. None of the corporations that skew elections, control the
      media you consume, and influence the laws that govern you are ever held
      accountable for their crimes. If a man were crouched in the bushes outside your
      bedroom window at 3 in the morning, keeping a log of every single thing you
      said, we would expect him to face justice for his wrongdoing. I find it gross
      that so many people excuse it because it's convenient to do so.</p> 
      <h3>What was your initial experience with GrapheneOS like?</h3>
      <p>My first experience with GrapheneOS was quite a few years ago. I installed
      the OS on a Google Pixel 3a, which was out of date when I got it. I chose that
      model because it was the last Google Pixel that still had a headphone jack,
      which I was still clinging to at the time. Honestly, I hardly ever even used
      earbuds with that phone, wired or otherwise. I just was and still am really
      irritated that modern smartphones lack such a basic feature, all because Apple
      wanted to sell overpriced wireless earbuds that make you look like a complete
      dork.</p>
      <p>That phone was already on its way out when I bought it, and it stopped
      getting updates a couple of months later. Being so out of date, compatibility
      with Google apps was rather poor on that device. I couldn't get Uber or any
      banking apps on the device... So I just coped without them. There were times
      where that phone's limitations were very inconvenient, but I was willing to put
      up with it just for the peace of mind it afforded me. For years I used a phone
      this way; if some service was gated behind an app, I just didn't use that
      service.</p>
      <p><i>N.B.</i>: It is possible that Google apps actually would have functioned
      on that device, and that I was just unaware of how to install them.</p>
      <p>Eventually, I found it too inconvenient to lack access to Google apps.
      Operating under the false assumption that GrapheneOS's compatibility with
      Google apps was still poor, I decided to buy a generic Google/Android phone. I
      believe the model I bought was a Motorola 5G Power, which I purchased because
      it featured a headphone jack and microSD card slot. I spent around 30 minutes
      tinkering with the phone, until I eventually just shoved it back in the box out
      of disgust.</p>
      <p>The setup process was so incredibly obnoxious. There were so many
      unnecessary junk apps just pre-installed on the device, without an obvious way
      to remove them. The straw that broke the camel's back was when I saw that
      TikTok was pre-installed on the phone. Rest assured, I have absolutely no
      interest in ever using TikTok. I have ignored every single TikTok link that has
      ever come my way. I returned the phone the very next day and got a full refund
      for my trouble.</p>
      <p>I went on using the Pixel 3a for a few more weeks, until eventually buying a
      renewed Pixel 8 on eBay. Upon returning to GrapheneOS, I was delighted to be
      greeted with a fresh, naked operating system. I went in totally willing to
      abstain from using Google apps, and to just continue roughing it as I did a few
      years ago. Learning that I could install Google apps and keep them sandboxed
      was like a dream come true.</p>
    </section>
    <div class="text-block">
      <p>Thank you for reading! I hope you learned a thing or two from this article.
      My goal with this article was to make it accessible to the average smartphone
      user, without skimming too hard on information. If there's anything you think
      is unclear in this article, please let me know! I will happily come back to
      update it. I also would like to make an article about some of the apps I use,
      so keep an eye out for that sometime in the near(?) future.</p>
    </div>
  </main>
  
]]></description>
</item>


<item>
<title>  Streaming and Donations</title>
<guid>https://monstro1.com/pages/donateupdate.html</guid>
<link>https://monstro1.com/pages/donateupdate.html</link>
<pubDate>Thu, 15 Feb 2024 18:45:05 -0500</pubDate>
<description><![CDATA[
  <header>
    <h1>Streaming and Donations</h1>
  </header>
  <main>
    <div class="text-block">
      <p>Hey everyone! I recently set up a page on
      <a href="https://donate.stripe.com/bIYcQEaa3bxXeaY4gg">Stripe</a>, and will be
      using it to accept donations. Donations are just a simple way to motivate me to
      write more articles &amp; do more livestreams! Bearing that in mind, I really
      don't want anyone to feel pressured into donating. I don't blame anyone if they
      are unable or unwilling to donate. If they do donate, any amount is
      appreciated, no matter how small.</p>
      <p>Speaking of streaming, I've really been enjoying streaming recently. I have
      absolutely no intentions of ever doing it full time, even if donations flooded
      in, but I wouldn't mind doing it once every other week, after I've finished the
      Bizhawk shuffler.</p>
      <p>Also, if you happen to be reading along via RSS, this is my way of
      announcing that I <em>may</em> be doing a stream later tonight. Hope you're all
      looking forward to it!</p>
    </div>
  </main>
  
]]></description>
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<item>
<title>  Don't Use Epik!</title>
<guid>https://monstro1.com/pages/epikisdumb.html</guid>
<link>https://monstro1.com/pages/epikisdumb.html</link>
<pubDate>Wed, 24 Jan 2024 18:12:03 -0500</pubDate>
<description><![CDATA[
  <header>
    <h1>Don't Use Epik!</h1>
  </header>
  <main>
    <div class="text-block">
      <p>Hey, everyone! Hope you're all enjoying 2024. I started my year by
      abandoning the sinking ship that is Epik, that embarrassing circus that calls
      itself a domain registrar.</p>
      <p>Epik, my (former) domain registrar, recently changed owners. The new owners
      have taken it upon themselves to start censoring people, most notably a rather
      notorious website called Kiwi Farms.</p>
      <p>Kiwi Farms is a forum dedicated to the description and discussion of what
      they refer to as "lolcows", Internet users with bizarre habits and sordid
      pasts. The site's content is crude, offensive, highly controversial, and also
      completely legal. Despite this, Kiwi Farms has found itself the victim of an
      exhaustive censorship campaign waged primarily by journalists and members of
      the so-called trans "community". Those scorned by Kiwi Farms have exploited
      every weak link in the site's infrastructure -- Basically every private company
      that gate-keeps the Internet has denied service to Kiwi Farms, with one
      noteworthy exception. Until recently, Epik uniquely stood alone in support of
      Kiwi Farms' right to exist on the Internet. Their justification being that,
      while the site's content was repulsive, Kiwi Farms hadn't done anything
      illegal. For their efforts, Epik found themselves under attack, even getting
      hacked by "Anonymous" (feds).</p>
      <p>Epik's new owners are not governed by the same principles... And that
      statement isn't some slam-dunk diss from me. The rocket scientists running
      Epik's Twitter account
      <a href="https://nitter.net/EpikLLC/status/1749291768095662430#m" target="_blank">blatantly
        said they don't care about free speech</a>. They then proceeded to throw a
      temper tantrum, launching into schizophrenic tirades about "woke liberals" and
      how Kiwi Farms is apparently hosting child porn; it isn't, but that didn't
      deter Epik. This kind of behavior is absolutely unacceptable for a company that
      holds the power to control information flow on the Internet.</p>
      <p>Now, I've never used Kiwi Farms, and I don't think I'll be starting any time
      soon, but I agree with a sentiment expressed by the site's owner, Josh Moon.
      Paraphrasing: &ldquo;If my stupid little meme site can't stay on the Internet,
      despite being totally legal, what hope would genuine political dissidents
      have?&rdquo;</p>
      <p>At any rate, I have no interest in giving Epik any more of my business. I've
      never publicly endorsed them, but I have recommended them in private to my
      friends. If you're still using Epik, get out now while you still can!</p>
      <p>Special thanks to
      <a href="https://cryptofblackmore.xyz/" target="_blank">Blackmore</a> for
      bringing this to my attention.</p>
      <p>In other news, I've begun streaming again on my
      <a href="https://www.youtube.com/@MONSTROctr/streams" target="_blank">YouTube
        channel</a>. Despite some shakiness at the start, it's proven to be really fun.
      I also have an article currently in the works and no clue when it will get
      done. I look forward to getting to share it with you all soon!</p>
    </div>
  </main>
  
]]></description>
</item>


<item>
<title>  Quick Update - RSS, Music Collection, and Git</title>
<guid>https://monstro1.com/pages/sep23update.html</guid>
<link>https://monstro1.com/pages/sep23update.html</link>
<pubDate>Tue, 19 Sep 2023 18:36:01 -0400</pubDate>
<description><![CDATA[
  <header>
    <h1>Quick Update &mdash; RSS, Music Collection, &amp; Git</h1>
  </header>
  <main>
    <div class="text-block">
      <p>Hey, everyone! Got a quick update for you.</p>
      <p>I recently moved some files around to keep things more organized. All pages
      (other than the home page) are in their own directory (fittingly just called
      <code>pages/</code>). All of the articles are still there, but if you're
      reading along via RSS, the old links won't work. I spent a good amount of time
      testing out the site navigation to make sure everything still works. Please
      send me an <a href="mailto:michael@monstro1.com">E-mail</a> if you find a
      broken link!</p>
      <p>In other news, I'm not really sure what I should do with my
      <a href="musiclibrary.html">music collection</a>. I haven't touched it in quite
      a while. I don't know that I want to give it the same treatment as I did by
      <a href="filmlibrary.html">film collection</a>, seeing as I don't really listen
      to much music nowadays. And to be honest, tidying up the code of the film
      collection is more of a priority.</p>
      <p>I had thought that maybe I could just turn the music collection into a hub
      for my music reviews, but I feel like that possibility has been rendered
      somewhat obsolete by my <a href="articles.html">list of articles</a>. At the
      same time, I don't know that I want to get rid of the whole page. I did put a
      lot of effort into the styling of the page (even if it's not up to date with
      the rest of the site), and it stands as a nice little snapshot of my early days
      of website building. Let me know what you think should be done!</p>
      <p>Speaking of snapshots, I've recently been learning about git. I still have a
      lot more to learn, but I'm quickly realizing just how powerful of a tool it is
      for any kind of website/software design. In fact, I'm now using it to keep
      track of changes to my website. At the moment, I have the site updated to
      GitHub privately. I wouldn't be against making the repository public down the
      line, if that's something people would be interested to see. Honestly, I
      wouldn't mind using some alternative to GitHub (or even hosting my own git
      server like a Chad). These are questions to be revisited later.</p>
      <p>Otherwise, I hope 2023 has continued to go well for all of you, and I look
      forward to reconvening with you whenever I think of something else to
      write.</p>
    </div>
  </main>
  
]]></description>
</item>


<item>
<title>  Breaking Bad in Chronological Order</title>
<guid>https://monstro1.com//breakingbadtimeline.html</guid>
<link>https://monstro1.com//breakingbadtimeline.html</link>
<pubDate>Fri, 30 Jun 2023 20:11:21 -0400</pubDate>
<description><![CDATA[
  <header>
    <h1><i>Breaking Bad</i> in Chronological Order</h1>
  </header>
  <main>
    <div class="text-block">
      <p>What would it look like if someone took all of the scenes from <i>Breaking
        Bad</i>, <i>Better Call Saul</i>, and <i>El Camino</i> and rearranged them so
      that they played in chronological order?</p>
      <p>Even before <i>Better Call Saul</i>, <i>Breaking Bad</i> frequently jumped
      around time. We saw plenty of flashbacks, flash-forwards, and even some scenes
      that were inserted into the timelines of previous episodes.</p>
      <p><i>Breaking Bad</i> was meant to be consumed non-linearly. While Walt's
      phone call to Skyler in the <a href="#ozymandias-open">cold open of
        <i>Ozymandias</i></a> <em>chronologically</em> takes place during the pilot,
      <em>thematically</em> it's meant to take place near the end of the show. Walt
      and Gretchen's conversation about the components of a human body, despite
      chronologically taking place many years previously, has a thematic relevance to
      the shots of Walt and Jesse cleaning up Emilio's body.</p>
      <figure>
        <div class="two-images">
          <img src="images/breakingbad/bb103-1.jpg" alt="Walt and Jesse clean up Emilio's body" title="lost in the sauce">
          <img src="images/breakingbad/bb103-3.jpg" alt="Walt and Gretchen talk about the components of a human body" title="don't stand so close to me">
        </div>
        <figcaption>
          Scenes of Walt and Jesse cleaning up Emilio's body are juxtaposed by Walt and
          Gretchen talking about the components of a human body.
        </figcaption>
      </figure>
      <p>In fact, basically all of <i>Better Call Saul</i>, while chronologically
      <em>before</em> <i>Breaking Bad</i>, thematically takes place
      <em>afterwards</em>.</p>
      <p>...which reminds me, if you've never watched <i>Breaking Bad</i> and want to
      know where to start: <strong>Start with <i>Breaking Bad</i>.</strong> <i>Better
        Call Saul</i> frequently draws parallels to <i>Breaking Bad</i> that the
      creators are expecting you to understand. Besides, some events of the show,
      including the <a href="#gene-scenes">very first scene of the first episode</a>,
      chronologically take place after <i>Breaking Bad</i> anyway. Some people have
      argued that one can (or even <em>should</em>) watch <i>Better Call Saul</i>
      first, but I am not one of those people.</p>
      <p>I initially had the idea to create a full <i>Breaking Bad</i> timeline.
      Characters often tell stories of their pasts &mdash; Walter tells Walter Jr. a
      story about his father dying of Huntington's disease in <i>Salud</i>, he tells
      Jesse about how he sold his shares in Grey Matter Technologies in
      <i>Buyout</i>, and we couldn't possibly forget Mike's iconic <i>Half
        Measures</i> monologue. However, I pretty quickly realized just how massive an
      undertaking that would be. I couldn't get through the pilot without asking
      myself complicated questions such as "when was Hank's interview that we see on
      TV filmed?" I also started to wonder about character birthdays, relationships,
      and important life events &mdash; Information that I wouldn't have the first
      clue about how to find on my own.</p>
      <p>And as it turns out, somebody already did the work for me. The fan-run
      <i>Breaking Bad</i> wiki has an extensive
      <a href="https://breakingbad.fandom.com/wiki/Timeline" target="_blank">timeline
        of events</a> that is as meticulous as one could hope for, and it was an
      invaluable resource in the creation of this article. Their timeline offers
      precise dates for many of the Pre-<i>Breaking Bad</i> moments, such as Walt's
      aforementioned <a href="#walt-gretchen">conversation with Gretchen</a>. I don't
      really know where they get some of this information (likely some combination of
      insider podcasts, commentary tracks, and creator interviews) but pretty much
      all of what I've read seems to make sense, so we're just going to be cringe and
      #TrustTheScience on this one.</p>
      <p>So this article will not be going into the same level of depth. Instead, we
      will be focusing solely on events that are depicted on the screen. Think of
      this as a theoretical re-cut of <i>Breaking Bad</i> where scenes are moved
      around and spliced together into one very long continuous stream of video.</p>
      <p>This article will <em>assume</em> that you already know the events of
      <i>Breaking Bad</i>, so we will be spending very little time summarizing
      events. Also, it should go without saying, but we will be spoiling <i>Breaking
        Bad</i> like crazy, so if you've never seen the show, here is your warning to
      go watch it.</p>
    </div>
    <div class="text-block">
      <p>If you have never seen <i>Better Call Saul</i> or <i>El Camino</i>, you can
      use the buttons below to hide spoilers. (<i>N.B.</i> Spoilers are visible by
      default.)</p>
      <div id="spoiler-controls">
        <button type="button" id="bcs-button"></button>
        <button type="button" id="ec-button"></button>
      </div>
    </div>
    <div class="text-block">
      <p>Lastly, before we begin, I'd like to address some things regarding the level
      of detail we'll be going into:</p>
      <p><i>Breaking Bad</i> frequently balances multiple plots per episode, and it
      often cuts between them for the sake of the story's flow. We're not always
      consuming these plots in very precise, chronological order. The best quick
      example I can think of is from the episode <i>Gray Matter</i>.</p>
      <div class="three-figures">
        <figure>
          <img src="images/breakingbad/bb105-1.jpg" alt="Walt comes home to find his family sitting around his living room" title="bruh.mp3">
          <figcaption>
            We open the third act on a scene of Walt driving home to see his family
            gathered in his living room, ready to initiate the famous "talking pillow"
            conversation. Walt sits down and the scene cuts.
          </figcaption>
        </figure>
        <figure>
          <img src="images/breakingbad/bb105-2.jpg" alt="Jesse and Badger argue about the quality of Jesse's meth" title="Jesse makes rocks; Walt makes minerals">
          <figcaption>
            We cut to Jesse and Badger in the desert, arguing about the quality of Jesse's
            meth. Jesse then drives off, leaving Badger stranded. This scene lasts about 2
            minutes.
          </figcaption>
        </figure>
        <figure>
          <img src="images/breakingbad/bb105-3.jpg" alt="Skyler holds the talking pillow" title="I have the talking pillow">
          <figcaption>
            We then cut back to Skyler, presumably picking up right from where the first
            scene left off.
          </figcaption>
        </figure>
      </div>
      <p>We're not meant to assume that Walt and his family waited 2 minutes before
      having their conversation. We naturally assume that these two scenes are
      happening around the same general window of time. There are many instances of
      these parallel storylines, and it would be exhausting to point out every little
      instance where this occurs. I would need to go back and pay attention to
      <em>every scene transition</em>, and I'm not going to do that unless the
      episode makes a specific point of when these scenes take place in relation to
      one another, such as in the episode <a href="#rabid-dog"><i>Rabid
          Dog</i></a>.</p>
      <p><i>Breaking Bad</i> also sometimes likes to start episodes on a
      flash-forward to the end of the episode, as a sort of "so you're probably
      wondering how I ended up here" cliché. It's usually pretty obvious exactly when
      these scenes take place, so unless the scene is particularly noteworthy or
      ambiguous, I'm not going to point it out. Instead, I'll give you a list of all
      of these "non-essential" flash-forwards now:</p>
      <p>In <i>Breaking Bad</i>, this occurs in <i>Crazy Handful of Nothin'</i>,
      <i>Grilled</i>, and <i>Bug</i>.</p>
      <p class="bcs">In <i>Better Call Saul</i>, this occurs in <i>Talk</i>.</p>
      <p>Oh, by the way, I'm not going to be covering the mini-sodes or <i>El
        Camino</i> teasers. Sorry!</p>
    </div>
    <section id="pre-bcs">
      <header>
        <h2>Pre-<i>Better Call Saul</i></h2>
      </header>
      <div class="bcs">
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs310-1.jpg" alt="Chuck reads Saul a story" title="this book is called 'Industrial Society and its Future', Jimmy">
            <figcaption>Chuck reads <i>The Adventures of Mabel</i> to Saul.</figcaption>
          </figure>
          <aside>
            <div>
              <h3><i>The Adventures of Mabel</i></h3>
              <h4>From <i>Better Call Saul</i> Season 3, Episode 10: <i>Lantern</i></h4>
              <p>This scene is the oldest bit of recorded <i>Breaking Bad</i> history. Chuck
              reads <i>The Adventures of Mabel</i> to Saul while the two are camping in what
              appears to be their backyard. This scene is mentioned in the first episode of
              season 3, fittingly titled <i>Mabel</i>.</p>
              <p>The
              <a href="https://breakingbad.fandom.com/wiki/Timeline" target="_blank"><i>Breaking
                  Bad</i> timeline</a> doesn't actually have a date for this scene. It
              <em>does</em> have a date for the very next scene in the timeline, which
              apparently is in August of 1973, and this scene definitely takes place
              first.</p>
            </div>
          </aside>
        </div>
        <div class="scene" id="inflatable-flashback">
          <figure>
            <img src="images/breakingbad/bcs207-1.jpg" alt="A man tells Saul about 'wolves and sheep'" title="there are two wolves inside you">
            <figcaption>
              Saul begins stealing money from the cash register in his father's store.
            </figcaption>
          </figure>
          <aside>
            <div>
              <h3>Wolves and Sheep</h3>
              <h4>From <i>Better Call Saul</i> Season 2, Episode 7: <i>Inflatable</i></h4>
              <p>We then see Saul as a child, stealing money from the cash register in his
              father's store, presumably for the first time.</p>
              <p>Earlier in the scene, Saul's dad gives $10 to a man that is not-so-subtly
              trying to rip him off. The man then tells Saul that &ldquo;There are wolves and
              sheep in this world &mdash; figure out which one you're gonna be&rdquo; which
              becomes somewhat of a mantra that Saul lives by.</p>
              <p>This scene definitely takes place after the flashback in <i>Lantern</i>.
              Putting aside the fact that Saul just looks older, I can't imagine that this
              jaded, cynical version of Saul would want to be read a story by his older
              brother.</p>
              <p>Something interesting to note is that official sources date Saul as being
              around 12 or 13 years old during this scene, even though Chuck will later
              insinuate in <i>Chicanery</i> that this problematic streak of behavior started
              when Saul was 9.</p>
              <p>This scene was apparently filmed for season 1, but the show creators
              couldn't find an appropriate place for it until season 2. Something you're
              going to notice very quickly is that <i>Better Call Saul</i> has <em>many</em>
              more flashback scenes than <i>Breaking Bad</i>. In my opinion, they feel a lot
              less purposeful and impactful than they did in <i>Breaking Bad</i>.</p>
            </div>
          </aside>
        </div>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs404-1.jpg" alt="Mike's son writes his name in wet cement" title="I told you to make those even">
            <figcaption>Mike lays down cement in his driveway.</figcaption>
          </figure>
          <aside>
            <div>
              <h3>Matty Was Here</h3>
              <h4>From <i>Better Call Saul</i> Season 4, Episode 4: <i>Talk</i></h4>
              <p>Mike lays down cement in his driveway and lets his son write his name in it.
              The <i>Breaking Bad</i> timeline says that this scene takes place sometime in
              the early 1980s.</p>
              <p>This scene was originally mentioned in <i>Off Brand</i> by Stacy, Mike's
              daughter-in-law. There's actually a small discontinuity: Stacy mentions that
              Mike let Matty write his <em>initials</em> in the wet cement, but in the
              footage we see he just writes his first name.</p> 
              <p>This would be the chronological first appearance of Mike, even though we
              don't really get to see him clearly.</p>
            </div>
          </aside>
        </div>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs506-1.jpg" alt="Kim refuses a ride from her mother" title="El Salvador is currently violating the rights of drunk drivers. Like this post if you still booze and cruise">
            <figcaption>
              A young Kim Wexler refuses a ride home from her mother.
            </figcaption>
          </figure>
          <aside>
            <div>
              <h3>One Beer</h3>
              <h4>
                From <i>Better Call Saul</i> Season 5, Episode 6: <i>Wexler v. Goodman</i>
              </h4>
              <p>Kim Wexler, who appears to be around 16, refuses a ride home from her
              mother, who she assumes is drunk.</p>
              <p>I find it interesting that we see so many of <i>Better Call Saul</i>'s
              characters as children, since that almost never happens in <i>Breaking
                Bad</i>.</p>
              <p>Kim alludes to her troubled childhood in <i>The Guy for This</i>, but never
              actually mentions this scene or the next one. According to the <i>Breaking
                Bad</i> timeline, this scene and the following one take place in 1984. It's
              unclear which of these two scenes technically takes place first.</p>
            </div>
          </aside>
        </div>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs606-1.jpg" alt="Kim's mother pretends to scold her for shoplifting" title="fan theory: Kim's mother is secretly Marie">
            <figcaption>Kim's mother pretends to scold her for shoplifting.</figcaption>
          </figure>
          <aside>
            <div>
              <h3>&ldquo;Nip it in the bud.&rdquo;</h3>
              <h4>From <i>Better Call Saul</i> Season 6, Episode 6: <i>Axe and Grind</i></h4>
              <p>Kim gets caught shoplifting a pair of earrings. Her mother scolds her
              harshly, but then reveals that it was just an act. Kim's mother then gives her
              a pair of earrings that she herself stole; the same pair of earrings we see Kim
              occasionally wearing throughout the series.</p>
            </div>
          </aside>
        </div>
        <!-- bcs div -->
      </div>
      <div class="scene" id="walt-gretchen">
        <figure>
          <img src="images/breakingbad/bb103-4.jpg" alt="Walt discusses the components of a human body with Gretchen" title="the equation is illustrated here by this box">
          <img src="images/breakingbad/bb103-2.jpg" alt="Gretchen asks Walt about the soul" title="nowhere will I put my faith, except in facts">
          <figcaption>
            Walt talks about the components of a human body with Gretchen.
          </figcaption>
        </figure>
        <aside>
          <div>
            <h3>&ldquo;There's nothing but chemistry here.&rdquo;</h3>
            <h4>
              From <i>Breaking Bad</i> Season 1, Episode 3: <i>...and the Bag's in the
                River</i>
            </h4>
            <p>At the start of the episode, we see a conversation between Walt and Gretchen
            about the components of a human body, and I'm getting kind of sick of typing
            those words. The components don't add up to 100&percnt;. Walt says that
            &ldquo;there's got to be more to a human being than that.&rdquo;</p>
            <p>We get a continuation of this conversation at the end of the episode.
            Gretchen asks Walt about the soul, to which Walt responds, &ldquo;there's
            nothing but chemistry here&rdquo; which is a really smooth line from Walt that
            makes him seem like a gigachad.</p>
            <p>Interestingly, at the point where this scene appears in <i>Breaking Bad</i>,
            we don't yet know Gretchen's name or anything about her relationship with
            Walt.</p>
            <p>Ignoring <i>Better Call Saul</i>, this is the earliest scene in the
            <i>Breaking Bad</i> chronology. This is also the very first appearance of
            Walter White, and it gives us a very different impression of the man than the
            one we get from the pilot. According to the
            <a href="https://breakingbad.fandom.com/wiki/Timeline" target="_blank"><i>Breaking
                Bad</i> timeline</a>, this scene takes place in 1985, which makes Walt 28 years
            old.</p>
          </div>
        </aside>
      </div>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb307-1.jpg" alt="Hector looks down over the cousins" title="based child abuse">
          <figcaption>
            Hector teaches the cousins a cruel lesson about family.
          </figcaption>
        </figure>
        <aside>
          <div>
            <h3>&ldquo;<i>La familia es todo.</i>&rdquo;</h3>
            <h4>From <i>Breaking Bad</i> Season 3, Episode 7: <i>One Minute</i></h4>
            <p>We see a scene of Tuco's cousins, Marco and Leonel, as children. Hector
            nearly drowns one of them just to prove a point.</p>
            <p>Hector mocks the "chicken man" over the phone, which would chronologically
            make this the very first reference to Gustavo Fring in <i>Breaking Bad</i>.</p>
            <p>This is also our first glimpse, both chronologically and canonically, of
            Hector Salamanca before his stroke, which reveals his horrifying true
            nature.</p>
            <p>According to the <i>Breaking Bad</i> timeline, this scene takes place in
            1988.</p>
          </div>
        </aside>
      </div>
      <div class="scene" id="max-death">
        <figure>
          <img src="images/breakingbad/bb408-1.jpg" alt="Gus is forced to look at Max Arciniega's body" title="who's getting the best dick?">
          <img src="images/breakingbad/bb408-2.jpg" alt="Blood fills up a pool" title="64oz of kool-aid!">
          <figcaption>
            A young Gustavo Fring meets high-ranking members of the cartel, who kill his
            best friend, Max Arciniega.
          </figcaption>
        </figure>
        <aside>
          <div>
            <h3><i>Sangre por sangre</i></h3>
            <h4>From <i>Breaking Bad</i> Season 4, Episode 8: <i>Hermanos</i></h4>
            <p>Near the beginning of the episode, we see a brief glimpse of blood filling
            up a pool.</p>
            <p>Near the end of the episode, we get the full scene of Gus meeting with don
            Eladio, Juan Bolsa, and Hector Salamanca.</p>
            <p>In keeping with the <i>Breaking Bad</i> flashbacks, this first appearance of
            Gus gives us a very different impression of his character.</p>
            <p>According to the <i>Breaking Bad</i> timeline, this scene takes place in
            1989.</p>
          </div>
        </aside>
      </div>
      <div class="bcs">
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs104-1.jpg" alt="Saul and Marco pull a scam" title="yeah, I think we better call Saul">
            <figcaption>Saul and Marco pull a scam involving a fake Rolex.</figcaption>
          </figure>
          <aside>
            <div>
              <h3>&ldquo;S'all good, man.&rdquo;</h3>
              <h4>From <i>Better Call Saul</i> Season 1, Episode 4: <i>Hero</i></h4>
              <p>Saul and his friend Marco pull a scam involving a fake Rolex.</p>
              <p>This is also the first instance of Saul, or Jimmy McGill as he is referred
              to at this point, using the name Saul Goodman. Unlike Walter White or Gustavo
              Fring, Saul's introduction here gives us a very good impression of the kind of
              person he would become.</p>
              <p>According to the <i>Breaking Bad</i> timeline, this scene and the following
              three all take place in 1992.</p>
              <p>Also, having four flashback scenes from <i>Better Call Saul</i> in a row
              makes me realize how much the show loves to use a cool color palette for
              flashback scenes.</p>
            </div>
          </aside>
        </div>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs103-1.jpg" alt="Chuck meets Saul in jail" title="He can't keep getting away with it!">
            <figcaption>
              Chuck bails out Saul after the Chicago sunroof incident.
            </figcaption>
          </figure>
          <aside>
            <div>
              <h3>&ldquo;He defecated through a sunroof!&rdquo;</h3>
              <h4>From <i>Better Call Saul</i> Season 1, Episode 3: <i>Nacho</i></h4>
              <p>Saul lands in jail for his Chicago sunroof stunt, and Chuck bails him out on
              the condition that Saul will straighten his life out and move to Albuquerque
              with him.</p>
              <p>The Chicago sunroof gets mentioned multiple times in the show, most notably
              in <i>Marco</i> and <i>Chicanery</i>.</p>
            </div>
          </aside>
        </div>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs110-1.jpg" alt="Saul says goodbye to Marco" title="Chuck and I are headed to Albuquirky">
            <figcaption>Saul says good-bye to Marco and heads to Albuquerque.</figcaption>
          </figure>
          <aside>
            <div>
              <h3>&ldquo;...and I saved him!&rdquo;</h3>
              <h4>From <i>Better Call Saul</i> Season 1, Episode 10: <i>Marco</i></h4>
              <p>Immediately following his release from jail, Saul stops at a bar to say
              good-bye to Marco. Throughout the scene, Chuck can be heard outside honking his
              horn.</p>
            </div>
          </aside>
        </div>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs205-1.jpg" alt="Saul and Rebecca tell lawyer jokes" title="and then his friend replies 'only a spoonful' and this leads to King Bach pulling out a comedically large spoon...">
            <figcaption>Saul has dinner with Chuck and Rebecca.</figcaption>
          </figure>
          <aside>
            <div>
              <h3>Lawyer Jokes</h3>
              <h4>From <i>Better Call Saul</i> Season 2, Episode 5: <i>Rebecca</i></h4>
              <p>Saul has dinner at Chuck's house with him and his wife, Rebecca. The dinner
              starts out awkward at first, but Saul turns things around by telling lawyer
              jokes to Rebecca. Chuck is clearly annoyed by Saul, but Rebecca is having too
              much fun to notice him. Later, Chuck will try to tell lawyer jokes of his own,
              but they fall flat.</p>
              <p>During the scene, Saul talks about his first week in the mail room at Hamlin
              Hamlin McGill and about finding a place to live, implying that this takes place
              shortly after he was relocated to Albuquerque.</p>
            </div>
          </aside>
        </div>
        <!-- bcs div -->
      </div>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb313-1.jpg" alt="Walt and Skyler take a tour of their future home" title="Skyler we can pay Moneybags and move to Metro Speedway">
          <figcaption>Walt and Skyler buy a house.</figcaption>
        </figure>
        <aside>
          <div>
            <h3>308 Negra Arroyo Lane</h3>
            <h4>From <i>Breaking Bad</i> Season 3, Episode 13: <i>Full Measure</i></h4>
            <p>We then get a flashback to a young Walt and Skyler buying the famous, soon
            to be pizza'd White residence at 308 Negra Arroyo Lane.</p>
            <p>This scene, again, shows us a Walter that is very confident and ambitious, a
            far cry from the timid, resentful man we meet in the pilot.</p>
            <p>This is the first chronological appearance of Skyler White, yo. Skyler is
            pregnant with Walter Jr., which would technically make this his first
            appearance as well.</p>
            <p>Also, for the most random bit of knowledge you will ever hear: The score
            playing in this scene is a song called <i>308 Negra Arroyo Lane</i>, and at
            around <a href="https://youtu.be/M4aa5D__yMQ?t=14" target="_blank">16 seconds
              in</a> you can hear a sample, which fans of
            <a href="spyro.html#spyro2"><i>Spyro 2: Ripto's Rage</i></a> will recognize as
            the
            <a href="https://www.youtube.com/watch?v=XJxAdd0sYZ8" target="_blank">Autumn
              Plains</a> theme. I used to be such a mega-fan of both of these series, and I'm
            honestly disappointed I didn't notice this sooner. Much of <i>Spyro 2</i>'s
            soundtrack was taken from sample libraries, and this isn't the first time I've
            heard samples from said libraries elsewhere.</p>
            <p>According to the <i>Breaking Bad</i> timeline, this scene takes place in
            1993, 15 years before the start of <i>Breaking Bad</i>. I imagine that Walter
            Jr.'s age was used to date this scene, since he's 15 in the pilot.</p>
          </div>
        </aside>
      </div>
      <div class="bcs">
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs406-1.jpg" alt="Saul enters the HHM library" title="Isaacson v. Garrus Vakarian Holdings">
            <figcaption>
              Saul talks with Kim about a recent legal victory of Chuck's and then enters the
              HHM library.
            </figcaption>
          </figure>
          <aside>
            <div>
              <h3>Isaacson v. Chuck Handing Him His Butt on a Platter</h3>
              <h4>From <i>Better Call Saul</i> Season 4, Episode 6: <i>Piñata</i></h4>
              <p>Saul and Kim discuss a recent legal victory of Chuck's: Isaacson v. Vakarian
              Holdings. Saul is so ignorant about the law at this point that he mistakes
              Isaacson for being the accused. Chuck is clearly annoyed by Saul's attempt at a
              joke and doesn't hide it very well.</p>
              <p>Saul then decides to enter the HHM library, strongly hinting that this was
              the moment where he decided he wanted to become a lawyer.</p>
              <p>At the start of the scene, we see Saul walking around collecting bets for
              Oscar predictions. One woman mentions the movie <i>Howards End</i>, which would
              place this scene around March of 1993.</p>
            </div>
          </aside>
        </div>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs108-1.jpg" alt="Saul tells Chuck that he passed the bar" title="bottom's up and the devil laughs">
            <figcaption>
              Saul tells Kim and Chuck that he passed the bar, but then gets let down by
              Howard.
            </figcaption>
          </figure>
          <aside>
            <div>
              <h3>&ldquo;Go, Land Crabs!&rdquo;</h3>
              <h4>From <i>Better Call Saul</i> Season 1, Episode 8: <i>RICO</i></h4>
              <p>Saul passes the New Mexico State Bar Exam and tells Kim, who is ecstatic,
              and Chuck, who is proud but very uncomfortable. Saul and his friends celebrate
              until Howard comes in to have a talk with him. We don't actually hear the
              contents of their conversation, but it is strongly implied (and by "strongly
              implied" I mean stated outright) that this is where Howard tells Saul that HHM
              won't hire him.</p>
              <p>It wouldn't be until many years later that Saul would learn that it was
              actually Chuck who blocked him.</p>
              <p>According to the <i>Breaking Bad</i> timeline, this scene takes place in
              1998.</p>
            </div>
          </aside>
        </div>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs410-1.jpg" alt="Saul and Chuck do karaoke" title="You and I, you and I, la la la lala lala">
            <figcaption>
              Saul and Chuck sing <i>The Winner Takes It All</i> by ABBA.
            </figcaption>
          </figure>
          <aside>
            <div>
              <h3><i>The Winner Takes It All</i></h3>
              <h4>From <i>Better Call Saul</i> Season 4, Episode 10: <i>Winner</i></h4>
              <p>Some time later, Chuck vouches for Saul in front of the New Mexico State Bar
              and all of his friends go out to celebrate. Saul invites Chuck to sing <i>The
                Winner Takes It All</i> with him, and Chuck reluctantly agrees before suddenly
              revealing to the audience why he is the God of no autotune.</p>
              <p>This scene has some strange dialogue that made its placement somewhat
              ambiguous. After the celebrations, Chuck brings Saul back home and Saul
              drunkenly tells him that Howard should "add an extra M to HHM", which kind of
              makes it sound like Saul still thinks he's going to be a lawyer at HHM, even
              though Howard already gave him the talk in the flashback from <i>RICO</i>, and
              it wouldn't make sense to insert this scene in the middle of that flashback. I
              think we can just throw it up to Saul being tired and drunk.</p>
            </div>
          </aside>
        </div>
        <!-- bcs div -->
      </div>
      <div class="scene" id="jesse-box">
        <figure>
          <img src="images/breakingbad/bb516-1.jpg" alt="Jesse builds a wooden box" title="AHH YES MY DEAR QUITE PUNGENT INDEED">
          <figcaption>Jesse builds a wooden box for his woodworking class.</figcaption>
        </figure>
        <aside>
          <div>
            <h3>Jesse's Wooden Box</h3>
            <h4>From <i>Breaking Bad</i> Season 5, Episode 16: <i>Felina</i></h4>
            <p>During <i>Felina</i>, we get a flashback to Jesse building a wooden box for
            his woodworking class.</p>
            <p>This scene was first described in <i>Kafkaesque</i>.</p>
            <p>I almost didn't include this scene, due to the way it appears in
            <i>Felina</i>. The smooth movements, warm color palette, and soothing music
            make the scene seem almost dreamlike. I think what we're really seeing is more
            of a (day-)dream sequence, <i>i.e.</i> a <em>dramatized version</em> of the
            real event Jesse is describing in <i>Kafkaesque</i>.</p>
            <p>But after thinking about it for a while, I relented and decided to include
            the scene here anyway. The scene is still a reflection of a thing that actually
            <em>did</em> take place within the timeline, even if it didn't necessarily
            happen in the precise manner it is depicted.</p>
            <p>According to the <i>Breaking Bad</i> timeline, this scene takes place
            between 1998 and 2002. In other words, during Jesse's time at high school.</p>
          </div>
        </aside>
      </div>
      <div class="bcs">
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs210-1.jpg" alt="Chuck sits beside his mother as she dies" title="You promised your mama on her deathbed that you would look after Jimmy. NOW HE'S DEAD!">
            <figcaption>
              Chuck sits beside his mother as she says her last words.
            </figcaption>
          </figure>
          <aside>
            <div>
              <h3>...but Jimmy Made Her Laugh</h3>
              <h4>From <i>Better Call Saul</i> Season 2, Episode 10: <i>Klick</i></h4>
              <p>Chuck and Saul visit their mother in the hospital. Saul walks out to get
              food while Chuck stays with her. She dies before Saul gets back, and in her
              final moments she calls out for Jimmy. Chuck keeps this a secret from Saul.</p>
              <p>We can see that Chuck is clearly bothered by Saul, but this is the first
              real instance (chronologically speaking) of blatant envy. If Chuck wasn't
              already envious of Saul before, he most certainly is now.</p>
              <p>According to the <i>Breaking Bad</i> timeline, this scene takes place in
              1999.
            </div>
          </aside>
        </div>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs304-1.jpg" alt="Don Eladio shows off a Los Pollos Hermanos shirt" title="Get 50% off new swag with code POLLOS">
            <figcaption>Hector is humiliated by Gus at don Eladio's hacienda.</figcaption>
          </figure>
          <aside>
            <div>
              <h3>&ldquo;<i>Yo diría &lsquo;los culos hermanos&rsquo;.</i>&rdquo;</h3>
              <h4>From <i>Better Call Saul</i> Season 3, Episode 4: <i>Sabrosito</i></h4>
              <p>Hector brings don Eladio money and announces the creation of his new
              business: <i>El Griego Guiñador</i> (The Winking Greek). Hector is then
              humiliated when Juan Bolsa shows up on behalf of Gus, bringing more money that
              is more neatly packed and a <i>Los Pollos Hermanos</i> t-shirt.</p>
              <p>According to the <i>Breaking Bad</i> timeline, this scene also takes place
              in 1999, approximately 10 years after <a href="#max-death">Max Arciniega's
                death</a>.</p>
            </div>
          </aside>
        </div>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs305-1.jpg" alt="Chuck tries to hide his condition from Rebecca" title="does the demon have an attorney?">
            <figcaption>Chuck tries to hide his condition from his ex-wife.</figcaption>
          </figure>
          <aside>
            <div>
              <h3>Electromagnetic Hypersensitivity</h3>
              <h4>From <i>Better Call Saul</i> Season 3, Episode 5: <i>Chicanery</i></h4>
              <p>Chuck has his ex-wife over for dinner and, with the help of Saul, tries to
              hide his condition from her. The plan fails when she answers her cell phone in
              front of Chuck.</p>
              <p>This is the first chronological appearance of Chuck's (supposed)
              electromagnetic hypersensitivity, putting us very close to the start of
              <i>Better Call Saul</i>. We learn in <i>Alpine Shepherd Boy</i> that Chuck's
              condition manifested approximately 18 months before, which means this scene
              should take place sometime in 2001.</p>
            </div>
          </aside>
        </div>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs106-2.jpg" alt="Mike kills his son's killers" title="is dad your father?">
            <img src="images/breakingbad/bcs106-1.jpg" alt="Mike covers his wounds from the night before" title="Why are you blue?">
            <figcaption>
              Mike kills the corrupt cops that murdered his son and then relocates to
              Albuquerque the following day.
            </figcaption>
          </figure>
          <aside>
            <div>
              <h3>Breaking Boy</h3>
              <h4>From <i>Better Call Saul</i> Season 1, Episode 6: <i>Five-O</i></h4>
              <p><i>Five-O</i> is very interesting in that much of the episode takes place in
              flashbacks.</p>
              <p>We start by watching the flashback at the end of the episode &mdash; Mike
              kills Hoffman and Fensky, the two corrupt cops that killed his son.</p>
              <p>We then watch the flashback in the beginning of the episode &mdash; The very
              next night, Mike arrives in Albuquerque, reunites with Stacy and Kaylee, and
              meets Dr. Caldera.</p>
              <p>This scene takes place <del>in the blue dimension</del> only a couple months
              before the start of <i>Better Call Saul</i>.</p>
            </div>
          </aside>
        </div>
        <div class="scene" id="time-machine">
          <figure>
            <img src="images/breakingbad/bcs613-1.jpg" alt="Chuck picks up a copy of H.G. Wells's The Time Machine" title="#JusticeForWeena">
            <figcaption>
              Saul drops off groceries for Chuck and the two have a brief talk.
            </figcaption>
          </figure>
          <aside>
            <div>
              <h3><i>The Time Machine</i></h3>
              <h4>From <i>Better Call Saul</i> Season 6, Episode 13: <i>Saul Gone</i></h4>
              <p>This is the first time we see Saul bringing groceries and supplies for
              Chuck. Chuck asks Saul to stay and talk, but Saul declines the offer. Chuck
              tells Saul that there's no shame in changing his path, which could be seen as
              him being supportive, but could also be seen as him manipulating Saul to steer
              away from practicing law.</p>
              <p>The scene ends on a shot of H.G. Wells's <i>The Time Machine</i>,
              symbolizing Saul's regrets about not spending more time with his brother.</p>
              <p><a href="#jesse-box">Just as with <i>Breaking Bad</i></a>, we actually see a
              scene from <i>Better Call Saul</i>'s finale before we see a scene from its
              pilot.</p>
              <p>This scene should take place <em>very</em> close to <i>Uno</i>, possibly
              just a few days before. Saul mentions that he's still looking for The Financial
              Times, and in <i>Uno</i> Chuck is surprised and thankful to get it.</p>
            </div>
          </aside>
        </div>
        <!-- bcs div -->
      </div>
    </section>
    <section class="bcs">
      <header>
        <h2><i>Better Call Saul</i></h2>
      </header>
      <p>Most of <i>Better Call Saul</i>'s flashbacks take place
      <a href="#pre-bcs">before the start of the show</a>, but it still does insert
      scenes into other episodes (and into <a href="#bcs-episode">episodes of
        <i>Breaking Bad</i></a> a few times).</p>
      <h2><i>Uno</i></h2>
      <p><i>Better Call Saul</i> properly begins with Saul Goodman, or James McGill
      as he is known at this point in the story, feebly trying to defend 3 boys that
      broke into a morgue and had sex with a head.</p>
      <p>Saul meets with the Kettlemans, who side with HHM, and then Saul tries to
      pull a stunt with the skater twins, who end up accidentally following Tuco's
      grandma instead.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bcs102-1.jpg" alt="The skater twins confront Tuco and his grandmother" title="Did you just say 'Cindy isn't cute'?">
          <figcaption>
            The skater twins call Tuco's grandmother a 'bizznatch'.
          </figcaption>
        </figure>
        <aside>
          <div>
            <h3>Bizznatch</h3>
            <h4>From <i>Better Call Saul</i> Season 1, Episode 2: <i>Mijo</i></h4>
            <p><a href="#twelve-hours-earlier">And just like <i>Breaking Bad</i></a>,
            <i>Better Call Saul</i> inserts a scene from the very next episode into its
            pilot.</p>
            <p>The twins encounter Tuco and call his grandma a 'bizznatch', which Tuco does
            not take kindly to.</p>
          </div>
        </aside>
      </div>
      <p>But interestingly enough, Tuco's scenes don't end there. After the title
      card for <i>Mijo</i>, we get to see his perspective of the events at the end of
      <i>Uno</i>. Tuco cleans up some blood off his carpet when he hears Saul
      knocking on his door.</p>
      <div class="two-figures">
        <figure>
          <img src="images/breakingbad/bcs101-1.jpg" alt="Saul peeks inside Tuco's house" title="The IRS coming to steal my Overwatch butt cheek mouse pad">
          <figcaption>Saul's perspective from the end of <i>Uno</i>.</figcaption>
        </figure>
        <figure>
          <img src="images/breakingbad/bcs102-2.jpg" alt="Tuco watches Saul through the window" title="I don't care who the IRS sends, I'm not paying my taxes">
          <figcaption>Tuco's perspective from the start of <i>Mijo</i>.</figcaption>
        </figure>
      </div>
      <p>And with that, we lead directly into the events of <i>Mijo</i> and the rest
      of season 1, all the way until <i>Marco</i>.</p>
      <h2><i>Marco</i></h2>
      <p>The episode begins properly with Saul meeting Howard, giving him
      instructions on how to take care of Chuck, and then having a breakdown during
      the seniors' bingo game. Saul then decides to go on a trip back to Cicero where
      he reunites with Marco.</p>
      <div class="scene" id="band-aid-flashback">
        <figure>
          <img src="images/breakingbad/bcs308-1.jpg" alt="Saul feels around for his old coin collection" title="we fellow protectorators are comrades conjoined at the coin; co-coinals on the same corn cob">
          <figcaption>Saul and Marco visit his family's old store.</figcaption>
        </figure>
        <aside>
          <div>
            <h3>The George Washington Silver</h3>
            <h4>From <i>Better Call Saul</i> Season 3, Episode 8: <i>Slip</i></h4>
            <p>During Saul's time in Cicero, he and Marco visit his family's old store.
            This is the same store we see in
            <a href="#inflatable-flashback"><i>Inflatable</i>'s opening</a>. There he picks
            up an old band-aid container (which won't become relevant until
            <a href="#gene-scenes"><em>much</em> later</a>) holding his coin collection.
            The two reminisce about the store, and Saul takes the container with him on his
            way out.</p>
            <p>This episode takes place sometime during the montage. They're actually
            wearing outfits that we see them briefly wearing during the montage.</p>
            <div class="two-figures">
              <figure>
                <img src="images/breakingbad/bcs110-2.jpg" alt="A screenshot of Marco from Marco" title="help I'm stuck in a montage">
                <figcaption>
                  Marco's red shirt and black jacket from the montage in <i>Marco</i>.
                </figcaption>
              </figure>
              <figure>
                <img src="images/breakingbad/bcs308-2.jpg" alt="A screenshot of Marco from Slip" title="these are my pogs">
                <figcaption>
                  Marco wearing the same outfit in <i>Slip</i>. Saul can also be seen wearing
                  that striped shirt during the montage in <i>Marco</i>.
                </figcaption>
              </figure>
            </div>
          </div>
        </aside>
      </div>
      <p>Marco dies during one of their scams and Saul visits his funeral. He then
      returns to Albuquerque where he gets an offer to work at Davis &amp; Main. Saul
      drives up to the courthouse, and from here we get another inserted scene.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bcs201-1.jpg" alt="Saul meets with lawyers from Davis &amp; Main" title="Pictured, from left to right: Foot Person, Hamlindigo Blue, Clifford 'The Big Red' Main, Better Call Saul, Chungus Woman, Literally Who">
          <figcaption>Saul meets with lawyers from Davis &amp; Main.</figcaption>
        </figure>
        <aside>
          <div>
            <h3>A Square Peg</h3>
            <h4>From <i>Better Call Saul</i> Season 2, Episode 1: <i>Switch</i></h4>
            <p>Saul meets with lawyers from Davis &amp; Main and then pulls Kim away for a
            brief aside. He asks, in his own adorable clumsy way, if this job would affect
            his relationship with Kim, who reassures him that &ldquo;one has absolutely
            nothing to do with the other.&rdquo; Bearing that in mind, he declines the
            offer.</p>
            <p>I believe this scene exists largely to reinforce Kim's role as a love
            interest for Saul. Her role in the first season wasn't entirely clear.</p>
          </div>
        </aside>
      </div>
      <p>Saul then has his conversation with Mike outside the courthouse and drives
      away while humming <i>Smoke on the Water</i> to himself.</p>
      <p>That concludes season 1 and leads us immediately into season 2... and 3.</p>
      <p>Well actually, we do have a few things to talk about.</p>
      <h2><i>Gloves Off</i></h2>
      <p>This season 2 episode opens on a flash-forward to a scene that takes place
      after the end of the episode. Mike gets into a fight with Tuco and then meets
      with Nacho, who gives him $25,000.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bcs204-1.jpg" alt="Mike covers his wounds" title="Full of country goodness and green pea-ness">
          <figcaption>Mike returns home and covers his wounds.</figcaption>
        </figure>
        <aside>
          <div>
            <p>Mike returns home after his meet with Nacho at the end of the episode to
            cover his wounds. We can tell this takes place afterward because he puts the
            $25,000 Nacho gave him on his table.</p>
          </div>
        </aside>
      </div>
      <p>Season 2 concludes with two cliffhanger endings: Mike gets an ominous note
      left on his car saying &ldquo;Don't&rdquo; and Chuck secretly records Saul's
      confession of forgery. Season 3 follows up <em>immediately</em> on both: Saul
      leaves Chuck's house and goes back to his office, where he meets with Kim;
      Howard goes to Chuck's house and discusses Saul's confession; Mike spends the
      entire rest of the day taking his car apart, looking for the tracker that's
      hidden in his gas cap.</p>
      <h2><i>Sunk Costs</i></h2>
      <p>In this episode, Mike sabotages Hector's operations by secretly covering one
      of his trucks with drugs. He does so using a pair of sneakers dangled over some
      power lines.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bcs303-1.jpg" alt="A Los Pollos Hermanos truck drives off in front of a pair of sneakers" title="powder shoe (what can you do?)">
          <figcaption>
            A <i>Los Pollos Hermanos</i> truck drives off as a pair of sneakers falls from
            some power lines.
          </figcaption>
        </figure>
        <aside>
          <div>
            <p>At the start of <i>Sunk Costs</i>, we see a <i>Los Pollos Hermanos</i> truck
            drive away as a pair of sneakers falls from some power lines. This is meant to
            symbolize the tipping of the scales in Gus's favor.</p>
            <p>There's no real definitive way to tell when this scene takes place; we just
            know that it takes place sometime after <i>Sunk Costs</i>. My guess would be
            sometime during the events of <i>Sabrosito</i>, <i>Chicanery</i>, or <i>Off
              Brand</i>.</p>
          </div>
        </aside>
      </div>
      <p>We then don't get any more scenes until the end of season 3.</p>
      <h2><i>Lantern</i></h2>
      <p>As with season 2, season 3 also ends on two cliffhangers, this time focusing
      on Nacho and Chuck. Nacho's segment ends with Hector's stroke, while Chuck's
      ends with his suicide.</p>
      <p>Kim recovers from her car accident, Chuck is forced to leave HHM, Hector
      meets Nacho's dad, Chuck tells Saul that he &ldquo;doesn't want to hurt his
      feelings&rdquo; and then proceeds to absolutely demolish said feelings, and
      Chuck has his mental breakdown.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bcs401-2.jpg" alt="Juan Bolsa talks with Nacho and Arturo" title="Sabes que tuve que hacérselo a ellos">
          <img src="images/breakingbad/bcs401-1.jpg" alt="Victor spies on Nacho" title="me typing all caps LMAO">
          <figcaption>
            After Hector's stroke, Juan Bolsa asks to meet with Nacho.
          </figcaption>
        </figure>
        <aside>
          <div>
            <h3><i>La guerra, el caos y la DEA</i></h3>
            <h4>From <i>Better Call Saul</i> Season 4, Episode 1: <i>Smoke</i></h4>
            <p>Shortly after Hector is taken away in an ambulance, Juan Bolsa asks to speak
            with Nacho. He orders Nacho and Arturo to make sure Hector's operations
            continue like normal.</p>
            <p>Later that same night, Victor can be seen following Nacho, using the same
            tracking device that Gus used on Mike.</p>
            <p>I find it very interesting that this scene comes about halfway through
            <i>Smoke</i>. Also, as you may have noticed, there's still a decent amount of
            <i>Lantern</i> left to go.</p>
          </div>
        </aside>
      </div>
      <p>With Erin's help, Saul gets Irene to go back on the Sandpiper settlement.
      Later that night, Chuck commits suicide and the episode ends.</p>
      <p>That actually concludes our discussion on season 3 <em>and</em> season
      4.</p>
      <h2><i>Magic Man</i></h2>
      <p>Saul legally changes his name from James McGill to Saul Goodman (which is
      what I've been calling him the whole time anyway). Saul then gives away the
      last of his burner phones and advertises his services. Saul gives out a 50% off
      discount, even after Kim advises him not to.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bcs502-1.jpg" alt="Two junkies buy drugs" title="S tier characters?">
          <img src="images/breakingbad/bcs502-2.jpg" alt="A garden gnome is left in the middle of the street" title="The lone and level sands stretch far away">
          <figcaption>
            Two junkies raise Hell after hearing about Saul's 50% off offer.
          </figcaption>
        </figure>
        <aside>
          <div>
            <h3>&ldquo;FIFTY PERCENT OFF!&rdquo;</h3>
            <h4>From <i>Better Call Saul</i> Season 5, Episode 2: <i>50% Off</i></h4>
            <p>And the thing that Kim precisely warned about happens immediately. Two
            junkies decide to buy drugs and go on a rampage around Albuquerque that lasts
            multiple days.</p>
            <p>This scene starts immediately after Saul starts handing out his business
            cards and continues throughout the night and into the next 2 days, meaning that
            much of this rampage is likely taking place while Mike is sending the Germans
            home and talking with Gus.</p>
          </div>
        </aside>
      </div>
      <p>The rest of <i>50% Off</i> and <i>The Guy for This</i> have no noteworthy
      scenes to speak of.</p>
      <h2><i>Namaste</i></h2>
      <p>Howard offers Saul a job at HHM, and Saul thanks him by trying to ruin his
      life (although that doesn't happen until later). Later that day, Saul has his
      "this... is not <del>meth</del> my client" moment, the DEA chases down one of
      Gus's dealers, Gus tortures Lyle, and the next day Saul meets with Acker.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bcs504-1.jpg" alt="Saul visits a thrift store" title="My Life in Gaming">
          <figcaption>Saul buys bowling balls from a thrift store.</figcaption>
        </figure>
        <aside>
          <div>
            <p>Saul looks around a thrift store and tries raising multiple items with one
            arm, presumably to see if he'd be able to throw them. He eventually decides to
            buy three bowling balls.</p>
            <p>I think this scene takes place right after Saul's meeting with Acker. After
            Saul calls Kim and is about to enter his car, he pauses and thinks to himself.
            I think right here is where he comes up with the idea to throw something at
            Howard's house.</p>
          </div>
        </aside>
      </div>
      <p>Later that night, Saul throws the bowling balls he purchased at Howard's
      car. Mike gets stabbed by some thugs, wakes up on a ranch, and the episode
      ends.</p>
      <p><i>Dedicado a Max</i>, <i>Wexler v. Goodman</i>, and <i>JMM</i> don't give
      us anything to talk about.</p>
      <h2><i>Bagman</i></h2>
      <p><i>Bagman</i> has one noteworthy scene, but it's probably not the one you're
      thinking of.</p>
      <p>Lalo asks Saul to pick up his money, but Saul only agrees on the condition
      that he'll be paid $100,000. Lalo accepts.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bcs508-1.jpg" alt="The Salamanca twins pick up Lalo's money" title="Brothers grabbing money; this should make you nice">
          <figcaption>The Salamanca twins pick up Lalo's money.</figcaption>
        </figure>
        <aside>
          <div>
            <p>Sometime later, either later that day or the following morning, the
            Salamanca twins go to pick up Lalo's $7 million plus the additional $100,000
            for Saul.</p>
          </div>
        </aside>
      </div>
      <p>Then comes the rest of <i>Bagman</i>, which leads directly into <i>Bad
        Choice Road</i>.</p>
      <h2><i>Bad Choice Road</i></h2>
      <p>Shortly after the best cold open in <i>Better Call Saul</i> (and one of the
      best in all of <i>Breaking Bad</i>) we have a scene inserted from the
      finale.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bcs613-2.jpg" alt="Saul and Mike find a cistern" title="I wish I could go back in time and prevent myself from filling up the cistern with piss water">
          <figcaption>
            Saul and Mike sit by a cistern and talk about where they'd go if they had a
            time machine.
          </figcaption>
        </figure>
        <aside>
          <div>
            <h3>Billionaires and Trillionaires</h3>
            <h4>From <i>Better Call Saul</i> Season 6, Episode 13: <i>Saul Gone</i></h4>
            <p>On their way back, Saul and Mike discover a cistern. The two rest and talk
            about where they'd go if they had a time machine. Mike says that he would go
            back to the day he took his first bribe, and that then he'd go into the future
            to see how his family is doing. Saul tells Mike that he would go back in time
            and invest money so that he'd become a billionaire in the future.</p>
            <p>This scene takes place after the opening of <i>Bad Choice Road</i>, as we
            can see that Saul is still drinking from his bottle of piss when he calls Kim.
            At the beginning of this scene, Saul empties the bottle and fills it with water
            from the cistern.</p>
          </div>
        </aside>
      </div>
      <p>Then we see the rest of <i>Bad Choice Road</i> &mdash; Saul and Mike get
      picked up by Gus's men, Saul pays off Lalo's bond, and Lalo later has his
      intense meeting with Saul and Kim.</p>
      <h2><i>Something Unforgivable</i></h2>
      <p>We have one very brief scene inserted into the end of this episode.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bcs601-1.jpg" alt="Nacho runs away from Lalo's home" title="corn chips in the dark">
          <figcaption>Nacho runs as Lalo's shootout begins.</figcaption>
        </figure>
        <aside>
          <div>
            <h3><i>La rata</i></h3>
            <h4>
              From <i>Better Call Saul</i> Season 6, Episode 1: <i>Wine and Roses</i>
            </h4>
            <p>At the start of season 6, we have a scene showing Nacho running away as
            Lalo's epic shootout begins. It's incredibly brief, as almost immediately we
            cut forward to the next morning.</p>
          </div>
        </aside>
      </div>
      <h2><i>Carrot and Stick</i></h2>
      <p>Saul visits the Kettlemans and Nacho hides out in a motel, until he is
      eventually discovered and gets into a shootout with the Salamanca twins.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bcs603-1.jpg" alt="Nacho hides from the Salamanca twins" title="Nacho does blackface &#128563;">
          <figcaption>Nacho hides from the Salamanca twins.</figcaption>
        </figure>
        <aside>
          <div>
            <h3><i>Entre la espada y la pared</i></h3>
            <h4>
              From <i>Better Call Saul</i> Season 6, Episode 3: <i>Rock and Hard Place</i>
            </h4>
            <p>Later that day, Nacho hides from the Salamanca twins in a worn down oil
            tanker. The twins don't see him and eventually they leave. Nacho stays in the
            tanker until night time just to be safe.</p>
          </div>
        </aside>
      </div>
      <p>During the same night, Saul gets a call from the Kettlemans. We then cut to
      Mike having a conversation with Gus at one of his distribution centers. This
      scene overlaps with another scene from the next episode.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bcs603-2.jpg" alt="Nacho says goodbye to his dad" title="The Kim Wexler feet convention has been cancelled">
          <img src="images/breakingbad/bcs603-3.jpg" alt="Nacho talks to Mike and Gus" title="I need you to feed my tamagotchi after I'm gone">
          <figcaption>
            Nacho says good-bye to his dad and then calls Mike and Gus.
          </figcaption>
        </figure>
        <aside>
          <div>
            <h3>&ldquo;<i>Adiós, papá.</i>&rdquo;</h3>
            <h4>
              From <i>Better Call Saul</i> Season 6, Episode 3: <i>Rock and Hard Place</i>
            </h4>
            <p>The following morning, Nacho washes himself off at a farmer's house and asks
            to use his phone. He says good-bye to his dad and then gives Mike a call.</p>
            <p>This scene is very similar to one we will see in
            <a href="#rabid-dog-call"><i>Rabid Dog</i></a>; we see a phone call initiated
            at the end of one episode, and then we get what led up to the call and some
            additional information at the start of the next episode.</p>
            <p>In <i>Carrot and Stick</i> we only hear Mike's side of the call, and it ends
            when Mike says &ldquo;he wants to talk to you.&rdquo; We get to hear Nacho's
            side of the call in <i>Rock and Hard Place</i> and we get the rest of the
            scene; Nacho agrees to help Gus in exchange for a guarantee that his father
            will be safe.</p>
          </div>
        </aside>
      </div>
      <p>We then cut back to Saul and Kim visiting the Kettlemans once again, and the
      episode ends.</p>
      <h2><i>Rock and Hard Place</i></h2>
      <p>And we're <em>still</em> not done talking about this episode. At the end of
      this episode, Nacho dies. We then get a very interesting scene.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bcs603-4.jpg" alt="A flower grows where Nacho died" title="we can use these to craft blue dye">
          <figcaption>A flower grows in the place where Nacho died.</figcaption>
        </figure>
        <aside>
          <div>
            <p>A flower grows in the place where Nacho died.</p>
            <p>Like <a href="#breakage">a similar scene in <i>Breaking Bad</i></a>, there's
            really <em>no way</em> to tell when this scene takes place. All we really know
            is that it takes place sometime after Nacho's death. For all we know, Saul
            could already be in prison by the time this happens.</p>
            <p>If I had to guess, I'd say that this scene takes place <em>at least</em> a
            few years after the events of <i>Better Call Saul</i>, but likely much
            later.</p>
          </div>
        </aside>
      </div>
      <p>Then comes the rest of season 6 until we get to <i>Fun and Games</i>.</p>
      <h2 id="fun-and-games"><i>Fun and Games</i></h2>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bcs608-1.jpg" alt="Howard's car is found on a beach" title="Namaste? Nah, I'mma stay">
          <figcaption>Howard Hamlin's car is found on a beach.</figcaption>
        </figure>
        <aside>
          <div>
            <h3>NAMAST3</h3>
            <h4>
              From <i>Better Call Saul</i> Season 6, Episode 8: <i>Point and Shoot</i>
            </h4>
            <p>Sometime after the "perfect day" montage, perhaps during Gus's insanely
            boring conversation with some random waiter (the single most snooze-inducing
            scene in the entirety of <i>Breaking Bad</i>), Howard Hamlin's car is
            discovered on a beach, as Mike explained to Saul and Kim.</p>
          </div>
        </aside>
      </div>
      <p>The rest of the episode plays normally until we get to Saul and Kim's
      break-up scene (which has me on the verge of tears every time I watch it).</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bcs612-1.jpg" alt="Saul receives divorce papers from Kim" title="...DIVORCE! HAHAHAHA">
          <img src="images/breakingbad/bcs612-2.jpg" alt="Kim shares a cigarette with Jesse" title="Jesse: 'How goodman is this guy? Should I Better Call Saul when I'm Breaking Bad in my El Camino?' Kim: 'What the fuck are you talking about'">
          <figcaption>
            Kim visits Saul's office to sign divorce papers. Afterwards, she has a brief
            conversation with Jesse outside Saul's office.
          </figcaption>
        </figure>
        <aside>
          <div>
            <h3>Saul's Good, Ma'am?</h3>
            <h4>From <i>Better Call Saul</i> Season 6, Episode 12: <i>Waterworks</i></h4>
            <p>Kim visits Saul's office to sign divorce papers, and Saul is incredibly
            dismissive of her. She then has a small conversation with Jesse. This scene
            feels like a real "passing of the torch" so to speak; having the secondary
            character from one show meet the other. This scene also marks Jesse's second
            appearance in the timeline (the first if you consider <a href="#jesse-box">the
              scene in <i>Felina</i></a> to be a dream sequence).</p>
            <p>For reasons I'm not going to explain (because they're not that interesting)
            this scene most likely takes place before the final scene in <i>Fun and
              Games</i>.</p>
          </div>
        </aside>
      </div>
      <p>And that brings us to the end of <i>Fun and Games</i> and, with that, the
      end of the <i>Better Call Saul</i> saga. Well, <a href="#gene-scenes">at least
        for now</a>.</p>
    </section>
    <section>
      <header>
        <h2><i>Breaking Bad</i></h2>
      </header>
      <h2 id="pilot"><i>Pilot</i></h2>
      <p><i>Breaking Bad</i> officially begins with Walter White rising out of his
      bed and exercising late at night. The events of the pilot play out normally
      &mdash; Walt gets his cancer diagnosis, he goes with Hank to see a DEA drug
      bust, and he "partners" up with Jesse.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb305-1.jpg" alt="Combo helps Jesse get the RV" title="he's like this meme of fat bugs bunny, so funny bro">
          <figcaption>Combo helps Jesse get the RV.</figcaption>
        </figure>
        <aside>
          <div>
            <h3>"Buying" the RV</h3>
            <h4>From <i>Breaking Bad</i> Season 3, Episode 5: <i>Más</i></h4>
            <p>In a classic Walter White move, Walt gives Jesse a measly ~$7000 and tells
            Jesse to buy an RV in one day. In the pilot, we follow Walter's perspective for
            the rest of the day &mdash; he defends Walter Jr. from some bullies.</p>
            <p>At the start of <i>Más</i>, we get to see Jesse's perspective of the day:
            Jesse wastes the money at a strip club, and then Combo helps Jesse steal his
            family's RV.</p>
            <p>Interestingly, <i>Más</i> opens on footage from the pilot that is actually
            shown out of order. We even see different camera angles as well.</p>
            <div class="two-figures">
              <figure>
                <video width="320" height="180" controls>
                  <source src="images/breakingbad/rv-1.mp4" type="video/mp4">
                  Your browser does not support the video tag.
                </video>
                <figcaption>From the pilot.</figcaption>
              </figure>
              <figure>
                <video width="320" height="180" controls>
                  <source src="images/breakingbad/rv-2.mp4" type="video/mp4">
                  Try using a browser made sometime within the last 10 years.
                </video>
                <figcaption>From <i>Más</i>.</figcaption>
              </figure>
            </div>
            <p>This scene also marks the chronological first appearances of Badger and
            Skinny Pete.</p>
          </div>
        </aside>
      </div>
      <p>During Walt and Jesse's cooking montage in the pilot, we have a scene
      inserted from <i>Ozymandias</i>.</p>
      <div class="scene" id="ozymandias-open">
        <figure>
          <img src="images/breakingbad/bb514-1.jpg" alt="Walt calls Skyler during his first cook with Jesse" title="honey I got a virus and my pants fell down I'm serious">
          <figcaption>Walt calls Skyler during his first cook with Jesse.</figcaption>
        </figure>
        <aside>
          <div>
            <h3>Holly</h3>
            <h4>From <i>Breaking Bad</i> Season 5, Episode 14: <i>Ozymandias</i></h4>
            <p>We see Walt rehearsing and then saying the first of many lies he would tell
            his family. This scene is essentially the start of Walter's double life. Skyler
            is not the least bit suspicious.</p>
            <p>During the phone call, Skyler suggests the name Holly for their
            daughter.</p>
          </div>
        </aside>
      </div>
      <p>We then cut back to the end of the montage; Jesse compliments Walt's cooking
      skills, Jesse meets with Krazy 8, Walt kills them, and he crashes the RV in a
      ditch.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb101-1.jpg" alt="Walt records a video for his family" title="this is $420 of fucking gold that's gonna get us to Hollywood">
          <figcaption>Walt records a video for his family.</figcaption>
        </figure>
        <aside>
          <div>
            <p>And now we finally get to <i>Breaking Bad</i>'s iconic opening scene. It's
            interesting to watch this scene now, since the pilot normally cuts around
            it.</p>
          </div>
        </aside>
      </div>
      <p>We then get the clever fake-out with the firetruck sirens, Jesse wakes up,
      and Walt says they need to clean up.</p>
      <div class="scene" id="twelve-hours-earlier">
        <figure>
          <img src="images/breakingbad/bb102-1.jpg" alt="Walt gives a man chemical-covered money" title="here's some money, go see a Star War">
          <figcaption>
            Walt and Jesse pay to have the RV pulled out of the ditch.
          </figcaption>
        </figure>
        <aside>
          <div>
            <h3>Twelve Hours Earlier...</h3>
            <h4>
              From <i>Breaking Bad</i> Season 1, Episode 2: <i>Cat's in the Bag...</i>
            </h4>
            <p>Then we get something really interesting. The second half of episode 2's
            cold open is a flashback to the end of episode 1. I can only really think of
            <a href="#blood-money">one other instance</a> where an episode fills in a gap
            left by the previous episode, and it isn't nearly as significant.</p>
            <p>Walt and Jesse pay a man with chemical-covered money to free the RV from the
            ditch. Walt and Jesse get back in the vehicle, and they both agree to never
            work together again. (If only they listened!)</p>
            <p>Then, they discover that Krazy 8 is still alive.</p>
          </div>
        </aside>
      </div>
      <p>Walt then gets home, dries his money off, has sex with Skyler, and the
      episode ends.</p>
      <p>I find it funny how killing a man not only didn't kill his sex drive, but
      actually seemed to arouse it. It's even funnier when you realize that Walt
      knows that there's a half-dead witness to his crimes writhing around in the RV
      as he speaks.</p>
      <p>And with that, we're pretty much done talking about season 1.<p>
      <p>Season 2 properly opens <em>immediately</em> after the end of season 1. In
      fact, we rather infamously open up on the same scene from season 1, albeit with
      different music, different color grading, and some cuts.</p>
      <div class="two-figures">
        <figure>
          <img src="images/breakingbad/bb107-1.jpg" alt="Screenshot from the season 1 finale" title="Jesse, we are naturally lit">
          <figcaption>From <i>A No-Rough-Stuff-Type Deal</i>.</figcaption>
        </figure>
        <figure>
          <img src="images/breakingbad/bb201-1.jpg" alt="Screenshot from the beginning of season 2" title="Jesse, they've changed the color grading">
          <figcaption>From <i>Seven Thirty-Seven</i>.</figcaption>
        </figure>
      </div>
      <p>The next few episodes don't give us anything to talk about. Things get very
      interesting when we reach <i>Breakage</i>.</p>
      <h2 id="breakage"><i>Breakage</i></h2>
      <p><i>Breakage</i> itself plays out normally. Jesse meets Jane and then
      recruits his friends to start selling meth. Meanwhile, Hank begins to suffer
      from PTSD. The opening scene of the episode, however, is very unique.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb205-1.jpg" alt="Border-hoppers discover Tuco's grill along a river" title="we ridin wit biden">
          <figcaption>
            Border-hoppers discover Tuco's grill on the bank of a river.
          </figcaption>
        </figure>
        <aside>
          <div>
            <p>At the end of <i>Breakage</i>, we see Hank throw Tuco's grill into a
            river.</p>
            <p>At the start of the episode, we get a flash-forward to two border-hoppers
            discovering Tuco's grill on the bank of a river.</p>
            <p>The interesting thing about this scene is that there's really no visual
            indication precisely when this takes place, and the <i>Breaking Bad</i>
            timeline doesn't have a definitive answer. For all we know, Hank could already
            be dead by this point in the story. There's really no way to tell. All we can
            confidently say is that it takes place some time after <i>Breakage</i>.</p>
          </div>
        </aside>
      </div>
      <p><i>Peekaboo</i> has no inserted scenes.</p>
      <h2><i>Negro y Azul</i></h2>
      <p>Sometime after the best opening scene in the entire series, Hank goes to El
      Paso and meets Tortuga.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb303-1.jpg" alt="Tuco's cousins behead Tortuga" title="ooh, free shrimp">
          <figcaption>Tuco's cousins behead Tortuga.</figcaption>
        </figure>
        <aside>
          <div>
            <h3><i>HOLA DEA</i></h3>
            <h4>From <i>Breaking Bad</i> Season 3, Episode 3: <i>I.F.T.</i></h4>
            <p>We learn that Tuco's cousins were actually the ones that beheaded Tortuga.
            Juan Bolsa is also the one that wrote "HOLA DEA" on the tortoise.</p>
          </div>
        </aside>
      </div>
      <p>Hank then later discovers Tortuga's severed head on the tortoise and avoids
      the explosion because of his PTSD.</p>
      <p>Then, as far as <i>Breaking Bad</i> is concerned, we don't get any more new
      scenes until <i>4 Days Out</i>.</p>
      <div class="bcs">
        <h2 id="bcs-episode"><i>Better Call Saul</i></h2>
        <p>And how fitting that <i>Better Call Saul</i> should insert multiple scenes
        into <i>Better Call Saul</i> (from an episode called <i>Breaking Bad</i> no
        less).</p>
        <p>The first new scene comes after Walt and Jesse throw a bag over Saul's head
        and take him out into the desert.</p>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs611-1.jpg" alt="The RV's iconic bullet-laden door" title="touching my door is assault">
            <figcaption>Walt and Jesse drag Saul out into the desert.</figcaption>
          </figure>
          <aside>
            <div>
              <h3>&ldquo;<i>Siempre soy amigo del cartel!</i>&rdquo;</h3>
              <h4>From <i>Better Call Saul</i> Season 6, Episode 11: <i>Breaking Bad</i></h4>
              <p>We see some shots of Saul bound in the RV while he tries to negotiate with
              Walt and Jesse. They pull him out of the RV and we actually see him repeat his
              &ldquo;it wasn't me, it was Ignacio&ldquo; line.</p>
              <p>This is the only time in the whole franchise that I can recall where a
              portion of a previous scene is actually re-filmed.</p>
            </div>
          </aside>
        </div>
        <p>This obviously leads directly into Saul's conversation with Walt and Jesse
        in the desert. The same episode also inserts another scene immediately after
        this one:</p>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs611-2.jpg" alt="Saul talks to Walt and Jesse in the RV" title="I'm Better Call Saul. Are you Breaking Bad?">
            <figcaption>Saul talks to Walt and Jesse in the RV.</figcaption>
          </figure>
          <aside>
            <div>
              <h3>Igor and Heisenberg</h3>
              <h4>From <i>Better Call Saul</i> Season 6, Episode 11: <i>Breaking Bad</i></h4>
              <p>Saul talks to Walt and Jesse in the RV. He deduces that Walt is Heisenberg,
              and Jesse asks him who Lalo is while the three wait for the RV to start. Saul
              pauses before saying that &ldquo;it's nobody.&rdquo;</p>
              <p>Saul mentions the $80,000 that he will later use to hire Jimmy in-and-out. I
              find it very impressive that Saul was able to walk away from a gun pointed at
              his head to asking for $80,000.</p>
              <p>I like this scene, although I find it highly unnecessary. It makes Jesse and
              Walt's appearances in the final two episodes of <i>Better Call Saul</i> much
              less impactful in my opinion, and I didn't need a refresher on the "it wasn't
              me, it was Ignacio" line.</p>
              <p>Also I find it interesting that Jesse randomly aged so rapidly in just a few
              short minutes.</p>
            </div>
          </aside>
        </div>
        <p>The two meet Saul in his office the following day and they execute Saul's
        plan using Jimmy in-and-out. We then have another scene added:</p>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs611-3.jpg" alt="Mike talks to Saul in his office" title="the magic and the mystery">
            <figcaption>Mike advises Saul not to work with Walter White.</figcaption>
          </figure>
          <aside>
            <div>
              <h3>Small Potatoes</h3>
              <h4>From <i>Better Call Saul</i> Season 6, Episode 11: <i>Breaking Bad</i></h4>
              <p>Mike meets Saul in his office and gives him a breakdown of information he's
              recently gathered. He gives Saul information about Walter White and advises
              Saul not to work with him, reasoning that even if he wasn't going to die of
              cancer, he'd get himself caught or killed.</p>
              <p>I really love this scene, and I wish that it was the only <i>Breaking
                Bad</i> flashback in this episode. It reinforces an idea that was always
              present in <i>Breaking Bad</i>: The idea that Saul Goodman discovered and
              "curated" Walter White. I always thought it was an interesting concept, and it
              was really satisfying to see <i>Better Call Saul</i> double down on that
              idea.</p>
            </div>
          </aside>
        </div>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs611-4.jpg" alt="Saul walks up to the door of Walter White's school" title="ARE YOU A FUCKING RETARD!?">
            <figcaption>Saul walks up to the school Walter White works in.</figcaption>
          </figure>
          <aside>
            <div>
              <h3>Food for Thought</h3>
              <h4>From <i>Better Call Saul</i> Season 6, Episode 11: <i>Breaking Bad</i></h4>
              <p>This very brief glimpse of Saul walking up to Walt's school takes place
              right before his meeting with Walt at the end of the episode (which is a top
              tier scene, by the way).</p>
            </div>
          </aside>
        </div>
        <p>Saul has his conversation with Walt and the episode ends.</p>
        <p>Also, fun fact about this episode: Saul actually does refer to himself as
        "McGill" in his initial conversation with Walt, a small detail many fans didn't
        notice.</p>
        <!-- bcs div -->
      </div>
      <h2><i>4 Days Out</i></h2>
      <p>Within <i>Breaking Bad</i> itself, the whole episode just plays out
      normally. <span class="ec"><i>El Camino</i> adds a scene near the end of the
        episode, after Walt and Jesse get the RV to run.</span></p>
      <div class="ec">
        <div class="scene">
          <figure>
            <img src="images/breakingbad/ec-1.jpg" alt="Walt and Jesse stop at a hotel" title="galaxy brain">
            <figcaption>Walt and Jesse stop at a hotel.</figcaption>
          </figure>
          <aside>
            <div>
              <h3>Eating, Hydrating, and Getting Those Electrolytes</h3>
              <h4>From <i>El Camino</i></h4>
              <p>Walt and Jesse stop at a hotel. Jesse calls someone, presumably Jane, and
              then he and Walt have breakfast together.</p>
              <p>Jesse tells Walt that it will take about 6 months to sell the batch and that
              he'll see to it that Walt's family gets his share. This is rather significant
              since Walt does not yet know that his cancer is in remission.</p>
              <p>Walt then encourages Jesse to go to college, which he doesn't do.
              (Based!)</p>
              <p>Also, during this time, Jesse and Walt enter an alternate dimension where
              the aspect ratio is different and Walt has a massive head.</p>
            </div>
          </aside>
        </div>
        <p>Walter then returns home, gets the news that his cancer is in remission, and
        the episode ends.</p>
        <!-- ec div -->
      </div>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb311-1.jpg" alt="Jesse and Jane talk in their car" title="火車">
          <figcaption>
            Jesse and Jane visit an art gallery for Georgia O'Keefe.
          </figcaption>
        </figure>
        <aside>
          <div>
            <h3>Georgia O'Keefe</h3>
            <h4>From <i>Breaking Bad</i> Season 3, Episode 11: <i>Abiquiú</i></h4>
            <p>Jesse and Jane visit an art gallery for Georgia O'Keefe in Santa Fe. Jane
            then talks about "going where the universe takes you." She leaves a cigarette
            in the ash tray with the impression of her lipstick.</p>
            <p>There is a brief gap in time between <i>4 Days Out</i> and <i>Over</i>.
            During his meeting with Walt, Jesse remarks that he hadn't heard from Walt in
            so long that he thought he might have died, and that he was even "checking the
            obits." It is likely during this gap that this scene takes place.</p>
            <p>Originally, I thought this scene took place sometime during <i>Mandala</i>.
            At one point in the episode, Jesse says to Jane, &ldquo;Let's get out of here,
            go do something. [...] You know that museum in Santa Fe you talked
            about?&rdquo; The dialogue makes it sound like Jesse hasn't yet been to the
            museum (and he likely hadn't as of the episode's original creation).</p>
            <p>Despite the awkward dialogue, this timeline position is still a better fit
            for the scene. During <i>Mandala</i>, Jesse is very depressed about the death
            of Combo, and it would have been out of character for him to be so relaxed and
            flirty with Jane.</p>
          </div>
        </aside>
      </div>
      <div class="ec">
        <div class="scene">
          <figure>
            <img src="images/breakingbad/ec-2.jpg" alt="Jesse and Jane talk on their way back from the art gallery" title="fuckin' degenerate">
            <figcaption>
              Jesse and Jane talk on their way back from the art gallery.
            </figcaption>
          </figure>
          <aside>
            <div>
              <h3>Going Where the Universe Takes You</h3>
              <h4>From <i>El Camino</i></h4>
              <p>On their way back from the art gallery, Jesse and Jane have a
              conversation.</p>
              <p>This scene takes place <em>after</em> the scene from <i>Abiquiú</i>, as
              Jesse actually calls back to that conversation.</p>
              <p>Jesse compliments Jane's philosophy of "going where the universe takes you",
              but Jane tells Jesse that she was just making a point about art and doesn't
              personally believe in that idea. She tells Jesse he should make decisions for
              himself instead of going where the universe takes him.</p>
            </div>
          </aside>
        </div>
        <!-- ec div -->
      </div>
      <p><i>Over</i> has no noteworthy scenes to speak of
      <a href="#abq-end">yet</a>.</p>
      <h2><i>Mandala</i></h2>
      <p>Sometime after the death of Combo, Walt and Jesse try to meet with Saul's
      secret contact, Gus, who initially just ignores them. Walt manages to meet Gus
      a second time, who then chastises Walt for allowing his partner to show up high
      to a meeting.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb401-1.jpg" alt="Gale sets up equipment in Gus's lab" title="welcome to the unboxing ring">
          <figcaption>Gale sets up equipment in Gus's lab.</figcaption>
        </figure>
        <aside>
          <div>
            <h3>&ldquo;How pure can pure be?&rdquo;</h3>
            <h4>From <i>Breaking Bad</i> Season 4, Episode 1: <i>Box Cutter</i></h4>
            <p>This was by far the hardest scene to find a precise time for.</p>
            <p>Gale sets up equipment in Gus's lab, and the two have a conversation about
            the purity of Walter's methamphetamine. Gus tells Gale that he refuses to work
            with Walt, because he doesn't consider Walt a professional. Gale informs Gus
            about the significance of Walt's 99&percnt; purity figure, and the scene
            strongly implies that <em>he</em> was the one that convinced Gus to work with
            Walter. It is for this reason that I placed the scene here, in <i>Mandala</i>.
            Gus, convinced by Gale, reluctantly agrees to accept Walt's meth.</p>
            <p>Gus asks Gale how long it will take for the lab to be operational, and Gale
            gives an estimate of a month. Victor coldly tells Gale that the lab should be
            operational in two weeks. This leads to a bit of an interesting anomaly:</p>
            <p>The <i>Breaking Bad</i> timeline does not specify when this scene takes
            place. It does, however, have estimated dates for when each episode occurs,
            likely based on how many days we see pass in each episode.</p>
            <p>Gus shows Walt the lab in the episode <i>Más</i>, and much of the lab's
            equipment is still wrapped in plastic or stored in boxes, implying that the lab
            has not yet been used. The timeline dates <i>Más</i> at around the start of
            May. So, theoretically, this scene should take place two weeks to a month
            prior, but it doesn't. According to the timeline, <i>Mandala</i> (and therefore
            this scene) should take place sometime in February, which puts us way off from
            Victor or Gale's projection.</p>
            <p>For this reason, I had serious doubts about where this scene should go. Gus
            makes his $3 million offer to Walt in <i>No Más</i>, which takes place about a
            month before <i>Más</i> and is much closer to Gale's projection. So I had
            considered putting the scene here &mdash; Under this interpretation, Gus agrees
            to do a one time deal with Walt in <i>Mandala</i> with no intention of ever
            speaking to him again, until he is later convinced by Gale to make the deal
            with Walter in <i>No Más</i>. However, some key dialogue tells me
            otherwise.</p>
            <p>Gale takes a sample of only a teenth of Walt's meth and refers to it as "the
            competition". Gus then tells Gale he can give the sample to Victor "to
            discard". If that blue meth was Gus's product, I don't think he would have told
            Victor to discard it or allowed Gale to call it "the competition". I also think
            it would have been a very bad business move on Gus's end to start selling the
            special blue meth and then downgrade to Gale's lesser, clear meth later. The
            blue color is an important part of the brand; Lydia will say so explicitly
            later, and Gus most likely would have known this. I'm more inclined to trust
            this dialogue than I am Gale's prediction or Victor's uneducated threat.
            <span class="bcs">This isn't even all that surprising when you consider that,
              according to <i>Better Call Saul</i>, this wouldn't be the first time a
              meth-related project of Gus's has fallen behind schedule.</span></p>
          </div>
        </aside>
      </div>
      <p>So, finally, Gus makes the deal with Walter White. <i>Phoenix</i> has no
      inserted scenes, which leads us to <i>ABQ</i>.</p>
      <h2><i>ABQ</i></h2>
      <p><i>ABQ</i> is easily one of my favorite episodes in the whole show and is
      super underrated, but that's not really what we're here to discuss.</p>
      <p>Mike makes his first appearance in <i>Breaking Bad</i>, Walter Jr. sets up a
      website (I wonder if he used
      <a href="https://landchad.net" target="_blank">landchad.net</a>?), and Skyler
      learns the truth about Walt.</p>
      <div class="scene" id="abq-end">
        <figure>
          <img src="images/breakingbad/bb201-2.jpg" alt="Opening scene from 737" title="Face Off foreshadowing?">
          <img src="images/breakingbad/bb204-1.jpg" alt="Opening scene from Down" title="I can't see without my glasses">
          <img src="images/breakingbad/bb210-1.jpg" alt="Opening scene from Over" title="let the bodies hit the floor">
          <img src="images/breakingbad/bb213-1.jpg" alt="Opening scene from ABQ" title="the entire United Kingdom after Paul farts">
          <figcaption>We see the aftermath of the Wayfarer 515 plane crash.</figcaption>
        </figure>
        <aside>
          <div>
            <h3>737 Down Over ABQ</h3>
            <h4>
              From <i>Breaking Bad</i> Season 2, Episodes 1, 4, 10, and 13: <i>Seven
                Thirty-Seven</i>, <i>Down</i>, <i>Over</i>, and <i>ABQ</i>
            </h4>
            <p>After Skyler walks out on Walt, we see the Wayfarer 515 plane crash caused
            by Jane's dad. After the episode ends, we see the four black-and-white
            flash-forward scenes from season 2.</p>
            <p>As you can see, taking the titles of each of these episodes gives us the
            phrase "737 Down Over ABQ". I know not everyone is a fan of the plane crash
            twist, but I always liked it, and I remember having my mind blown when I
            discovered this clever bit of foreshadowing.</p>
          </div>
        </aside>
      </div>
      <p>There's then a long stretch of time without any new scenes. It isn't until
      we get to <i>I See You</i> where we get another scene.</p>
      <h2><i>I See You</i></h2>
      <p>After Leonel's death, Gus calls Bolsa, who is killed during their phone
      call.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb408-3.jpg" alt="Gus taunts Hector in the nursing home" title="yeah bro, ur based &mdash; a cringe-based lifeform">
          <figcaption>Gus taunts Hector in the nursing home.</figcaption>
        </figure>
        <aside>
          <div>
            <h3>&ldquo;This is what comes of blood for blood.&rdquo;</h3>
            <h4>From <i>Breaking Bad</i> Season 4, Episode 8: <i>Hermanos</i></h4>
            <p>Sometime later, Gus visits Hector in a nursing home and taunts him about the
            death of Marco, Leonel, and Juan Bolsa.</p>
            <p>This episode actually opens on a flashback to <i>I See You</i>, specifically
            to the scene of Leonel's death. I almost shoved this scene in right after
            Leonel's death, but then I remembered the scene of Bolsa's death, which Gus
            alludes to in this conversation with Hector.</p>
          </div>
        </aside>
      </div>
      <p>And, believe it or not, that is it for seasons 3 <em>and</em> 4 of
      <i>Breaking Bad</i>.</p>
      <p>Season 5 properly opens immediately after the end of season 4, and we don't
      get any noteworthy scenes until <i>Dead Freight</i>.</p>
      <h2><i>Dead Freight</i></h2>
      <p>Walt, Jesse, and Mike come up with a plan to rob a train for more
      methylamine.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb505-1.jpg" alt="Drew Sharp puts a spider in a jar" title="it's poison in one bite">
          <figcaption>Drew Sharp puts a tarantula in a jar.</figcaption>
        </figure>
        <aside>
          <div>
            <p>Sometime before the heist, we see Drew Sharp riding around on a dirt bike.
            He picks up a tarantula and puts it in a jar. Then, he hears a train horn in
            the distance.</p>
            <p>What he's hearing is the conductors blowing the horn for <del>Bill
              Burr</del> Kuby, who's truck is stuck on the tracks. So, these scenes are
            likely happening at the same time as Walter's pep talk prior to the heist.</p>
          </div>
        </aside>
      </div>
      <p>The heist is successful, but then Drew Sharp shows up and Todd kills him
      (one of the best twists of all time, by the way), and then the episode
      ends.</p>
      <p>As far as <i>Breaking Bad</i> itself goes, the next few episodes don't give
      us much to talk about. <span class="ec"><i>El Camino</i>, on the other hand,
        gives us another scene.</span></p>
      <div class="ec">
        <h2><i>Buyout</i></h2>
        <p>Drew Sharp's death causes a schism in Walt and Jesse. Jesse is clearly
        disturbed by his death, while Walt seems to view it as more of an inconvenience
        than anything else. While Walt casually whistles to himself, Jesse gets a call
        from Mike on his way out.</p>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/ec-3.jpg" alt="Jesse and Mike discuss their plans for the future" title="Sorry, kid, we gotta get the orange gem from Generator Room first">
            <figcaption>Jesse and Mike discuss their plans for the future.</figcaption>
          </figure>
          <aside>
            <div>
              <h3>The Last Frontier</h3>
              <h4>From <i>El Camino</i></h4>
              <p>Off screen, Mike fills in Jesse on his plans to sell his share of the
              methylamine to a contact of his, Declan, for $5 million.</p>
              <p>Jesse and Mike discuss what they'll do with the money. Jesse asks Mike where
              he would move to if he were Jesse's age, and Mike tells him that he would move
              to Alaska.</p>
              <p>It's very interesting to watch this scene at this point in the timeline,
              since we don't really get to see Mike and Jesse "bond" in any way while working
              under Walt.</p>
              <p>The calm, casual tone of this conversation is a pretty sharp contrast from
              the conversations these two will have with Walt. I think it really goes to show
              just how "toxic" (for lack of a better term) Walter has become at this point,
              constantly bringing tension and stress to every social interaction he's a part
              of.</p>
            </div>
          </aside>
        </div>
        <p><i>Say My Name</i> and <i>Gliding Over All</i> play out normally.</p>
        <!-- ec div -->
      </div>
      <h2 id="blood-money"><i>Blood Money</i></h2>
      <p>This episode properly begins immediately after the end of <i>Gliding Over
        All</i>, and it plays out normally until we get to the scene of Jesse throwing
      his money out of his car.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb510-1.jpg" alt="An old man discovers a trail of money that leads him to Jesse" title="me after setting up a kissing booth for my 8 year old son at the pride parade">
          <figcaption>
            An old man discovers a trail of money that leads him to Jesse.
          </figcaption>
        </figure>
        <aside>
          <div>
            <h3>Trouble in Paradise</h3>
            <h4>From <i>Breaking Bad</i> Season 5, Episode 10: <i>Buried</i></h4>
            <p>Later that night, an old man discovers wads of cash strewn about the street.
            They make a trail that leads to Jesse.</p>
            <p>Not since <a href="#twelve-hours-earlier"><i>Cat's in the Bag...</i></a>
            have we seen a scene inserted in the middle of the previous episode. Truth be
            told, I almost missed this scene, just because it flows perfectly from the last
            episode.</p>
          </div>
        </aside>
      </div>
      <p>The following day, Walt has his famous encounter with Hank and the episode
      ends. <i>Buried</i> properly begins immediately after this encounter.</p>
      <h2><i>Confessions</i></h2>
      <p>The episode <i>Confessions</i> has one very short scene inserted near the
      end.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb512-3.jpg" alt="Jesse snorts meth off a CD" title="GO CRAZY GO STUPID EEUUAUUAUUGUGUHUGHGHH">
          <figcaption>
            Jesse snorts a line of meth before breaking into Walt's house.
          </figcaption>
        </figure>
        <aside>
          <div>
            <h3>Jesse's Last Hit</h3>
            <h4>From <i>Breaking Bad</i> Season 5, Episode 12: <i>Rabid Dog</i></h4>
            <p><i>Rabid Dog</i> inserts a very brief scene right before Jesse breaks into
            Walter's house. We see him snort meth off a CD.</p>
            <p>As far as I can tell, this is Jesse's last hit of meth. After this scene
            he'll be taken in by Hank and then the neo-Nazi gang, neither giving him a
            chance to do drugs. How responsible of them both! They all seem like nice
            men.</p>
          </div>
        </aside>
      </div>
      <h2 id="rabid-dog"><i>Rabid Dog</i></h2>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb512-1.jpg" alt="Hank intercepts Jesse at Walt's house" title="don't be rama rama">
          <img src="images/breakingbad/bb512-2.jpg" alt="Walt shows up right after Hank and Jesse leave" title="you can go faster through turns by power sliding">
          <figcaption>
            Hank intercepts Jesse at Walt's house, and then Walt arrives right as they
            leave.
          </figcaption>
        </figure>
        <aside>
          <div>
            <p>We cut to about halfway through the episode <i>Rabid Dog</i>. Hank catches
            Jesse just before he's about to burn Walt's house down. Hank manages to calm
            Jesse down and convince him to team up in order to take down Walt.</p>
            <p>The scene ends with Walt pulling up right as they leave.</p>
          </div>
        </aside>
      </div>
      <p>From this point on, we now have two different storylines running parallel to
      one another.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb512-4.jpg" alt="Walt searches his house for Jesse" title="12 year old me after watching a creepypasta video">
          <figcaption>Walt searches his house for Jesse.</figcaption>
        </figure>
        <aside>
          <div>
            <p>We then cut to Walt's perspective as he searches for Jesse around his
            house.</p>
            <p>The episode opens on this scene, giving us a very clever subversion of
            <i>Confessions</i>'s cliffhanger ending.</p>
            <p>While this is going on, Hank takes Jesse back to his house and we get the
            long-anticipated grand introduction of Dave, Marie's therapist.</p>
          </div>
        </aside>
      </div>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb512-6.jpg" alt="Walt leaves a message for Jesse" title="bro I farted lol">
          <img src="images/breakingbad/bb512-5.jpg" alt="Hank receives the message left for Jesse" title="my friends listening to 10 separate files titled fart.ogg">
          <figcaption>
            Walt leaves a message for Jesse, which is intercepted by Hank.
          </figcaption>
        </figure>
        <aside>
          <div>
            <p>Walt then leaves a message for Jesse, which is intercepted by Hank.</p>
            <p>We then follow Walt's perspective for the rest of the day. He and his family
            go to a hotel. Later that night, he has a conversation with Walter Jr. and then
            leaves another message for Jesse.</p>
          </div>
        </aside>
      </div>
      <p>The following day, Jesse wakes up in Hank's house and records his
      confession. We know this scene is the following day because Hank plays Walt's
      second message, telling Jesse to meet him in the plaza.</p>
      <p>And believe it or not we're <em>still</em> not done talking about this
      episode.</p>
      <div class="scene" id="rabid-dog-call">
        <figure>
          <img src="images/breakingbad/bb513-1.jpg" alt="Todd cooks a batch with 76 percent purity" title="say what you want about the tenets of national socialism, at least it's an ethos">
          <img src="images/breakingbad/bb513-2.jpg" alt="Todd receives Walter's call from the end of Rabid Dog" title="yo bro text Christian and tell him 'peer pressure' lol">
          <figcaption>
            Todd cooks a batch with 76&percnt; purity, and then gets a call from Walt.
          </figcaption>
        </figure>
        <aside>
          <div>
            <h3>Burned Like a Cake</h3>
            <h4>From <i>Breaking Bad</i> Season 5, Episode 13: <i>To'hajiilee</i></h4>
            <p>Sometime during the events of <i>Rabid Dog</i>, likely during Hank and Steve
            Gomez's failed sting against Walt, we have a scene from the next episode.</p>
            <p>So, I guess I was lying before, <i>Breaking Bad</i> actually likes to do
            this a lot! (At least near the end.)</p>
            <p>Todd cooks a batch that achieves a purity rating of 76&percnt;, but Lydia is
            disappointed by the lack of a blue color.</p>
            <p>Later, we get Todd's perspective of the call left by Walt at the end of
            <i>Rabid Dog</i>. This scene reveals that Walt wants to have Jesse
            assassinated.</p>
          </div>
        </aside>
      </div>
      <p>And then, as far as <i>Breaking Bad</i> is concerned, that is it until we
      reach the finale.</p>
      <div class="bcs">
        <h2><i>Ozymandias</i></h2>
        <p><i>Ozymandias</i> itself doesn't have any scenes inserted into it, but
        <i>Better Call Saul</i> does add a scene that takes place between it and
        <i>Granite State</i>.</p>
        <div class="scene" id="quite-a-ride">
          <figure>
            <img src="images/breakingbad/bcs405-1.jpg" alt="Saul calls the disappearer" title="me after accidentally pressing 'chromecast to family tv'">
            <figcaption>
              Saul says good-bye to Francesca and calls the disappearer.
            </figcaption>
          </figure>
          <aside>
            <div>
              <h3>A New Dust Filter for the Hoover Max Extract Pressure Pro Model 60</h3>
              <h4>From <i>Better Call Saul</i> Season 4, Episode 5: <i>Quite a Ride</i></h4>
              <p>Saul shreds documents in his office, gives Rebecca specific instructions
              (that we later hear about in the episode <a href="#bb-episode"><i>Breaking
                  Bad</i></a>), grabs a little box that we see him rummage through in <i>Uno</i>,
              and calls the disappearer on himself.</p>
              <p>Fun fact about this scene: this scene was actually shot on film to better
              represent the visual style of <i>Breaking Bad</i> (<i>Better Call Saul</i> is
              normally shot digitally).</p>
              <p>This scene takes place after the end of <i>Ozymandias</i>, after Walt rides
              off with the disappearer. This scene leads into the start of <i>Granite
                State</i>, and at the start of that episode, we can see that Walt was already
              there before Saul arrived.</p>
            </div>
          </aside>
        </div>
        <div class="scene" id="s6-open">
          <figure>
            <img src="images/breakingbad/bcs601-2.jpg" alt="Movers empty Saul's mansion" title="my friends griefing my house after I leave the server for one day">
            <figcaption>Saul's mansion is repossessed.</figcaption>
          </figure>
          <aside>
            <div>
              <h3><i>Days of Wine and Roses</i></h3>
              <h4>
                From <i>Better Call Saul</i> Season 6, Episode 1: <i>Wine and Roses</i>
              </h4>
              <p>Season 6 subverts <a href="#gene-scenes">the trend of Gene openings</a> by
              having a scene in color of Saul's mansion being repossessed. Movers come and
              take out many notable items, including <a href="#time-machine">a copy of H.G.
                Wells's <i>The Time Machine</i></a>, a guitar signed by Ritchie Blackmore that
              he got in the season 4 episode <i>Expenses</i>, Dr. Caldera's criminal contact
              book from the episode <i>Axe and Grind</i>, the cap from a bottle of <i>Zafiro
                Añejo</i>, and more.</p>
              <p>This is the first time we're seeing Saul's mansion since the end of
              <a href="#fun-and-games"><i>Fun and Games</i></a>. I find it interesting that
              Saul was already a millionaire before the start of <i>Breaking Bad</i>, and
              that he obtained his riches (mostly) legally.</p>
              <p>There's no clear date (as far as I can tell) exactly when this scene takes
              place, just that it must have happened sometime soon after the events of
              <i>Ozymandias</i>. If I had to guess, I'd say that it probably takes place
              sometime during the beginning of <i>Granite State</i>. Speaking of which...</p>
            </div>
          </aside>
        </div>
        <!-- bcs div -->
      </div>
      <div class="extended-material">
        <h2><i>Granite State</i></h2>
        <div class="bcs">
          <p><i>Granite State</i> opens shortly after the opening scene in <i>Quite a
            Ride</i>. Saul is brought to Best Quality Vacuum and is told he'll have to
          bunk with Walter.</p>
          <div class="scene">
            <figure>
              <img src="images/breakingbad/bcs613-3.jpg" alt="Walt thinks about his regrets" title="51 years of this bullshyat">
              <figcaption>Walt and Saul talk about regrets.</figcaption>
            </figure>
            <aside>
              <div>
                <h3>Time Traveling Nonsense</h3>
                <h4>From <i>Better Call Saul</i> Season 6, Episode 13: <i>Saul Gone</i></h4>
                <p>Saul asks Walt what he'd do if he had a time machine, and Walt gives an
                unusually... <em>autistic</em> sounding response, for lack of a better term.
                It's not exactly out of character for him; the start of <i>Granite State</i> is
                Walter White at peak cope and seethe levels.</p>
                <p>The two talk about regrets. Walt talks about his regrets with Grey Matter,
                and Saul mentions a slip-and-fall that went wrong. Walt coldly says to him
                &ldquo;so you were always like this&rdquo;, unknowingly sharing the same
                sentiment as Chuck.</p>
                <p>This scene takes place sometime before Saul's final scene in <i>Breaking
                  Bad</i>, perhaps while Jack's neo-Nazi gang are watching back Jesse's
                confession tape that they stole from Hank's house.</p>
              </div>
            </aside>
          </div>
          <!-- bcs div -->
        </div>
        <div class="ec">
          <p>The majority of <i>El Camino</i>'s flashbacks take place during <i>Granite
            State</i>, specifically after Andrea's death but before Walt's final scene with
          the disappearer.</p>
          <div class="scene">
            <figure>
              <img src="images/breakingbad/ec-4.jpg" alt="Jesse is sprayed down by Jack's gang" title="I have nothing to add to that">
              <figcaption>Jesse gets sprayed with a giant hose.</figcaption>
            </figure>
            <aside>
              <div>
                <h3>Spray and Pray</h3>
                <h4>From <i>El Camino</i></h4>
                <p>We see very brief glimpses of Jesse being sprayed with a giant hose. This
                scene could really take place any time during Jesse's imprisonment.</p>
                <p>I'd like to say that this scene takes place right after Jesse's attempted
                escape. Perhaps the gang sprayed him with a hose as punishment. Really, there's
                no definitive way to tell.</p>
              </div>
            </aside>
          </div>
          <div class="scene">
            <figure>
              <img src="images/breakingbad/ec-10.jpg" alt="Neil Kandy installs new fishplates" title="this guy said that big chungus wasn't funny">
              <img src="images/breakingbad/ec-9.jpg" alt="A brief glimpse of Jesse being forced to run back and forth" title="FAFB!">
              <figcaption>
                Neil Kandy reinforces the steel contraption designed to prevent Jesse from
                escaping.
              </figcaption>
            </figure>
            <aside>
              <div>
                <h3>Fishplates and Gussets</h3>
                <h4>From <i>El Camino</i></h4>
                <p>Then comes this scene of Jesse being forced to run back and forth.</p>
                <p>I think this scene must take place very shortly after Jesse's attempted
                escape. One of the gang members (I think his name is Kenny?) mentions that
                Jesse "tried to rabbit on them once." That seems to be the motive for having
                the metal reinforced in the first place.</p>
                <p>We see a glimpse of this scene when Jesse sees the Kandy Welding Company
                logo, and then the full scene appears much later into the film.</p>
                <p>I find it impressive that Todd was able to gain so much weight in such a
                short time. I'm even more impressed that he was able to lose it all in time for
                <i>Felina</i>.</p>
              </div>
            </aside>
          </div>
          <div class="scene">
            <figure>
              <img src="images/breakingbad/ec-5.jpg" alt="Todd tells Jesse that he'll kill Brock if Jesse doesn't obey" title="I'm a squishy chungus boy now">
              <img src="images/breakingbad/ec-6.jpg" alt="Todd and Jesse move Sonia's body" title="cringe femoid getting in the way of the grind">
              <img src="images/breakingbad/ec-7.jpg" alt="Todd tells Jesse he's going to find a new hiding spot for his money" title="this neighbor eating beans">
              <img src="images/breakingbad/ec-8.jpg" alt="Todd asks Jesse to give him the gun" title="my mom when I find a cool lego set in the toy aisle">
              <figcaption>
                Todd brings Jesse to his apartment to help move and bury the body of his
                cleaning lady, Sonia.
              </figcaption>
            </figure>
            <aside>
              <div>
                <h3>Sharing the Night Together</h3>
                <h4>From <i>El Camino</i></h4>
                <p>Todd, overweight from ice cream and beans, brings Jesse to his apartment to
                help move his cleaning lady's body. Todd later tells Jesse that he's thought of
                the perfect new hiding spot for his money.</p>
                <p>He and Jesse then bury Sonia. Jesse grabs a gun from Todd's glove
                compartment, but Todd manages to de-escalate the situation with promises of
                beer and pizza. (I'm making this movie sound a lot funnier than it's supposed
                to be.)</p>
                <p>Jesse's failure to kill Todd here makes the events of the finale all the
                more cathartic.</p>
              </div>
            </aside>
          </div>
          <!-- ec div -->
        </div>
        <!-- extended div -->
      </div>
      <h2><i>Felina</i></h2>
      <p>The first and ninth episodes of season 5 open on flash-forwards to scenes
      that chronologically take place during <i>Felina</i>. They take place
      back-to-back, after Walt threatens Gretchen and Elliott.</p>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb501-1.jpg" alt="Walt meets with the black market arms dealer" title="the curse of the thicc rims">
          <figcaption>Walt meets with the black market arms dealer.</figcaption>
        </figure>
        <aside>
          <div>
            <h3>Breakfast at Denny's</h3>
            <h4>From <i>Breaking Bad</i> Season 5, Episode 1: <i>Live Free or Die</i></h4>
            <p>Walt meets with the black market arms dealer from <i>Thirty-Eight Snub</i>
            and buys a giant gun. He asks about an instruction manual, which seems a little
            odd until we realize what his plan is.</p>
            <p>And "we" in this context actually includes the show's creators, if you could
            believe it. Both season 5 flash-forwards were written and filmed before there
            was a precise plan for how these questions would be answered.</p>
            <p>Walt is also referred to as "Mr. Lambert" here, which is meant to be really
            surprising, but since we saved this scene until after <i>Granite State</i>, it
            isn't.</p>
          </div>
        </aside>
      </div>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb509-2.jpg" alt="Walt looks at graffiti on the wall of his old house" title="I express great dislike towards you">
          <figcaption>Walt returns to his old house to retrieve the ricin.</figcaption>
        </figure>
        <aside>
          <div>
            <h3>&ldquo;Hello, Carol.&rdquo;</h3>
            <h4>From <i>Breaking Bad</i> Season 5, Episode 9: <i>Blood Money</i></h4>
            <p>Walt returns home to retrieve the ricin he stashed away in
            <i>Madrigal</i>.</p>
            <p>I'll never forget the first time I watched this episode, just for how
            shocked I was. Seeing the house in such a disheveled state with "Heisenberg"
            graffiti'd on one of the walls was insane to my 17-year-old self.</p>
            <p>This was also back when I used Netflix, and <em>before</em> the second half
            of season 5 was on Netflix. I actually bought the second half of the season on
            iTunes (this should tell you how long ago this was). The hype levels were off
            the charts.</p>
          </div>
        </aside>
      </div>
      <div class="scene">
        <figure>
          <img src="images/breakingbad/bb516-3.jpg" alt="Walt reminisces about his 50th birthday" title="use code POLLOS to get 50% your keeps subscription">
          <figcaption>Walt thinks back to his 50th birthday.</figcaption>
        </figure>
        <aside>
          <div>
            <p>Interestingly, <i>Felina</i> actually inserts a scene in the middle of
            <i>Blood Money</i>'s flash-forward. Walt walks into (what remains of) his old
            living room and remembers a scene from the pilot.</p>
          </div>
        </aside>
      </div>
      <p>Afterwards, Walt walks back to his car, bumps into Carol, and the scene
      ends.</p>
      <p>Watching the <i>Blood Money</i> flash-forward and <i>Felina</i> back-to-back
      exposes a pretty glaring incongruity in the length of Walter's hair.</p>
      <div class="two-figures">
        <figure>
          <img src="images/breakingbad/bb509-1.jpg" alt="A screenshot from Blood Money" title="I look like the unabomber">
          <figcaption>From <i>Blood Money</i></figcaption>
        </figure>
        <figure>
          <img src="images/breakingbad/bb516-2.jpg" alt="A screenshot from Felina" title="Hyuponia - Ruin of Sadness moment">
          <figcaption>From <i>Felina</i></figcaption>
        </figure>
      </div>
      <p>We cut to Walt's meeting with Todd and Lydia, and from there the rest of the
      finale plays normally.</p>
      <div class="ec">
        <div class="scene">
          <figure>
            <img src="images/breakingbad/ec-11.jpg" alt="Jesse hides in his car from the cops" title="Jesse avoids the cops by transforming into a floating disembodied pair of hands holding a gun">
            <figcaption>Jesse hides from police officers.</figcaption>
          </figure>
          <aside>
            <div>
              <h3>Jesse Is (Almost) Free</h3>
              <h4>From <i>El Camino</i></h4>
              <p>The beginning of <i>El Camino</i> picks up immediately after Jesse's final
              scene in <i>Felina</i>. This scene should technically run parallel with the
              final moments of <i>Breaking Bad</i>. Jesse pulls over and hides from a huge
              squadron of police cars, which are all headed for Walt. These are the same
              police sirens we hear during Walt's final moments, as he walks around Jack's
              lab and has his iconic <i>Baby Blue</i> moment.</p>
            </div>
          </aside>
        </div>
        <!-- ec div -->
      </div>
      <p>And with that, we have officially reached the end of <i>Breaking
        Bad</i>.</p>
    </section>
    <section class="extended-material">
      <header>
        <h2>Post-<i>Breaking Bad</i></h2>
      </header>
      <div class="ec">
        <h2 id="ec-movie"><i>El Camino</i></h2>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/ec-12.jpg" alt="Jesse hides in Skinny Pete's house" title="don't tell me how to play">
            <figcaption>The rest of <i>El Camino</i> takes place.</figcaption>
          </figure>
          <aside>
            <div>
              <p>Here we have the rest of <i>El Camino</i>. Jesse goes back to Todd's
              apartment, kills the two men from the Kandy Welding Company, meets with the
              disappearer, and is relocated to Alaska.</p>
              <p>During this time, Badger drives Skinny Pete's car to the southern border in
              order to distract the cops.</p>
            </div>
          </aside>
        </div>
        <!-- ec div -->
      </div>
      <div class="bcs">
        <p><span class="ec">Sometime after the events of <i>El Camino</i> comes the end
          of <i>Better Call Saul</i>.</span> We have officially entered the black and
        white dimension.</p>
        <div class="scene" id="gene-scenes">
          <figure>
            <img src="images/breakingbad/bcs101-2.jpg" alt="Saul manages a Cinnabon in Nebraska" title="jizzy buns">
            <img src="images/breakingbad/bcs201-2.jpg" alt="Saul waits for a janitor to open the door" title="stewart copeland would like to know your location">
            <img src="images/breakingbad/bcs301-1.jpg" alt="Saul faints in the Cinnabon" title="moments before Saul gets his lung cancer diagnosis">
            <img src="images/breakingbad/bcs401-3.jpg" alt="Saul lies in a hospital bed" title="please help I've been hospitalized by the Ink Spots and all of their songs sound exactly the same">
            <img src="images/breakingbad/bcs501-1.jpg" alt="Saul calls the disappearer" title="rip Max Cherry">
            <figcaption>
              Saul, disguised as Gene, manages a Cinnabon in Nebraska.
            </figcaption>
          </figure>
          <aside>
            <div>
              <h3>Jimmy Begat Saul: And Saul Begat Gene</h3>
              <h4>
                From <i>Better Call Saul</i> Season 1, Episode 1: <i>Uno</i>; Season 2, Episode
                1: <i>Switch</i>; Season 3, Episode 1: <i>Mabel</i>; Season 4, Episode 1:
                <i>Smoke</i>; and Season 5, Episode 1: <i>Magic Man</i>
              </h4>
              <p>And now for all of <i>Better Call Saul</i>'s flash forward scenes, a yearly
              tradition that was <a href="#s6-open">broken</a> by season 6.</p>
              <p>Saul is managing a Cinnabon in Omaha, Nebraska, as per his prediction in
              <i>Granite State</i>.</p>
              <p>The loss of color is meant to symbolize the loss of excitement in Saul's
              life. The first three flash forwards portray this beautifully. Even though Saul
              has gotten away from the police, he still spends every waking moment looking
              over his shoulder.</p>
              <p>In the first flash forward, Saul looks through <a href="#quite-a-ride">a box
                containing various personal items</a> including an old
              <a href="#band-aid-flashback">band-aid container</a> he got all the way back
              during the events of <i>Marco</i>.</p>
              <p>In the fourth flash forward, Saul gets noticed by a cab driver. In the fifth
              flash forward, we learn that his name is Jeff. Saul calls the disappearer, but
              eventually decides to handle things on his own, which leads into the events of
              Nippy.</p>
              <p>These flash forward scenes were originally envisioned as taking place years
              after the ending of <i>Breaking Bad</i>, but were later moved earlier to raise
              the stakes; Saul would still be actively pursued by police at this time.</p>
              <p>Also, fun fact, the disappearer's scene in <i>Magic Man</i> was recorded
              during the filming of <i>El Camino</i>, shortly before Robert Forster's
              untimely passing.</p>
            </div>
          </aside>
        </div>
        <p><i>Nippy</i> is a very underrated episode, but for the purposes of this
        article it doesn't give us anything to talk about.</p>
        <h2 id="bb-episode"><i>Breaking Bad</i></h2>
        <p>Before this episode even begins, we actually see part of <i>Waterworks</i>
        first.</p>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs612-3.jpg" alt="Kim sleeps by herself" title="is she a snuggly chungus or a chuggly snungus?">
            <figcaption>A day in Kim's life.</figcaption>
          </figure>
          <aside>
            <div>
              <h3>Marvin Gardens</h3>
              <h4>From <i>Better Call Saul</i> Season 6, Episode 12: <i>Waterworks</i></h4>
              <p>We see a day in Kim's life. Kim is dating a new guy (that says
              &lsquo;yup&rsquo; during sex for some reason) but is then revealed to be living
              by herself.</p>
            </div>
          </aside>
        </div>
        <p>From this point on, we basically have two stories running parallel.</p>
        <div class="scene">
          <figure>
            <img src="images/breakingbad/bcs611-5.jpg" alt="Saul's call to Kim from Breaking Bad" title="this neighbor calling Gene">
            <img src="images/breakingbad/bcs612-4.jpg" alt="Saul's call to Kim from Waterworks" title="call me, beep me if you wanna reach Gene">
            <figcaption>Saul calls Francesca and then Kim.</figcaption>
          </figure>
          <aside>
            <div>
              <p>The episode <i>Breaking Bad</i> begins the following day, the same day Saul
              alluded to in <a href="#quite-a-ride"><i>Quite a Ride</i></a>. Francesca calls
              Saul and tells him that Kim asked about him (likely sometime during the events
              of <i>Granite State</i>). Saul then gets the idea to give her a call. As with
              many of these <a href="#rabid-dog-call">episode-spanning phone calls</a>, we
              don't get the full content of the call until the following episode.</p>
              <p class="ec">During their call, Francesca tells Saul that Jesse's car was
              found by the border, a reference to the events of <a href="#ec-movie"><i>El
                  Camino</i></a>.</p>
              <p>Back in <i>Waterworks</i>, we watch Kim begin a mundane day at work &mdash;
              She works in an office, gossips amongst her friends, but then gets an
              unexpected call from Saul. She tells Saul that she's glad he's alive and then
              hangs up on him. Saul angrily bashes the phone against the receiver repeatedly
              and then kicks the phone booth.</p>
              <p>Then, while Saul pulls scams with Jeff and his friend, Kim travels back to
              Albuquerque and gives a copy of her written confession to Howard's wife.</p>
            </div>
          </aside>
        </div>
        <p>That concludes <i>Breaking Bad</i> and leads us into the rest of
        <i>Waterworks</i> and <i>Saul Gone</i>.</p>
        <!-- bcs div -->
      </div>
    </section>
    <div class="text-block">
      <p>And now we have officially finally reached the end of the timeline.</p>
      <p>I hope you enjoyed this article, since I enjoyed writing it. I might turn
      this article into a video, as I imagine I could make it more fun that way
      (mainly by adding a bunch of stupid memes but also giving more detailed visual
      examples of the things I'm talking about). If that day ever comes it will be a
      while from now, as I currently don't have a machine running Windows, and video
      editors on Linux are all completely unusable.</p>
      <p>Also, a benefit of writing this as an article is that I've given the reader
      the option to toggle spoilers for the "extended canon" (since I actually hadn't
      seen all of <i>Better Call Saul</i> prior to writing this article). That
      wouldn't really be possible to do in video form, unless I decided to make
      multiple separate cuts of the video which there's no way in Hell I'm ever going
      to do (you'll be lucky if you get the one!)</p>
      <p>If I've made any mistakes in this article, please feel free to contact me
      and let me know! You may also feel free to criticize and troubleshoot my janky
      JavaScript code.</p>
    </div>
  </main>
  
]]></description>
</item>


<item>
<title>	New and Improved Film Collection!</title>
<guid>https://monstro1.com//apr23update.html</guid>
<link>https://monstro1.com//apr23update.html</link>
<pubDate>Sat, 01 Apr 2023 15:11:29 -0400</pubDate>
<description><![CDATA[
<main>
<article>
<p>(No, this is not an April Fool's post. I kinda forgot that that was
today.)</p>
<p>Hello, everyone! I hope you've been enjoying 2023.</p>
<p>I (will no longer) apologize for not having written anything in the past few
months. I need to just embrace the fact that I can't force myself to write if
I'm not inspired by any particular topic. And I'm kind of lazy lol.</p>
<p>In other news, I recently updated my <a href="filmlibrary.html">film
collection</a> to be dynamic, using some (clumsily written) JavaScript. You can
now organize the list by date or by name, and you can filter out movies I
recommend, or movies that I own physical copies of.</p>
<p>This solves a few problems I had with the old list:</p>
<ol>
	<li>I couldn't decide if I wanted to organize the old collection by
	date or by name. I eventually decided on date because I thought it
	might be more interesting to browse, but I still wanted the option to
	view it by date as well. Well, now that's possible.</li>
	<li>The color-coding system was awkward and unintuitive for people,
	including me. I was constantly forgetting what color meant what, and I
	spent a lot of time proofreading and correcting little mistakes with
	how I categorized movies. I believe it is much easier to organize
	now.</li>
	<li>Maintaining it was a pain in the butt. Having to rifle through a
	giant document and modify and add little bits of HTML was really
	annoying; at some point I was tempted to just throw my hands up and get
	rid of the collection completely. Now, all I have to do is add a couple
	lines of code to a JavaScript object. Going in and modifying the status
	of existing movies is also much easier now.</li>
</ol>
<p>I had to learn a lot to actually make it work, and I have no doubt that I've
made some rookie mistakes that would make web devs scream. So long as it
functions and isn't hideously bloated, I'm happy with how it is. Of course, if
you know JavaScript and would like to give me some extra advice, feel free to
do so. At the moment, it's just a hobby. Oh, and don't worry, I'm not going to
abandon my minimalist(?) roots. I don't intend to include lots of JavaScript in
my articles, since there's no need for that.</p>
<p>Would it have been possible to use scripting to make the film collection
more interactive without JavaScript? ...Yes, I suppose so. Of course, that
would take even more time for me to learn, and I'm not sure that it would be
possible to have it come out precisely the way I want.</p>
<p>There are other features I might like to add later, such as the option to
view precise release dates. The information is there within the JavaScript
object; the "sort by date" option takes the months and days into account, but
doesn't display them to the viewer. I don't imagine it would be difficult to
implement, but I've done enough coding for the past 2 days (I have forgotten
what the sun looks like).</p>
<p>Anyways, that'll be it for me for now. I hope you enjoy the new film
collection!</p>
</article>
</main>
]]></description>
</item>


<item>
<title>	Understanding the English of the King James Bible</title>
<guid>https://monstro1.com//kjvlesson.html</guid>
<link>https://monstro1.com//kjvlesson.html</link>
<pubDate>Thu, 29 Dec 2022 14:56:10 -0500</pubDate>
<description><![CDATA[
<main>
<header>
<h1>Understanding the English of the King James Bible</h1>
<h2>A Brief Lesson in Early Modern English</h2>
</header>
<article>
<p>This article will be a very brief overview of some of the differences in
English grammar present in the King James Version (KJV) of the Bible. This
article is by no means a comprehensive guide to all of the linguistic
differences. One could spend their entire life trying to write such an article.
For that same reason, I won't be dedicating lots of time to differences in
vocabulary.</p>
<p>The KJV was written in the dawn of the 17th century during a period that
linguists call Early Modern English (EME). The works of William Shakespeare
could also be classified under the banner of EME, so you should (hopefully)
find this article useful even if you're not religious.</p>
<section id="pronouns">
<header>
<h1>Pronouns</h1>
</header>
<h2>Modern Pronouns</h2>
<p>Before delving into EME, let's first make sure we understand pronouns in
modern English.</p>
<p>Pronouns in English are inflected into three distinct cases: Subjective,
objective, and possessive. They may also be called nominative, accusative, and
genitive respectively.</p>
<p>Inflection is a fancy way of saying that a word changes its form to indicate
its meaning. English was originally a highly inflected language
(<a href="witchlatin.html">like Latin</a>), meaning that most words in the
language had unique forms depending on their role in the sentence. By the 17th
century, most of this inflection was lost, which is convenient for us.</p>
<p>Only the pronouns retained some of their inflections, as is the case in
modern English. Let's review our most common pronouns:</p>
<div class="table-container">
<table>
<caption>Modern English Pronouns</caption>
<tr>
	<td></td>
	<th>Subjective</th>
	<th>Objective</th>
	<th>Possessive</th>
</tr>
<tr>
	<th>1st Pers. Sing.</th>
	<td>I</td>
	<td>me</td>
	<td>my</td>
</tr>
<tr>
	<th>2nd Pers. Sing.</th>
	<td colspan="2">you</td>
	<td>your</td>
</tr>
<tr>
	<th>3rd Pers. Sing.</th>
	<td>he/she/it</td>
	<td>him/her/it</td>
	<td>his/her/its</td>
</tr>
<tr>
	<th>1st Pers. Plur.</th>
	<td>we</td>
	<td>us</td>
	<td>our</td>
</tr>
<tr>
	<th>2nd Pers. Plur.</th>
	<td colspan="2">you</td>
	<td>your</td>
</tr>
<tr>
	<th>3rd Pers. Plur.</th>
	<td>they</td>
	<td>them</td>
	<td>their</td>
</tr>
</table>
</div>
<p>Now allow me to explain what you subconsciously already know:</p>
<p>The subjective case represents the subject of the sentence, <i>i.e.</i> the
doer of the action. The objective case represents the object of the sentence,
or the receiver of the action. In the sentence "he kissed her", "he" is the
subject, the one doing the kissing; "her" represents the object, the one being
kissed. The possessive case just denotes possession.</p>
<p>Now what's nice is that you've subconsciously absorbed all this information
already in your many years of speaking English. You probably haven't ever paid
a chart like the one above much mind, and the good news is that you don't
really need to.</p>
<p>Still, this information is worth knowing and may be of assistance when
trying to parse the KJV's bizarre word order. Take this verse:</p>
<blockquote>This is the book of the generations of Adam. In the day that God
created man, in the likeness of God <em>made he him;</em>
<span class="verse">Genesis 5:1</span></blockquote>
<p>The word order is confusing, but remember the grammatical functions of "he"
and "him". The underlying grammar hasn't really changed.</p>
<div class="grammar-example justify">
… made he (God) him (man);
</div>
<p>"He" (God) is the one doing the making, and "him" (man) is the one being
made.</p>
<blockquote>Male and female <em>created he them;</em> and blessed them, and
called their name Adam, in the day when they were created.
<span class="verse">Genesis 5:2</span></blockquote>
<p>"He" (God) created "them" (male and female). If we used "him" and "they"
respectively, it would completely invert the meaning; it would imply that God
was the one being made and that male and female were the ones doing the
making.</p>
<p>These rules are also helpful to know when seeing new
pronouns<a href="#pronouns-disclaimer">*</a>.</p>
<h3>Bonus Tip: How Do I Use "Whom?"</h3>
<p>The word "whom" has gradually fallen out of common usage. Enough people
started using "who" in its place that now "whom" seems rare. Many voluntarily
choose not to use "whom" because they erroneously believe that the rules for
using it are really complicated. They're actually dead simple!</p>
<div class="table-container">
<table>
<caption>The Inflection of "Who"</caption>
<tr>
	<th>Subjective</th>
	<td>He</td>
	<td>Who</td>
</tr>
<tr>
	<th>Objective</th>
	<td>Him</td>
	<td>Whom</td>
</tr>
<tr>
	<th>Possessive</th>
	<td>His</td>
	<td>Whose</td>
</tr>
</table>
</div>
<p>"Whom" is just the objective form of "who". But again, you don't even need
to think about this. Just remember this:</p>
<p><strong>If you would use "he", use "who", if you would use "him", use
"whom".</strong></p>
<div class="grammar-example">
He called him.<br>
<em>Who</em> called him? (he &rarr; who)<br>
He called <em>whom</em>? (him &rarr; whom)
</div>
<p>Keep this little mnemonic in mind if you're ever unsure about which form to
use.</p>
<h2>Pronouns of EME</h2>
<p>The process of losing inflected forms that is currently affecting the word
"whom" has already affected the various forms of the second person pronoun
"you".</p>
<div class="table-container">
<table>
<caption>EME Pronouns</caption>
<tr>
	<td></td>
	<th>Subjective</th>
	<th>Objective</th>
	<th>Possessive</th>
</tr>
<tr>
	<th>1st Pers. Sing.</th>
	<td>I</td>
	<td>me</td>
	<td class="special">my/mine</td>
</tr>
<tr>
	<th>2nd Pers. Sing.</th>
	<td class="special">thou</td>
	<td class="special">thee</td>
	<td class="special">thy/thine</td>
</tr>
<tr>
	<th>3rd Pers. Sing.</th>
	<td>he</td>
	<td>him</td>
	<td>his</td>
</tr>
<tr>
	<th>1st Pers. Plur.</th>
	<td>we</td>
	<td>us</td>
	<td>our</td>
</tr>
<tr>
	<th>2nd Pers. Plur.</th>
	<td class="special">ye</td>
	<td>you</td>
	<td>your</td>
</tr>
<tr>
	<th>3rd Pers. Plur.</th>
	<td>they</td>
	<td>them</td>
	<td>their</td>
</tr>
</table>
</div>
<h3>Thou, Thee, &amp; Ye</h3>
<p>Unlike modern English, EME had a distinction between the singular and plural
forms of second person pronouns and <a href="#conjugation">verb
conjugations</a>, the latter of which we will address later.</p>
<p><i>N.B.</i> When talking to multiple people, English speakers will often
clarify by saying things like "you all", "you guys", "you people", <i>etc.</i>
In this way, one could say that the singular/plural distinction has crept its
way back into the English language.</p>
<p>Anyway, let's look at some examples from Exodus:</p>
<blockquote>And he said, <em>Who made thee a prince and a judge over us?
intendest thou to kill me, as thou killedst the Egyptian?</em> And Moses
feared, and said, Surely this thing is known. <span class="verse">Exodus
2:14</span></blockquote>
<p>In this passage, a single person (Moses) is being spoken to, so "thou" and
"thee" are used. "Thee" is the objective form; if Moses was being spoken about
in the third person, the word "him" would be used in its place. "Thou" is the
subjective; if Moses was being spoken about in the third person, "he" would be
used in its place.</p>
<div class="grammar-example justify">
Who made him a prince and a judge over us? intendeth he to kill me, as he
killed the Egyptian?
</div>
<p>Here's an example using "ye" and "you":</p>
<blockquote>And I will take you to me for a people, and I will be to you a God:
and ye shall know that I am the LORD your God, which bringeth you out from
under the burdens of the Egyptians. <span class="verse">Exodus
6:7</span></blockquote>
<p>In this passage, multiple people (the Israelites) are being spoken to, so
"ye" and "you" are used. If they were being spoken about in the third person,
"them" would be used in place of "you", "they" in place of "ye", and "their" in
place of "your". Try reading the passage that way!</p>
<div class="grammar-example justify">
And I will take them to me for a people, and I will be to them a God: and they
shall know that I am the LORD their God, which bringeth them out from under the
burdens of the Egyptians.
</div>
<h3>Mine, Thy, &amp; Thine</h3>
<p>The article "a" becomes "an" when it precedes a vowel. Likewise, "my" and
"thy" became "mine" and "thine" respectively when preceding a vowel sound.</p>
<div class="grammar-example">
a shoe / my shoe / thy shoe<br>
an eye / mine eye / thine eye
</div>
<p>Here are some examples:</p>
<blockquote>Ye shall do my judgments, and keep <em>mine ordinances,</em> to
walk therein: I am the LORD your God. <span class="verse">Leviticus
18:4</span></blockquote>
<blockquote>The nakedness of thy son's daughter, or of thy daughter's daughter,
even their nakedness thou shalt not uncover: for theirs is <em>thine own</em>
nakedness. <span class="verse">Leviticus 18:10</span></blockquote>
<p>…of course, the KJV is annoyingly inconsistent in this regard. It seems that
this rule had become optional by this point, as there are times where "my" and
"thy" precede vowel sounds.</p>
<blockquote>It shall not be baken with leaven. I have given it unto them for
their portion of <em>my offerings</em> made by fire; it is most holy, as is the
sin offering, and as the trespass offering. <span class="verse">Leviticus
6:17</span></blockquote>
<p>In this example, it happens to the <em>same word</em> in the <em>same
verse</em>!</p>
<blockquote>And if it be an unclean beast, then he shall redeem it according to
<em>thine estimation,</em> and shall add a fifth part of it thereto: or if it
be not redeemed, then it shall be sold according to <em>thy estimation.</em>
<span class="verse">Leviticus 27:27</span></blockquote>
</section>
<section id="conjugation">
<header>
<h1>Verb Conjugations</h1>
</header>
<h2>Some Modern Examples</h2>
<p>English is relatively unique in its (relatively) simple verb conjugations.
Verbs in the present tense don't really change their form all that much, so the
pronoun is mandatory.</p>
<div class="table-container">
<table>
<caption>Modern English Verb Conjugation</caption>
<tr>
	<td></td>
	<th>Sing.</th>
	<th>Plur.</th>
</tr>
<tr>
	<th>1st Pers.</th>
	<td>I speak</td>
	<td>we speak</td>
</tr>
<tr>
	<th>2nd Pers.</th>
	<td colspan="2">you speak</td>
</tr>
<tr>
	<th>3rd Pers.</th>
	<td>he speaks</td>
	<td>they speak</td>
</tr>
</table>
</div>
<p>This is in stark contrast to many other European languages (including old
English), such as Spanish, where each person and number has a different
form.</p>
<div class="table-container">
<table>
<caption>Spanish Verb Conjugation</caption>
<tr>
	<td></td>
	<th>Sing.</th>
	<th>Plur.</th>
</tr>
<tr>
	<th>1st Pers.</th>
	<td><i>hablo</i></td>
	<td><i>hablamos</i></td>
</tr>
<tr>
	<th>2nd Pers.</th>
	<td><i>hablas</i></td>
	<td rowspan="2"><i>hablan</i></td>
</tr>
<tr>
	<th>3rd Pers.</th>
	<td><i>habla</i></td>
</tr>
</table>
</div>
<p>Since the person and number is already implied by the form of the verb,
Spanish speakers will typically omit the pronoun, only keeping it for emphasis
or extra clarification.</p>
<h2>The Present Tense</h2>
<p>Thankfully, EME is still pretty simple by our standards. It does have some
extra verb conjugations, but verbs are almost always paired with pronouns (as
is the case in modern English).</p>
<div class="table-container">
<table>
<caption>EME Verb Conjugation</caption>
<tr>
	<td></td>
	<th>Sing.</th>
	<th>Plur.</th>
</tr>
<tr>
	<th>1st Pers.</th>
	<td>I speak</td>
	<td>we speak</td>
</tr>
<tr>
	<th>2nd Pers.</th>
	<td class="special">thou speakest</td>
	<td>ye speak</td>
</tr>
<tr>
	<th>3rd Pers.</th>
	<td class="special">he speaketh</td>
	<td>they speak</td>
</tr>
</table>
</div>
<p>Sometimes the spelling may vary slightly, but the target sounds of "-est"
and "-eth" remain the same.</p>
<div class="table-container">
<table>
<caption>"See" Early Conjugation</caption>
<tr>
	<td></td>
	<th>Sing.</th>
	<th>Plur.</th>
</tr>
<tr>
	<th>1st Pers.</th>
	<td>I see</td>
	<td>we see</td>
</tr>
<tr>
	<th>2nd Pers.</th>
	<td class="special">thou seest</td>
	<td>ye see</td>
</tr>
<tr>
	<th>3rd Pers.</th>
	<td class="special">he seeth</td>
	<td>they see</td>
</tr>
</table>
<table>
<caption>"Say" Early Conjugation</caption>
<tr>
	<td></td>
	<th>Sing.</th>
	<th>Plur.</th>
</tr>
<tr>
	<th>1st Pers.</th>
	<td>I say</td>
	<td>we say</td>
</tr>
<tr>
	<th>2nd Pers.</th>
	<td>thou sayest</td>
	<td>ye say</td>
</tr>
<tr>
	<th>3rd Pers.</th>
	<td class="special">he saith</td>
	<td>they say</td>
</tr>
</table>
</div>
<h2>Common Exceptions</h2>
<p>And, of course, there are some exceptional verbs.</p>
<div class="table-container">
<table>
<caption>"Be" Early Conjugation</caption>
<tr>
	<td></td>
	<th>Sing.</th>
	<th>Plur.</th>
</tr>
<tr>
	<th>1st Pers.</th>
	<td>I am</td>
	<td>we are</td>
</tr>
<tr>
	<th>2nd Pers.</th>
	<td class="special">thou art</td>
	<td>ye are</td>
</tr>
<tr>
	<th>3rd Pers.</th>
	<td>he is</td>
	<td>they are</td>
</tr>
</table>
<table>
<caption>"Have" Early Conjugation</caption>
<tr>
	<td></td>
	<th>Sing.</th>
	<th>Plur.</th>
</tr>
<tr>
	<th>1st Pers.</th>
	<td>I have</td>
	<td>we have</td>
</tr>
<tr>
	<th>2nd Pers.</th>
	<td class="special">thou hast</td>
	<td>ye have</td>
</tr>
<tr>
	<th>3rd Pers.</th>
	<td class="special">he hath</td>
	<td>they have</td>
</tr>
</table>
<table>
<caption>"Do" Early Conjugation</caption>
<tr>
	<td></td>
	<th>Sing.</th>
	<th>Plur.</th>
</tr>
<tr>
	<th>1st Pers.</th>
	<td>I do</td>
	<td>we do</td>
</tr>
<tr>
	<th>2nd Pers.</th>
	<td class="special">thou dost</td>
	<td>ye do</td>
</tr>
<tr>
	<th>3rd Pers.</th>
	<td class="special">he doth</td>
	<td>they do</td>
</tr>
</table>
<table>
<caption>"Shall" Early Conjugation</caption>
<tr>
	<td></td>
	<th>Sing.</th>
	<th>Plur.</th>
</tr>
<tr>
	<th>1st Pers.</th>
	<td>I shall</td>
	<td>we shall</td>
</tr>
<tr>
	<th>2nd Pers.</th>
	<td class="special">thou shalt</td>
	<td>ye shall</td>
</tr>
<tr>
	<th>3rd Pers.</th>
	<td>he shall</td>
	<td>they shall</td>
</tr>
</table>
<table>
<caption>"Will" Early Conjugation</caption>
<tr>
	<td></td>
	<th>Sing.</th>
	<th>Plur.</th>
</tr>
<tr>
	<th>1st Pers.</th>
	<td>I will</td>
	<td>we will</td>
</tr>
<tr>
	<th>2nd Pers.</th>
	<td class="special">thou wilt</td>
	<td>ye will</td>
</tr>
<tr>
	<th>3rd Pers.</th>
	<td>he will</td>
	<td>they will</td>
</tr>
</table>
</div>
<p>…and so on.</p>
<p>The good news is that you're probably not going to need to drill yourself to
remember these charts by heart. Chances are that you'll pretty quickly get an
intuitive feel for what is being written, just based on the little bits of
advice I've given you plus your pre-existing knowledge of modern English.
Having not been given the conjugation of "was" or "should", you should
nevertheless be able to understand this verse with minimal difficulty:</p>
<blockquote>And he said, Who told thee that thou wast naked? Hast thou eaten of
the tree, whereof I commanded thee that thou shouldest not eat?
<span class="verse">Genesis 3:11</span></blockquote>
<h2>The Past Tense</h2>
<p>Only the second person singular has a unique form of the simple past
tense.</p>
<div class="table-container">
<table>
<caption>"See" Early Past Tense Conjugation</caption>
<tr>
	<td></td>
	<th>Sing.</th>
	<th>Plur.</th>
</tr>
<tr>
	<th>1st Pers.</th>
	<td>I saw</td>
	<td>we saw</td>
</tr>
<tr>
	<th>2nd Pers.</th>
	<td class="special">thou sawest</td>
	<td>ye saw</td>
</tr>
<tr>
	<th>3rd Pers.</th>
	<td>he saw</td>
	<td>they saw</td>
</tr>
</table>
<table>
<caption>"Trust" Early Past Tense Conjugation</caption>
<tr>
	<td></td>
	<th>Sing.</th>
	<th>Plur.</th>
</tr>
<tr>
	<th>1st Pers.</th>
	<td>I trusted</td>
	<td>we trusted</td>
</tr>
<tr>
	<th>2nd Pers.</th>
	<td class="special">thou trustedst</td>
	<td>ye trusted</td>
</tr>
<tr>
	<th>3rd Pers.</th>
	<td>he trusted</td>
	<td>they trusted</td>
</tr>
</table>
</div>
<blockquote>And they told him, and said, We came unto the land whither <em>thou
sentest us</em>, and surely it floweth with milk and honey; and this is the
fruit of it. <span class="verse">Numbers 13:27</span></blockquote>
<p>Many verbs from this time had different past tenses than they do today, such
as "builded" and "digged" instead of "built" and "dug" respectively. It usually
ends up being pretty obvious; any gaps in knowledge are typically filled in by
context clues.</p>
<blockquote>And Moses and the priests the Levites spake unto all Israel,
saying, Take heed, and hearken, O Israel; this day thou art become the people
of the LORD thy God. <span class="verse">Deuteronomy 27:9</span></blockquote>
<p>You can probably guess what "spake" is the simple past tense of.</p>
</section>
<section id="modern-english">
<header>
<h1>Peculiarities of Modern English</h1>
</header>
<h2>"Do" Support</h2>
<p>The English of the KJV seems weird to us. In truth, <em>we're</em> the weird
ones.</p>
<h3>Verb Negation</h3>
<p>One of the single most bizarre things about modern English is that most
verbs in English cannot take negation by themselves.</p>
<p>Here's a brief little sentence in Spanish:</p>
<div class="grammar-example">
<table class="foreign">
<tr>
	<td><i>Hablo</i></td>
	<td><i>inglés</i>.</td>
</tr>
<tr class="translate">
	<td>I speak</td>
	<td>English</td>
</tr>
</table>
</div>
<p>Negating a verb in Spanish is as simple as adding the word <i>no</i> in
front of the verb.</p>
<div class="grammar-example">
<table class="foreign">
<tr>
	<td><i>No</i></td>
	<td><i>hablo</i></td>
	<td><i>inglés</i>.</td>
</tr>
<tr class="translate">
	<td>Not</td>
	<td>I speak</td>
	<td>English</td>
</tr>
</table>
</div>
<p>In English, our negation is the word "not" and it comes after the verb.</p>
<div class="grammar-example">
I am happy. &harr; I am not happy.<br>
I have seen it. &harr; I have not seen it.
</div>
<p>Logic would then follow that the negation of "I know" would be "I know not",
but we <del>say not</del> don't say this. We would instead say "I do not know".
Auxiliary verbs such as have (as part of the perfect tense), may, can, will (as
part of the future tense), would, must, <i>etc.</i> can still be negated by
themselves, but virtually all other verbs (including the word "do" itself!)
must "offload" the negation onto another word, typically the word "do".</p>
<p>This also goes for the past tense. The verb is kept in its "present" form
and the auxiliary "do" is thrown into the past tense:</p>
<div class="grammar-example">
I laughed not. &rarr; I did not laugh.
</div>
<p>This is perhaps the single most bizarre thing about English and is a major
annoyance both to foreigners learning English and English speakers trying to
learn other languages. Other languages have words meaning "do", but they aren't
used in this way.</p>
<p>This grammatical quirk was still in an "embryonic stage" at the time of the
KJV. One could therefore make the argument that foreigners might have an easier
time understanding the grammar of the KJV than they would the grammar of
today.</p>
<blockquote>And the LORD said unto Cain, Where is Abel thy brother? And he
said, <em>I know not:</em> Am I my brother's keeper?
<span class="verse">Genesis 4:9</span></blockquote>
<blockquote>But unto the tribe of Levi <em>Moses gave not</em> any inheritance:
the LORD God of Israel was their inheritance, as he said unto them.
<span class="verse">Joshua 13:33</span></blockquote>
<blockquote>Then said Jesus, Father, forgive them; for <em>they know not</em>
what they do. And they parted his raiment, and cast lots.
<span class="verse">Luke 23:34</span></blockquote>
<p>Objective pronouns are inserted <em>before</em> the word "not".</p>
<blockquote>And Jacob awaked out of his sleep, and he said, Surely the LORD is
in this place; and I <em>knew it not.</em> <span class="verse">Genesis
28:16</span></blockquote>
<blockquote>But the firstling of an ass thou shalt redeem with a lamb, and if
thou <em>redeem him not,</em> then shalt thou break his neck. All the firstborn
of thy sons thou shalt redeem. And none shall appear before me empty.
<span class="verse">Exodus 34:20</span></blockquote>
<blockquote>And Hezekiah was glad of them, and shewed them the house of his
precious things, the silver, and the gold, and the spices, and the precious
ointment, and all the house of his armour, and all that was found in his
treasures: there was nothing in his house, nor in all his dominion, that
Hezekiah <em>shewed them not.</em> <span class="verse">Isaiah
39:2</span></blockquote>
<p>Once you've wrapped your head around this peculiarity, it will make the KJV
and other early English writings much easier to read. It will also come in
handy when trying to learn other languages. Try thinking up some simple
sentences and rewriting them to use the early style of negation until it really
clicks in your mind.</p>
<h3>The Negative Imperative</h3>
<p>"Imperative" is just a fancy way of referring to a command. If you say "run
away!" the word "run" is being rendered in the "imperative" mood.</p>
<p>The same "do" rule applies. If you want to scare someone, you might say "be
afraid!" The negation of this is <span title="I love Cindy">"don't be
afraid"</span>. Think about how you would say this in EME.</p>
<blockquote>And when thou standest before him, <em>be not afraid</em> in thine
heart, but shew unto him according to thy word; and he will entreat thee well.
<span class="verse">Judges 10:16</span></blockquote>
<blockquote>And the LORD appeared unto him the same night, and said, I am the
God of Abraham thy father: <em>fear not,</em> for I am with thee, and will
bless thee, and multiply thy seed for my servant Abraham's sake.
<span class="verse">Genesis 26:24</span></blockquote>
<p>Bear in mind that this applies even to the word "do" itself. The negation of
"do it!" is "don't do it!" Pay attention to the last sentence of this
verse:</p>
<blockquote>Behold, here is my daughter a maiden, and his concubine; them I
will bring out now, and humble ye them, and do with them what seemeth good unto
you: but unto this man <em>do not so vile a thing.</em>
<span class="verse">Judges 19:24</span></blockquote>
<h3>Introducing Questions</h3>
<p>You should be starting to sense a pattern. In modern English, we also use
the word "do" to introduce questions. "Be" and auxiliary verbs may also
introduce questions. As an example, this is a perfectly valid modern
sentence:</p>
<div class="grammar-example">
Have you seen this snail?
</div>
<p>But this sounds archaic:</p>
<div class="grammar-example">
Have you the snail?
</div>
<p>I would say "do you have the snail?"</p>
<p>The KJV, again, was written before this trend had caught on. Questions of
this sort are typically introduced with the verb followed by the pronoun.
Remember back to our example from Exodus:</p>
<blockquote>And he said, Who made thee a prince and a judge over us?
<em>intendest thou to kill me,</em> as thou killedst the Egyptian? And Moses
feared, and said, Surely this thing is known. <span class="verse">Exodus
2:14</span></blockquote>
<p>Nowadays I would say "do you intend to kill me?"</p>
<p>Here are some more examples:</p>
<blockquote>And the disciples came, and said unto him, <em>Why speakest
thou</em> unto them in parables? <span class="verse">Matthew
13:10</span></blockquote>
<blockquote>And they were all amazed, and were in doubt, saying one to another,
<em>What meaneth this?</em> <span class="verse">Acts 2:12</span></blockquote>
<p>Interestingly, one will occasionally see "modern" uses of the word "do"
throughout the KJV, which serve as interesting little bits of foreshadowing for
the direction the language would take. Take this example from 1 Samuel:</p>
<blockquote>And there came a man of God unto Eli, and said unto him, Thus saith
the LORD, <em>Did I plainly appear</em> unto the house of thy father, when they
were in Egypt in Pharaoh's house? <span class="verse">1 Samuel
2:27</span></blockquote>
<p>It is important to note that EME is not its own language with a unique set
of specific, unbreakable rules. Of course, no language can really be prescribed
in this way. EME is a pretty broad banner; the KJV and Shakespeare's works both
existed at the very end of this period. One could find the word "building" in
both, whereas earlier writings would have the word spelled as "buyldynge"!</p>
<p>All this is to say that you shouldn't treat the KJV as though it's written
in a completely different language. You should be as aware of the similarities
as you are of the differences. It is my hope that understanding the differences
will make the similarities more apparent.</p>
<p>Oh, and that you shouldn't become too worried if one of these "rules" is
broken. In all likelihood, the breaking of the rule will lead the phrase to
more closely resemble modern English anyway.</p>
<h2>Progressive Tenses</h2>
<p>Another strange thing about us is our overuse of the progressive tenses;
that's when a form of "be" is followed by a verb ending in "-ing". Take this
sample sentence:</p>
<div class="grammar-example">
Where goest thou?
</div>
<p>How would you write this in modern English? If you have been following my
rules exactly as I have written them up to this point in the article, you might
translate it like this:</p>
<div class="grammar-example">
Where do you go?
</div>
<p>This is a valid English sentence, but it doesn't quite pass the gut check.
In actual speaking you are far more likely to say:</p>
<div class="grammar-example">
Where are you going?
</div>
<p>Whether the person you're talking to is right now in the process of moving
his feet to get somewhere or is explaining his plans for a trip 6 months from
now, this is most likely the phrasing you will use.</p>
<p>Say I go to see family while working on this article. They might ask me
"what have you been up to?" and I might respond "I'm writing an article". When
I say that, I am not at that exact moment in time, right then and there,
simultaneously speaking to them and typing away furiously. When I tell someone
that I'm "learning Spanish", I am not telling them that my face is currently
buried in a textbook; if that were the case they probably wouldn't need my
clarification.</p>
<p>We may use the "-ing" forms to express a <em>general</em> sense of action.
"I'm reading a book", "I'm taking an online class", "I'm playing this new game"
<i>etc.</i> This is unusual. Let's look at Spanish for a comparison:</p>
<div class="grammar-example">
<table class="foreign">
<tr>
	<td><i>Leo</i></td>
	<td><i>un libro</i>.</td>
</tr>
<tr class="translate">
	<td>I read (pres.)</td>
	<td>a book.</td>
</tr>
</table>
</div>
<p>This is translated literally as "I read (present tense) a book". This means
that I am, in a general sense, reading a book; I've been reading it on and off
for the past few days, I might put it down from time to time and go play a game
or go for a walk.</p>
<p>Spanish does have an "-ing" form for verbs and it is expressed like
this:</p>
<div class="grammar-example">
<table class="foreign">
<tr>
	<td><i>Estoy</i></td>
	<td><i>leyendo</i></td>
	<td><i>un libro</i>.</td>
</tr>
<tr class="translate">
	<td>I am</td>
	<td>reading</td>
	<td>a book.</td>
</tr>
</table>
</div>
<p>This means that I am right now, at this exact moment in time, in the middle
of reading my book; my eyes were glued to the page while I uttered these
words.</p>
<p>The KJV, again, predates this development and is yet again closer to other
European languages in this regard.</p>
<p>Looking back to our famous example from Luke, this gives us the second piece
of the puzzle:</p>
<blockquote>Then said Jesus, Father, forgive them; for they know not <em>what
they do.</em> And they parted his raiment, and cast lots.
<span class="verse">Luke 23:34</span></blockquote>
<p>Nowadays, I would probably say "they don't know what they're doing".</p>
<blockquote>They said therefore, What is this that he saith, A little while? we
cannot tell <em>what he saith.</em> <span class="verse">John
16:18</span></blockquote>
<p>Again, I would probably say "we can't tell what he's saying".</p>
</section>
<section id="vocab">
<header>
<h1>Vocabulary</h1>
</header>
<h3>Whither, Wherefore, Whence, <i>etc.</i></h3>
<p>I said I wasn't going to go over vocabulary, and I'm not. There are
<em>way</em> too many differences in vocabulary to mention here. One could
write an entire book about the differences in vocabulary.</p>
<p>Don't be intimidated by this fact. As mentioned previously, there is a lot
of overlap with modern English vocabulary. Context clues will often fill you in
on the meaning of an unfamiliar word. The words that remain are generally no
more than a quick Google search away.</p>
<p>In this section, I am just going to go over some choice adverbs. These
appear frequently and their meaning may not be immediately apparent.</p>
<p>"Whence" and "whither" mean "from where" and "to where" respectively.</p>
<blockquote>Jesus answered and said unto them, Though I bear record of myself,
yet my record is true: for <em>I know whence I came, and whither I go; but ye
cannot tell whence I come, and whither I go.</em> <span class="verse">John
8:14</span></blockquote>
<p><a href="#final-msg"><i>N.B.</i> Don't confuse "whither" (with an h) with
"wither"!</a></p>
<p>Many will write "from whence", but this is technically redundant, as
"whence" already implies "from where". Of course, we might want to be careful
who we criticize.</p>
<blockquote>Therefore the LORD God sent him forth from the garden of Eden, to
till the ground <em>from whence he was taken.</em> <span class="verse">Genesis
3:23</span></blockquote>
<p>"Hence" and "thence" mean "from here" and "from there" respectively.</p>
<blockquote>And the LORD said unto Moses, Yet will I bring one plague more upon
Pharaoh, and upon Egypt; afterwards <em>he will let you go hence:</em> when he
shall let you go, <em>he shall surely thrust you out hence altogether.</em>
<span class="verse">Exodus 11:1</span></blockquote>
<p>"Hither" and "thither", as you might guess, mean "to here" and "to there"
respectively.</p>
<blockquote>His disciples say unto him, Master, the Jews of late sought to
stone thee; <em>and goest thou thither again?</em> <span class="verse">John
11:8</span></blockquote>
<p>Here's a handy little chart for you to memorize:</p>
<div class="table-container">
<table>
<caption>Whence, Whither, <i>etc.</i></caption>
<tr>
	<td></td>
	<th>where</td>
	<th>here</th>
	<th>there</th>
</tr>
<tr>
	<th>from</th>
	<td>whence</td>
	<td>hence</td>
	<td>thence</td>
</tr>
<tr>
	<th>to</th>
	<td>whither</td>
	<td>hither</td>
	<td>thither</td>
</tr>
</table>
</div>
<p>This fact has become more widely known in recent years, but I still feel
like it is worth addressing. "Wherefore" can be misleading. It looks like it
says "where" but it really means "why".</p>
<p>In <i>Romeo and Juliet</i>, when Juliet says:</p>
<blockquote>O Romeo, Romeo, wherefore art thou Romeo?</blockquote>
<p>What she's really saying is "why are you Romeo?" She's lamenting that the
man she loves comes from a rival family; she's not asking where he is. If you
pay attention to the rest of her speech, this actually becomes quite
obvious.</p>
<blockquote>What's in a name? That which we call a rose<br>
By any other name would smell as sweet;<br>
So Romeo would, were he not Romeo call'd,</blockquote>
<p>Keeping that in mind, try reading this passage:</p>
<blockquote>And Moses said unto the LORD, Wherefore hast thou afflicted thy
servant? and wherefore have I not found favour in thy sight, that thou layest
the burden of all this people upon me? <span class="verse">Numbers
11:11</span></blockquote>
</section>
<section id="final-msg">
<header>
<h2>A Parting Message</h2>
</header>
<p>I'd like to leave you with a very humorous bit of writing from an article
titled
<a href="https://ancient-faith.com/2014/08/29/the-king-james-grammar-nazi/" target="_blank"><i>The
King James Grammar Nazi</i></a>. See how much of it you can understand!</p>
<blockquote cite="https://ancient-faith.com/2014/08/29/the-king-james-grammar-nazi/">
<figure>
<img src="http://paulfpavao.files.wordpress.com/2014/08/talent-whither-marqui.jpg?w=300" alt="Church marquee with a spelling error">
<figcaption>A talent for the lord will <em>whither</em> if not
used.</figcaption>
</figure>
<p>This church marquee puzzleth me. Whither goeth this unused talent? Whence
and wherefore is it come? Traveleth it hither and thither like the tongue of an
American?</p>
Afore have I believed that a talent unattended would wither or be stolen.
Henceforth shall I know that it withereth not, but departeth, though whither is
not yet revealed.
</blockquote>
<p>Thank you for reading!</p>
</section>
<p id="pronouns-disclaimer">*By "new pronouns", I really mean old pronouns that
are new (not familiar) to the reader. I disavow the use and normalization of
neo- and other so-called "gender nonconforming" pronouns.</p>
</article>
</main>
]]></description>
</item>


<item>
<title>	Useful Browser Extensions</title>
<guid>https://monstro1.com//extensions.html</guid>
<link>https://monstro1.com//extensions.html</link>
<pubDate>Sun, 27 Nov 2022 12:34:49 -0500</pubDate>
<description><![CDATA[
<header>
<h1>Useful Browser Extensions</h1>
<h2>And Some Extra Browser Tips</h2>
</header>
<main>
<div id="intro">
<p>Hey, folks. Got a very short little article for you this month. I kind of
got sidetracked during October, plus that <a href="ps2games.html">article on my
PS2 collection</a> really took the wind out of me. I hope I can release
something a little more substantial in December. In the meantime, I hope you
find this little article useful.</p>
</div>
<section>
<header>
<h1>First, Which Web Browser Do You Recommend?</h1>
</header>
<p>If you don't want to do <em>any</em> work at all and are just looking for
something familiar, I think the best option is
<a href="https://brave.com/" target="_blank">Brave</a>. It's based on Google
Chrome, so if you use Chrome or Microsoft Edge it will feel very familiar to
you, only difference being it blocks ads by default.</p>
<p>It is the only easily available browser on mobile phones that blocks ads
(that I'm aware of) and is my preferred browser for that platform.</p>
<p>For desktops, however, there are better options. I'm using an older machine
and have found that Brave and other Chromium-based browsers exhibit rather
severe performance issues when looking at bloated websites (mainly YouTube).
Firefox-based browsers, on the other hand, run much more smoothly.</p>
<p><a href="https://librewolf.net/">LibreWolf</a> is a fork of Mozilla Firefox
and probably has the sanest defaults of any browser. Like Brave it comes
pre-packaged with an ad-blocker, but it also has many extra privacy-respecting
features enabled by default.</p>
<p>The only default feature that might inhibit the browser's usability is that
it deletes all cookies and site data upon closing the browser (which will log
you out of most sites). Of course, this can easily be disabled in the settings.
If you're willing to do a bit of extra work, you can give the browser a list of
exceptions, <i>i.e.</i> a list of websites to save cookies for. LibreWolf
strikes a really good balance between privacy and usability.</p>
<p>Of course, that's assuming your platform supports it. I happen to be one of
the very few people that can't use it. Okay, I actually can, I just don't want
to. I've had troubles installing it through my Linux distribution's default
package manager, due to the way my distro rolls out updates, and I try to avoid
using extraneous package managers when I can. If you're on Windows or MacOS,
you should <del>stop using them</del> seriously consider using LibreWolf over
Brave.</p>
<p>So, for my purposes, I'll have to settle with stock Mozilla Firefox. It has
many of the rudimentary privacy features that Brave and Librewolf have, but
they unfortunately aren't enabled by default. You need to do a fair bit of
tinkering to get Firefox in a privacy-respecting state. It's nothing most of
you reading this article couldn't handle, but it is an annoyance nonetheless.
I'm also not particularly fond of the Mozilla corporation... <em>at all...</em>
but I can't argue with their product's improved performance over Chromium
browsers. Also, since the browser is open source, it doesn't <em>really</em>
matter what the people running the show believe, so long as they're able to
keep their more problematic political views out of their software, and to my
knowledge they've been pretty good about that. I could be wrong, in which case
I'd probably suck it up and install LibreWolf.</p>
</section>
<section>
<header>
<h1>The Most Important Feature for a Browser to Have</h1>
</header>
<h3>uBlock Origin</h3>
<div class="leftgroup">
<figure>
<img src="images/ublock.png" alt="ublock origin logo" width="100">
</figure>
<p>If your browser does not block ads by default, you <em><em>must</em></em>
get an ad blocker. There is absolutely no reason to not use an ad blocker. Do
not ever listen to what whiny web developers or obnoxious YouTube personalities
tell you. If a website bombards you with constant requests to disable your ad
blocker, you should not be using that website. Simple as.</p>
<p>To that end, I would recommend uBlock Origin.</p>
</div>
<p class="links">
<a href="https://ublockorigin.com/" target="_blank">Website</a> -
<a href="https://addons.mozilla.org/en-US/firefox/addon/ublock-origin/" target="_blank">Firefox</a> -
<a href="https://chrome.google.com/webstore/detail/ublock-origin/cjpalhdlnbpafiamejdnhcphjbkeiagm" target="_blank">Chrome</a>
</p>
</section>
<section>
<header>
<h1>Other Privacy Extensions</h1>
</header>
<h3>ClearURLs</h3>
<div class="leftgroup">
<figure>
<img src="images/clearurls.png" alt="clearurls logo" width="100"> 
</figure>
<p>Have you ever noticed how URLs on Amazon can be absurdly long? Most of the
URL is tracking information. This extension removes that tracking information.
On top of improving your privacy, it also just makes links less cumbersome to
share.</p>
<p>Google and Yandex also really love to add unnecessary tracking information
to their URLs. This extension takes care of them too.</p>
<p>The descriptions on the Firefox and Chrome download pages explain it pretty
well, but I'd still like to give a hypothetical scenario which may or may not
be directed at a friend of mine:</p>
<p>If you're an absolute psychopath that still uses Twitter*, any time you post
a link you found on Twitter, it adds some tracking elements to the URL. If your
friends are well adjusted people and they see "source=twitter" in the URL, they
will mock you incessantly and be justified in doing so. This extension will
spare you the embarrassment you so desperately deserve.</p>
</div>
<p class="links">
<a href="https://clearurls.xyz/" target="_blank">Website</a> -
<a href="https://addons.mozilla.org/en-US/firefox/addon/clearurls/" target="_blank">Firefox</a> -
<a href="https://chrome.google.com/webstore/detail/clearurls/lckanjgmijmafbedllaakclkaicjfmnk/" target="_blank">Chrome</a>
</p>
<hr>
<h3>LocalCDN</h3>
<div class="rightgroup">
<figure>
<img src="https://www.localcdn.org/img/logo-protected.svg" alt="localcdn logo" width="100">
</figure>
<p>To be honest, I didn't really understand the point of this extension until I
started writing this article. I had heard about it in a YouTube video and just
installed it without really thinking too deeply about it. All I really
understood was that it improved my privacy in some way.</p>
<p>As I understand it, a Content Delivery Network (CDN) is a group of servers
which work together to speed up the delivery of content (hence the name). This
comes with the caveat of CDNs potentially being able to track you.</p>
<p>LocalCDN will prevent CDNs from tracking you. Of course, this comes with its
own stipulations. Websites may take longer to load (since you're no longer
reaping the benefits of those CDNs), and some websites may be outright
broken.</p>
<p>I'm fortunate enough to have a pretty fast internet connection, so I haven't
noticed any significant difference in website loading times. I also have yet to
encounter a website that is completely broken by the extension. The most I've
seen is certain assets and fonts not loading correctly on very select sites.
For the rare occasion where the broken assets seriously hinder the readability
of a website's content, I can just disable the extension for those specific
websites.</p>
</div>
<p class="links">
<a href="https://www.localcdn.org/" target="_blank">Website</a> -
<a href="https://addons.mozilla.org/en-US/firefox/addon/localcdn-fork-of-decentraleyes/" target="_blank">Firefox</a>
</p>
</section>
<section>
<header>
<h1>YouTube Enhancements</h1>
</header>
<h3>SponsorBlock</h3>
<div class="leftgroup">
<figure>
<img src="https://sponsor.ajay.app/LogoSponsorBlock256px.png" alt="sponsorblock logo" width="100">
</figure>
<p>This one is one of my favorites.</p>
<p>This extension specifically targets sponsorships in YouTube videos and
automatically skips them. It can also be configured to skip self-promotions,
interaction reminders, drawn-out intros, and everything else that makes
YouTubers absolutely insufferable.</p>
<p>This extension is community-driven and has a surprisingly thorough user
base. I've often encountered videos with only a thousand views or less that
have sponsorships and other filler segments properly tagged.</p>
<p>There's also a really helpful "highlight" feature that will skip ahead to a
certain point in the video, usually to when the person in the video starts
talking about the thing they put in the title and thumbnail, <i>i.e.</i> the
reason you bothered clicking the video in the first place. If YouTubers weren't
the most detestable group of people on the planet, this would be at the start
of the video, and this feature would therefore be unnecessary.</p>
</div>
<p class="links">
<a href="https://sponsor.ajay.app/" target="_blank">Website</a> -
<a href="https://addons.mozilla.org/en-US/firefox/addon/sponsorblock/" target="_blank">Firefox</a> -
<a href="https://chrome.google.com/webstore/detail/sponsorblock-for-youtube/mnjggcdmjocbbbhaepdhchncahnbgone" target="_blank">Chrome</a>
</p>
<hr>
<h3>Return YouTube Dislike</h3>
<div class="rightgroup">
<figure>
<img src="images/dislike.png" alt="dislike symbol" width="100">
</figure>
<p>This one's a no-brainer. This extension allows you to view archived dislike
counts on old videos as well as giving an approximation of new dislike counts.
Enough people use the extension for the results to be somewhat accurate.</p>
<p>Why YouTube thought removing the dislike button was a good idea I'll never
understand. It just gives me an extra reason to my thousand for not making
YouTube videos anymore.</p>
</div>
<p class="links">
<a href="https://www.returnyoutubedislike.com/" target="_blank">Website</a> -
<a href="https://addons.mozilla.org/en-US/firefox/addon/return-youtube-dislikes/" target="_blank">Firefox</a> -
<a href="https://chrome.google.com/webstore/detail/return-youtube-dislike/gebbhagfogifgggkldgodflihgfeippi" target="_blank">Chrome</a>
</p>
</section>
<section>
<header>
<h1>Search Engine Enhancements</h1>
</header>
<h3>uBlacklist</h3>
<div class="leftgroup">
<figure>
<img src="images/blacklist.png" alt="ublacklist logo" width="100">
</figure>
<p>I have desperately wanted someone to create a search engine with a blacklist
for a long time, but I foolishly hadn't even considered the idea of a browser
extension.</p>
<p>Nothing is more infuriating than looking up how to say a specific word or
phrase in Spanish and getting bombarded by a bunch of terrible,
procedurally-generated sites that just copy Google Translate's results (which
are often incorrect). This extension can be used to easily filter them out.</p>
<p>If you ever look up a remotely news-worthy topic, you'll often be fed a
bunch of terrible mainstream media articles that no sane person would ever
voluntarily read. Worse, if you still use Google, Google will often
artificially push what it calls
<a href="https://stonetoss.com/comic/doctored/" target="_blank">"authoritative
sources"</a> to the top of the search results. As much as it saddens me to say,
I wouldn't be surprised if DuckDuckGo started doing this as well. As you could
imagine, this extension is an absolute godsend. My only regret is that I hadn't
learned about it sooner.</p>
<p>By the way, I would strongly advise against using Google as your search
engine, since they keep a record of all your searches. This extension supports
DuckDuckGo (which I use), Brave, Ecosia, Qwant, and Startpage, which are all
good options. It also supports Google, Bing, Yandex, and Yahoo! JAPAN for some
reason.</p>
</div>
<p class="links">
<a href="https://github.com/iorate/ublacklist#ublacklist" target="_blank">GitHub</a> -
<a href="https://addons.mozilla.org/en-US/firefox/addon/ublacklist/" target="_blank">Firefox</a> -
<a href="https://chrome.google.com/webstore/detail/ublacklist/pncfbmialoiaghdehhbnbhkkgmjanfhe" target="_blank">Chrome</a>
</p>
<hr>
<h3>Search by Image</h3>
<div class="rightgroup">
<figure>
<img src="https://camo.githubusercontent.com/cb69c9ad6570210f0400b0f320415f4628f1dbfa6c6d5e78d7e5cdb84ba7fde6/68747470733a2f2f692e696d6775722e636f6d2f394a4f7056694c2e706e67" alt="search by image logo" width="100">
</figure>
<p>If you're apprehensive about leaving your search engine because it has a
good image search, then fear not!</p>
<p>This is a helpful search by image aggregator. You can choose to use
individual search engines or to search a bunch at once. In my experiences, I've
found that Yandex yields the best results. When there's some oddly specific
image I'm trying to find, Yandex comes in to save the day where all the other
search engines fail.</p>
<p>Also, we really need to talk about how absolutely terrible Google's image
search is. Remember when they removed the "view image" button for no good
reason? It's not a difficult thing to work around, but it's just another small
way Google expresses its irritating, unintuitive, anti-user software design.
Google also, again, heavily manipulates its search results for... <em>political
ends</em>. I had no plans on discussing racial politics when writing this
article, and I still don't, so all I'll say is this: If you want to get an idea
of Google's bias, look up "blonde braids" on
<a href="https://www.google.com/search?q=blonde+braids&tbm=isch" target="_blank">Google</a>
(or any other major Western search engine) and compare its results to
<a href="https://yandex.com/images/search?text=blonde+braids" target="_blank">Yandex</a>.</p>
</div>
<p class="links">
<a href="https://github.com/dessant/search-by-image#readme" target="_blank">GitHub</a> -
<a href="https://addons.mozilla.org/en-US/firefox/addon/search_by_image/" target="_blank">Firefox</a> -
<a href="https://chrome.google.com/webstore/detail/search-by-image/cnojnbdhbhnkbcieeekonklommdnndci" target="_blank">Chrome</a>
</p>
</section>
<section>
<header>
<h1>Other Quality of Life Add-Ons</h1>
</header>
<h3 id="cookies">I don't care about cookies</h3>
<div class="leftgroup">
<figure>
<img src="images/cookies.png" alt="i dont care about cookies logo" width="100">
</figure>
<p>This extension blocks those annoying little pop-ups that warn you about how
X website will make cookies. Apparently this was part of an EU regulation,
which explains why you see those warnings everywhere.</p>
<p>This extension is particularly useful if you like to clear site data upon
closing the browser.</p>
<p>Please note: This extension is <em>not</em> a privacy extension. It <em>does
	not</em> prevent sites from making cookies. All it does is hide the
pop-ups telling you about them.</p>
</div>
<p class="links">
<a href="https://www.i-dont-care-about-cookies.eu/" target="_blank">Website</a> -
<a href="https://addons.mozilla.org/en-US/firefox/addon/i-dont-care-about-cookies/" target="_blank">Firefox</a> -
<a href="https://chrome.google.com/webstore/detail/i-dont-care-about-cookies/fihnjjcciajhdojfnbdddfaoknhalnja" target="_blank">Chrome</a>
</p>
<hr>
<h3>Dark Reader</h3>
<div class="rightgroup">
<figure>
<img src="images/darkreader.png" alt="dark reader logo" width="100">
</figure>
<p>Really simple, but useful tool for forcing dark mode on sites that don't
support it. This extension, as with <a href="#cookies">I don't care about
cookies</a>, is very helpful if you like to clear site data upon closing your
browser.</p>
<p>You can choose to have dark mode forced by default and then give the
extension a list of exceptions, or you can set it to be off by default and only
enable it on certain sites.</p>
</div>
<p class="links">
<a href="https://darkreader.org/" target="_blank">Website</a> -
<a href="https://addons.mozilla.org/en-US/firefox/addon/darkreader/" target="_blank">Firefox</a> -
<a href="https://chrome.google.com/webstore/detail/dark-reader/eimadpbcbfnmbkopoojfekhnkhdbieeh" target="_blank">Chrome</a>
</p>
</section>
<div id="outro">
<p>I hope you found this article useful. If you're aware of any other useful
browser extensions, let me know! I may update this article if I find more.</p>
<p>*Twitter being wrestled away from the degenerates in Silicon Valley is
invariably a good thing, but that doesn't automatically make the website good.
Twitter has not become any less toxic at the conceptual level. I have strongly
advocated against using Twitter (and other services like it) in the past and
will likely continue to do so for the foreseeable future. Elon Musk is
undoubtedly an improvement over Parag Agrawal (and Jack Dorsey for that
matter), but the goodwill people have expressed towards Musk is concerning.
Don't forget that this is the man that created PayPal and Tesla.
<a href="https://nitter.pussthecat.org/elonmusk/status/1593681389937102851" target="_blank"><em>He
is <strong>not</strong> your friend.</em></a></p>
</div>
</main>
]]></description>
</item>


<item>
<title>	Reviewing My PS2 Collection</title>
<guid>https://monstro1.com//ps2games.html</guid>
<link>https://monstro1.com//ps2games.html</link>
<pubDate>Fri, 30 Sep 2022 17:49:20 -0400</pubDate>
<description><![CDATA[
<header>
<h1>"Reviewing" My PS2 Collection</h1>
</header>
<main>
<section>
<p>Take the word 'review' with a grain of salt.</p>
<p>I recently got myself a CRT. When it comes to playing old games, many gamers
stand by their old tube TVs (and not without good reason). CRTs have less
inherent input lag than LCD TVs and also do a better job of interpreting the
console's native output resolution. LCDs, by contrast, are very uncomfortable
with low or otherwise unusual output resolutions and do a poor job of scaling
the image. This means that many old games will actually look <em>better</em> on
a CRT. Of course, there's also just the aesthetic <em>feel</em> of playing a
game on the hardware it was designed for.</p>
<p>I don't really <em>collect</em> games, exactly. I'm all for emulating games
and am not against buying them digitally. I also
<a href="https://www.proxima64.org/articles/articles/retrogaming.html" target="_blank">disavow
the PVM meme</a>. Still, I was willing to spend the money for the chance to
re-experience some of my old favorites.</p>
<p><i>Klonoa</i> is a fantastic game, but I'll stick to emulation, thank
you.</p>
<p>I won't lie, it's gratifying to own some of my favorite games. For some of
these games it's the optimal way to play them. I also happen to own a bunch of
crap. I've noticed a funny trend with the games I own: All my favorite games
are games I bought <em>relatively</em> recently, <i>i.e.</i> post-being a dumb
child that didn't take care of his discs. This dumb child let all of his
favorite games get scratched and bruised and battered, but was at least
discerning enough to only destroy the games he really liked. He had a bunch of
shovelware and licensed games that he only touched once and never again,
leaving them in relatively pristine condition. This once dumb child is now a
dumb adult that still has his original copies of <a href="#bible"><i>The Bible
Game</i></a> (yes, seriously) and <a href="#nicktoys"><i>Nicktoons: Attack of
the Toybots</i></a>.</p>
<p>And guess what? He's going to play them!</p>
<p>Well, sort of. Some of these games I have played in full, and some I've
never even played. I'll give each game at least 15 minutes to hold my
attention. Should go without saying, don't expect anything really detailed.
Some of these games should feel honored to get even a paragraph, while others
really need their own articles to be properly analyzed.</p>
</section>
<section>
<h2>Table of Contents</h2>
<p>Use the links below to jump to specific games you're interested in, or to
continue reading from where you left off.</p>
<div id="toc">
<ul>
	<li><a href="#avatar">Avatar: The Last Airbender</a></li>
</ul>
<ul>
	<li><a href="#barnyard">Barnyard</a></li>
	<li><a href="#bible">The Bible Game</a></li>
</ul>
<ul>
	<li><a href="#corvette">Corvette</a></li>
	<li><a href="#wrath">Crash Bandicoot: The Wrath of Cortex</a></li>
	<li><a href="#cnk">Crash Nitro Kart</a></li>
	<li><a href="#titans">Crash of the Titans</a></li>
	<li><a href="#twinsanity">Crash Twinsanity</a></li>
</ul>
<ul>
	<li><a href="#gt4">Gran Turismo 4</a></li>
	<li><a href="#gh1">Guitar Hero</a></li>
	<li><a href="#gh2">Guitar Hero II</a></li>
</ul>
<ul>
	<li><a href="#hwx">Hot Wheels: Velocity X</a></li>
	<li><a href="#hww">Hot Wheels: World Race</a></li>
</ul>
<ul>
	<li><a href="#jak1">Jak and Daxter: The Precursor Legacy</a></li>
	<li><a href="#jakx">Jak X: Combat Racing</a></li>
	<li><a href="#jimmy">Jimmy Neutron: Boy Genius</a></li>
</ul>
<ul>
	<li><a href="#kh1">Kingdom Hearts</a></li>
	<li><a href="#kh2">Kingdom Hearts II</a></li>
</ul>
<ul>
	<li><a href="#tlos1">The Legend of Spyro: A New Beginning</a></li>
	<li><a href="#tlos2">The Legend of Spyro: The Eternal Night</a></li>
</ul>
<ul>
	<li><a href="#maximo">Maximo: Ghosts to Glory</a></li>
	<li><a href="#mx">MX Superfly</a></li>
</ul>
<ul>
	<li><a href="#nickunite">Nicktoons Unite!</a></li>
	<li><a href="#nicktoys">Nicktoons: Attack of the Toybots </a></li>
</ul>
<ul>
	<li><a href="#pacman">Pac-Man World 2</a></li>
	<li><a href="#parappa2">Parappa the Rapper 2</a></li>
</ul>
<ul>
	<li><a href="#rac1">Ratchet &amp; Clank</a></li>
	<li><a href="#rac2">Ratchet &amp; Clank: Going Commando</a></li>
	<li><a href="#rac3">Ratchet &amp; Clank: Up Your Arsenal</a></li>
	<li><a href="#deadlocked">Ratchet: Deadlocked</a></li>
	<li><a href="#raym">Rayman Arena</a></li>
	<li><a href="#ray2">Rayman 2: Revolution</a></li>
	<li><a href="#rocket">Rocket Power: Beach Bandits</a></li>
	<li><a href="#rpg">RPG Maker II</a></li>
</ul>
<ul>
	<li><a href="#shadow">Shadow the Hedgehog</a></li>
	<li><a href="#heroes">Sonic Heroes</a></li>
	<li><a href="#megaplus">Sonic Mega Collection Plus</a></li>
	<li><a href="#riders">Sonic Riders</a></li>
	<li><a href="#atlantis">Spongebob Squarepants: Atlantis Squarepantis</a></li>
	<li><a href="#bfbb">Spongebob Squarepants: Battle for Bikini Bottom</a></li>
	<li><a href="#cfkk">Spongebob Squarepants: Creature from the Krusty Krab</a></li>
	<li><a href="#lights">Spongebob Squarepants: Lights, Camera, PANTS!</a></li>
	<li><a href="#sbmovie">The Spongebob Squarepants Movie</a></li>
	<li><a href="#dutchman">Spongebob Squarepants: Revenge of the Flying Dutchman</a></li>
	<li><a href="#etd">Spyro: Enter the Dragonfly</a></li>
</ul>
<ul>
	<li><a href="#tak1">Tak and the Power of Juju</a></li>
	<li><a href="#tak3">Tak: The Great Juju Challenge</a></li>
</ul>
<ul>
	<li><a href="#rumorweed">VeggieTales: LarryBoy and the Bad Apple</a></li>
</ul>
</div>
</section>
<section id="avatar">
<h2><i>Avatar: The Last Airbender</i> (2006)</h2>
<p>This game was developed by THQ Studio Australia, who somehow did a better
job ruining one of my favorite TV shows than <i>The Legend of Korra</i> did
(that was hyperbole).</p>
<p>Since this game came out in 2006, I presume it was in development at the
same time as the second season of the TV show, but all of its environments and
iconography seem to be based on the first season. You start out as Aang, but
unlock the ability to play as Katara, Sokka, and Haru (Toph had not yet been
introduced and they needed a fourth player). According to Wikipedia, the game
(unsurprisingly) did poor critically but actually did quite well
commercially.</p>
<p>As I understand the game features a completely original story. The game
seems to be a beat-em-up with light RPG elements. I couldn't really tell you
that though because I only spent around 20 minutes on it. All I did was beat up
wolves for some reason and do mundane tasks in some random water tribe village.
The game hadn't even really started yet, and I couldn't get it to. I asked
Katara what I should do, and she told me to just bum around the village and do
more random tasks. I told her I was bored, and she didn't respond to me
because, as much as it saddens me to say, she isn't real.</p>
<p>I think this mirrors my prior experience with the game. I looked ahead at
some of the later levels on YouTube and didn't recognize anything. I can
imagine my young self not knowing where to go and quickly getting bored, hence
the game's 'Like New' condition. I'm keeping it in the hopes that one day it
will randomly have a resurgence in popularity, and I will be the last man who
still has an original copy. Also I don't feel like throwing it out.</p>
<p>Last thing I'll mention is that the game opens on an FMV of the show's
opening credits sequence. CRTs do a really good job of hiding the compression
artifacts in FMVs and as a result it looked very nice. The CRT could only save
the experience so much, sadly.</p>
<p>Looks like we're off to a good start!</p>
</section>
<section id="barnyard">
<h2><i>Barnyard</i> (2006)</h2>
<figure class="leftimg">
<img src="images/squirt.jpeg" title="&#128563;">
</figure>
<p>The opening FMV for this game uses a song called <i>Let It Ride</i> by Spy.
This song was used in an episode of <i>Malcolm in the Middle</i>. It plays when
Francis takes the last shot in the hockey game (if you've seen the show, you
know what I'm talking about). I bring this up because I feel like I'm the only
person that noticed this as a child, and it has been slowly eating away at me
for years. I feel so relieved that I was able to finally tell someone.</p>
<p>This game is one of the more well-known licensed games I own that isn't
related to <i>Spongebob</i>. I remember this game much better than I do the
movie it was based on. I haven't seen <i>Barnyard</i> since it came out, but I
think it's safe to say that it isn't as good as I remember. This game, by
contrast, was actually a pleasant surprise. I actually have fond memories of
this game and in playing it again it's not hard to see why. You can make fun
of me for saying this, but I actually like this game quite a bit. It's nothing
spectacular; I only played it for around 90 minutes or so, but I had fun.</p>
<p>This game was developed by Blue Tongue Entertainment who also developed the
<a href=#nickunite>Nicktoons</a> games. I haven't revisited those games yet,
but I think this game shows some promise for the studio. Their approach with
this game is really unique and is why I enjoyed this game all these years
later.</p>
<p>This game doesn't <em>really</em> follow the plot of the movie. It instead
uses the concepts from the movie as a jumping-off point for its own ideas. Most
licensed games from this era were crappy platformers that tried to fit the
square peg of level design into the round hole of a movie plot, or they were
just crappy beat-em-ups developed by Australians. You don't play as Otis in the
<i>Barnyard</i> game. There's no big final boss to build your way up to, and
there are no awkward in-engine recreations of movie scenes. You actually create
your own character and just have fun running around the barnyard completing
various quests and mini-games for characters from the movie. The game actually
has a <em>day-night cycle</em>. During the day you'll be doing quests to earn
money which you spend at night to try and spruce up the barn. That's it. It's a
really low-stakes, laid-back game that lets you take things at your own
pace. Think an edgier version of <i>Animal Crossing</i> with <i>Mario
Party</i>-esque mini-games.</p>
<p>The mini-games aren't nearly as bad as one would expect them to be. Again,
they're nothing spectacular, but they're harmless fun. The mud-jumping game was
just as fun as I remember. Probably won't be sinking the same amount of hours
into it, though. The world is also surprisingly big and fun to explore for a
game of this scope. I enjoyed my time with this one and will likely come back
to it later. Keep in mind, this is the perspective of someone who remembers
this game fondly from his childhood. I can't really say I'd recommend this game
unless you're really looking to kill time.</p>
<p>Oh, yeah, it actually gives you a choice of inversion on the camera, so
that's neat.</p>
</section>
<section id="bible">
<h2><i>The Bible Game</i> (2005)</h2>
<p>Yes, seriously.</p>
<p>Long-time fans of mine <em>might</em> remember this one. I did a let's play
of it with my friend John years ago, and I definitely don't want to revisit
that video. I can only imagine how much cringe Reddit atheism is on
display.</p>
<p>This game was actually developed by Mass Media Inc., the same company that
developed the <i><a href="#jak1">Jak and Daxter</a> Collection</i> on PS3. I
can't tell if I think their work with this game is more impressive, but as
we'll soon discuss, that isn't saying much.</p>
<p>Played about 20 minutes of this (a short game) with my brother, and we were
both smote by God. I don't know if He is mad at me for making fun of His
glorious creation, or if He's telling me to play something else. Either way,
don't plan on playing it again any time soon. There's a lingering part of me
that finds all Christian children's media (that isn't
<a href="#rumorweed"><i>VeggieTales</i></a>) to be insufferably cringe. <i>The
Bible Game</i> is a game show with biblical trivia and <i>Mario Party</i>-esque
mini-games. This game wasn't really designed for me. I remember having some fun
with it as a child, so I don't want to be too hard on it. I'll gladly complain
about the horrendous licensed music, though.</p>
</section>
<section id="corvette">
<h2><i>Corvette</i> (2004)</h2>
<p>A racing simulator based on a brand of cars I had never even heard of until
I saw this game on my shelf. I'll have more to say about the concept of the
racing simulator when I discuss <a href="#gt4">Gran Turismo 4</a>. This is
essentially just a knockoff <i>Gran Turismo</i> with funky menu music. I don't really
have anything to say about this one, I think my dad bought it for himself. I've
never heard of the publisher or developer. The graphics are sub-par for 2004,
and it controls like crap. The performance is pretty good, at least, but the
loading times are a bit longer than I would like. Speaking of which...</p>
</section>
<section id="wrath">
<h2><i>Crash Bandicoot: The Wrath of Cortex</i> (2001)</h2>
<figure class="rightimg">
<img src="images/ukagraph.jpg" title="Trans survival rate">
</figure>
<p>So I've covered this game multiple times, most recently in 2020 in a video
called 'THE <i>CRASH BANDICOOT</i> TIER LIST'. I cringe at my excessive cursing
but otherwise pretty much agree with everything I said in that video, at least
as far as <i>The Wrath of Cortex</i> is concerned, so
<a href="https://www.youtube.com/watch?v=zGMQOV2GvAA&t=756s" target="_blank">go
watch that for a more detailed review</a>.</p>
<p>I like this game. I like it for no other reason than it being a big game
from my childhood. The dorky, awkwardly paced cutscenes still put a smile on my
face. I could only really recommend this game to die-hard <i>Crash</i> fans,
for reasons stated in that video. TL;DR: The game just generally reeks of a
lack of polish that was present in the original <i>Crash</i> trilogy, due
mostly to a troubled development cycle. This issue is pervasive in every aspect
of the game apart from its based AF soundtrack. Crash's controls are floatier than
<i>Kingdom Hearts III</i>'s, the game doubles down on the kind of gameplay
variety present in <i>Crash Bandicoot: Warped</i>, and nothing ever quite looks
the way it should.</p>
<p>By the way, if you've run off to watch that video, I apologize for the
terrible capture quality. Don't trust my capture; <i>The Wrath of Cortex</i>
actually holds a relatively consistent 60 frames, at least in the few levels
that I played. That's something that I really liked about the PS2 era: 60
frames per second was on its way to becoming an industry standard before the
PS3 set us back a decade.</p>
<p>If you happen to be interested in this game, for whatever reason, the XBOX
version is generally preferred for its shorter load times and more consistent
performance. The PS2 is considered the worst option due to the load times,
likely caused by the game being printed on a CD-ROM and not a DVD. CD-ROM PS2
games are typically identifiable by their blue back. <a href="#bible"><i>The
Bible Game</i></a> was also running on a CD-ROM, now that I think about it.</p>
</section>
<section id="cnk">
<h2><i>Crash Nitro Kart</i> (2003)</h2>
<p>An otherwise great game rendered completely unplayable by one glaring issue:
awful controls.</p>
<p>Polish was an incredibly scarce resource in the early 2000s <i>Crash</i>
games, and <i>Crash Nitro Kart</i> spent all of its share on its lavish track
designs and fancy FMV cutscenes. <i>Crash Team Racing</i> set a pretty high bar
on this front. <i>CTR</i> had a really satisfying sense of weight and momentum
to everything you did; after a jump your kart landed with the weight of a brick
and immediately took off with a huge boost. The game's drifting mechanic gave
you boosts that were incredibly satisfying. You were further rewarded for
chaining boosts via the hidden 'reserves' system, which would take me too long
to explain. All of this is absent in <i>Crash Nitro Kart</i>. Boosts are really
unsatisfying; the player <em>constantly</em> needs to be drifting to maintain
top speed. Jumping kills all of your speed and feels absolutely terrible,
almost like you're jumping through thick mud. Performance issues on PS2 also
don't do the game any favors.</p>
<p>Most of <i>CNK</i> was repurposed for a remake of <i>CTR</i> called <i>Crash
Team Racing: Nitro-Fueled</i>. That game features all of the tracks from
<i>Crash Nitro Kart</i> and features <em>much</em> better controls. Nearly all
of the tracks look better in the remake as well, with the developers opting to
add in really nice little details that make the worlds feel more alive... All
except for one: Hyper Spaceway. Playing the original Hyper Spaceway again was
pretty nice. In <i>Nitro-Fueled</i> the track is considerably shorter and made
more of a prison than a coliseum. I think the coliseum is a better fit for
Velo's self-obsessed personality. Unfortunately, <i>Nitro-Fueled</i> itself has
a glaring issue that prevents me from recommending it:
<em>micro-transactions</em>. I really don't feel comfortable promoting terrible
business practices like that, and the only way these companies will learn to
treat gamers with respect is through financial starvation. <i>Nitro-Fueled</i>
has a few other issues as well, but that's the big one.</p>
<p>As was the case with <a href="#wrath"><i>The Wrath of Cortex</i></a> and
many games of this era, if you happen to be interested in this game, you'll
want to seek out the XBOX or GameCube versions instead for their better
performance and load times.</p>
<p>Oh yeah, I have two copies of this game for some reason. No clue why.</p>
<figure>
<img src="images/cnks.jpg" title="Gee, Michael, how come your mom lets you have two copies of Crash Nitro Kart?">
</figure>
</section>
<section id="titans">
<h2><i>Crash of the Titans</i> (2007)</h2>
<p>This game was also covered in my <i>Crash</i> tier list video. You can check
out that review
<a href="https://www.youtube.com/watch?v=zGMQOV2GvAA&t=2115s" target="_blank">here</a>.
I agree with almost everything except the excessive cursing and the idea that
comparisons to Death Grips are ever a good thing.</p>
<p>TL;DR: This game is a weird departure from the old games, and it doesn't
really stand that well on its own. The game has an impressive scale and can be
quite fun at points but is brought down by the signature Post-NaughtyDog Lack
of Polish&#8482;.</p>
<p>This was such a weird era in gaming. Lots of classic PS1-era series got
bizarre redesigns and reboots. Looking at how insanely successful their remakes
have been (often despite their quality) it seems so... <em>Unsafe</em> to make
such drastic changes to the formula. <a href="#tlos1"><i>Spyro</i> did it</a>
twice! For as much as I really don't care for the modern <i>Crash</i> games, I
don't particularly miss this era. I still enjoy this game for the childhood
memories, but I wouldn't recommend it.</p>
<p>My childhood copy is long gone; I got my current copy on Ebay. This copy
comes from a library which seems to have come up with its own rating system
(ESRB be damned!) They gave this game a 'YA' rating for Young Adult. Their
stickers cover the PlayStation 2 label so a separate sticker specifies that
this is a 'VIDEOGAME' and not a DVD or something.</p>
<p>I now refer to this game exclusively as '<i>YA VIDEOGAME CRASH</i>'.</p>
<figure>
<img src="images/yagamecrash.jpg" title="More like YA VIDEOGAME CRINGE">
</figure>
<p>You know what the best part is? <i>YA VIDEOGAME CRASH</i> doesn't even work;
it frequently freezes during loading screens. For as much as I may pine for
this era of gaming, scratched discs and faulty consoles will <em>not</em> be
missed.</p>
<p>If you happen to be interested in playing this game, you will want to avoid
the XBOX 360 version at all costs. The developers decided to add motion blur
and other nauseating effects that result in a consistent sub-30fps and even
<em>visible screen tearing</em>. The PS2 version is capped at 30fps but is at
least more consistent. Interestingly enough the Wii version of <i>YA VIDEOGAME
CRASH</i> is the <em>only</em> one of Radical Entertainment's <i>Crash</i>
games that runs at 60fps. Unfortunately, it also necessitates the use of the
Wii Remote and Nunchuk, and the motion controls aren't optional. Your mileage
may vary, but I find that control scheme to be extremely uncomfortable, enough
that I'd be willing to cope with the poorer performance of the PlayStation 2
version. If your computer is powerful enough, you can emulate the Wii version
and use a custom control scheme. Of course, all of this is assuming that you
even want to play <i>YA VIDEOGAME CRASH</i> in the first place.</p>
</section>
<section id="twinsanity">
<h2><i>Crash Twinsanity</i> (2004)</h2>
<p>And once again, this game was covered in my <i>Crash</i> tier list video.
You can check out that review
<a href="https://www.youtube.com/watch?v=zGMQOV2GvAA&t=1122s" target="_blank">here</a>.
And again, I agree with many of the points I made but not with the way I made
them.</p>
<p>I've wanted to write an article asking the question "Was I Too Hard on
<i>Crash Twinsanity</i>?" for a while but just never felt up to writing it.
This article is as good an opportunity as any to ask that question. There are
many things I dislike about <i>Crash Twinsanity</i> still, but I can't really
say I <em>hate</em> the game or that I even really dislike it all that much.
One statement from my video that I find very cringe-worthy is that <q>[<i>Crash
Twinsanity</i>] made me upset.</q> These are the words of an 'Internet person',
<i>i.e.</i> someone that spends all of their free time on Discord. In other
words, me during the creation of that video.</p>
<p>The pseudo-anonymity of a computer screen can bring out the worst in people,
and it's very foolish to think you're immune to its effects. I thought I was,
and I've got plenty of cringe statements and burned bridges to show for it.
When you spend all of your time in a fake environment (such as any kind of
online forum) it can seem a lot more real and important than it really is. I
used to find myself getting genuinely frustrated by other people's opinions on
completely trivial matters and later wondering what the hell I was doing,
stupidly not ever thinking that it had something to do with my online habits.
When I closed my Discord 'server' (and then later stopped using Discord
entirely) I noticed an almost immediate improvement in my mood.</p>
<p>All this is to say that the general fan perception of <i>Crash
Twinsanity</i> was much more important to my 2020 self. Nowadays I can admire
certain aspects of <i>Twinsanity</i> and can just laugh at the parts I don't
like. Whether you love or hate this game is all fine by me.</p>
<figure class="leftimg">
<img src="images/akuaku.jpg" title="IT IS I, AKU AKU. MY DUTY IS TO PROTECT YOU. YOU MAY SUMMON ME BY BREAKING OPEN THESE CRATES. CALL ME THRICE AND I SHALL GRANT YOU SPECIAL POWERZUH">
</figure>
<p>In case you don't already know about <i>Crash Twinsanity</i>, it is highly
regarded by fans for its unique concepts and gameplay but is also heavily
criticized for its (to the surprise of no one) lack of polish. I've definitely
come around to those that defend <i>Twinsanity</i> for its potential. Seeing as
all of the <i>Crash</i> games beyond the original trilogy have had trouble
pushing the franchise forward, <i>Twinsanity</i>'s approach is worth
acknowledgment. <a href="#wrath"><i>Wrath of Cortex</i></a> plays it way too
safe and <a href="#titans"><i>YA VIDEOGAME CRASH</i></a> is off somewhere else
doing something totally unrelated. I admire the way <i>Twinsanity</i> tried to
alter the formula, I just don't completely agree with the execution. I
appreciate the emphasis on exploration and seamless, inter-connected worlds
but not so much the bizarre physics puzzles or awkward, extra gameplay
styles.</p>
<p>I'm not going to lie... I kind of like this game. <em>Kind of</em>. I have
very fond memories of this game as a kid and I could see myself coming back to
it every once and a while just for the chance to relive some of those memories.
If I were being honest with myself in 2020, I wouldn't have been so hard on
this game. Hell, it's heavenly compared to some of the other games I'm playing
for this article. Of course, I would enjoy it a lot more if not for the game's
staggering lack of polish. <i>Twinsanity</i> commits the heinous sin of having
unskippable cutscenes that you need to re-watch if you die before they're
triggered. <strong>You can also just walk into unskippable cutscenes that you
have already watched which will never cease to amaze me.</strong> The game is
also loaded with glitches and other quirks that constantly get in the way. I
stumbled across two bugs accidentally without intending to during my short play
session I did for this article, one of which cost me a life. That's the main
reason why I don't come back to this game very often, don't really find myself
recommending it to people, and have found it so frustrating in the past.</p>
<p>Oh, and as for the soundtrack, I still don't like it, but at this point I
just think it's funny.</p>
<p>The performance on the PS2 version is quite poor. The XBOX version has much
smoother performance at the cost of less pronounced colors and missing visual
effects. <i>Twinsanity</i> has quite a few backwards compatibility issues on
the XBOX 360 so you should avoid playing it via that method, lest you encounter
some game-breaking glitches that are, for once, not <i>Twinsanity</i>'s
fault.</p>
</section>
<section id="gt4">
<h2><i>Gran Turismo 4</i> (2004/2005)</h2>
<p>I can't really talk about <i>Gran Turismo 4</i>. It is one of the greatest
racing simulators of all time, apparently. The series's tag line is 'The Real
Driving Simulator'. That's all well and good for racing sim fans, of which I am
most definitely not one.</p>
<p><i>Gran Turismo 4</i> is the <em>antithesis</em> of a pick-up-and-play game.
This game really expects you to sit down and carefully learn the driving
mechanics over many hours. There is an insane amount of content in this game as
well; there's about 50 race tracks and <em>700</em> cars if I remember
correctly, all authentic recreations of real-life cars with stats and
everything else. The game is also a very impressive technical showcase for the PS2.
The game goes for realism but still has a really nice style to it that I
appreciated, especially noticeable in the menus. The game also maintains a very
consistent 60fps.</p>
<p><i>Gran Turismo</i> is a huge sandbox for car fans which is awesome for car
fans. I don't give a crap about cars. We have a dilemma. As I said, you really
need to <em>learn</em> this game. If you play the game for 15 minutes and come
at it like it's an arcade racer, you're not gonna have a good time. That's
kinda what I did. I played on three different tracks and it felt absolutely
awful. I could not make a single turn without spinning out, unless I drove at a
pitifully low speed. I'm not blaming <i>Gran Turismo 4</i> at all, since it
<em>isn't meant to be played like this</em>. The game literally starts you out
with a bunch of crappy vehicles that you need to cope with until you can
purchase better cars. I personally just do not have any patience for racing
simulators. My dad bought this game for himself back in the day and that's the
only reason I even have it. I don't recall playing this more than once as a
child, which would explain why it's in such good condition.</p>
<p>Interestingly, <i>Gran Turismo 4</i> supports a few extra video modes: 480p
and <em>1080i</em>... Which isn't <em>really</em> 1080i but is a valiant
effort.</p>
<p>I much prefer kart racers to racing simulators. I prefer their simplistic
controls and exaggerative visuals. I don't consider them to be superior or
inferior to racing simulators, I just prefer that kind of game. Polyphony
Digital, the developers of <i>Gran Turismo</i>, actually made a kart racer on
PS1 called <i>Motor Toon Grand Prix</i> that I really enjoy and would
recommend.</p>
<p>If you're a fan of this game, I would recommend
<a href="https://www.youtube.com/watch?v=Wo3BEvmaMIM" target="_blank">this
video</a> by John Linneman of Digital Foundry.</p>
<p>By the way, if you're curious why I have two years listed, it's because the
release date differs between the initial Japanese version (December 2004) and
my North American version (February 2005).</p>
</section>
<section id="gh1">
<h2><i>Guitar Hero</i> (2005)</h2>
<div>
<figure class="rightimg">
<img src="images/gh1a.jpg" title="hope you like strumming">
</figure>
<p>Ever play a game from your childhood and realize that it isn't
<em>nearly</em> as good as you remember?</p>
<p>There are plenty of games I played as a child that I would lose interest in
as I got older. I haven't played <a href="#nickunite"><i>Nicktoons
Unite!</i></a> in many years but I can just <em>tell</em> that it won't be
quite as fun as I remember. My experience with <i>Guitar Hero</i> is a
different story; I really loved the first <i>Guitar Hero</i> when I was little.
I remember beating the game on the expert difficulty and bragging to all my
elementary school friends about it. I remember struggling for <em>weeks</em> to
beat <i>Bark at the Moon</i> and feeling incredibly satisfied when I did. I
remember getting so comfortable with the game that I could put the controller
<em>behind my head</em> and still be able to pass some of the easier songs on
expert. To this day I still get Vietnam flashbacks when hearing the guitar solo
in <i>No One Knows</i>.</p>
<p>I picked up this game and <a href="#gh2">the sequel</a> a few years ago knowing that it
wouldn't be the masterpiece I remember playing but thinking that it might be
fun to kill an afternoon with. I was <strong>shocked</strong> by just how awful
the first <i>Guitar Hero</i> felt. Hammer-ons and pull-offs just
<em>didn't</em> work no matter how hard I tried. At the time I was playing on
an LCD and thought that perhaps that had something to do with it, but I just
got done playing on a CRT and can confirm it just doesn't work.</p>
</div>
<figure class="leftimg">
<img src="images/gh1.jpg" title="fart at the moon">
</figure>
<p>See how some notes are missing the little black outline in the middle?
You're not intended to strum those. You're supposed to strum the first note and
then tap all the other ones in the sequence. This just <em>does not work</em>
properly in the first <i>Guitar Hero</i>.</p>
<p>The controller is a ticking time bomb of arthritis and is loud as hell. All
the first <i>Guitar Hero</i> game is really good for is annoying the people you
live with.</p>
<p>The game doesn't just struggle mechanically; <i>Guitar Hero</i> is a poor
showing visually for the time and for the hardware. All of the songs are covers
and really bad ones at that. I'm genuinely surprised that I enjoyed the game as
much as I did and that the game was as well received as it was back in 2005,
because I just found the game to be unbearable to play. I also find its whole
vibe and aesthetic to just be... Cringe, for lack of a better term.</p>
<p>Honestly, the game still has a special place in my heart for all the
childhood memories I have, but if someone's trash-talking this game I won't
jump to its defense. This game literally physically hurts to play. I also have
two copies of this one: One is a copy I bought a few years ago, and the other
is a childhood copy I didn't know I had, which has been completely destroyed by
over-use.</p>
</section>
<section id="gh2">
<h2><i>Guitar Hero II</i> (2006)</h2>
<p>Many of the <a href="#gh1">first game</a>'s criticisms still apply so, as
you could imagine, I'm not terribly fond of this game either. <i>Guitar Hero
II</i> does feature some quality of life improvements over the original, such
as one of the game's major mechanics actually functioning properly. As a result
this game doesn't feel nearly as awful as the first. The game supports
progressive scan and has an option to calibrate lag, in case you're playing on
an HDTV from the future.</p>
<p>The soundtrack is still mainly comprised of covers but does actually feature
a few original versions, such as <i>Stop</i> by Jane's Addiction and <i>John
the Fisherman</i> by Primus. The <i>Message in a Bottle</i> cover isn't half
bad, but <i>Heart Shaped Box</i> was butchered in the most hilarious way
possible.</p>
<p>New to <i>Guitar Hero II</i> is a cool feature where your saves randomly get
corrupted and you lose hours of progress. This happened to me multiple times
back when I played the game a few years ago, around the time I did that
<a href="https://www.youtube.com/watch?v=RVXB0FXRGtw" target="_blank">live
stream</a>. Didn't bother to play much of it for this article.</p>
</section>
<section id="hwx">
<h2><i>Hot Wheels: Velocity X</i> (2002)</h2>
<p>I could have sworn that this game ran on a CD-ROM, but it's actually on a
DVD. This is another game from my childhood, although I'm not sure if this is
my childhood copy. I remember wanting to revisit the game around 4 or 5 years
ago, and I don't remember if I needed to buy a copy of it or not.</p>
<p>This game was surprisingly decent. It's nothing outstanding, but for its
budget and scope it was fun. Granted, it looks kinda ugly, even for 2002. I
played some of the challenges and messed around in the joyride mode since
that's mostly how I enjoyed the game as a kid. This game has an adventure mode
with cutscenes, dialogue, and all that fun stuff. I have very few memories of
ever playing it as a kid; I was probably bored by the cutscenes or found the
missions too difficult.</p>
<p>Riding around in the joyride mode was a huge trip down memory lane. I was
very intrinsically motivated back then... This is a concept I
<a href="https://www.youtube.com/watch?v=9Iz7tMb7TPo" target="_blank">elaborated
on</a> in a video about Humongous Entertainment's games that I would still
recommend you check out. The short version is that an <em>in</em>trinsically
motivated player, in contrast to an <em>ex</em>trinsically motivated player, is
one who finds the performance of the task to be its own reward. Running around
an open world, goofing off instead of pursuing the main objective, messing
around with cheats, <i>etc.</i> &mdash; These are the things that appeal to
that kind of player. Children tend to be more intrinsically motivated than
adults.</p>
<p>One of the most consistently surprising things when returning to cheap
childhood games is the performance. <em>So</em> many of my childhood favorites
are handicapped by poor performance. I guess I just wasn't really that
cognisant of it as a kid. <i>Velocity X</i>'s frame rate is so inconsistent it
would make <i>Crash 4</i> blush. It seldom hits its target frame rate of 60 and
could have really used a 30fps cap. This game was also ported to GameCube and
PC, so I imagine fans of this game could seek better performance on those
platforms. Despite all that, I still enjoyed this one. Might revisit it
later.</p>
<p>Something I noticed about the PS2 generation is that we were getting closer
to more truly multi-platform games around this time. PS1 games couldn't be
ported to Sega Saturn or Nintendo 64 without making serious concessions to
accommodate the hardware, since each console excelled in some areas and
struggled in others. The PS2 generation, by contrast, saw more accurate
conversions to and from GameCube and XBOX. You could expect some minor
differences in visuals and performance, but it's not like you were getting a
considerably different game. The console's 'personality' was much less evident
now. While I do admire the look of the old consoles, I'm glad the play field
was evened out. Consumers had an easier time coping with just one console.</p>
</section>
<section id="hww">
<h2><i>Hot Wheels: World Race</i> (2003)</h2>
<p>According to Wikipedia, this game is apparently based on a TV show of the
same name that aired on Cartoon Network. I have never heard of this show before
in my life. I think I had just assumed it was some kind of sequel to
<a href="#hwx"><i>Velocity X</i></a>.</p>
<p>Also, as it turns out, <em>this</em> game is on a CD-ROM. Must have gotten
the wires crossed.</p>
<p>I have to say that this was an <em>extremely</em> nostalgic experience. The
opening FMV plays a song by Smash Mouth (or at least it sounds like Smash
Mouth) which was quite a surprise, since I don't remember that at all. Was
wondering just how much I would even remember about this game... But then I got
to the main menu.</p>
<p>It's crazy how some things stick with you. I find that music is very
effective in this regard. When I heard the main menu music I time traveled. I
know it's a stupid thing to get sentimental over but, as we'll see, it's not
like the game is so amazing it made me get really emotional (spoiler alert: It's no
masterpiece). It's just that hearing the dorky menu music sent me back to when
days were longer and stress-free. It really made my day to hear that music
again.</p>
<figure class="rightimg">
<img src="images/worldrace.png" title="glow don't if you if shine never you'll">
</figure>
<p>Visually this game doesn't look half bad, again considering its budget and
scope. There are some impressive visual effects, yet the tracks look pretty
barren. I can easily forgive shortcomings in the visuals for one reason:
<em>This game never misses its target of 60fps.</em> Yes, seriously. If it ever
did, I didn't notice.</p>
<p>The driving mechanics of this game are pretty simple. When you get to the
main menu and get done reminiscing about the music, the first option you'll see
is 'Challenge'. I assumed this was some kind of mission mode, but it's actually
just a very short tutorial. This ends up highlighting a big problem with this
game. My ideal racing game is one with a low skill floor and a high skill
ceiling (easy to play; difficult to master). <a href="#gt4"><i>Gran Turismo
4</i></a> and racing simulators like it could be said to suffer from a <em>high
skill floor</em>. <i>World Race</i> suffers from a <em>low skill ceiling</em>,
which is perhaps more damning than the former. After the tutorial and about 15
minutes of practice, you will have completely explored the racing mechanics.
For this reason, the game isn't particularly re-playable; you will blow through
any challenge the game gives you with minimal effort.</p>
<p>Bearing all this in mind, I still had some fun with this game. This game got
some very poor reviews on its release, which surprised me. The game isn't a
masterpiece but the mechanics didn't seem much more shallow to me than
something like <i>Mario Kart 8 Deluxe</i> (sorry <i>MK</i> fans). Well, all my
questions were answered by the league mode.</p>
<p>After you've completed the tutorial you can play the league mode which is
basically the equivalent of a kart racing cup. There are three leagues, the
first of which has six tracks. Then the second league has ten tracks, but the
first six of them are just the tracks from the previous league. The last league
has fifteen tracks, which are all the tracks in the game. Again, the first ten
are just repeated from the first and second league. This highlights the biggest
problem with <i>World Race</i> and likely the reason it was panned by critics:
a shocking lack of content.</p>
<p>There are only fifteen tracks and many of them look similar to each other.
You can either race against AI or do time trials. Racing against AI isn't fun
due to some pretty intense rubber-banding. You can never get a comfortable lead
on your opponents. There are times where I was convinced I was playing
perfectly and then multiple computer players cut ahead of me. One failed stunt
will put you in last place. This rubber-banding ends up going both ways, so even
after multiple bad crashes in a row it won't take you too long to catch up to
the rest of the pack. So long as you're not near the end of the third lap you
can probably reclaim first place with minimal effort... Only to randomly lose
it again for no reason. The developers must have realized this was a problem,
so the completion requirements for the leagues were made very generous. You
basically have to be trying to fail them to lose. The time trials aren't
anything exciting either. You race against one time and then unlock a generic
looking car with negligible differences in stats from the cars you already have
access to. To the game's credit, as a kid that collected the <i>Hot Wheels</i>
toys, I used to find this process pretty satisfying. Seeing a toy I owned
recreated in glorious 480i was impressive to me. That still doesn't excuse the
lack of any additional content.</p>
<p>Last generation's <i>Crash Team Racing</i> and even the inferior
<a href="#cnk"><i>Crash Nitro Kart</i></a> both had more ways to play the
tracks. An adventure mode, relic races, CTR challenges, and time trials against
increasingly more challenging ghosts. <i>World Race</i> doesn't even live up to
fellow <i>Hot Wheels</i> game <i>Velocity X</i>, which had an adventure mode
and various missions to tackle. Even as a kid I didn't play this game for very
long, which explains why my childhood copy still works.</p>
</section>
<section id="jak1">
<h2><i>Jak and Daxter: The Precursor Legacy</i> (2001)</h2>
<p>Alright, now we're talking. I love this game.</p>
<p><i>Jak and Daxter</i> is easily one of the greatest collectathons ever made.
I really love the way Jak controls; movement itself is just really fun in
<i>Jak and Daxter</i>, thanks in no small part to some superb animations.</p>
<p><i>Jak</i> runs at a flawless 60fps. I've played this game many times over
and never noticed a dip in performance. This game also completely lacks loading
screens. It does almost all of its loading behind the scenes. The game does
break its interconnected world rule for the tutorial level, and some of the
animations that play upon entering levels could be called cleverly disguised
loading screens. Still, you can walk from Samos's hut all the way to the final
boss without a loading screen or break in the action. This contributes to the
game's level design and aesthetic, which I think is absolutely fantastic.</p>
<p>I actually played this game recently, so I only messed around in the
tutorial area and Sandover Village for this article. I definitely plan on
coming back to this game later.</p>
<p>I only have a couple gripes with this game: I think the combat is very
strange. Enemies in <i>Jak</i> are really weak; nearly every enemy dies in one
hit. The game mostly just sprinkles enemies around levels so you have something
to do while you're walking from point A to B. At their absolute worst they
never amount to much more than a minor nuisance. It comes across as a huge
oversight.</p>
<p>Most of my other complaints with this game are really minor, so I don't
really think they're worth going into. If there's one thing I have a tough time
forgiving <i>Jak and Daxter</i> for, it's the unskippable cutscenes. I'm
surprised that the game even has this issue, seeing as the original
<i>Crash</i> trilogy let you skip cutscenes. The game at least doesn't make you
re-watch any cutscenes, unlike <a href="#twinsanity"><i>Twinsanity</i></a> or
<a href="#kh1">another game</a> we'll speak about soon. I know that there have
been times I wanted to play <i>Jak and Daxter</i> and just wasn't in the mood
to watch that opening cutscene again. I later learned that starting a new game,
resetting the PS2, and loading the save is actually <em>faster</em> than
watching the cutscene, so if you're in the mood to play this game again, give
that a shot. This reminds me...</p>
<p>The best way to play <i>Jak and Daxter</i> officially is on the PS2.
<i>Jak</i> received a PS3 remaster that... Isn't bad, but not ideal in my
opinion. One good thing is that it gives you a choice of inversion on the
camera, which is really a common-sense change. I don't see why a game shouldn't
give you the option. Many PS2 games have the camera inverted with no way to
change it, which I find annoying. It usually doesn't take me more than an hour
or two to adjust, but it just feels uncomfortable to play with. Even after
getting used to an inverted camera I will always switch back to a normal camera
when given the option, just because it feels <em>wrong</em> to move the stick
left and make the camera turn right. I shouldn't think a choice of camera
inversion is even praise-worthy but, well, you'll see.</p>
<p><i>Jak and Daxter</i> plays mostly fine in the PS3 port. There are some
small issues, and awkward visuals are more evident at the higher resolution,
but it doesn't ruin the game at all. The sequels are included in the remaster
and are supposedly much worse, worse than they normally are (lol). If you're
interested in the sequels you should avoid the PS3 version. One thing
pertaining to <i>Jak 1</i>'s PS3 port that I really don't like is that it uses
the game's widescreen mode. Many games from this era had a widescreen mode that
simply squished the image into a 4:3 area that would then appear 'normal' when
stretched to fit a 16:9 area. I later learned that this was called 'anamorphic
widescreen'. This can look awkward, especially at a low resolution, but it does
give you the benefit of seeing more of the sides of the screen. Take this
example from <i>Pac-Man World</i>:</p>
<div class="multifig">
<figure>
<img src="images/pacmanwide1.png" title="YO YO YO YO YO!">
<figcaption>Normal mode, native aspect ratio. This is the default
look.</figcaption>
</figure>
<figure>
<img src="images/pacmanwide2.png" title="eugenia cooney mode">
<figcaption>Widescreen mode, native aspect ratio. This just squishes the image
horizontally, so that when it's stretched back out, it resembles the native
aspect ratio. See the third picture.</figcaption>
</figure>
<figure>
<img src="images/pacmanwide3.png" title="wide putin meme">
<figcaption>Widescreen mode, stretched to 16:9. Note that with the 'widescreen'
mode enabled, you can see a dot immediately to the left of the box on the left
that isn't visible in the default mode.</figcaption>
</figure>
</div>
<p>I believe <i>Crash Twinsanity</i>'s widescreen mode works like <i>Pac-Man
	World</i>'s. <i>Jak and Daxter</i>'s, on the other hand, gives the
image the ol' Funimation treatment (it crops the top and bottom out). The game
is still more than playable like this, but there's some lost detail.</p>
<div class="multifig">
<figure>
<img src="images/jakwide1.jpg" title="Available for the first time in it's Original Aspect Ratio&#8482;!">
<figcaption>Normal mode. Note the precursor orb in the bottom left corner and
the mountaintop at the top of the screen.</figcaption>
</figure>
<br>
<figure>
<img src="images/jakwide2.jpg" title="Simpsons Disney+ moment">
<figcaption>Widescreen mode. The precursor orb is barely visible and the
mountaintop is cut off completely.</figcaption>
</figure>
</div>
<p>Those screenshots were taken from the PS4 version, which actually
<em>does</em> let you choose the 4:3 aspect ratio. Unfortunately, this version
is absolute garbage. For some godforsaken reason it's running via emulation
even though the game was <em>already ported</em>. Maddeningly, this means
<strong>it doesn't even give you a choice of camera inversion</strong>. You
would think that these quality-of-life changes would be a given, especially
since <em>they already appeared in the previous release</em>. But even still, I
could forgive it. What I cannot forgive is the inferior performance. Yes, you
heard that right. <i>Jak</i> on PS4 often dips below 60fps and even exhibits
obvious hitching, which is absolutely unacceptable for a port of a PS2 game
which itself ran perfectly fine at 60. It's pathetic that
<a href="https://youtu.be/cmasYqFovDw?t=1200" target="_blank">this</a> costs
money.</p>
<p>It's insulting how little some of these companies care about game
preservation. Thankfully, fans have picked up the slack. The PS2 may be the
best <em>official</em> way to play <i>Jak and Daxter</i>, but if you've got the
hardware for it, there's an unofficial fan port to Linux and Windows called
OpenGOAL. It is a reverse-engineered recreation of the programming language
Andy Gavin created for <i>Jak</i> that is still being developed as I write this
article. It seems fantastic!</p>
<p>...too bad it doesn't work on my PC. This machine is just way too old, and
since I don't have a spare house to mortgage I don't really wanna spend the
money on a new one just yet. I'd like to try it out eventually, at which point
I'll probably write an article on it. You can check out the project yourself
<a href="https://opengoal.dev/" target="_blank">here</a>.</p>
</section>
<section id="jakx">
<h2><i>Jak X: Combat Racing</i> (2005)</h2>
<p title="/sarcasm">And now we skip ahead to everyone's favorite NaughtyDog
game. NaughtyDog themselves are <em>really</em> big fans of this one.</p>
<p>I don't own the sequels because I don't like them. I've played very little
of <i>Jak II</i> and <i>3</i> before, and the little that I played didn't
impress me. I actually got <i>Jak 3</i> as a Christmas gift back when it came
out and didn't get very far in it. I've never owned <i>Jak II</i>. Also what's
up with the second game using Roman numerals and the third game using Arabic
numerals? Furthermore, where's IV through IX!?</p>
<p>The sequels' change in tone and setting is bizarre, but it doesn't bother me
all that much. I'm much more bothered by the move away from collecting and
platforming in favor of really boring and unsatisfying gun play. These games
just come off as worse <a href="#rac1"><i>Ratchet &amp; Clank</i></a>s.</p>
<p><i>Jak X</i> is obviously a different story. This game sits somewhere in
between a racing simulator and a kart racer with a heavy focus on the strategic
use of items. You can pick up red items which fire behind you and yellow items
which fire in front of you. You and your enemies have health bars. Half the
game is devoted to racing and the other half is devoted to vehicular combat.
The game's tag line, <i>Combat Racing</i>, is really the best way to describe
it. It's really unique.</p>
<figure class="leftimg">
<img src="images/jakx.jpg" title="Bloodborne Kart when">
</figure>
<p>I'm surprised by the genuine amount of effort on display. For starters, the
fact that it's actually developed by NaughtyDog. The game's opening movie is
really fun and well-animated. It uses two songs from <i>Songs for the Deaf</i>
by Queens of the Stone Age, which is a pretty great album (it's in my
<a href="musiclibrary.html#artistQ">music collection</a>). The cutscenes in
this game are pre-rendered, but I could hardly tell on my CRT. All of the
cutscenes are actually animated pretty well, now that I think about it, and
there's a lot of them. Again, it's surprising for a spin-off. NaughtyDog
genuinely cared a lot about this game, so it's a shame they would publicly
disown this game later.</p>
<p>This is the first game made by NaughtyDog after Andy Gavin and Jason Rubin's
(the founders') departure from the company and is probably the best among these
later games. Granted, I haven't played <i>The Last of Us</i>, which people
really seem to like. I'm of the very unpopular opinion that <i>Uncharted</i> is
quite possibly the single most overrated game franchise of all time, but that's
a discussion for another day.</p>
<p>Is the gameplay of <i>Jak X</i> any good? Well, for the brief amount of time
I played it... Yes! I had fun. I would have liked to play more, but
unfortunately ran into a pretty major glitch. An auto-save glitch prevented me
from progressing through certain menus, and eventually the game just stopped
recognizing my memory card altogether. I watched some YouTube videos about
<i>Jak X</i> and, as it turns out, wasn't the only one who encountered these
problems. <i>Jak X</i> is one of the few PS2 games that is affected by hardware
revisions. I'm sure you're familiar with the 'fat' and 'slim' PS2 models, but
the differences go deeper than that. Check the back of your console and you'll
see SCPH- followed by some numbers. The PS2 initially shipped with a chip, the
R3000, that handled backwards compatibility of PS1 games. All models up to and
including the 7000X, the first slim model, come with this chip. This chip was
removed from later PS2 models; PS1 games are actually being <em>emulated</em>
on these later systems. Thankfully, very few PS1 games have major issues. You
might experience a performance hit, which I've found is especially detrimental
to <i>Crash Team Racing</i>. Why is this relevant? Well, some PS2 games used
the R3000 as well. Very few PS2 games have compatibility issues with the later
slim PS2s but, unfortunately, <i>Jak X</i> is one of them. I have the
SCPH-90001, so unless I want to play the entirety of <i>Jak X</i> in one
sitting, I'm out of luck. I don't feel like buying another PS2 just to play one
game, especially since I already have a PS1 I can use to avoid the PS2's
emulation. This game was later released on PS4, presumably via the same
emulation as <a href="#jak1"><i>Jak and Daxter</i></a>, so I wouldn't get your
hopes up. If you do happen to own a PS2, the game might be worth a look. It
supports progressive scan so it will look nice on modern displays.</p>
<p>Okay, I've mentioned 'progressive scan' multiple times so I should probably
explain what that is, since it wasn't even all that clear to me. Most of the
PS2's library runs at 480<em>i</em>, with the 'i' standing for
<em>interlaced</em>. If you've ever seen resolutions like 480p or 1080p, the
'p' stands for <em>progressive</em>. The number refers to the line count.
Interlacing works by only drawing half of the lines on any given frame; on odd
frames it will draw one set of alternating lines, and on even frames it will
draw the other. Since these frames, which are also called fields, are
alternating rapidly at 60 frames (or fields) per second, this creates the
illusion of a smooth image. This illusion was designed for and works
effectively on CRTs; you're not really going to notice the interlacing due to
some of the technical processes of a CRT. This illusion would be broken by an
LCD, which is why LCDs perform a de-interlacing process to simulate how a CRT
displays that type of video, but this produces visual artifacts and adds input
lag. A progressive scan, by contrast, simply draws all of the lines at once. If
you're playing a game on an LCD and see the option for progressive scan, it's
always ideal. On PS2 progressive scan requires component cables to work. When
compared to the Dreamcast, GameCube, and XBOX, the PS2 generally had fewer 480p
games.</p>
<p>If you want a more detailed explanation of this with visual examples, check
out <a href="https://www.youtube.com/watch?v=brMW6KFue-I" target="_blank">this
video</a> by My Life in Gaming.</p>
<p>...and if you're a fan of <i>Jak X</i>, I would recommend these reviews by
<a href="https://www.youtube.com/watch?v=Uq0qg84uJ78" target="_blank">Novacanoo</a>
and
<a href="https://www.youtube.com/watch?v=2L4bld_YfG8" target="_blank" title="this guy really needs to come up with a better name">TheGamingBrit</a>.</p>
</section>
<section id="jimmy">
<h2><i>Jimmy Neutron: Boy Genius</i> (2002)</h2>
<p>My therapist warned me about this game.</p>
<p>This game sucks. I remember, all the way back to the days of TheStimpyland,
calling this game out as a <i>Sonic 06</i>-tier bad game that YouTube reviewers
were sleeping on. Well,
<a href="https://www.youtube.com/watch?v=pg8-96m4xU0" target="_blank">they've
woken up</a>. I don't really have much to add.</p>
<figure>
<img src="images/carlps2.jpg" title="His name is Robert Paulsen. His name is Robert Paulsen. His name is Robert Paulsen.">
</figure>
<p>I played this game as a kid, but have been exposed to it just often enough
that it didn't really hold any sentimental value for me to revisit. As a kid I
did enjoy the game, but only ever played the first level. I remember finding
the game vaguely creepy, which is perhaps why I haven't bothered to revisit it.
I still find it a little creepy, truth be told, so let's just move on.</p>
</section>
<section id="kh1">
<h2><i>Kingdom Hearts</i> (2002)</h2>
<p>I actually just happened to be in the middle of a play through of this game
when I came up with the idea for this article. I had wanted to buy a CRT for a
while and decided that, after some much needed nostalgia from <i>Crash
Bandicoot: Warped</i> and <a href="spyro.html#spyro1"><i>Spyro the
Dragon</i></a>, <i>Kingdom Hearts</i> would be the first game I played on
it.</p>
<p>This is one of my favorite games of all time; this is the kind of game that
<em>really</em> deserves its own article. I feel like this article is already
long enough, and I don't think we're even halfway through.</p>
<p>EDIT: We're not.</p>
<p>So, instead, I'll talk about my experiences with this version in particular.
<i>Kingdom Hearts</i> has had multiple revisions and releases. After the
initial release in Japan, the first release in North America added some
additional super-bosses. Japan later received an exclusive 'deluxe edition' of
the game called <i>Final Mix</i>. This version adds extra content as well as
many balance changes. The most significant differences are introduced in
<em>this</em> version. This was Japan-exclusive for years until it was finally
remastered on PS3 as part of the <i>Kingdom Hearts HD 1.5 ReMiX</i> collection.
The game was then released alongside the <i>II.5</i> collection on PS4, XBOX
One, and PC (we don't talk about the Switch version). This version sees a bump
to 60fps and 4K resolution.</p>
<p>The <i>Final Mix</i> changes, frame rate boost, and some quality-of-life
changes make the PS4 version the ideal version. Truth be told, however, there
are certain things I prefer about the non-<i>Final Mix</i> version.</p>
<p>For starters, <i>Final Mix</i> made the bizarre choice to give new color
palettes to almost all of the heartless. I prefer almost all of the original
palettes, and I find some of the <i>Final Mix</i> palettes to be hideous. The
Trickmaster is probably the greatest victim:</p>
<figure>
<img src="images/trickmaster1.png" title="This boss is fought in Wonderland. The black and red color palette is meant to represent suits of cards.">
<img src="images/trickmasterfm.png" title="DBFZ ver. 1.31 moment">
</figure>
<p>Guard Armor was also slandered:</p>
<figure>
<img src="images/guardarmor1.png" title="Rayman meets FromSoft">
<img src="images/guardarmorfm.png" title="&quot;WHAT WERE THEY THINKING???&quot;">
</figure>
<p>The HD versions are absolutely the ideal way to play the game, so I'm a
little saddened to see these canon color palettes be forgotten. Hopefully fans
can mod these into the PC version.</p>
<p>One thing I vastly prefer in the original <i>Kingdom Hearts</i> is item
synthesis. <i>Final Mix</i> adds special heartless to each world, all of which
have special conditions for being killed. Each one of these heartless drops a
unique synthesis item. If you want to craft the best weapon, fittingly called
the Ultima Weapon, you'll need to kill all of them multiple times. I really
dislike the design of some of these special heartless, especially the
Sniperwild and Pink Agaricus. In the original game, these simply don't exist,
thus making the Ultima Weapon grind significantly easier and quicker.</p>
<figure class="rightimg">
<img src="images/ansem.png" title="cum guardian">
</figure>
<p><i>Final Mix</i> also adds additional cutscenes but, to be honest, I would
kind of prefer they not be there. One of the early examples shows where Riku
went after Destiny Islands was destroyed. I think his surprise reveal later in
the game is much more effective without this cutscene.</p>
<p>I have a really soft spot for the original PS2 version, since it's the one I
grew up with. I also dislike a fair amount of the stylistic changes made in
<i>FM</i> (I didn't even talk about its vastly inferior title screen).
Unfortunately, the PS2 version is rendered completely obsolete due to one major
flaw: <em>unskippable cutscenes</em>. And yes, if you die before the cutscene,
you have to re-watch it. <i>Kingdom Hearts</i> puts a very long cutscene before
a very difficult boss. If you die to the boss, you are punished with a 3+
minute cutscene. This one cutscene+boss fight combo is the reason that many
people didn't finish <i>Kingdom Hearts</i>. The boss fight isn't even that
difficult, but sticking a 3-minute wait in between attempts makes the fight way
more stressful than it's supposed to be. The HD versions let you skip cutscenes
whenever you want, negating this issue.</p>
<p>Another one of the big changes introduced in the HD version is the change to
the camera. On the PS2 versions, the camera is controlled via the R2 and L2
buttons. In the HD versions, this was changed to the right analog stick,
although I'm not completely satisfied with the way it was changed. In the
original <i>Kingdom Hearts</i> the right analog stick could be used to navigate
the command menu. This was incredibly useful while in battle; you could dodge
enemies with the left stick and select your commands with the right. In the HD
version, you need to use the d-pad to control the menu. This is really awkward
in battle; you can't move your character and navigate the menu at the same time
anymore. <a href="#kh2"><i>Kingdom Hearts II</i></a> actually offered a
solution to this: The right analog stick moves the camera, but holding down L2
will make the right analog stick control the menu. I don't understand why this
wasn't implemented in <i>1.5</i>. Even so, I think the trade is in <i>1.5</i>'s
favor. People often complain about <i>Kingdom Hearts</i>'s camera, and now,
after playing the PS2 version again, I understand why. The lack of vertical
camera control makes some sections of the game <em>significantly</em> harder,
most notably the mini-games in Hundred-Acre Wood.</p>
<p>I still thoroughly enjoyed playing the game the way I remembered it. I got
Ultima Weapon and beat most of the super-bosses. My save file clocked in at
around 31 hours. Granted, a lot of that was the game being paused in the
background while I did other things, and plenty of it was also synthesis
grinding. I dislike spending more than 20 hours on a game. In fact, that's why
I really don't care for RPGs that much. I just get sick of looking at the same
game for so long. I was willing to put in extra effort for <i>Kingdom
Hearts</i> because I really like this game. Even so, I stopped playing before I
attempted to fight Sephiroth just because I was getting tired of the game. And
quite frankly, I think spending more than 40 hours on a single player game is
just ridiculous.</p>
<p>Looks like I ended up having more to say about this game anyway. I find
little trivia like version differences to be pretty interesting. I don't know
why.</p>
</section>
<section id="kh2">
<h2><i>Kingdom Hearts II</i> (2005/2006)</h2>
<p>I've actually played <i>Kingdom Hearts II</i> fairly recently on the PS4
remaster.</p>
<p>As with <a href="#kh1"><i>Kingdom Hearts</i></a>, <i>Kingdom Hearts II</i>
received a <i>Final Mix</i> upgrade that was Japan-exclusive for years, until
eventually being included as part of the HD remasters. <i>Kingdom Hearts II</i>
received a <em>much</em> more substantial upgrade with <i>Final Mix</i>, to the
point where the original PS2 version feels incomplete &mdash; New abilities, a
new drive form, a whole new level, new heartless, a <em>ton</em> of new bosses,
and a lot of really important balance changes.</p>
<p><i>Kingdom Hearts II</i> has an incredibly fun and intricate battle system,
but the game is typically way too easy. Bosses really don't discourage you from
just mashing the X button like a madman. Players are naturally going to take
the path of least resistance and end up neglecting a huge part of what makes
the game so enjoyable. <i>KH2FM</i> added critical mode, a difficulty setting
that makes the game significantly more challenging, in exchange for some extra
abilities. Critical mode does the bare minimum of actually requiring you to
think about the buttons you're pressing and forcing you to venture outside of
your comfort zone. When you start experimenting with drive forms and magic, you
can have a lot of fun with this game. The extra Cavern of Remembrance level
also gives you a ton of stuff to do after you've completed the main story.</p>
<p>Critical mode and the Cavern of Remembrance aren't in the original
<i>KH2</i>, and the game feels naked without them. My brother actually played
through this version of the game before we got the CRT. For this article I just
played a bit of the prologue and then toyed around on his completed save.</p>
<p>I enjoy <i>Kingdom Hearts II</i>, but definitely find myself siding with the
original game. I appreciate the way combat was expanded (especially in <i>Final
Mix</i>), but I really dislike the world design. <i>Kingdom Hearts II</i>
hardly features any platforming or meaningful exploration at all. <i>Final
Mix</i> actually attempts to remedy this in multiple ways, but it's too little,
too late in my opinion. If you want more details about how <i>Final Mix</i>
expanded the original game, check out
<a href="https://youtu.be/sARa4uwxsk4" target="_blank">this video</a>.</p>
<p>Also, this game has one of the greatest opening cutscenes of all time. It's
an FMV that then transitions into in-engine graphics. Again, the effect ends up
looking quite nice on a CRT.</p>
</section>
<section id="tlos1">
<h2><i>The Legend of Spyro: A New Beginning</i> (2006)</h2>
<p>So this one is a childhood copy, not even sure if it works that well.
'Childhood copy?' I don't hear you asking. As I explained in my
<a href="spyro.html"><i>Spyro</i> trilogy review</a>, I didn't actually grow up
with the <i>Spyro</i> trilogy. My first experience with <i>Spyro 1</i> was via
the PlayStation Classics on PS3. The first <i>Spyro</i> game I ever got was
<i>Spyro 2: Season of Flame</i> on the Game Boy Advance. The next <i>Spyro</i>
game I played was this one. Yes, really. I played <i>The Legend of Spyro</i>
before playing the original trilogy.</p>
<p>Needless to say, I'm not a fan of the game's aesthetic. I don't think the
aesthetic is <em>bad</em> exactly, in fact I think this game looks quite nice
for the platform. My problem is that it isn't a good look for <i>Spyro</i>.
Something I really dislike about these reboots is the way they ignore already
established iconography, lore, game design, and everything that made their
series great. I complained about this in my
<a href="https://www.youtube.com/watch?v=zGMQOV2GvAA&t=2115s" target="_blank">Crash
tier list video</a> when reviewing <a href="#titans"><i>YA VIDEOGAME
CRASH</i></a>: I don't like the way Radical Entertainment neglected so many
characters and veered away from platforming. <i>The Legend of Spyro</i> is
even more offensive in this regard.</p>
<p>This feels like a <em>completely</em> different game. I'm convinced that
Spyro's name and face were added to some generic beat-em-up to help sell units.
I know that, that didn't literally happen, but it really feels that way. And
yeah, <i>The Legend of Spyro</i> is a beat-em-up, just like <i>YA VIDEOGAME
CRASH</i>. The game's combat has you doing a combination of physical attacks
and different kinds of elemental special moves. Since you're Spyro, you start
with fire breath. Later you unlock other kinds of breath until you become the
Avatar. I actually remember having a fair bit of fun unlocking the different
breath types and upgrading them, but I didn't play this long enough to give it
another try. This game does something that I absolutely detest: It spams
enemies like crazy. Even some of the best beat-em-up/hack-and-slash games are
guilty of this.</p>
<p>This game has an incredibly cinematic angle to it. The game pretentiously
calls itself 'a Krome Studios Production' and opens on credits for its
star-studded cast, which includes Elijah Wood, David Spade, Gary Oldman, and no
one else. It's a generic 'chosen one' story with lots of musings about
prophecies and ancients that my brain does not have room for. <q>Annoyingly,
you cannot skip cutscenes in this game, which will seriously prohibit me from
playing it more.</q> is what I initially wrote. Apparently you skip cutscenes
with <em>L1</em> which is just cursed (the game doesn't tell you this).</p>
<p>This game's performance is rather poor and the FMV compression is aggressive
and incredibly noticeable. I was genuinely taken aback by it. The game has
anamorphic widescreen but no higher resolution modes, which is surprising for
2006. The game was also released for GameCube and XBOX, so better performance
can likely be sought out there.</p>
</section>
<section id="tlos2">
<h2><i>The Legend of Spyro: The Eternal Night</i> (2007)</h2>
<p>Okay, I need to stop the article right now. This game does this really
bizarre thing where it inverts the left/right camera by default and calls
<em>that</em> mode the normal one. The other <a href="#tlos1"><i>Legend of
Spyro</i></a> game, <a href="#kh2"><i>Kingdom Hearts II</i></a>, and
<a href="#rac1"><i>Ratchet &amp; Clank</i></a> do it as well. What gives?</p>
<p>This game also pretentiously calls itself 'a Krome Studios Production' but
at least features more than 3 people in the opening credits.
<span title="wallpaper space">David Spade</span> has been replaced by Billy
West, and the credits also feature Kevin Michael Richardson and Mae Whitman,
<i>i.e.</i> actual voice actors (and not David Spade). It picks up from the
ending of the first game that I didn't play.</p>
<p>It's weird, I remember really enjoying <i>A New Beginning</i> when I was
young but I don't think I ever beat it. Furthermore, I don't think I've ever
played this game. None of this game looks familiar to me at all. Having played
the game now I can at least take comfort in that I wasn't missing much.</p>
<p>Okay, chide time: A major problem with <i>A New Beginning</i> is that
basically every enemy in the game dies to a combo where you hold circle to buck
them in the air, jump, and then mash circle. In my testing, this wasn't fixed.
Doing this combo triggers a cheesy slow-motion effect, which <i>A New
Beginning</i> very generously lets you disable. <i>The Eternal Night</i>
doesn't. Gee, that's certainly <em>one</em> way to nerf a move. That is, just
make it really tedious to perform. Good job, Krome. The slow-mo also brings the
game's input buffering into question; the input window is way too large. Unless
you carefully time all the individual button presses, you'll always do at least
one more move than you intended to. This was a problem in the first game as
well, but the slow-mo makes it more cumbersome. As if the game wasn't slow and
cumbersome enough. Oh, right, about that:</p>
<p>This game's performance is pretty poor. It's capped at 30 but frequently
dips below that, with some pretty serious hitches occurring when particle
effects fill the screen. This game was ported to Wii and 360, so I would
imagine those platforms offer better performance. I hope for this game's sake
that the 360 port isn't another <a href="#titans"><i>YA VIDEOGAME CRASH</i></a>
situation. Wouldn't make a difference to me either way because this game
sucked! Yet <em>another</em> crappy beat-em-up developed by Australians.</p>
</section>
<section id="maximo">
<h2><i>Maximo: Ghosts to Glory</i> (2001/2002)</h2>
<p><i>Maximo</i> was developed by Capcom and is part of the <i>Ghosts 'n
Goblins</i> universe. In fact, this game is kind of a 3D take on <i>Ghosts 'n
Goblins</i>. I've never played <i>Ghosts 'n Goblins</i>.</p>
<figure class="leftimg">
<img src="images/maximo.jpg" title="The Northman (2022)">
</figure>
<p>I actually picked this game up a few years ago because I found it for cheap,
and I remembered it from when I was little. I think my dad might have rented it
from Blockbuster. I remember lots of little details about this game, like how
walking on certain parts of the ground will make skeletons rise up and grab
you, or how Maximo loses his clothes when he gets hit.</p>
<p>Thing is, I don't think I ever made it further than the first level, because
this game is tough as nails. I played it briefly a few years ago and stopped
playing after I beat the first boss. This game has lives, which makes it
needlessly frustrating and stressful, and you also have to buy saves with
in-game currency. I don't even think my dad could beat it at the time. I don't
think we ever owned this game before, or that I even played it more than once
or twice. I guess that first level just happened to make a strong
impression.</p>
<p>This game is a platformer/hack-and-slash hybrid; the best way to describe it
would be <i>Medievil</i> with a greater emphasis on platforming. In fact, I
would say <i>Maximo</i> has a lot in common aesthetically and mechanically with
that game. I think <i>Medievil</i> has much stronger art direction, but
<i>Maximo</i>'s combat is considerably less... Retarded, for lack of a better
term, than <i>Medievil</i>'s.</p>
<p>Visually, <i>Maximo</i> is quite impressive for 2001, especially for a game
running on a CD-ROM. It targets 60fps and never misses, at least in my testing.
Something very strange is that the game completely lacks camera controls. You
have a pseudo-first person look around button with R1, but nothing to actually
move the camera. Despite this, the camera actually does a pretty good job of
showing you what you're doing. There were still instances where the camera was
a hindrance, but it could have been a <em>lot</em> worse. Still, 2001 is a
little late to be lacking basic camera controls in 3D; plenty of PS1 games let
you control the camera, usually with the triggers (and some even with the right
analog stick).</p>
<p>Because of its difficulty, I'm not sure how eager I'll be to revisit this
game, but I can at least say I enjoyed it a lot more than
<a href="#tlos1"><i>The Legend of Spyro</i></a>.</p>
</section>
<section id="mx">
<h2><i>MX Superfly</i> (2002)</h2>
<p>For some reason I had loads of cheap motocross games for PS2 and PSP and
they're all a blur to me. This is the only one left.</p>
<p>As with most of the games I've played up to this point, the very first thing
I did was go into the options menu and disable vibration. I'll save my
vibration rant <a href="#riders">for later</a>. While in the options menu, I
saw a preview video for a then unnamed <i>Hot Wheels</i> game that would later
become <a href="#hwx"><i>Velocity X</i></a>. Small world! I wish I was playing
that instead.</p>
<p>And that's more interesting than the game itself. The racing is
unsatisfying, and the tracks look pretty ugly. I don't really remember playing
this game at all. The game has a track builder that I remember enjoying but
didn't get a chance to play for this article. The licensed music is
<em>really</em> awful. And now I've run out of things to say.</p>
</section>
<section id="nickunite">
<h2><i>Nicktoons Unite!</i> (2005)</h2>
<p>So even though <a href="#nicktoys"><i>Attack of the Toybots</i></a> comes
first alphabetically, I felt that I needed to discuss this game first. This is
the first game in the <i>Nicktoons</i> series (called <i>Spongebob &amp;
Friends</i> in PAL regions) and was my introduction to the series.</p>
<p>I have some really fond memories of this game. I'll never forget staying up
until 3 in the morning playing this game with my dad. You might call that
irresponsible, I might call that based. We played nearly the entire game in one
long sitting, starting from the Ghost Prison and making it all the way to the
beginning of Retroville. I don't recall us continuing from that save or ever
beating the game.</p>
<p>Now I just knew this game wouldn't be the masterpiece I remembered playing,
but I was still quite surprised by how bad this game is. Since I had such fond
memories of the game's co-op, I decided to play it a bit with my brother. The
first thing we noticed immediately was the <em>awful</em> performance. The game
targets 60fps but frequently drops to 20 or below. This game tip toes on the
line of what I'd consider to be a playable frame rate (which is a different
standard from what I'd call an acceptable frame rate). The game was also ported
to GameCube, so I'd imagine the game performs better there.
<p>Even then, I'm not sure how much fun I would have. This is an incredibly
generic beat-em-up with some light platforming elements. There's just
<em>something</em> about this game's combat that feels incredibly unsatisfying.
Whether that be the clunky animations or unclear hit boxes, I'm not sure. In
our very brief play session we encountered a bug where, after entering a
cutscene, Jimmy Neutron couldn't jump and didn't regain the ability to jump
until getting hit. You can unlock upgrades by collecting in-game currency, but
it does this odious thing where you and your teammate don't share coins,
leading to many childhood fights over who's turn it was to collect coins.</p>
<p>My brother was clearly getting impatient near the end of our play session,
and I can't say I really blame him all that much. This game was pretty bad. I'm
only a little surprised, since I thought Blue Tongue Entertainment did a good
job with the <a href="#barnyard"><i>Barnyard</i></a> game.</p>
<p>Oh, that reminds me: One thing that's kind of cool about some of
Nickelodeon's games was this feature called cross-save. Basically, if you had
save data from other Nickelodeon games on your memory card, you could unlock
cheats and other little goodies. And you know what's funny? I just realized I
own the whole set &mdash; This game, <i>Barnyard</i>,
<a href="#lights"><i>Spongebob Squarepants: Lights, Camera, PANTS!</i></a>, and
<a href="#tak3"><i>Tak: The Great Juju Challenge</i></a>. I definitely knew
about the cross-save feature but don't think I ever went out of my way to
collect all the games; I think I just happened to have them. Small world! I
wish I was playing one of those games instead. Déjà vu!</p>
</section>
<section id="nicktoys">
<h2><i>Nicktoons: Attack of the Toybots </i> (2007)</h2>
<p>This is the third <i>Nicktoons</i> game. I definitely owned and played the
second game, <i>Battle for Volcano Island</i>, before but either lost or
damaged it. I also have fond memories of these latter two games. I don't recall
playing the co-op of these games and definitely wasn't staying up until 3AM
with them.</p>
<p>While this game is a considerable leap in quality over
<a href="#nickunite"><i>Nicktoons Unite!</i></a>, I still wasn't terribly
impressed. For 2007, this game looks and feels really cheap, even for the PS2.
It does this weird thing where all the music cuts out any time a character is
talking. It's really awkward how everything just stops abruptly so you can
listen to an unfunny one-liner you've probably already heard 20 times. The game
does at least target and maintain a pretty consistent 60fps, which isn't really
all that impressive with just how cheap this game looks. Still, it makes the
game much less irritating to look at, and seeing as this comes from the same
studio that did <i>Nicktoons Unite!</i>, I guess I should be grateful.
<p>This game features more characters than <i>Nicktoons Unite!</i> as part of
its main story, as well as some extra that you can play as just for fun. I
remember unlocking XJ9 from <i>My Life as a Teenage Robot</i> and playing her
exclusively. While playing the first <i>Nicktoons</i> game, my brother remarked
that if that game had come out one or two years later, Aang might have appeared
as a playable character. This game actually did come out two years later and
still doesn't feature him. I wonder why.</p>
<p>By the way, can I just say how utterly absurd it is that the so-called
Nickelodeon fighting game, <i>Nickelodeon All-Stars Brawl</i>,
<strong>still</strong> doesn't include Jimmy Neutron, Timmy Turner, or Tak? It
also only just recently got <em>voice acting</em>. God bless Nickelodeon for
the amount of love they put into updating this game! In case you couldn't tell,
that was sarcasm. You know, earlier I remarked that <i>Attack of the
Toybots</i> looked cheap, but at least it didn't look <em>that</em> cheap. And
no, that wasn't sarcasm.</p>
<p>By the way, here's a hideous 3D model of Timmy Turner:</p>
<figure>
<img src="images/timmyturner3d.png" title="I share a birthday with Butch Hartman. No, I'm not kidding.">
</figure>
</section>
<section id="pacman">
<h2><i>Pac-Man World 2</i> (2002)</h2>
<p>Now this one is interesting, since I actually picked this up while writing
this article. I was in the middle of writing about <a href="#ray2"><i>Rayman
2</i></a> before I came back to discuss this one.</p>
<p>There's a really nice game store near where I live. Well, it <em>used</em>
to be nice. I remember seeing the shelves adorned with all my childhood
favorites, all for no more than $5 a piece. Then came the collectors. Now all
that's left is a sea of crappy sports titles or 'rare' games behind glass cases
that fetch for $40+. Sadly, the
<a href="https://www.proxima64.org/articles/articles/retrogaming.html" target="_blank">YouTuber
tax</a> has hit this place pretty hard. I still go there from time to time in
the hopes I'll find something nice and cheap, and I got this game, the first
<i>Little Big Planet</i>, and 2 PS3 controllers for $15.</p>
<p>...aaaaaaand it doesn't work. It yields a disc read error every time. I took
a look at the back of the disc and realized why it was thrown in with the other
junk. It looks like someone's cat got to it. Obviously it's <em>their</em>
fault for selling some crap that clearly doesn't work, but I still feel kinda
stupid for not thinking to look at the back of the disc first. It
<em>obviously</em> wasn't going to work. I'm going to attempt to get a
refund.</p>
<p>EDIT: I got a refund.</p>
<p>I tried USB loading this game on my Wii, but to no avail. It would boot up
just fine, but the game would consistently freeze when it asked me to create a
save file. This game is just cursed. I decided to just emulate the game on
Dolphin, the GameCube/Wii emulator, and I'm really glad that I did. When a game
forces inverted camera, you can just go into the emulator's control settings
and un-invert it. CONSOLECUCKS BTFO.</p>
<p>The game ran at an ultra-smooth 60fps with really beautiful graphics. I'm
not sure how much of that is thanks to the GameCube version or the emulator's
1080p facelift. Either way, I really enjoyed the little of the game that I
played.</p>
<p>I have a soft spot for the first <i>Pac-Man World</i> game, since it's a
game from my childhood. I remember not being able to read the little text above
the logo and referring to the game as 'Zoth Anniversary' which is really funny
now that I think about it. I have to admit, however, that the game isn't really
that good. It recently got a remake, which unfortunately has got its own issues
that aren't the focus of this article. I bring all this up because this game
felt like a <em>huge</em> improvement over the original. Levels feel more
open-ended but never too big or empty. Seeing as that's something other games
in this collection struggle with, I think it's worth praising.</p>
<p>This was an arduous little journey, but I'm actually glad this all
transpired. I probably never would have bothered to play the game otherwise,
and now I've got something to play when I finish this article.</p>
</section>
<section id="parappa2">
<h2><i>Parappa the Rapper 2</i> (2001/2002)</h2>
<div>
<figure class="rightimg">
<img src="images/dangertick.jpg" title="THIS IS GREAT FUN!">
</figure>
<p>At last we have a moment's reprieve from the trenches of crappy, licensed
games and can now bask in the glory of <i>Parappa the Rapper 2</i>. This is one
of my favorite games of all time and one of the games I was most looking
forward to playing again. And damn, it didn't disappoint.</p>
<p>Most people are only familiar with the first game. Fans of the series tend
to hype up <i>Um Jammer Lammy</i>, and not without good reason, but my
affections lie with <i>Parappa 2</i>. To adequately explain why would really
take its own article. I hadn't previously thought of making a <i>Parappa</i>
series analysis, but now the idea sounds interesting. Let me know if it's
something you'd like to see!</p>
<p>I definitely like the <i>Parappa</i> games on PS1, but was never the biggest
fan of their FMV cutscenes. My first experience with <i>Parappa</i> was via the
port on PSP, around the same time I first played <a href="spyro.html"><i>Spyro
the Dragon</i></a>. Even at the small resolution of a PSP screen, the game's
age was very apparent to me. If I had played the game on a CRT when I was
younger, perhaps the illusion would have worked better for me. I still enjoyed
the game a lot, and I still appreciate the game's cutscenes, but they show
their age in a much less glamorous way than games like <i>Crash</i> and
<i>Spyro</i> do.</p>
</div>
<figure class="leftimg">
<img src="images/parappa2.jpg" title="Big Al says dogs can't look up.">
</figure>
<p>I absolutely love <i>Parappa 2</i>'s cutscenes. They're all rendered
in-engine at a silky smooth 60fps. The game treats them like a reward for a
good reason. This is also my favorite story in the whole series. It's just so
silly; I think it's physically impossible to not smile while playing this
game.</p>
<p><i>Parappa 2</i> also makes the genius decision to show you your inputs.
This eliminates a big problem in the first two games where you're totally
convinced you hit the notes at the right time and yet the game still penalizes
you. It's also a good way to gauge the lag of your display.</p>
<p>Last I checked, this is one of the more expensive games I own. This game can
range anywhere from $40 to $90 used on Ebay. My copy has been totally defiled
by those reprehensible GameStop stickers labeled 'USED $9.99'. And yeah, that's
how much I got my copy for. The most expensive game we own is <i>Paper Mario:
The Thousand Year Door</i>, which has <del>been price gouged by greedy sellers
on Ebay capitalizing on the hype generated by obnoxious collectors on
YouTube</del> become quite rare in recent years. I'm really glad my copy of
this game still works; it would need to go into the <i>Klonoa</i> price range
(or beyond) for me to ever sell it.</p>
</section>
<section id="rac1">
<h2><i>Ratchet &amp; Clank</i> (2002)</h2>
<p>This game is tied with <a href="#kh1"><i>Kingdom Hearts</i></a> and
<a href="#parappa2"><i>Parappa the Rapper 2</i></a> as my favorite game for the
system.</p>
<p>What can even be said about <i>Ratchet &amp; Clank</i> that hasn't already
been said? It's an absolute classic; all of the PS2 <i>Ratchet</i> games
(developed by Insomniac) are great. I don't know if I would consider the
<i>Ratchet</i> trilogy to be quite on-par with the
<a href="spyro.html"><i>Spyro</i> trilogy</a>, but this first game is a
masterpiece.</p>
<p>This game runs at a very consistent 60fps; I don't think I've ever seen this
game drop frames. The loading times are short and masked by an animation of
your ship flying through space. It's a very minor detail, but I think it helps
add to the immersion and makes the load times feel shorter. This game and
<a href="#jak1"><i>Jak and Daxter</i></a> are games I often cite as effectively
utilizing the hardware and helping push the industry forward.</p>
<figure class="rightimg">
<img src="images/clank.jpg" title="tfw you're experiencing many conflicting feelings">
</figure>
<p>One thing I admire about the first <i>Ratchet &amp; Clank</i> game in
particular is it's focus on exploration and non-linearity. Plenty of levels
have completely optional side paths that contain a new weapon or a gold bolt.
The game gives you lots of freedom in the order you choose to play levels.
Nearly every <i>Ratchet &amp; Clank</i> game starting with
<a href="#rac2"><i>Going Commando</i></a> features far less additional
side-paths and optional content. I don't think a <i>Ratchet</i> game
<em>needs</em> to have these features. In fact, I have a lot of positive things
to say about <a href="#deadlocked"><i>Deadlocked</i></a> despite it not having
<em>any</em> exploration to speak of. It's just something that makes the first
game really unique, and I'd be lying if I said I didn't miss it in the
sequels.</p>
<p><i>Ratchet &amp; Clank</i> received an HD port to the PS3 alongside <i>Going
Commando</i> and <a href="#rac3"><i>Up Your Arsenal</i></a> (<i>Deadlocked</i>
is strangely absent), but I wouldn't recommend it. All of the games play well
enough, but have incredibly distracting visual glitches that really diminish
the experience for me, especially in <i>Up Your Arsenal</i>'s case. It makes
the games feel way cheaper than they actually are. It isn't a terrible option,
but one that should be avoided if it's not too inconvenient. Any PS2 version
you can get your hands on is fine. There's a minor bug in the first NTSC-U
release, the one I own, that causes the final boss theme to not play. The PS3
port is based on this bugged version, for some reason, even though this was
fixed in a later NTSC-U version.</p>
<p>The first game received a full remake on PS4 that should <em>definitely</em>
be avoided at all costs. It has been analyzed to death, so I won't waste
precious article space on it. It's embarrassing.</p>
<p>For the longest time I thought the cutscenes for <i>Ratchet &amp; Clank</i>
were unskippable, but you actually can skip them by pressing all four shoulder
buttons and start, which is just ridiculous. And here I thought
<a href="#tlos1"><i>The Legend of Spyro</i></a> was weird...</p>
<p>Oh, also, this game has the sickest soundtrack of all time.
<a href="https://www.youtube.com/watch?v=VuuZVqgVP9o" target="_blank">Here</a>
is a really great video analyzing the music.</p>
</section>
<section id="rac2">
<h2><i>Ratchet &amp; Clank: Going Commando</i> (2003)</h2>
<p>This is a complicated one. I think this is a great game, but it's easily my
least favorite of the <i>Ratchet &amp; Clank</i> games I'm taking a look at for
this article. I think the preponderance of the game is really good, but there
are annoying little blemishes that make me less enthusiastic to revisit it, at
least when compared to other games in the series.</p>
<p>In my review of <a href="spyro.html#spyro3"><i>Spyro: Year of the
Dragon</i></a> I said that game had <em>high peaks</em> and <em>deep
valleys</em>. I think this is doubly true for <i>Going Commando</i>. Unlike
<i>Year of the Dragon</i>, much of <i>Going Commando</i>'s 'problematic'
content isn't optional. I'm mainly referring to the unnecessarily difficult
space flight missions and the absolutely <strong>awful</strong> giant Clank
sections. This game does add some nice improvements over the original, but in
my opinion they weren't quite finished yet. Let me explain:</p>
<p>This game adds strafing, which alleviates an annoyance in the controls of
<a href="#rac1">the first game</a>. By holding down L2 the player can make
Ratchet move to the right or left while still facing forward. Circle is still
the fire button, however, so you can't comfortably fire and move the camera at
the same time. <a href="#rac3"><i>Up Your Arsenal</i></a> adds the lock-strafe
mode; this mode basically holds the L2 button down for you at all times and
remaps the fire button to R1. <i>Going Commando</i> now pauses the game when
going into the quick select menu, but you're still limited to only 8
weapons/gadgets. Seeing as this game gives you a lot of extra gadgets, you'll
frequently have to pause the game to pick out weapons. <i>Up Your Arsenal</i>
gives you an additional 8 quick select slots, which is incredibly helpful.
Lastly, there's the weapon upgrade system... I really don't like the way it was
implemented in this game, and I also just don't really like the weapon
selection in this game in general; your weapons only upgrade once and quickly
become obsolete. And yeah, you guessed it, <i>Up Your Arsenal</i> did it way
better.</p>
<p>There are more minor complaints I have, as well as a lot of things I really,
really like about this game that are really deserving of their own article. A
<i>Ratchet &amp; Clank</i> series analysis would probably make for another good
article. Perhaps whenever I write that I can properly convey that I don't hate
this game and, in fact, really like it.</p>
</section>
<section id="rac3">
<h2><i>Ratchet &amp; Clank: Up Your Arsenal</i> (2004)</h2>
<p>Despite that long paragraph where I stated all the things <i>Up Your
Arsenal</i> did better than <a href="#rac2"><i>Going Commando</i></a>, I
actually consider the two games to be about equal, only giving slight
preference to <i>Up Your Arsenal</i>.</p>
<p><i>Up Your Arsenal</i> suffers from a lack of direction and
polish(<a href="#wrath">!!!</a>). Two of the game's developers, Mike Stout and
Tony Garcia, have done a
<a href="https://www.youtube.com/playlist?list=PL7D649DF9B66678B7" target="_blank">let's
play</a> of the game and told many stories of its troubled development cycle. I
think it's really impressive that the final game turned out as good as it did,
but I do often get the impression that the game is barely holding itself
together. Something about this game just feels very janky.</p>
<p>This game really pulls focus away from platforming and exploration in favor
of very rigid mission design. The game gets you all excited to revisit a level
from the first game, such as Blackwater City, only for it to look nothing like
it did in the original game and just be a backdrop for some generic shooter
missions. A general lack of diversity in enemy types and environments makes an
already repetitive game feel even more so. Despite this, I still think the game
is quite fun, and there are still a few levels that look really nice, such as
the Obani moons.</p>
<figure>
<img src="images/obanidraco.png" title="&quot;Buckingham Palace has announced the death of His Royal Highness, the Duke of Edinburgh&quot; *Obani Draco theme plays*">
</figure>
<p>Here's a funny story, the first <i>Ratchet &amp; Clank</i> game I played was
actually <i>Tools of Destruction</i> on the PS3. I liked the game at the time,
and in fact I still do, but the second <i>Ratchet</i> game I ever played was
this one, and I distinctly remember vastly preferring the aesthetic and tone of
this game. I remember especially taking note of the music and just how much
<em>better</em> it was than the horribly bland soundtracks of the PS3
<i>Ratchet</i>s.</p>
</section>
<section id="deadlocked">
<h2><i>Ratchet: Deadlocked</i> (2005)</h2>
<p>On my theoretical <i>Ratchet &amp; Clank</i> tier list, this game is a close
second to <a href="#rac1">the first game</a>.</p>
<p>It might sound weird for me to be so enthusiastic about this game after
criticizing <a href="#rac3"><i>Up Your Arsenal</i></a> for its mission-based
story structure, but I just think it works so incredibly well in
<i>Deadlocked</i>. Perhaps this ties back to that old expression 'take a crap
or get off the toilet', <i>i.e.</i> don't just stand in the middle of the road
between platforming and shooting. If you'd rather be making a shooter, <em>just
make a shooter</em>. It's strange then that Insomniac, in a manner not
dissimilar to NaughtyDog with <a href="#jakx"><i>Jak X</i></a>, would later
treat their own game like a joke. It's especially strange since it was clearly
iterating on the direction <i>Up Your Arsenal</i> was going in. It's also
pretty embarrassing when this game is so much better than the games they would
release later. I don't expect everybody to appreciate this game, but I really
love it.</p>
<p>This game also features co-op, which I've only played a little bit of; I
would like to play through the whole game in co-op at some point.</p>
<p>Like the other games, <i>Deadlocked</i> still targets and hits 60fps, but
can experience slow-down when a lot of enemies are on the screen. This really
only happens a few times. There's one mission that actually gets so hectic that
it even causes slowdown on the PS3 remaster.</p>
<p>Oh yeah, <i>Deadlocked</i> was excluded from the <i>Ratchet &amp; Clank</i>
trilogy remaster but later got its own remaster sold digitally on the
PlayStation store, and it sucks. Don't buy it. I don't even think you can...
Didn't they shut down the PlayStation store? I don't know, and I don't
care.</p>
</section>
<section id="raym">
<h2><i>Rayman Arena</i> (2001/2002)</h2>
<p>So this is a weird one. This game was originally released in PAL regions as
<i>Rayman M</i> with the M standing for multiplayer, which is probably the best
way to describe this game. It's half a racing game, half a third-person
shooter, with elements of platforming. Like <i>Sonic R</i> it's a racing game
where the racers are on foot, but <i>Rayman Arena</i> goes the extra step and
actually controls more like a platformer, <i>i.e.</i> the analog stick is
mapped to absolute directions rather than steering your character left or
right. I never touched the battle mode, for reasons I'll get to later. I'm not
a huge fan of this game, but I admire it for being so unique; there really
aren't many games quite like <i>Rayman Arena</i>.</p>
<p><a href="#hwx">Earlier</a> I remarked how the PS2 era saw a move towards
more truly cross-platform games. Well, this is one of the exceptions. Granted,
this isn't really a case of hardware limitations so much as it is the
developers taking a look at their game a year later and saying <q>we can do
better.</q> The GameCube and XBOX versions were released about a year later and
feature pretty significant changes and improvements &mdash; The ugly menus were
overhauled, the introductory FMV is completely different, there are new levels
and game modes, and the graphics and performance are better because of course
they are.</p>
<figure class="compareimg">
<img src="images/raymanmps2.png" title="The cucked PS2 version">
<img src="images/raymanmxbox.png" title="The based and red-pilled XBOX version">
</figure>
<p>And if you think that's weird, then get ready for this: This game actually
received a last-gen de-make on the PS1 called <i>Rayman Rush</i>. Yes, this
version came out <em>after</em> <i>Rayman Arena</i>. This version only features
the racing mode and is the version I grew up playing, hence my lack of battle
mode experience. Believe it or not, this game was my introduction to the
<i>Rayman</i> series. I swear, this is like the fifth time I've remarked on
being introduced to a series in a weird way.</p>
<figure>
<img src="images/raymanrush.png" title="The enlightened PS1 version">
</figure>
<p>Yet another thing that makes <i>Rayman Arena</i> unique. I've seen instances
where a game is 'ported' to another platform and ends up just being a
completely different game made by entirely different people (I remember this
happening with some of the <a href="#atlantis"><i>Spongebob</i></a> games) but
never a last-gen de-make (if I have, they aren't coming to mind). I've
definitely never seen a conversion from PS2 to PS1.</p>
<p>I remember having lots of fun with <i>Rayman Rush</i> as a kid. As an adult,
I still find <i>Rayman Arena</i> pretty enjoyable. I find the mechanics to be a
little unintuitive and there's no tutorial to speak of, but when you get the
hang of it, it can be fun. Of course all that's assuming that mashing the crap
out of the triangle button doesn't cause you to develop arthritis. I really,
really like the game's music. Each character has a theme and it plays the theme
of whoever is in first. The theme also varies depending on the stage. The theme
for
<a href="https://www.youtube.com/watch?v=bGIjn__yk4g" target="_blank">Henchman
800</a> is even sicker than I remember it being. All in all, this game is just
okay. I might be more enthusiastic about it if I had access to the GameCube or
XBOX version. I recently got USB Loader GX working again on my Wii, so I might
try it out.</p>
</section>
<section id="ray2">
<h2><i>Rayman 2: Revolution</i> (2000/2001)</h2>
<p>I picked this up a few years ago, never bothering to play it until as
recently as 2022. Try as I might I just couldn't really get into the game. I
absolutely loved the aesthetic and atmosphere, but I was bothered by the game's
poor performance and didn't like the strange hub world. As it turns out, these
are problems specific to my version.</p>
<p><i>Rayman 2: The Great Escape</i> was originally released on the N64 but was
later ported to Dreamcast. The Dreamcast version is a pretty significant
upgrade. It sees a bump to 60fps, higher quality music, plenty of visual
enhancements, and the opportunity to not use the worst controller of all time.
The game was also ported to PS1, but that version is generally considered
inferior; the PS1 version introduces voice acting but had a fairly substantial
amount of content cut, presumably to fit on the limited leftover space of the
PS1 disc. The N64 and Dreamcast versions just use <i>Klonoa</i>-style gibberish
with subtitles. The PS2 version gives you the option to choose the gibberish or
spoken dialogue.</p>
<p>The PS2 is generally considered to be more powerful than the Dreamcast, so
it theoretically should have had better performance. Instead, we have another
<a href="#titans"><i>YA VIDEOGAME CRASH</i></a> situation. This game is just
very poorly optimized for this platform. I can forgive them a bit, seeing as
the PS2 was brand new and supposedly difficult to develop for. In fact, if I'm
not mistaken, this is the oldest game in my collection. The performance just
makes the game feel crappy. I still enjoy games with poorer performance than
<i>Rayman 2: Revolution</i>, so I'm not sure if my aversion to this game is
just a placebo spurred on by my knowledge of a better version existing. When I
eventually do play <i>Rayman 2</i> it will probably be via the Dreamcast
version.</p>
<p>The original <i>Rayman 2</i> had its levels on a <i>Crash
Bandicoot</i>-style map, but <i>Revolution</i> introduces a hub world. This hub
is a little too big and empty for my liking, and I feel like all it really does
is add space between levels. I am not sure if it's possible to play levels out
of order.</p>
<p>The only real gameplay flaw I can say I have with <i>Rayman 2</i> is its
combat; it feels really clunky. I imagine if I spent more time with the game
I'd get used to it.</p>
</section>
<section id="rocket">
<h2><i>Rocket Power: Beach Bandits</i> (2002)</h2>
<p>This is a childhood game but not a childhood copy. Quite a few years ago,
during the days of TheStimpyland, I actually <em>purchased</em> this game. I
remembered the game from my childhood and wanted to revisit it, so for some
reason I actually purchased it like a complete psychopath. At this time I
already had a Wii with homebrew and USB loader installed and just never thought
to play the game that way.</p>
<p>That would have been a good idea, since immediately upon starting the game I
noticed its awful performance. The game targets 60fps and fluctuates everywhere
in between that and the lower teens. There are times where the game just feels
so horribly jittery that I wonder how I was ever able to tolerate this game,
especially since my last play through wasn't <em>that</em> long ago. I must
have been in my late teens and yet somehow wasn't cognisant of the horrendous
frame rate. I knew the frame rates for <a href="#nickunite"><i>Nicktoons
Unite!</i></a> and the <a href="#shadow">PS2 <i>Sonic</i> games</a> were bad,
but I was honestly caught off guard by this one.</p>
<div>
<figure class="leftimg">
<img src="images/rocketpower.png" title="I hope the Pacific is as blue as it has been in my dreams.">
</figure>
<p>As with many Nickelodeon games from this era, <i>Rocket Power: Beach
Bandits</i> is an eclectic blend of gameplay styles. The bulk of the game's
content is a mostly linear platformer with combat very similar
to <a href="#ray2"><i>Rayman 2</i></a>'s, intermittently interrupted by <i>Tony
Hawk</i>-style skating sections (similar to
<a href="spyro.html#spyro3"><i>Spyro 3</i></a>'s). The remainder of the game is
comprised of generic mini-games that were all too common in platformers of this
era.</p>
<p>Now, as a kid, I didn't really play the story mode. I distinctly remember an
area where I frequently got stuck; the game tasks you with finding 15 small
silver coins in a really big, open area, and I just didn't have the patience
for exploration. For this article, I played for about an hour and almost gave
up in the same exact spot, just because the performance made exploration so
nauseating. This game includes a kind of free play mode called The 'Zine. After
you complete a level in the story, you can come back to the 'Zine and play it
as many times as you want. Of course, you could also use cheats.</p>
<p>This game has what is quite possibly the single most bizarre cheat system I
have ever seen. The game asks you to answer <i>Rocket Power</i>-themed trivia
questions, and if you answer all of them correctly, you unlock the entire game.
Now here's the thing, and we'll get to this later, <strong>I never actually
watched <i>Rocket Power</i></strong>. This doesn't really matter since, in the
event that you fail the quiz, nothing is stopping you from just retrying it.
Even at a young age I figured out I could unlock the entire game through trial
and error. But it gets even better: These trivia questions are so pitifully
easy that even if you know absolutely nothing about <i>Rocket Power</i>, so
long as you played the game for an hour and paid even a little bit of attention
to the cutscenes like I did for this review, you could get all of them right on
your first try <em>like I did for this review</em>.</p>
<p>When I was older, I remember getting into calls with my friends and laughing
at the game, and eventually growing to appreciate it (and then learning to
depreciate it while writing this article). We did this on Skype, which should
tell you how long ago this was. By the way, if you use Discord, you're just as
bad (if not worse) than people that still use Skype. Sorry it was me that had
to tell you.</p>
<p>This game actually teases the release of <a href="#tak1"><i>Tak</i></a>. He
appears hidden in certain stages and runs away like he's from some kind of
creepypasta if you get too close to him. This led to a running joke amongst my
friends where we called Tak the <q>G-man of the <i>Rocket Power</i>
universe</q>.</p>
</div>
<figure class="rightimg">
<img src="images/takgman.png" title="I took the liberty of relieving you of your hockey pucks. Most of them were Ocean Shores property! As for the skate gear, I think you've earned it.">
</figure>
<p>It was also during these calls that I discovered that the game's soundtrack
goes <a href="https://youtu.be/GHlW99D3GjI" target="_blank">unnecessarily
hard</a>. It's great.</p>
<p>One of my friends was more familiar with <i>Rocket Power</i> than I was and
pointed out to me just how bizarre this game's story is. A sleazy looking rich
businessman comes to the little shore town and steals all of its sand, which he
uses to create microchips for his army of robots. All you need to know is that
this eventually leads to you defeating a HAL-9000-esque robot with your sick
skateboard tricks. If that isn't the most bad ass thing you've ever heard of,
there's something wrong with you. Now like I said, I never watched <i>Rocket
Power</i> growing up. I was never the biggest fan of the Klasky Csupo art style
and if I'm being honest I still find it rather ugly. As far as I know,
<i>Rocket Power</i> didn't really feature any super-natural elements, so this
story is exceptionally strange.</p>
<p>I've only ever seen two episodes of the show, and I know that specifically
because this game actually includes two episodes of the show as FMV extras. I
haven't seen any other licensed games do this; I think it's a pretty cool treat
for fans of the show. The extras menu also has trailers for some <i>Rugrats</i>
game I've never played and <a href="#dutchman"><i>Revenge of the Flying
Dutchman</i></a>, which was how I first learned of that game. That trailer was
probably the most nostalgic thing in this whole package. The manual also
advertises the <a href="#jimmy">contemptible <i>Jimmy Neutron</i> game</a> I
barely wrote about earlier.</p>
<p>I find it interesting that Nickelodeon was so heavily invested in video
games back then, and that my parents bought me so many of their games. Gaming
is arguably bigger now than it ever was, and now Nickelodeon treats it like a
big joke (at least that's what their <i>Smash</i> clone leads me to
believe).</p>
</section>
<section id="rpg">
<h2><i>RPG Maker II</i> (2002/2003)</h2>
<p>I take back what I said about <a href="#gt4"><i>Gran Turismo 4</i></a>.
<strong>This</strong> is the antithesis of a pick up and play game.</p>
<p>This is actually a gift from
<a href="https://www.youtube.com/c/PatStrikesBack/videos" target="_blank">PatStrikesBack</a>
during the days of TheStimpyland. It was a little gag gift that I don't think
he ever expected me to play. Well, I did, and I probably won't ever play it
again.</p>
<p>I'm only just now remembering that the package also came with an
<i>Inspector Gadget</i> game on PS1. It was only the disc, which I keep along
with all my other loose discs in a CD wallet (or disc binder or whatever you
wanna call it). I totally forgot that I owned it until just now; my eyes always
skip right over it. Maybe I'll eventually play <em>that</em> game as well.
There were other games in the package but I forget what they are. I reached out
to Pat, and it seems that he doesn't remember either.</p>
<p><i>RPG Maker II</i> sports the iconic blue back, which means it's a CD-ROM.
Like all CD-ROM games, it makes the PS2 loud as hell for some reason.</p>
<p>I followed a
<a href="https://youtu.be/lmv3FL2iHt8" target="_blank">tutorial</a> on how to
make an NPC with dialogue and I created this:</p>
<figure>
<img src="images/tuxrpg.jpg" title="Richard Stallman will be the final boss.">
</figure>
</section>
<section id="shadow">
<h2><i>Shadow the Hedgehog</i> (2005)</h2>
<p>This is the absolute worst game in this collection. I think I would
literally rather play anything else I own. There is <a href="#etd">one other
game</a> that gives it a run for its money, but I think <i>Shadow</i> still
prevails.</p>
<p>I felt a sense of relief when it appeared that the game had frozen on the
loading screen for the first level, but unfortunately it finished loading after
taking way too long. Long load times are the least of this game's problems.</p>
<p>The PS2 version of this game is rather infamous. I understand the PS2 is
less powerful than the GameCube or XBOX, but this performance is completely
inexcusable. I'm not going to pretend that I'm a technical expert on the PS2,
but I feel like it is more than capable of handling <i>Shadow the Hedgehog</i>.
There was absolutely no attempt to optimize this game for the platform. In the
event that I'm wrong and that it would have been impossible to make the game
run at an acceptable frame rate, it shouldn't have been ported in the first
place. It's not just that the game isn't enjoyable like this, <em>it is
borderline unplayable</em>. Watch
<a href="https://www.youtube.com/watch?v=HhMOk26cmxk" target="_blank">this
video</a> if you'd like to see it for yourself. As soon as more than one enemy
is on the screen, the game tanks to a sub 20 frame rate and uncomfortably sits
there. The game then fans the flames by vomiting ugly particle effects on the
screen for fun. Even as a kid I remember being aware of how awful it felt.</p>
<p>By the way, <a href="#heroes"><i>Sonic Heroes</i></a>, which released before
<i>Shadow the Hedgehog</i> and is clearly using the same game engine, was
ported to PS2 and doesn't exhibit the same horrendous performance. It's capped
at 30fps, a definite downgrade from the rock-solid 60fps of the GameCube
version, but is perfectly playable; it maintains its target frame rate rather
well. A consistent 30 frames is much better than an unstable 40. Hmm... I don't
know why but I think I'll kick Toys for Bob's butt tomorrow.</p>
<p>Of course, assuming you have access to one of the 'superior' versions, you
still have to contend with the game's horrendous controls, visuals, and game
design. I don't think there exists a game less visually appealing than
<i>Shadow the Hedgehog</i>. This game is nauseatingly edgy. If I were only
allowed one word to describe the visuals of <i>Shadow</i>, that word would be
'cringe-worthy'.</p>
<p>I got this game as a kid. I remember seeing it at a friend's house and
asking my dad to get it for me at GameStop. For as much as I dislike this game,
I do owe it some thanks. Fun fact: <i>Shadow the Hedgehog</i> taught me at a
fairly young age that games could be bad. Obviously I would have learned that
lesson eventually, but I distinctly remember being disappointed by my
experience with this game and realizing that it was the game's fault.</p>
<figure class="leftimg">
<img src="images/shadowstory.png" title="WOULDN'T IT BE FUNNY IF THIS WAS REAL?">
</figure>
<p>In case you weren't aware, <i>Shadow the Hedgehog</i> has a bunch of
branching story paths. Each level has a good and a bad mission, and most have a
'neutral' mission that just asks you to reach the end of the level. There are
five possible final levels, which then each branch off into two different
endings. As a kid, I enjoyed(?) my first play through in which I ran to the end
of every level, you know, like a <i>Sonic</i> game. Then I attempted to explore
even one alternate story path and realized that the game is actually a
collectathon????? For some reason?????? In the first level, the good and bad
missions task you with killing all of a specific enemy type. By the way,
enemies have a tendency to just not spawn in when they're supposed to.
Discovering this opened my eyes to the fact that games could be bad.</p>
<p>If you want to beat the game, you need to see all 10 endings. That means you
have to play the first level 10 times and each of the last levels on the map 2
times. Why they thought this was a good idea after the criticism <i>Sonic
Heroes</i> received for its repetitive nature is something I will never
understand. Also, the game ends 10 times with Shadow collecting all of the
Chaos Emeralds, which makes absolutely no sense if you think about it for more
than 2 seconds. Getting all of the endings unlocks the final level. What story
path does the final level follow? Your guess is as good as mine.</p>
<p>I knew this game was terrible and was still surprised. Actually thinking and
writing about the game made me realize just how much of a train wreck it is.
Thankfully, this means that we can only go up from here.</p>
</section>
<section id="heroes">
<h2><i>Sonic Heroes</i> (2003/2004)</h2>
<p>This game, while being considerably less terrible than
<a href="#shadow"><i>Shadow the Hedgehog</i></a>, still isn't that great. None
of the 3D <i>Sonic</i>s are, at least the ones that I've played. I've never
played <i>Sonic Adventure 2</i>, <i>Unleashed</i>, <i>Colors</i>, or
<i>Generations</i>, all of which people seem to like; the little I know of
<i>Sonic Adventure 2</i>'s aesthetic is enough to guarantee I probably won't be
playing it any time soon, if ever. This game is tied with the first <i>Sonic
Adventure</i> for being the best of the worst.</p>
<p>The FMVs look like absolute crap, but otherwise <i>Sonic Heroes</i> actually
looks quite nice. Visually I think this game is the most faithful to the
classic games. There's a clear turn away from the grittier, more 'realistic'
style of <i>Sonic Adventure 2</i>. Sonic existing on the same screen as
(pseudo-)realistic-looking humans is easily my least favorite visual trend in
the series. I don't know where the idea came from, and I don't know why it
won't go away. Needless to say, I approve of this game's lack of humans. Levels
are also impressively large with really nice art direction. The first level
does a good job of hearkening back to the style of the classic games without
feeling derivative.</p>
<p>Mechanically speaking this game is crap. Sonic moves exactly way too fast
and careens way off screen at the slightest tilt of the analog stick. Text
can't do it justice, and even video wouldn't be much help; you really need to
play it to understand how bad it feels. The game at least slows down a
<em>little</em> bit when you switch to one of the other characters, and it also
doesn't expect lots of precision platforming from you, unlike
<i>Shadow</i>.</p>
<p>If you know even a little bit about this game, you know about its infamous
padding. There are four teams, three of which have nearly identical
gameplay.</p>
<figure class="rightimg">
<img src="images/sonicheroes.png" title="Stigmatizing weird-ass furries feels good.">
</figure>
<p>Team Sonic is the default route. Team Dark and Rose are respectively
slightly more and less difficult versions of Team Sonic. Team Chaotix is the
only one with unique gameplay, and it's a teaser of the awful collectathon
gameplay that would be iterated on in <i>Shadow</i>. To reach the final boss,
you need to complete all four routes. All four teams play the same levels in
the same order and fight the same bosses, which doesn't make sense if you think
about it.</p>
<p>That also reminds me of this game's very bizarre focus on combat. It's
terrible. If you thought <a href="#tlos1"><i>The Legend of Spyro</i></a> was
bad, you're not ready for <i>Sonic Heroes</i>.</p>
<p>This is fairly common knowledge at this point, but the symbols on the
PlayStation controller buttons were meant to represent certain options. Circle
was meant as a confirm button, and X was meant as a deny button. The Japanese
tend to use this scheme, but in western regions the functions were flipped, so
that X meant confirm, and circle meant deny (although many games from this era
instead used triangle as a back button). For whatever reason, <i>Sonic
Heroes</i> uses the Japanese configuration regardless of region. I remember
getting stuck on the menus as a kid, since I had never encountered a game where
circle meant confirm. Actually, that isn't true, since I'm now remembering that
<i>Crash Team Racing</i>, <i>Ape Escape</i>, and <a href="#megaplus"><i>Sonic
Mega Collection Plus</i></a> all do this bizarre thing where both X and circle
mean confirm, and square and triangle mean deny. Also I'm calling it X and not
cross, because that's just ridiculous.</p>
<p>Something weird about this game and <i>Shadow</i> is that they actually
feature a language select. In my experience, NTSC games from this era generally
didn't do this. Weirder still they let you select the spoken and written
languages separately, so one could play with Japanese dialogue and English
subtitles if they were so inclined. I considered doing that, but decided that
these games weren't really worth taking seriously. In <i>Shadow</i>'s case, the
English dialogue was so bad that it at least gave me something to laugh at.</p>
</section>
<section id="megaplus">
<h2><i>Sonic Mega Collection Plus</i> (2004)</h2>
<p>The back of this disc looked worse than <a href="#pacman"><i>Pac-Man World
2</i></a>. I was ready to throw this one away, but somehow it actually works.
Any sane person would look at the back of this disc, throw it away, and be
completely justified in doing so. I guess you shouldn't judge a book by its
cover (or a disc by its back).</p>
<p>I have lots of memories of this game. Alongside many other kids from my
generation, this was my introduction to the original <i>Sonic</i> games. I
distinctly remember pretending I was sick so I could stay home from school and
play <i>Sonic &amp; Knuckles</i> and later getting caught (it was totally worth
it).</p>
<figure class="leftimg">
<img src="images/sonicmega.png" title="Character animations on the main menu cost extra.">
</figure>
<p>In many ways, this collection holds up very well. The presentation is really
sleek and modern. I honestly had a nice time just looking through the menus
when playing the game for this article. The
<a href="https://www.youtube.com/watch?v=yOUUS6JIRQ0" target="_blank">music</a>
for these menus is also great.</p>
<p>This collection features an impressive amount of games. Obviously there's
<i>Sonic 1</i> through <i>Knuckles</i>, but there's also some more obscure
games such as <i>Dr. Robotnik's Mean Bean Machine</i>, <i>Sonic Spinball</i>,
and <i>Sonic 3D Blast</i>. There are even some Game Gear titles in the
collection. There are even more unlockable games, some of which aren't even
<i>Sonic</i>-related. Upon starting the game up I unlocked two games after
<i>Mega Collection Plus</i> detected my save data for
<a href="#heroes"><i>Sonic Heroes</i></a>.</p>
<p>Now by 2022 standards, this collection isn't perfect. You've got all the
classic <i>Sonic</i> games sans <i>CD</i> (which isn't that good anyway).
You're getting pure ROMs of the game running via emulation, which run more or
less how you would expect them to on actual hardware <i>i.e.</i> without any
enhancements &mdash; Limited screen space, annoying control quirks, lives, and
poor performance are present, just as they were when these games were
originally released.</p>
<p>Of course, by 2004 standards this is seriously impressive. You've got a
decent amount of extra games and even some modern features such as save states.
Save states have become a <i>de facto</i> standard in all current retro game
collections, so it's interesting to see them being implemented all the way back
in 2004.</p>
<p>I'm really glad that I still own this game... And am surprised that it still
works. Seeing as <i>Sonic Origins</i> wasn't quite the masterpiece we were
expecting, I could still see myself recommending this to people who weren't
willing to emulate or use fan ports (for whatever asinine reason). For <i>Sonic
3 &amp; Knuckles</i>, there's a great fan port called <i>Sonic 3 A.I.R.</i>
which is worth checking out.</p>
</section>
<section id="riders">
<h2><i>Sonic Riders</i> (2006)</h2>
<p>Bombshell alert: I actually think this game is really good. If you've played
this game, your reaction is either 'Hell yeah!' or 'How on Earth could you
possibly say that?'. Well, allow me to explain.</p>
<p><i>Sonic Riders</i> is very good but very flawed. Earlier, while discussing
<a href="#gt4"><i>Gran Turismo 4</i></a>, I spoke of skill floors and ceilings.
<i>Sonic Riders</i> aims to be a game like <i>Crash Team Racing</i> &mdash; Low
skill floor, high skill ceiling; easy to play, difficult to master. In
practice, <i>Sonic Riders</i> is more like <i>Gran Turismo</i>; there's an
incredible amount of potential hidden behind a barrier of knowledge and skill.
<q>You must be this tall to ride</q> says the game.</p>
<figure class="rightimg">
<img src="images/sonicriders.png" title="OVER 200 HOURS OF RESEARCH">
</figure>
<p>Even then, someone that likes cars may enjoy the learning process of a
racing simulator. It's a steep hill, but one that is realistically climbable
through knowledge and experimentation. <i>Sonic Riders</i>'s learning curve is
more of a brick wall. Its rules can often seem arbitrary and counter-intuitive,
because they often are. This game directly refers to itself as a <q>new type of
racing game</q> yet makes no attempt to teach the player its mechanics. Hidden
away in the extras menu is a tutorial video that really doesn't do an adequate
job of explaining the game's mechanics. Besides, even if it did properly
explain them, watching tutorial videos isn't most people's idea of fun. A
playable tutorial would have really benefited this game and would have likely
staved off a lot of the harsh criticism it received. The story mode would have
been a perfect opportunity to teach the player, but it doesn't. This is
something <a href="#jakx"><i>Jak X</i></a> was smart enough to do.</p>
<p>That brick wall analogy comes from a
<a href="https://www.youtube.com/watch?v=vM5VVtAP3ms" target="_blank">video</a>
by Liam Triforce (which is a terrible name, sorry fam) that further elaborates
on the game's unintuitive nature. If you've written this game off in the past,
I think his video is worth a watch.</p>
<p>After learning and practicing the game, it can be a lot of fun. I would
honestly say that <i>Sonic Riders</i> is some of the most fun I've ever had
with a racing game. Of course, this then leads to the game's second major flaw:
its lack of content. There are only 15 tracks, a couple of which come off as
re-skins of other tracks. The game is also pretty light on extra modes, even
falling behind <a href="#cnk"><i>Crash Nitro Kart</i></a> in this regard. The
multiplayer can be fun, but good luck convincing any of your friends to give
the game a shot. I think if there's a game that would benefit more than any
other from a <i>Nitro-Fueled</i>-esque remake, it would be <i>Sonic Riders</i>.
Additional tracks, modes, and online multiplayer would greatly rehabilitate the
game's image.</p>
<p>I like the game's story for what it is. It's stupid, but it doesn't take
itself seriously. I'd imagine this was a breath of fresh air when it came out,
since all of the <i>Sonic</i> games coming out around this time were
insufferably angsty. There were times where it honestly put a smile on my
face.</p>
<p>For this article, I briefly played some of the PS2 version. Unlike the
<a href="#shadow">other PS2 <i>Sonic</i> games</a>, the PS2's performance is on
par with the other versions, at least in my testing. Still, I opted to play the
GameCube version for this article, and it's all because of one very strange,
irritating glitch in the PS2 version. Like most PS2 games, this game has a
vibration function that you can disable in the options menu. For reasons I can
never hope to understand, the story mode ignores your configuration, so that it
will remain on regardless of your settings. If you play any other game mode it
will work as expected. The GameCube version doesn't have this issue.</p>
<p>I absolutely hate vibration. I think it is the single most stupid,
irritating, useless feature in all of gaming. The first thing I do upon
starting any game is rummaging through the options to disable it, and if I
can't disable it then I don't play. I've always disliked the feature, even as a
kid. I felt relieved when the PS3 was ready to do away with the feature, and
I'm really glad the PS4 lets you disable vibration completely in its system
settings. This is probably sounding a lot angrier than I intend for it to; I
don't mind the existence of the vibration feature so long as I get to disable
it, and I personally wouldn't miss the feature at all if it were gone. I
completely fail to see how it makes games immersive in any way, since all it's
ever done is remind me that there's a controller trying to leap from my hands,
and that I need to enter an immersion-breaking options screen to fix the
problem.</p>
<p>For <em>years</em> I just refused to play the story mode of <i>Sonic
Riders</i> due to this bug. I eventually got my hands on a PlayStation Dual
Analog controller, which should not be confused with the later
Dual<em>Shock</em>. There are subtle differences between this controller and
the DualShock, such as the Dual Analog having concave thumbsticks and longer
grips, which are features that would return with the DualShock 4. This
controller lacks vibration support, so I used it to play the story mode of
<i>Sonic Riders</i>. Yes, I found it <em>that</em> annoying. I eventually
learned that this glitch was exclusive to the PS2 version and got the GameCube
version running on USB Loader GX for the Wii.</p>
<p>There are plenty of things I could say about other controller gimmicks
Nintendo popularized, but that's a rant for another day...</p>
</section>
<section id="atlantis">
<h2><i>Spongebob Squarepants: Atlantis Squarepantis</i> (2007)</h2>
<p>So as you have no doubt noticed by this point, I was a pretty big
<i>Spongebob</i> fan. Eight of the 48 games in this collection feature the
character. Of all the <i>Spongebob</i> games I own, this is the one that I am
perhaps the least familiar with. I definitely remember this game, but it is the
one I've played and thought about the least.</p>
<p>And in playing it briefly for this article, it wasn't hard to see why. This
game is an incredibly bland mini-game collection. It was released for the PS2
and Wii, and I can only imagine all of the awful waggling motion controls the
PS2 is sparing me. It's so bland that it isn't even really worth talking about.
It's based on a forgettable TV special that no one likes. The only noteworthy
thing about this game is how absolutely <em>horrendous</em> the FMVs look.
<a href="https://www.youtube.com/watch?v=mTrjlWmjLJI" target="_blank">See them
for yourself</a>, and remember that this came out in 2007.</p>
<p>This was developed by Blitz Games, the same studio that developed
<a href="#cfkk"><i>Creature from the Krusty Krab</i></a>.</p>
</section>
<section id="bfbb">
<h2><i>Spongebob Squarepants: Battle for Bikini Bottom</i> (2003)</h2>
<p>This is one of the most well known licensed games ever made. To my
knowledge, it's the <em>only</em> licensed game to ever receive a remake. The
reason it's so well known is because it's fantastic. I played it earlier this
year and had an absolute blast.</p>
<p>When reviewing <a href="spyro.html#spyro3"><i>Spyro 3</i></a> I spoke about
mission design, how to do it right, and how to do it wrong. <i>Battle for
Bikini Bottom</i> (almost) gets everything right. Very rarely does the game
ever pry you away from the core challenges of platforming and collecting. There
are no annoying vehicles to control, and the game is very light on the sort of
mini-game design I complained about in <a href="spyro.html#spyro2"><i>Spyro
2</i></a>. It feels like a complete package. Heavy Iron Studios, the
developers, really squeezed the most they could out of simple platforming
controls. It is honestly a shining example of how to do gameplay variety
<em>right</em> in a platformer.</p>
<p>The game isn't without its faults. Something I noticed on my most recent
play through is how big levels are. Levels are filled with meaningful content,
but the content isn't <em>quite</em> as condensed as I would like it to be.
Maybe if Spongebob moved a little faster, or had some interesting movement
techniques to speed things up like <a href="#jak1">Jak</a>'s roll jumps, this
wouldn't be as big of an issue. The few instances where the game focuses on
combat are really awkward, with the most obvious and frustrating example being
the robot fight in the Krusty Krab.</p>
<figure class="leftimg">
<img src="images/spongebobraid.png" title="This is basically the Spongebob equivalent of a fight scene from The Raid">
</figure>
<p>My only major problem with the game is an irritating bit of padding.
Throughout the game you collect shiny objects, which are similar to the bolts
from <a href="#rac1"><i>Ratchet &amp; Clank</i></a> in that they're potentially
unlimited (upon death objects re-spawn, but you still keep the ones you
collected before dying). In order to get 100% you have to buy eight golden
spatulas, which are the equivalent of eggs in <i>Spyro 3</i> or shine sprites
in <i>Super Mario Sunshine</i>. The game asks you for <em>way</em> too many
shiny objects. Even if you go out of your way to collect every single shiny
object you can see every time you enter a map, you will still be thousands of
objects short. You need to grind for shiny objects. This is pretty easily
exploitable:</p>
<p>Reach a checkpoint on one of the slides in Sand Mountain (I think it's on
Guppy Mound?) and leave the game idle for a few hours. You'll collect a few
shiny objects before Spongebob automatically slides to his death, and since
there's no penalty for dying you can do this <i>ad nauseam</i>. It's annoying
that this exploit is required to beat the game 100%. It's a huge zit on an
otherwise perfectly smooth, symmetrical face of a game.</p>
<p>This game received a remake for modern consoles, but I wouldn't recommend
it. I'm not a fan of remakes in general, and I think that <i>Battle for Bikini
Bottom</i> really didn't need a remake. The one major gripe I had with the game
wasn't even fixed in the remake, and in my eyes that makes it completely
pointless. The game holds a steady 60fps even on PS2, but sees an improvement
in visuals and a reduction in load times on GameCube and XBOX. This is a
genuinely great game that is worth the effort to hunt down and play.</p>
<p>Like many platformers from this era, the left/right camera is inverted and
the game doesn't let you choose... Or so I thought. For whatever reason,
left/right camera inversion is actually locked behind a cheat code. To invert
the horizontal camera pause the game, <em>hold down all four shoulder
buttons</em> and <em>quickly</em> press <code>Square, Circle(6), Square</code>.
You should hear a voice clip if you did it correctly. For vertical camera
inversion, do the same but enter <code>Square(2), Circle(4), Square(2)</code>.
Curiously, this cheat code doesn't return in <a href="#sbmovie"><i>The
Spongebob Squarepants Movie</i> game</a>.</p>
</section>
<section id="cfkk">
<h2><i>Spongebob Squarepants: Creature from the Krusty Krab</i> (2006)</h2>
<p>So unlike <a href="#bfbb"><i>Battle for Bikini Bottom</i></a>, this game
gives you a choice of camera inversion in the menu, and I learned that this is
yet <em>another</em> game that calls normal camera controls 'inverted.' Why
does this keep happening to me?</p>
<p>For most of the games I played for this article, I decided to start a new
save and play through the first level for a minimum of 15 minutes. I actually
started a play through of this game about a year ago that I never finished, so
I decided to load that up and play a bit. I enjoyed the little that I played,
although I can see why I never bothered to finish it. For the record, I have
finished the game in the past, just not recently. In fact, this is one of the
first games I remember beating.</p>
<p>I remember my friend Liam complaining to me about <i>The Legend of Zelda:
Wind Waker</i>; every time you would pull a level or press a button the game
would pause to show you an unskippable cutscene of what your button press just
did, so he says. I've never played <i>Wind Waker</i>, so I can't affirm or
refute what he said, but what I can say for certain is that he clearly does not
remember <i>Creature from the Krusty Krab</i> very well.</p>
<p>A huge chunk of your playtime will be spent watching short, unskippable
cutscenes that really aren't necessary. You enter a room, an unskippable
cutscene shows you enemies spawn in, you kill the enemies, another unskippable
cutscene shows you more enemies spawning, you do this three times each in
multiple rooms in multiple levels. Even when I was a kid I remember getting
impatient with this game.</p>
<p>There are little moments where the game looks nice, but most of the time it
looks lackluster. The level I played for this article had some pretty excessive
bloom lighting that the PS2 didn't appreciate. For the most part the frame rate
was consistent, but there were a few instances of pretty severe drops.
Interestingly, this game was ported to both the GameCube and Wii. I imagine
both versions offer superior performance, although I'd stay away from the Wii
version for fear of it having awful motion controls.</p>
<p>This game is pretty bland, but I never thought it was terrible. This is
definitely one of the better <i>Spongebob</i> games, but that grading curve has
been harshly skewed because of <i>Battle for Bikini Bottom</i>. I can at least
say this was <em>much</em> better than <a href="#atlantis"><i>Atlantis
Squarepantis</i></a>. Blitz Games were clearly much more passionate about this
game, and I think it shows in certain aspects of the presentation. The
cutscenes are harmless fun, and the music is pretty great. I wish the same
could be said about the gameplay.</p>
</section>
<section id="lights">
<h2><i>Spongebob Squarepants: Lights, Camera, PANTS!</i> (2005)</h2>
<p>This game was developed by our old friend, THQ Studio Australia, who
developed <a href="#avatar">that awful <i>Avatar</i> game</a>. Thankfully, this
game is much better.</p>
<p>I actually had a lot of fun with this game. That may be in large part to my
memories of the game. I was absolutely obsessed with this game as a kid and
have always wanted to revisit it, but for one reason or another I never got
around to it.</p>
<p>I have owned at least three copies of this game in my life, and each one has
been prone to random freezing on the loading screens. I asked a friend who also
played the PS2 version as a kid and he reported experiencing the same issue. I
think this is just <em>a thing</em> that the PS2 version does. For this article
I decided to boot up the GameCube version instead, and I never experienced any
problems. This wasn't the first time a <a href="#dutchman">PS2 <i>Spongebob</i>
game</a> was prone to random crashes.</p>
<p>At first glance, this game seems like a generic <i>Mario Party</i> clone,
but <i>Lights, Camera, PANTS!</i> actually has some unique ideas up its sleeve.
Like <i>Crash Bash</i>, this game has a story mode, but unlike <i>Bash</i> it's
not terrible.</p>
<p>For the record, I don't hate <i>Bash</i>; it's a lot of fun with friends,
but the adventure mode is awful, and everybody knows it.</p>
<p>A famous director arrives in Bikini Bottom and is casting the newest episode
of Mermaid Man &amp; Barnacle Boy. There are multiple roles that need to be
filled, and mini-games serve as auditions for those roles. Perform well enough
in enough mini-games and you're rewarded with a role in the episode. The story
mode can be played with up to four players, and I think that highlights what
makes this mode so unique. You don't need to get in first place in every
mini-game, like you would in <i>Crash Bash</i>. You can potentially lose every
game, and so long as someone collectively scored enough points to qualify for
the role, the game can continue. I've found that this makes the game far less
frustrating or stressful.</p>
<p>Of course, that's assuming you play on the 'bronze' route. After beating the
bronze route, you unlock silver and then gold. As far as I can tell, all this
does is increase the score requirements to progress. My brother and I played on
the silver route for a bit and pretty quickly found ourselves falling short of
the requirement. If you don't meet the requirement you have to replay a
mini-game, which neither of us wanted to do. If you play on the bronze route,
you will almost never encounter this, so don't bother with the silver or gold
routes.</p>
<p>As for the mini-games themselves, I've found that they vary in quality, but
most are at least decent. All of the mini-games in Jellyfish Fields are
absolute crap, but the ones in the Krusty Krab are pretty great. The patty
flipping mini-game in particular makes an excellent first impression.</p>
<figure class="rightimg">
<img src="images/sbminigame.png" title="Despite all my rage I am still just a wage in a cage.">
</figure>
<p>The game lasts three minutes and after each minute the game speeds up, and
the music is synced up so that the song concludes just as each 'round' ends.
It's genuinely great stuff.</p>
<p>There are little moments here and there that are genuinely very impressive
for any game. Other aspects of the game are less impressive, but still decent
by licensed game standards. Character animation in cutscenes is much more
detailed than in previous (and some future) <i>Spongebob</i> games. The game
also features some less common <i>Spongebob</i> characters like Bubble Bass and
Kevin the sea cucumber (whom the game calls 'Kevin C. Cucumber' for some
reason).</p>
<p>Unfortunately, that doesn't really save these cutscenes from just being kind
of mediocre. As a kid, these cutscenes were a cool reward, but as an adult,
they're rather boring. I still admire the concept a lot.</p>
<p>If there's one thing I really don't like about the presentation of this
game, well... This game is the pinnacle of 'bing bing wahoo', <i>i.e.</i>
nobody ever shuts the hell up. It's not like it ruins the game or anything, but
it's pretty annoying. If you don't have a high tolerance for that sort of
thing, you might want to play the game on mute.</p>
<p>This game isn't perfect, but it's better than it has any right to be. The
GameCube version is obviously preferred for it not having a bunch of random
crashes. I also think the GameCube was much better suited to four player party
games than the PS2. PS2 owners needed to use the multi-tap dongle if they
wanted to play four player games, which made them look like aspiring Macbook
users.</p>
</section>
<section id="sbmovie">
<h2><i>The Spongebob Squarepants Movie</i> (2004)</h2>
<p>This game was developed by the Chads at Heavy Iron Studios, and it ain't
half bad. It's obviously not as good as <a href="#bfbb"><i>Battle for Bikini
Bottom</i></a>, but it's a masterpiece as far as your standard movie tie-in
games go.</p>
<p>Heavy Iron basically recycled assets and game design from their own game
(<i>Battle for Bikini Bottom</i>) for this movie tie-in. It was a clever way to
lessen the workload while still coming up with something enjoyable and
different <em>enough</em>. I find it interesting that Blitz Games would later
do the same thing &mdash; Starting out with an original project
(<a href="#cfkk"><i>Creature from the Krusty Krab</i></a>) and then recycling
parts of it for a TV special tie-in (<a href="#atlantis"><i>Atlantis
Squarepantis</i></a>).</p>
<p>Levels this time around are a lot more linear than they were in <i>BfBB</i>.
On one hand, levels are a lot more condensed than they were before, which was
something I complained about. On the other hand, levels are much less fun to
explore. This game actually feels very similar to
<a href="#twinsanity"><i>Crash Twinsanity</i></a>, where the 'exploration' is
limited to small side areas of otherwise extremely linear levels. This game
also sees a greater focus on combat, again like <i>Twinsanity</i>. I will never
understand the focus on combat in a game where the only thing you can do is
spin.</p>
<p>This game even contains purchasable upgrades. You purchase upgrades with
'manliness points', which are this game's equivalent of the shiny objects from
<i>BfBB</i>. Points are at least a little more evenly distributed this time. I
played this game this year but didn't get around to beating it, so while I can
say that I never felt like I was crunched for points, I can't comment on
whether or not grinding is required to get everything like it was in
<i>BfBB</i>. This game also features some vehicle segments that I really didn't
care for. I would have preferred these not be in the game at all, but I can
understand how some might find the game too repetitive (or derivative of
<i>BfBB</i>) without them.</p>
<figure class="leftimg">
<img src="images/pattywagon.jpg" title="Oi, yew got a loicense fuh dat sandwich?">
</figure>
<p>This game's presentation is a pretty mixed bag. Some areas of the game look
quite nice, but this is often at the expense of performance on the PS2 version.
While the PS2 version of <i>BfBB</i> held a pretty consistent 60fps, <i>The
Spongebob Squarepants Movie</i> can experience occasional drops to 30 or even
lower. Other areas just look like crap regardless.</p>
<p>This game also has some really, really terrible cutscenes. One might naïvely
assume that the game would just contain FMVs of scenes from the movie, but they
would be wrong. Most of the cutscenes are terrible looking slideshows of stills
from the movie that are awkwardly paced and really confusing. I never actually
got to see <i>The Spongebob Squarepants Movie</i> in theaters, and I never
really forgave my parents for that, but the point is that I actually played
this game <em>before</em> watching the movie. I had thought that I could see
scenes and glean other plot details from the movie by playing the game, but
instead I got some slideshows and had absolutely no idea what was
happening.</p>
<p>I still like this game, but don't find myself coming back to it every often.
I can at least say it's a lot better than the next game...</p>
</section>
<section id="dutchman">
<h2><i>Spongebob Squarepants: Revenge of the Flying Dutchman</i> (2002)</h2>
<p>This game was developed by Big Sky Interactive, the same developers as that
awful <a href="#jimmy"><i>Jimmy Neutron</i> game</a>. This game is similarly
awful.</p>
<p>I played it for about 15 minutes. I intended to play more, but upon entering
the Krusty Krab I randomly started falling through the floor and got stuck. I
wish I was joking.</p>
<p>I've spoken about how I cringe at my old videos. There were so many bad
jokes, awkward line deliveries, stupid criticisms, petty drama, and other
cringe-worthy things. Possibly the most embarrassing video I've made is my
review of this game, where I pretend that the game is not that bad. I say that
I grew up with the game, which is blatantly untrue. And it's strange because I
was aware of Big Sky's <i>Jimmy Neutron</i> at the time and was (justifiably)
calling it terrible. It's not like this game is much better.</p>
<p>The performance in this game is wildly inconsistent. While never unplayable,
it fluctuates so much that it's almost nauseating. The PS2 version is also
prone to random freezing during the loading screens. It's not a problem with
your copy, it just does that sometimes. Some have asserted that this glitch is
exclusive to older, fat models of the PS2, but I can confirm it happens on the
SCPH-90001. Oh, did I mention that the game randomly corrupts save files as
well? The GameCube version doesn't have these issues.</p>
<p>Everything is broken and nothing looks the way it should. The animations are
all over place and the french narrator is completely wrong (why didn't they
just use Tom Kenny? Did they not know it was him?). The game's visuals are
seriously jank. Big Sky occasionally come through with some nice use of color,
but most of the time <i>Revenge of the Flying Dutchman</i> is just a gaudy,
blurry mess. It is possibly the most PS1 looking game on the PS2 (and not in a
good way).</p>
<p>This is one of those games that really makes you scratch your head wondering
how it turned out so horribly. Well, I saw an interesting
<a href="https://www.youtube.com/watch?v=xCECvC3iaVo" target="_blank">YouTube
video</a> about the game, and what I learned was both very surprising and not
at all surprising.</p>
<p><i>Revenge of the Flying Dutchman</i> and <i>Jimmy Neutron</i> both suffered
from a very tumultuous development cycle. Nearly everything that could possibly
go wrong did &mdash; Tight deadlines, a toxic relationship with their
publisher, faulty game engine code, having trouble contacting a partner company
in France that the team relied upon, and a pitifully low budget were all things
that poor Big Sky had to cope with. And for their efforts, they were actually
blacklisted from the gaming industry by some sociopathic THQ executive that
held a grudge over them not accepting a buyout. I can't really blame Big Sky
for the game turning out as awful as it did. I doubt any one of them wanted the
game to be released in the state that it was. That knowledge is comforting, but
it doesn't make the finished product any less unpleasant to play.</p>
<p>There are little things I do admire about the game. The main theme is pretty
annoying, but the music is otherwise quite nice. This is also a piece of
<i>Spongebob</i> history, and it was being developed during the show's most
wholesome period. Something about this game really evokes a season one vibe.
This game also kind of feels like a precursor to <a href="#bfbb"><i>Battle for
Bikini Bottom</i></a>, and it's interesting to see how Big Sky and Heavy Iron
came up with different solutions to similar problems.</p>
<p>If, like me, you're a fan of classic <i>Spongebob</i> (especially season
one) the game is worth some acknowledgment and... Not much else. It's bad.</p>
</section>
<section id="etd">
<h2><i>Spyro: Enter the Dragonfly</i> (2002)</h2>
<p>...But it ain't <em>this</em> bad. This game is tied with
<a href="#shadow"><i>Shadow the Hedgehog</i></a> for being the worst game I
own.</p>
<p>I'm inclined to say that <i>Enter the Dragonfly</i> is the lesser of the two
evils. <i>Enter the Dragonfly</i> is derivative, but it isn't a conceptually
flawed game. This game's disastrous state is due to a combination of developer
inexperience and publisher mismanagement, which was unfortunately all too
common back then. There's potentially a good game somewhere in this package,
but it would have taken a more experienced team with lax deadlines to see it
through. In layman's terms: If this game weren't rushed to hell and back, it
might have been good. I don't think the same could be said of
<i>Shadow</i>.</p>
<p>Although I don't think I've seen a game be <em>this</em> broken since
<i>Sonic '06</i>. I just got done talking about <a href="#dutchman"><i>Revenge
of the Flying Dutchman</i></a>, and <i>Enter the Dragonfly</i> makes that game
look like an expertly built machine by comparison.</p>
<figure class="rightimg">
<img src="images/etdopening.png" title="*Suburban Sasquatch noises*">
</figure>
<p>The performance is incredibly jittery even on GameCube, so one could only
imagine how it plays on PS2. It is borderline unplayable, often making frequent
dips to <em>15fps</em> or lower by my estimation. The loading times are also
horrendously long on PS2. It beggars belief that a game could be released like
this.</p>
<p>The controls are similarly horrendous. There's something about it that just
feels <em>wrong</em> on so many levels. And don't even get me started on the
glitches...</p>
<p>When looking at my collection I asked myself <q>why do I even own this?</q>
Now you remember earlier while reviewing <a href="#tlos1"><i>The Legend of
Spyro</i></a> where I said that <i>Season of Flame</i> was my first
<i>Spyro</i> game? Well, that was an unintentional lie, because I completely
forgot about this game. I don't really remember playing this game that much,
and I've never seen beyond the first level of this game outside of YouTube
videos. Can't say I was all that surprised at my young self for losing
interest.</p>
<p>This was just dreadful. I really don't have anything else to add, so let's
just move on.</p>
</section>
<section id="tak1">
<h2><i>Tak and the Power of Juju</i> (2003)</h2>
<p>Here we have another game I got as a child and hardly played: <i>Tak Flew
Over the Juju's Nest</i>. Yes, that's what I'm going to be call it. You can
tell me how funny I am at
<a href="mailto:michael@monstro1.com">michael@monstro1.com</a> or
<a href="https://matrix.to/#/@monstro1:matrix.org">@monstro1:matrix.org</a>.</p>
<figure class="leftimg">
<img src="images/takfmv.png" title="&quot;YOU GOT 20 SHOWIN', I CAN'T HIT YA!&quot; -Tak Nicholson">
</figure>
<p>As I mentioned earlier while reviewing <a href="#rocket"><i>Rocket Power:
Beach Bandits</i></a>, I find it really interesting that Nickelodeon was so
heavily invested in video games back in the day, and <i>Tak</i> was a really
bold move for them. <i>Tak</i> was a completely original property. There was a
<i>Tak</i> cartoon that nobody watched, but that didn't come until later
(2007).</p>
<p>So it's a shame then that the game is just kind of bland. This game is of a
very similar caliber as <a href="#cfkk"><i>Creature from the Krusty
Krab</i></a>; it's fun for about 20 minutes, but then it quickly starts to get
tedious. I remember playing this game as a kid, but nothing beyond the first
level looked familiar to me at all. It's possible that I simply didn't know
where I was going and gave up on the game. I had a really short attention span
and frequently got lost in video games.</p>
<p><i>Tak</i>'s world isn't quite visually interesting enough to make getting
lost in it much fun. I wouldn't be surprised if, as a child, I had gotten sick
of the visuals. It's not that the game looks bad, it's just that the
environments all kind of look the same. Even for my brief play session, I got
sick of the jungle aesthetic pretty quickly and wanted to see the game shake
things up, but it didn't. If it did, it took too long, since I had long since
stopped playing by that point.</p>
<p>And the actual game itself isn't that much fun either. It's a generic
platformer with beat-em-up elements, and the levels are way too big. There are
some interesting puzzle elements sprinkled in, but the game generally feels
very empty. Content is too thinly spread across the giant levels.</p>
<p>I didn't hate the game, and a part of me wishes that I had given the game
more time as a kid. It seems like the kind of game that would have been fun to
grow up with. That being said, there are many games on the 'would have been
nice to grow up with' list that outrank <i>Tak</i>.</p>
<p>Aside from the FMVs, which have pretty detailed animation, nothing about
this game really stands out as being of higher quality than other Nickelodeon
games. This game was pretty heavily outshone by <a href="#bfbb"><i>Battle for
Bikini Bottom</i></a>. Perhaps if Heavy Iron had been tasked with developing
the game it would have turned out better. Who knows?</p>
</section>
<section id="tak3">
<h2><i>Tak: The Great Juju Challenge</i> (2005)</h2>
<p>This is the third game in the <i>Tak</i> franchise. People generally
consider the second game to be the best, so of course it's the one I don't own.
I'm not sure if I have ever owned or played that one.</p>
<p>Anyway, <i>The Great Juju <del>Question</del> Challenge</i> is much better
than <a href="#tak1"><i>Tak Flew Over the Juju's Nest</i></a>. That being said,
it's no masterpiece.</p>
<p>Alongside <a href="#barnyard"><i>Barnyard</i></a>,
<a href="#nickunite"><i>Nicktoons Unite!</i></a>, and
<a href="#lights"><i>Spongebob Squarepants: Lights, Camera, PANTS!</i></a>,
this game completes the Nickelodeon cross-save set. Despite all four games also
being available for GameCube, the cross-save feature is exclusive to the PS2.
What did I get for having the complete set? Well, two of the bonuses are tied
to aspects of the game I didn't get the chance to interact with, since I only
played the game for a little less than an hour. For the third bonus, the game
scatters extra time bonuses throughout the levels, which is rather significant.
I'll explain what those do later.</p>
<p>Apparently having the complete set lets you use cheat codes in <i>Nicktoons
Unite!</i> I can't wait to not play that game and not figure out what those
do.</p>
<p>The cross-save goodies are nice (at least that last one is) but it
definitely isn't worth the performance hit. Performance wasn't all that great
in the original <i>Tak</i>, but in this game it is seriously
<em>uncomfortable</em>. The original <i>Tak</i> was capped at 30fps and was
mostly consistent. This game is also capped at 30 but still tends to dip,
especially when lots of enemies or particle effects are on the screen. If
you're going to play this game, stick to the GameCube or XBOX versions.</p>
<p><i>Tak 3</i> is a cooperative puzzle platformer with beat-em-up elements.
The game has split-screen co-op that I didn't play because I didn't know it
existed until five minutes ago. Thankfully, in my testing, the AI did a pretty
good job of following me around. You can command the AI to follow you or stay
in place, and you can switch between the two characters at any time. Both of
the characters you play as, Tak and Lok, have different abilities. The puzzle
platforming aspect of the game is rather simple, but it's fun. Finding out
which character is needed in any given situation is satisfying.</p>
<figure class="rightimg">
<img src="images/takjuju.jpg" title="AN EXCLUSIVE! IT ARRIVED!">
</figure>
<p>The combat, on the other hand, sucks. It is yet another generic beat-em-up
where your options are to either mash the crap out of the square button, or do
an easy-to-execute combo that works on almost everything in the game. The most
I ever had to actually think about combat was using a ranged attack on a
distant enemy that would teleport away if I got too close to it.
Combat-oriented sections of the game are the ones that tend to exhibit the most
performance issues, which has conditioned me to hate them even more than I
already do. I haven't found this game to be as guilty of enemy spam as some
other games (<a href="#tlos1"><i>The Legend of Spyro</i></a>) but combat still
has a tendency to disrupt the flow of gameplay. This is especially annoying in
a game like <i>The Great Juju Challenge</i>, which places emphasis on speed and
completing levels quickly.</p>
<p>Now that I think about it, <a href="#heroes"><i>Sonic Heroes</i></a> also
had this speed/combat mismatch. Very strange.</p>
<p>After finishing the tutorial and entering the first level, the game calls
your attention to a clock at the top of the screen set at 300 seconds. This
gives the false impression that levels will be short, densely-packed bursts of
content. Unfortunately, this game's levels are pretty long and padded out by
empty space and repetitive combat. The game hands out plenty of time bonuses,
which can add anywhere from 10 to 200 seconds to the clock. Basically, so long
as you aren't goofing off or deliberately avoiding the path forward, you can
easily complete levels under the time limit. I beat the first level with around
1100 seconds (about 18 minutes) to spare. I'm not sure exactly how much of that
time was gained from the extra cross-save bonuses, but I know from testing with
and without a memory card inserted that it isn't a negligible amount.</p>
<p>Level themes are much more varied this time around compared to the first
game, but because the levels are long it doesn't feel that much less
repetitive. As with the first game, I enjoyed this one as a kid but never made
it very far. If I had known about the co-op I probably would have invested more
time into the game.</p>
<p>Lok plays a larger role than he did in previous games, and I actually find
him pretty funny. That is mostly due to him being voiced by Patrick Warburton,
who just has a naturally funny voice. I did feel that the writing and cutscene
animation was decent (meaning it was high by Nickelodeon standards) even though
the FMV compression was really, really bad.</p>
<p>This was one of the most 'okay' games in this collection. I may revisit it
later, and if I do I'll give the co-op a try.</p>
</section>
<section id="rumorweed">
<h2><i>VeggieTales: LarryBoy and the Bad Apple</i> (2006)</h2>
<p>This is the only game in the collection that doesn't have its own Wikipedia
page. Which should tell you how highly regarded it is by the gaming industry.
Couldn't think of a better game to close out the article with!</p>
<p>This might sound silly, but I'm actually a big fan of the early
<i>VeggieTales</i> videos. I really loved the series as a kid and actually
revisited it earlier this year. I'm glad to report that it holds up very well.
I was also interested in seeing some primitive, pre-<i>Toy Story</i> animation.
For some reason, I like the aesthetic a lot. Knowing how insanely detailed
modern CG movies are, it's cool to see where it all began.</p>
<figure>
<img src="images/veggietales.jpg" title="I bet the PS2 could have at least rendered this in real time.">
</figure>
<p>As the series went on, the animation got more and more detailed. After the
twelfth episode, the crew upgraded to new software that allowed them to make
more detailed textures and shading. I prefer the older, simpler looking
episodes. When revisiting the series I stopped at the thirteenth episode. When
I was a kid I loved the whole series, but even back then I remember preferring
the older episodes, just because they looked different. They also had much
better music, but that's a discussion for another day. I admire the show for
imparting wholesome values upon children. I shudder to think of the kind of
degenerate garbage is being broadcast on children's television nowadays.</p>
<p>This game is based on one of the later films that I don't give a crap about
and uses scenes from said film as unskippable FMV cutscenes. Add one very long
and tedious tutorial and you have the recipe for a game I only played 20
minutes of.</p>
<p>There's <em>something</em> about this game's controls that makes them
horribly unsatisfying. It might have to do with Larry's lethargic hopping
animation. The game takes forever to get started and doesn't get any less
boring once it actually starts.</p>
<p>The in-engine cutscenes are pretty well animated, but otherwise the game
looks very plain. It's obviously a poor showing for the hardware but isn't all
that bad when you consider the game's budget and scope. The only remotely
noteworthy thing about this game is that it actually gives you a choice of
inversion on the camera (and correctly identifies the non-inverted version),
which wasn't common during this console generation.</p>
<p>I am not this game's target audience. For its target audience, this game is
fine enough. Case in point: I liked it when I was a kid. That in mind, as far
as child-friendly PS2 platformers go, <a href="#bfbb">you can do
better</a>.</p>
</section>
<section>
<p>And at last, we have run out of crappy licensed games to talk about.</p>
<p>Writing this article has made me realize that I own a lot of junk. Like I
said, I'm not really a game collector. All my childhood favorites were either
lost or destroyed long ago, and I haven't replaced all of them. Some omissions
even surprised me; I could have <em>sworn</em> that I owned <i>Crash Tag Team
Racing</i>. I used my PS2 copy for my old review of the game, and I don't
remember breaking or losing it.</p>
<p>I was also surprised by just how many of these games were marred by
performance issues. I had never owned a GameCube or XBOX growing up, but now I
wish that I did. The GameCube was like a super-PS2. I honestly started to get
sick of typing permutations of <q>the GameCube version has better
performance.</q><p>
<p>I really feel like the PS3 era set us back so far in this regard. I'm
annoyed by the gaming industry's current obsession with frame rates. It's not
that I don't appreciate it, it's just that I wish we could have felt this
enthusiasm sooner. Why did it take us so long to re-learn the lessons taught to
us by games like <a href="#jak1"><i>Jak and Daxter</i></a> and
<a href="#rac1"><i>Ratchet &amp; Clank</i></a>?</p>
<p>I hope you learned something from this article. I find little minutia like
version differences and technical information about games to be pretty
interesting, and I enjoy learning about it. I used to try and make videos that
would appeal to a wide audience, but recently I've been much more focused on
writing things that interest me. I'm being truer to the things I actually care
about, and I think it reflects in my writing.</p>
<p>I'm glad I was able to get this out in September, even though it was at the
last minute. I've been writing this article since late August! I had hoped to
get it out sooner, but I was a little busy, and I didn't want to rush it. I'm
satisfied with the final result, and I hope you are too! Let me know if you
enjoyed this article and if you'd like to read similar articles.</p>
<p>Thanks as always for taking the time to read and have a great day!</p>
<figure class="smallimg">
<img src="images/killyourfamily.png" title="We tip the boy because the boy cannot understand what a random number is.">
</figure>
</section>
</main>
]]></description>
</item>


<item>
<title>	Urgent Matrix Update</title>
<guid>https://monstro1.com//matrixupdate.html</guid>
<link>https://monstro1.com//matrixupdate.html</link>
<pubDate>Tue, 06 Sep 2022 19:53:24 -0400</pubDate>
<description><![CDATA[
<main>
<article>
<p>Hey everyone. A quick update for those of you who contact me via Matrix. <em>I have switched to the default Matrix homeserver</em>. Had some trouble with the amount of storage Matrix was using so I decided to just pull the plug on it.</p>
<p>My new account is <a href="https://matrix.to/#/@monstro1:matrix.org" target="_blank">@monstro1:matrix.org</a>. I <em>may</em> attempt to make another instance in the future, so you should be following me via <a href="https://monstro1.com/rss.xml" target="_blank">RSS</a> if you aren't already.</p>
<p>If your account was being hosted on my instance: Log out of the Element client, make a new account, and add <a href="https://matrix.to/#/@monstro1:matrix.org" target="_blank">@monstro1:matrix.org</a>. If it tells you "this E-mail is already being used" it means that you already have a matrix.org account. Go through the forgot password prompts as you typically would. My instance didn't use email sign-ups so your emails aren't being "used" by the accounts you had on my instance.</p>
<p>I'm very sorry for the inconvenience!!! Trust me, <strong>I know how annoying this is.</strong></p>
</article>
</main>
]]></description>
</item>


<item>
<title>	Film Collection and Quick Update</title>
<guid>https://monstro1.com//aug22update.html</guid>
<link>https://monstro1.com//aug22update.html</link>
<pubDate>Tue, 16 Aug 2022 11:54:51 -0400</pubDate>
<description><![CDATA[
<main>
<article>
<p>Hey folks! Got a real quick update for you.</p>
<p>I created a <a href="filmlibrary.html">film collection</a> as a sort of mirror to the <a href="musiclibrary.html">music
	collection</a>. At the moment it is incomplete. I want to make a background and mess with the styling a little more. I'm
also unsure of what movies are really <em>deserving</em> of the list. In other words, I'm not sure how good a movie needs to be
to qualify for the list. In my head I classified them all as movies that I would, in some capacity, recommend to people, yet
this approach hasn't been entirely consistent for me either. I recently recommended <i>Everything Everywhere All at Once</i> to
a friend even though I wasn't really enthusiastic about the movie myself. There are also some aspects of the movie that make it
difficult for me to """publicly endorse""" it. Please forgive me for how pretentious that sounds. I guess all the films included
in the collection are movies that I would like to watch again and I remember them well enough to know that I would probably
enjoy my second viewing. You can expect movies to be added and subtracted from the list over time.</p>
<p>I recently just got over covid. Basically, my suspicions about it were confirmed. Having it absolutely sucks, but it's really
only a threat to "compromised" individuals, who would probably struggle just as much with the flu. Does it suck? Yes. Was it
worth shutting down the country for? No. Was it worth vaccine mandates? Absolutely not. If you'll recall my article about the <a
href="spyro.html"><i>Spyro</i> trilogy</a>, I also happened to get sick in May. As far as I know that <em>wasn't</em> covid (I
had tested at the time and everything). Whatever that was felt way worse than covid. There is no feeling on this planet I
despise more than a sore throat. If God descended from Heaven and told me that he could forever prevent me from having a sore
throat, but the cost is that I would become transgender and use twitter… I would say no, of course, but I'd actually have to
think about it for a few seconds. Covid was really more of an annoyance than anything else.</p>
<p>But hey, speaking of my <i>Spyro</i> article, I really enjoyed writing it. I'd like to write more articles like it, and more
articles in general. After writing that article I set a goal for myself: I'm going to write at least one article per month… Then
I didn't write anything in June or July. Whoops! And all I've got for August is this little off the cuff rambling.</p>
<p>It's not that I don't enjoy writing articles, since I do. A lot, in fact. When writing the <i>Spyro</i> review I realized
that I had way more fun writing articles than I <em>ever</em> did making YouTube videos. I enjoyed the whole process. I never
had to deal with the annoyance of video editing or recording voice-over or feeling the urge to squeeze in a cringy joke. To be
perfectly honest, I don't miss making YouTube videos at all. It's an incredibly tedious process, I'm often dissatisfied with the
results, and the platform has gotten so absolutely corporate and sanitized that I just don't feel welcome at all, and I don't
feel like feeding into that system.</p>
<p>The reason I haven't written more is just because… I struggle to think of things to write about. Like, I could review the
<i>Crash</i> games… <em>again…</em> So much has already been said about those games. <em>I've</em> already said so much about
those games! I really don't think I have anything to add. So, here's my contention: If you have any ideas for things you'd like
to hear me talk about, whether that be game reviews or general "life advice," let me know. I've recieved plenty of emails
already, more than I expected to, and I'm incredibly grateful for that. I enjoy hearing feedback and I'm honored that people
care enough to send it my way. I didn't imagine that anyone would care enough to leave the comfort of YouTube and the
convenience of YouTube comments. Hopefully I can repay the favor to you with some interesting writings.</p>
<p>Thank you as always for giving my ramblings the time of day! I hope to have something interesting written for September and I
hope to reconvene with you then.</p>
</article>
</main>
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<item>
<title>	Spyro the Dragon Trilogy Analysis</title>
<guid>https://monstro1.com//spyro.html</guid>
<link>https://monstro1.com//spyro.html</link>
<pubDate>Tue, 24 May 2022 20:21:18 -0400</pubDate>
<description><![CDATA[
	<h1><i>Spyro the Dragon</i> Trilogy Analysis</h1>
	<p>As I write this I'm getting over a cold. Getting sick as an adult really sucks, but when you're a kid it's awesome; you get to skip out on school and play video games all day. I decided to take up the extra free time my sickness afforded me to play the original <i>Spyro the Dragon</i> trilogy in full and shoot me in the head if these games aren't some of the greatest of all time. I guess, in that respect, getting sick as an adult isn't so bad either.</p>
	<p>If you're reading this you are likely, at the absolute least, vaguely interested in these games. This is probably not the first time you've heard someone talk about them. Hell, it might not even be the first time you've heard <em>me</em> talk about them. Those <a href=https://www.youtube.com/channel/UCx3yTCfAp0-XhzryUZnAX6Q target=_blank>old videos</a> of mine could really use an update…</p>
	<p>I'm going to give away my thoughts right now: The first game is my favorite in the trilogy and is as close as most platformers get to being perfect. I consider <i>Spyro 2</i> and <i>3</i> to be almost equal in terms of quality with very, very slight preference given to <i>Spyro 2</i>. I think <i>Spyro 3</i> is still a fantastic game that is worth playing, so that should clue you in to how I feel about the other two.</p>
	<p>Also, 'cause I don't know where to mention this, I did not actually grow up with these games. I grew up playing the <i>Crash</i> games and only ever saw glimpses of <i>Spyro</i>. They were games that I always wanted to play but just never got around to. I remember playing the <i>Spyro 3</i> demo on <i>Crash Bash</i> and really enjoying the skateboarding. As I say that I am just remembering that I actually <em>did</em> play one of the weird, isometric GBA games (I believe it was <i>Season of Flame</i>). My first proper experience with <i>Spyro the Dragon</i> was via the PlayStation Network. I remember putting the first game on my PSP and playing it that way. I must have been around 12 years old or so at that time. I didn't play <i>Spyro 2</i> and <i>3</i> until a few years later. I didn't actually like them all that much when I first played them, but I warmed up to them with time.</p>
	<p>Let's not waste any more time. Click on the links to skip to the reviews of <a href=#spyro2><i>Spyro 2: Ripto's Rage</i></a>, <a href=#spyro3><i>Spyro: Year of the Dragon</i></a>, or <a href=#spyrore><i>Spyro: Reignited Trilogy</i></a>.</p>
	<h2><i>Spyro the Dragon</i> (1998)</h2>
	<p>This is gonna sound kinda random but hear me out for a second…</p>
	<p>Not too long ago I had the pleasure of watching a movie called <i>Kiki's Delivery Service</i>. It's quickly becoming one of my all-time favorites. <i>Kiki</i> operates at an incredibly low level of stress, yet at no point does it feel like you're watching a 'kiddie' movie. There <em>is</em> still some conflict in the movie, but it doesn't unravel in the conventional way. The surface-level story is incredibly simple, but beneath that is a shockingly deep and thought-provoking movie. The result is a movie that I really think <em>anyone</em> can admire.</p>
	<p>I bring this up because, to me, <i>Spyro the Dragon</i> captures this energy in game form.</p>
	<p>The visuals are wholesome and inviting, but so finely crafted that even the most pretentious of art snobs can appreciate them. This game's use of color is subtle, but <em>very</em> clever. This is consistent between all three games but is especially noticeable in <i>Spyro 1</i>. In this game's case, each of the different home worlds have a unique color palette.</p>
	<div class=spyroimg>
	<img src=images/spyro/artisans.png title="warm, green fields">
	<img src=images/spyro/peace.png title="gritty battlefield">
	<img src=images/spyro/cove.png title="muted, mechanical colors">
	</div>
	<blockquote>A level's core palette should contain only two or three base colors. Using these base colors, a level's
detail is then defined using various shades and values along with small amounts of complimentary or
contrasting colors. Be careful when extending this core palette because using too many colors can
lessen the impact of any one color and you end up with emotional mud - just as if you mixed too
many different colors of paint together.</blockquote>
	<p>This quote comes from <a href=https://www.gamedeveloper.com/art/lessons-in-color-theory-for-i-spyro-the-dragon-i- target=_blank>an old article</a> by Craig Stitt, one of the artists for the original <i>Spyro</i> trilogy.  I can't emphasize enough the <em>subtlety</em> of this effect; it's what sets <i>Spyro</i> apart from so many other games of the genre. Compare the visuals of the first <i>Spyro</i> game to… literally any Mario game released within the last 20 years. <i>Super Mario 3D World</i> is a really fun game, but it is <em>ugly</em>. Personally, I can never stomach the game for more than an hour.</p>
	<img src=images/spyro/mario3d.jpg title="bright colors all the time. always smile. never go off brand" width=600px class=centerContent>
	<p><i>Spyro the Dragon</i> was also very technically impressive for the time. Instead of using fog to hide unloaded geometry, <i>Spyro</i> cleverly used a system called LOD (Level of Detail) which renders far away objects with simpler textures and smaller polygon counts. <a href=https://www.youtube.com/watch?v=G5tBQfiBASM target=_blank>Here</a> is a video about how the effect works if you're interested. Today, the effect is a little rough around the edges and more noticeable than it should be (especially in <i>Spyro 1</i>). It's still really impressive and I think that the effect actually looks quite nice in screenshots.</p>
	<div class=spyroimg>
		<img src=images/spyro/dreamnear.png title="everything is in focus">
 		<img src=images/spyro/dreamfar.png title="no fog. it looks like a painting">
	</div>
	<p>All this adds up to a game that is still nice to look at over 20 years later. If you ask me, this game looks better than most games released nowadays <em>including its own remake</em>.</p>
	<p><i>Spyro</i>'s gameplay is similarly inviting. The game is a really nice challenge for casual players. Experienced players probably won't find the game particularly challenging, but will still enjoy the game's mechanics. Charging, gliding, torching enemies, and picking up gems always feels really satisfying. When compared to its sequels <i>Spyro 1</i> is often criticized for its lack of gameplay variety, but I never really minded it all that much. The act of just moving about the level feels fun, even without any enemies. Insomniac themselves, the game's developers, felt that this was important. They allegedly had a copy of <i>Super Mario 64</i> in their offices and would often just have Mario run around in circles. Getting to move around the 3D world was its own reward.</p>
	<p>In fact, that's something I really admire about <i>Spyro the Dragon</i>. The core gameplay is really, really solid and (almost) nothing ever gets in its way. <i>Spyro</i> handles difficulty really well because it always ties back to the core gameplay. The first couple of levels have very easy-to-kill enemies and very basic platforming challenges with nearly no 'death fields'. It never gets harder than needing to know which attack is appropriate for each enemy (which the game tells you many times) or having to glide over a pit in Town Square.</p>
	<div class=spyroimg>
		<img src=images/spyro/hollow.png title="watch out for the shield">
		<img src=images/spyro/town.png title="an easy glide">
	</div>
	<p>This becomes slightly more difficult in some of the side-paths. Town Square has a hidden area that requires a precise glide to get to, at which point you need to chase a thief near a cliff and through a tight corridor. The game's generous completion requirements mean that you can skip out on a lot of this content, or come back to it later when you've gotten more comfortable with the controls. Interestingly, <i>Spyro the Dragon</i> is one of the few games I've played (perhaps the <em>only</em> collectathon I've played) where you are never required to visit a level more than once. Experienced and returning players will be able to get all of the collectibles on their first visit. I really love this. It feels like a reward for learning the game; the more time you spend getting accustomed to the controls and levels, the more stream-lined your concurrent play-throughs will be.</p>
	<p>Levels get more difficult as the game progresses without ever straying away from the core challenge of platforming, collecting, and basic combat. Later levels feature more death fields such as bottomless pits or toxic liquids. The first home world is comprised of smooth, flat terrain with the only possible way to die being a small puddle of water near an entrance to a hidden level. By the time you get to Dream Weavers, the final home world, you have to navigate between small, floating islands over a bottomless pit. Enemies also get more difficult to fight, having faster attacks or throwing projectiles. Some enemies also have special conditions for being killed, like needing to push Gnorcs off the ledge in Ice Cavern or needing to kill giant spiders in High Caves with the super-flame power-up.</p>
	<div class=spyroimg>
		<img src=images/spyro/ice.png title="armor makes them slippery">
		<img src=images/spyro/highcaves.png title="super-charge makes you invincible">
	</div>
	<p>My favorite gimmicks are from Dream Weavers and come in the form of the fools. In Dark Passage you need to attack the fools to make the enemies less threatening. In Jacques you need to attack them to make platforms appear. This is why I was never comfortable with the drive for challenge and gameplay variety in the sequels. In my eyes, both games have difficulty handling what the first game did flawlessly.</p>
	<div class=spyroimg>
		<img src=images/spyro/passagebig.png title="dork-sided stuff">
		<img src=images/spyro/passagesmall.png title="cute puppy">
	</div>
	<p>Of course, this game isn't perfect. It is damn close, but there are a few issues. The bosses are incredibly underwhelming. Sometimes it is just unclear when to attack them. Every time I watch someone play this game they always get hit by Doctor Shemp. <i>Spyro</i> doesn't typically rely on this kind of trial and error. Other times the bosses are pitifully easy; I don't think I've ever gotten hit by Blowhard in the 10+ years I've been playing this game. The difficulty curve is generally pretty smooth but there are some bumps along the way. I think Toasty and Misty Bog are both much harder than expected for where they are in the game. Misty Bog in particular is probably the hardest level in the game due almost entirely to the dreaded <em>attack frogs</em> and the lack of health pick-ups.</p>
	<p>Some oddities in the controls also make the game a little awkward to come back to. <i>Spyro 1</i> is noticeably more sluggish than its sequels or its remake. It's pretty minor and only really noticeable to experienced players. It may make the learning curve ever-so-slightly steeper for casual players. The camera is also controlled with the triggers which is difficult to get used to. This was the industry standard at this point so I can't really hold it against them; the right analog stick didn't really catch on until midway into the PS2's life. Spyro also has a strange roll move which you can get by pressing one of the bumpers. I don't have much to even say about it… it just felt awkward to not mention it. Personally, I never found instances where it was useful. In fact, I often forgot that it existed. The developers must have felt the same since they omitted it from the sequels and it wasn't a huge loss.</p>
	<p>I said that the game never strays from its core mechanics… but there actually is an exception. <i>Spyro 1</i>'s only additional gameplay style comes in the form of the Flight levels, which in later games are called Speedways. I think that, for some players, these can add some much-needed gameplay variety, but to others they can be an annoyance. Nowadays I don't really have strong feelings about them one way or the other as I've played this game enough that I find them very easy, but they were definitely a difficult obstacle to overcome when I first attempted to complete the game at 100%. I find that these vary wildly in difficulty and don't follow the smooth curve of difficulty present in the rest of the game.</p>
	<div class=spyroimg>
		<img src=images/spyro/flight.png>
	</div>
	<p>Thankfully, unless you're going for 100%, this content is optional. <i>Spyro 1</i>'s completion requirements are very generous. Progression between the home worlds is gated by the balloonists, who each require a certain number of collectibles to allow you to pass. These can be dragons, gems, or eggs. Most of the time they ask for approximately half of a certain collectible available to you at that point. The balloonist in Magic Crafters, the third home world, asks you for 5 eggs which is a little less than half the total amount available to you at that time (and the whole game for that matter since they stop appearing after that home world for some reason). The balloonist in Dream Weavers asks you for 6000 gems, a little more than half of the <abbr title="10,500, in case you were curious">total available gems</abbr>. The one glaring exception is Beast Makers, the fourth home world, which asks you to rescue <em>50</em> dragons. Keep in mind that there are only <em>58</em> available to you up to that point. In fact, even if you get every dragon in the other three homewards you only have 48. I have to imagine that this probably stumped a lot of casual players.</p>
	<p>Again, it isn't perfect. Nothing is, but <i>Spyro</i> comes really close. I really believe it is a game that almost <em>anyone</em> can play and enjoy. The gameplay is simple enough for grandma yet intricate enough for the most hardcore players. The game's presentation is also excellent. The worlds are all detailed and colorful, technically impressive at the time and still artistically impressive to this day. The character designs are so fun and the dragon dialogue is… it's pretty bad, actually, I have nothing to say about it.</p>
	<p>…I almost forgot! No review of <i>Spyro the Dragon</i> would be complete without mentioning its iconic music. <i>Spyro</i>'s soundtrack was composed by the legendary Stewart Copeland, the founding member of <i>The Police</i>. I made a <a href="https://odysee.com/@MONSTRO1:5/10-songs-by-the-police-you-should-listen:2" target=_blank>video</a> about that band if you're interested. Not to brag, but I think the video holds up pretty well. There are some little nitpicks I have with it, but this article isn't really the place for them, so I'm just going to carry on. It's difficult to convey how great the music of <i>Spyro the Dragon</i> is. <a href=https://www.youtube.com/watch?v=WSiatAJelyE target=_blank>This video</a> does a pretty good job explaining the technical aspects of the music, if you're interested. Bass, guitar, percussion, organ, and some more obscure instruments come together to form a really fun, recognizable sound. There are too many great songs to mention. If I mention one, I'll have to mention 20 more. The soundtrack also makes very heavy use of leitmotif, but it never gets annoying. In fact, I actually like it quite a bit. Even as the levels get more difficult, that little melody is always there to comfort you. As Copeland explains in <a href=https://www.youtube.com/watch?v=6Kc2gGycBXc target=_blank>this old interview</a> with PlayStation Underground as well as <a href=https://youtu.be/qCyGbeyPrgM?t=2395 target=_blank>this more recent interview</a> before the creation of the <i>Reignited Trilogy</i>, he would play the levels and then get a feel for the music. He actually shows off the process in the PlayStation Underground interview and makes it look totally effortless.</p>
	<p>Oh, yeah! That reminds me. Copeland recently released an album of remastered tracks from the original trilogy, fittingly just called <i>Spyro</i>. It also features alternate takes and cut tracks. I think the remaster is serviceable enough, although I do think some tracks sounded better before. For the original game the music needed to be compressed and down-mixed to mono, likely to prevent lag, so the stereo of the remasters will sound really fresh, especially with a nice pair of headphones. Interestingly enough, prototypes of the game feature uncompressed music and there are subtle differences between these uncompressed tracks and Copeland's remasters. Compare the sound of the original stereo mix of <a href=https://www.youtube.com/watch?v=d1_5shnlbqE target=_blank>Ice Cavern</a> to its <a href="https://youtu.be/EvqJw4-IG3c" target=_blank>remaster</a>.</p>
	<p>Interesting to note is that the music of <i>Spyro the Dragon</i> does not actually loop. The songs actually fade out slowly before repeating. Something else that's interesting is, when idle in a level for long enough, you might hear some alternate tracks play. It's possible that this is just a bug, but I think it's a cool feature. If you happen to get stuck in a level for too long you don't have to hear the same song over and over again. In my most recent play-through I never spent enough time in a level to hear this.</p>
	<p>To end off the discussion of <i>Spyro 1</i>, if there's one thing I really admire about this game specifically, it is its polish. The little extra stuff that subtly nudges the game into the greatest-of-all-time tier. Little details like the portals showing the sky box of the level you're about to enter, all the optional interactions like lighting the fires in Dark Hollow or smacking the lanterns in Dark Passage. <i>Spyro 1</i> in particular shows more polish than its sequels. I love the 3D letters of the HUD and the seamless level transitions.</p>
	<!-- dark hollow fire, inventory screen -->
	<div class=spyroimg>
		<img src=images/spyro/hollowfire.png title="blessed">
		<img src=images/spyro/inventory.png title="best HUD of all time, don't @ me">
	</div>
	<p>Oh, and the entire <i>Spyro</i> trilogy have amazing sound effects. My friends and I recently played a game where we took <a href=https://www.sounds-resource.com/playstation/spyrodragon/ target=_blank>all the sound effects</a> from <i>Spyro 1</i> and had to guess where they played in the game. We got a surprising amount of them correct.</p>
	<p><i>Spyro the Dragon</i> is a certified classic that I'll never get tired of playing or discussing. This is a must-play for any fan of collectathons or 3D platformers. I also believe it's an historically important game. I think any fan of the medium should play it.</p>
	<h2 id=spyro2><i>Spyro 2: Ripto's Rage</i> (1999)</h2>
	<p>I expected to enjoy <i>Spyro 2: Ripto's Rage</i> when playing it again and I still ended up being surprised at how much fun I had. The reason for my apprehension boils down to one concept: <em>gameplay variety</em>. The spectre of gameplay variety loomed over many games of this era like some kind of ancient Greek tragedy. It was all the rage to make your game bigger, louder, and better than the last by trying to offer up as many different gameplay styles as one could program. <i>Spyro 2</i> and <i>3</i> both handle this differently and to varying degrees of success, so I'll be making frequent comparisons between the two.</p>
	<p>Most of what I loved about <i>Spyro the Dragon</i> is still on display here and, in some capacity, in greater force. Charging, flaming, and gliding are back with a vengeance. In the first game Spyro would do a really wimpy little hop if you tried to jump while charging, while in <i>Spyro 2</i> he does a nice, big leap that makes charging around levels much more convenient. My favorite addition to Spyro's move set comes in the form of the hover. In the first game the player would press the triangle button to make Spyro descend in mid-flight, which would cause him to abruptly halt all his forward momentum and flop on the ground. <i>Spyro 2</i> replaces this motion with the new hover move, which makes him flutter in the air a bit. The player still has control over Spyro during this little movement. It's a really nice little move that adds so much to the game. Some of the more challenging glides can be made much easier by the hover. This also allows them to put in really difficult glides which require perfect spacing and proper use of the hover. It honestly feels a little weird going back to the first game after playing <i>Spyro 2</i> because of this move.</p>
	<p><i>Spyro 2</i> also features a few more additions to his move set. Spyro unlocks the ability to swim, climb on walls, and do a ground-pound move called the headbash as the game progresses. The only one of these three that I really enjoyed was swimming. It's the only power-up that makes you look at levels a different way and is seamlessly integrated into gameplay. The level Aquaria Towers has you navigate on foot to find buttons that raise the water level. When the water level is raised it lets you explore new areas of the world. Eventually, you fill the entire world up with water and you get to visit this really cool optional area above the level.</p>
	<!-- aquaria towers before and after water, hidden city -->
	<div class=spyroimg>
		<img src=images/spyro/aquaria1.png title="those funny-looking guys with the shock sticks have drained all our water">
		<img src=images/spyro/aquaria2.png>
		<img src=images/spyro/aquaria3.png>
	</div>
	<p>Climbing walls really doesn't add as much as you would think. It ends up just being an annoying way to gate off certain areas that they want you to come back to later. Plus, it really just feels like something I should be able to do by default. Same could be said of the headbash move which is so sparingly used I often forget it exists. These two power-ups end up serving a very annoying function: necessitating backtracking. In Glimmer, the first level, there is a ladder that blocks off some gems and one of the orb challenges. You don't get the ability to climb until the second of the three home worlds. There are a few other instances of levels requiring power-ups found in later worlds and I found them all tedious. This likely won't matter much to casual players, but as a more experienced player I just find it a bit of an annoyance. I really liked how you could avoid backtracking in the first game. <i>Spyro 2</i> could have done something similar by carefully placing the power-ups so that an experienced player could create a route around the required gems. Unfortunately, one cannot avoid backtracking if they wish to get everything.</p>
	<div class=spyroimg>
		<img src=images/spyro/glimmer.png title="Spyro, you're a manlet">
	</div>
	<p>Oh, and before you say it: Yes, I am aware that there <em>are</em> ways to skirt around the required backtracking, but those methods use glitches and exploits that weren't intended by the developers. If I'm playing the game the way it's meant to be played, I have to backtrack. Besides, Gulp skip is way too hard.</p>
	<p>There is one more move in Spyro's arsenal: If the player holds down all four shoulder buttons, Sparx will point to the nearest gem. This is a life-saver for completionists. I've played <i>Spyro the Dragon</i> enough that I happen to know where everything is, but nothing was more annoying than being just a few gems short of 100%. This was a problem for many collectathons of that era and it was a problem that not all players would encounter. The gem finder is a really genius move. It just cuts the fat of a long play-through. Casual players may even find it helpful if they're a few gems shy of the requirement. Honestly, my only complaint is that the game never tells you about it. It's incredibly useful and not the kind of thing I would ever spontaneously <em>think</em> to do. It <em>is</em> mentioned in the game's manual to be fair.</p>
	<img src=images/spyro/manual.jpg title="I happen to own all three games on disc with the manual. I'm a real gamer" class=centerContent width=500px>
	<p><i>Ripto's Rage</i> features a few other quality-of-life changes. The camera is still controlled with the trigger buttons, but I find it much less cumbersome to work with. The camera moves faster, it gets stuck far less often, and the player can center the camera behind Spyro by pressing both trigger buttons. It doesn't afford the same level of comfort as the right analog stick, but for the time this was a good compromise. Sparx's gem pick-up range has seen a considerable improvement. Sparx will now track gems vertically. This is a lot more useful than you expect it to be.</p>
	<p>For as much as I may nitpick this game, I still really like it. That is because, among other things, the core gameplay is just really strong. Picking up gems, charging, torching enemies, and exploring the world is still an absolute treat.</p>
	<p>The main collectibles of <i>Spyro 2</i> are gems, talismans, and orbs. The game is now constantly checking you for gems. Moneybags will open bridges, unlock entire levels, and give you power-ups for a "small fee." In my testing he never asked for more than half of what was available to me. I don't mind buying the power-ups. It's satisfying to earn up enough gems to learn a new ability, even if actually using those abilities isn't always so exciting. In theory I'm much less okay with him gating off levels, but in practice I don't really mind since I enjoy grabbing gems anyway. Plus, it's only even an issue to begin with because of the second collectible: the talismans. Talismans are awarded for simply reaching the end of the level. There's one for each of the first 14 worlds and they are all required to progress the game.</p>
	<div class=spyroimg>
		<img src=images/spyro/talismancolossus.png title="look what i can do">
		<img src=images/spyro/talismanbeach.png title="stimpyland moment">
	</div>
	<p>Again, <em>I</em> don't really mind this in practice, but I think it's a very unnecessary and potentially annoying restriction. I miss the freedom that <i>Spyro 1</i> afforded and I don't see anything majorly wrong with the way that game handled its completion requirements. You could play the game at your own pace. If you were diligent in the early levels, you were potentially rewarded by getting to avoid some of the more challenging ones. Of course, you could also just voluntarily choose to engage this content anyway, as I did. Maybe you'd like to come back to it later after you've beaten the game and are ready for a real challenge. The point is that you have a lot of control over the order you play levels in. If I were to remake this game I would have replaced the talismans with the third collectible: orbs.</p>
	<p>I'll have more to say about orbs soon enough. The short version is that they are extra challenges and mini-games scattered throughout the levels. Most levels tend to have around three or four of them. The game only has two mandatory orb checks. One is a door in the second home world, Autumn Plains, that requires 8 orbs to open. The second check is the door to the final boss, which requires a whopping <em>40 orbs</em> to open. <i>Spyro 2</i> does strongly suggest that you collect orbs and gates off optional levels with orb requirements. Still, I have to imagine that the 40 orb requirement came as quite a shock to casual players. To reiterate, I personally don't <em>really</em> mind this in practice. If talismans were replaced by orbs this would solve a lot of problems. Levels and bosses would be gated off by a certain number of orbs, which would incentivize players to go after them while still giving them the freedom to avoid certain levels. They might not want to pay Moneybags to access a level but may feel motivated to do so if they're short on orbs.</p>
	<p>Want to know the craziest part? <i>Spyro 2</i> does more or less exactly what I'm describing in the final home world, Winter Tundra, which is my favorite by far. If you've gotten every orb in the first two home worlds, you can skip ahead to fight Ripto. I find it confusing that it took them two home worlds to figure it out.</p>
	<p>To me, an experienced player, this is a minor flaw. I'm not sure how this will affect casual players and if they'll be more or less bothered than I was. If you've got an interesting take on this then let me know via <a href=mailto:michael@monstro1.com>E-Mail</a> or <a href=https://matrix.to/#/@monstro:matrix.monstro1.com>Matrix</a>.</p>
	<p>The orb challenges are, in theory, a very nice addition to the game. In practice I find that I merely <em>don't mind</em> most of them. That sounds harsher than I would like, but I really can't think of a more appropriate description of my feelings towards them. Orb challenges are a potentially interesting way to reinterpret the mechanics of the game. <i>Spyro 2</i> boasts puzzles, treasure hunts, escort missions, stealth missions, shooting galleries, and the most beloved of all: <em>hockey</em>. The critic in me is impressed that they were able to squeeze so much out of simple mechanics. I can tell they had a lot of fun making them. Actually <em>playing</em> them is a different story. As I said, I <em>don't mind</em> most of them.</p>
	<p>My favorite orb challenges were always the ones that tied into the core challenge: platforming and collecting. Finding the hidden orbs in Autumn Plains felt really satisfying. There's a really great challenge in Zephyr which has you planting seeds to grow platforms. I also liked all the orbs in Skelos Badlands. The lava lizard chase was tough as nails; it's so satisfying when you get that perfect run. The other challenge has you collecting bones, forcing you to look in hard-to-reach places. You can start working at the challenge as soon as you load into the level. The reward you get is pretty nice (and I'm not just talking about the orb).</p>
	<div class=spyroimg>
		<img src=images/spyro/bonestoad.png>
		<img src=images/spyro/bonesdance.png title="sure glad this was never altered in any irritating ways">
	</div>
	<p>There's another great challenge in Cloud Temples which has you use a unique ice-breath power-up to freeze enemies and turn them into platforms. Ideally, all of <i>Spyro 2</i>'s orb challenges would have mechanics like this. It feels like that was their intention. I remember hearing somewhere that the orb challenges were introduced because Insomniac wanted to shed the label of <i>Spyro</i> being a 'kiddie' game. I'm surprised that <em>this</em> is what they came up with, since more often than not I found the orb challenges to be tedious and way too simple. I think the crescendo of this are the puzzles in Idol Springs which I hesitate to even call gameplay. Two of the puzzles have you hopping on colored stones and one has you sit in one spot and slowly wait for fish of the correct color to pop out of the water. Thankfully, this is just one orb of 64. Most aren't anywhere near this bland, yet most aren't particularly breath-taking either. <i>Spyro 2</i>'s orb challenges often capture the essence of popping bubble wrap: Simple tasks that are mildly satisfying and never too taxing; Slamming trees to make monkeys fall into a barrel, deflecting bombs at an ox while skating (this game is weird), or firing rocks at simple, slow-moving targets. Maybe some find this enjoyable, perhaps it has a therapeutic for them, I find that it struggles to hold my attention for very long.</p>
	<p>Thankfully, <i>Spyro</i>'s core gameplay is really solid and it more than makes up for the orbs. This is why I will repeat myself and say that I <em>don't mind</em> these challenges. I don't think I would go so far as to call them padding, but they do feel largely unnecessary. I'm afraid I'm coming off as much more frustrated than I actually am. I think <i>Spyro 2: Ripto's Rage</i> is a flawed game, but I would still say it's one of the greatest collectathons ever made.</p>
	<p>That is due in no small part to the <em>character</em> of <i>Spyro 2</i>. This game is oozing with personality and charm. I love so many of the NPCs in this game that I can't possibly be expected to choose a favorite. I just love how, if you listen closely, you can hear the same three or four voice actors for everyone. I know that's a weird thing to compliment, but it makes me think of the small, ambitious 20-somethings that made this game. This was made by people that clearly cared and had way too much fun writing the dialogue. The conclusion to the seed-planting challenge in Zephyr is one of my favorite things in any video game ever.</p>
	<div class=spyroimg>
		<img src=images/spyro/juliet1.png>
		<img src=images/spyro/juliet2.png title="if you've played this game, you're probably giggling right now">
	</div>
	<p>Another detail I always found funny was how the electrolls from the level Hurricos are just Spongebob. <a href=https://youtu.be/VIjsp7v2HSc?t=47 target=_blank>Seriously.</a> <i>Spyro 2</i> and <i>Spongebob Squarepants</i> were both being produced around the same time. Tom Kenny, who also plays Spyro, probably just thought to reuse that cartoon voice he was doing. After all, why wouldn't he? He didn't know how mega-successful <i>Spongebob</i> would become.</p>
	<p>I also love the story cutscenes. I can't really <em>express</em> what makes them great without just telling you to go play the game. They are just pure, concentrated wholesome-juice. The level intros and outros are also cute. These were cut from <i>Spyro 3</i>. I appreciated the effort, but it wasn't a huge loss. I always thought the pacing of these cutscenes was a little weird. As an example, I never understood why, in the Colossus intro cutscene, the monk just <a href=https://youtu.be/C39qWd_VL1Y?t=20 target=_blank>stares blankly at the screen for a few seconds</a>. Well, as it turns out, these cutscenes were originally going to be <a href=https://youtu.be/Xmp3HxtQGIs?t=59 target=_blank>narrated by Elora</a>. You can hear this in some of the prototypes for <i>Spyro 2</i>. These cutscenes explain a lot. Ripto's presence in the story cutscenes is really strong, but I always felt that his role in the conflicts of the individual worlds was unclear. Well, <a href=https://youtu.be/Xmp3HxtQGIs?t=138 target=_blank>Elora clarifies</a> that Ripto was the one starting these conflicts. He sent the water workers to Sunny Beach, he sent the ice wizards to Crystal Glacier, <i>etc.</i>. Her narration sounds a little awkward at times, although I'm not sure if that's just because I'm used to the final versions. Judging by the video, it sounds like not all of it was finished. Maybe they didn't finish the dialogue in time and decided to scrap it at the last second.</p>
	<p>If you find this behind-the-scenes information interesting, I'd recommend going to <a href=https://tcrf.net/The_Cutting_Room_Floor target=_blank>The Cutting Room Floor</a> and reading some of the pages on there. There's a lot of really interesting information about <i>Spyro 2</i> in particular.</p>
	<p><i>Spyro 2</i> expresses the most character in its world design. Avalar is a really fun place to explore. The worlds all feel lived in and connected. I always liked the way certain worlds shared enemy types and had similar NPCs. Skelos Badlands and Crystal Glacier have a similar aesthetic and a yin-yang duality of hot and cold. One of the coolest examples is how the levels Zephyr and Breeze Harbor are at war with one another. Your allies in one level become the enemies in the other. Originally, these connections were going to be more overt. <a href=https://tcrf.net/Proto:Spyro_2:_Ripto%27s_Rage!/Early_Demo#Level_Names target=_blank>Early prototypes reveal</a> that all the levels except Hurricos and Glimmer had a twin. Sunny Beach was originally Aquaria Beach, Crystal Glacier was originally Skelos Glacier, Cloud Temples was originally Mystic City, <i>etc.</i>.</p>
	<div class=spyroimg>
		<img src=images/spyro/breeze.png title="your allies!">
		<img src=images/spyro/zephyrfoe.png title="your (((allies)))">
	</div>
	<p>I'm fine with collecting the orbs as an excuse to meet all of these fun characters. I can see why so many people consider <i>Spyro 2</i> their favorite, even if I personally don't agree.</p>
	<p><i>Ripto's Rage</i> probably has my least favorite soundtrack of the original trilogy, which is impressive since this soundtrack is <em>really</em> good. I really like how each game has a unique style of music. The music of <i>Spyro 2</i> makes good use of some these beautiful, radiant soundscapes. You can prominently hear them in the home world themes, but they also appear in the background of some of the level themes, such as Hurricos and Idol Springs. <i>Spyro 2</i> also uses samples to a really good effect. Copeland combines some weird, tribal flute sounds with these synthesized drum loops and then layers it with all the classic Spyro instruments. Great examples of this are Scorch and Cloud Temples. I remember really disliking Colossus when I first heard it, but it's really grown on me during my most recent play-through. The way the organ kicks in at the very end is one of the most satisfying things I've ever listened to.</p>
	<p>Last thing I'll mention… since I don't really know where to put this: I'm not crazy about the bosses in this game. The presentation is great and I think they're really well designed, it just doesn't appeal to me all that much. I think <i>Ripto's Rage</i> has the best boss fights in the series… which is unfortunately not a high bar. Of all the criticisms I've levied at <i>Spyro 2</i> I'd be most willing to accept this as "oh, you're just being weird." I'm always stressed out by the lack of checkpoints. I think I'm bothered by it more than most.</p>
	<p><i>Spyro 2: Ripto's Rage</i> is, despite all of its flaws, a fantastic little slice of gaming history that is worth revisiting 20+ years after its release. It's more than just solid programming (which the game has in spades); it is an honest labor of love.</p>
	<h2 id=spyro3><i>Spyro: Year of the Dragon</i> (2000)</h2>
	<p><i>Spyro: Year of the Dragon</i> represents both the best and the worst of the original trilogy. The short answer is that it has <em>high peaks</em> and <em>deep valleys</em>. In other words the good stuff is really good, yet the bad stuff is really bad. I think the good more than makes up for the bad; there are just a few little bad moments that hurt the experience for me. If I had to mathematically quantify the amount of fun I had, I would probably say that I had more fun with <i>Spyro 3</i> than with <i>Spyro 2</i>, but I don't <em>feel</em> comfortable saying that. I'm the kind of person that tends to be annoyed by little things like this. I tend to perceive a loss as being greater than an equal gain (which, as I understand, is not abnormal). If I get kissed 100 times and then slapped once, I will tend to remember the slap. <i>Spyro 3</i>'s eggs are generally more fun to collect than <i>Spyro 2</i>'s orbs, yet the worst eggs are far more irritating than anything <i>Spyro 2</i> could dish out.</p>
	<p>When it comes to actually quantifying this I initially had some trouble. Eventually I decided to split missions into three groups:</p>
	<ol>
		<li>Missions that build upon the core challenge of the game, <i>i.e.</i> platforming and collecting.</li>
		<li>Missions that repurpose the game's core mechanics for a different kind of challenge, such as escort missions, puzzles, or mini-games. The mini-game classification is ultimately subjective on my part.</li>
		<li>Missions that use a completely unique control scheme and gameplay style.</li>
	</ol>
	<p>You could probably guess that I prefer the first category. In the first <i>Spyro</i> game, all the collectibles fall under the first category with the exception of the Flight levels which fall under the third. One could argue that the bosses fall under the second. <i>Spyro 2</i>'s orbs are near evenly split between the first two categories. <em>Occasionally</em> <i>Spyro 2</i> had orbs of the third category. There are few enough of them that I can list them all now: riding a manta ray in Aquaria Towers, riding a trolley in Breeze Harbor, and all the Speedways. Just because an orb isn't in the first category doesn't automatically make it bad and just because it's in the first doesn't automatically make it good. This is a very general way to observe Insomniac's approach to mission design and how it changed throughout the trilogy.</p>
	<p><i>Year of the Dragon</i> has more eggs in the first category and less in the second… yet also many, many, <em>many</em> eggs in the third category. <i>Spyro 3</i> nearly overdoses on additional gameplay styles. I remember hearing somewhere that during <i>Spyro 3</i>'s development Insomniac seldom said “no” to whatever somebody on the team wanted to include. I'm not sure if I'm remembering that correctly, but I feel like it applies rather well to <i>Spyro 3</i>. To that end <i>Spyro 3</i> has skateboarding, racing, shooting galleries, first-person and third-person shooting, <em>plenty</em> of vehicles, top-down shooting, and the most beloved of all: <em>boxing</em>.</p>
	<div class=spyroimg>
		<img src=images/spyro/boxing1.png title="Objective: Defeat Lingering Will">
		<img src=images/spyro/boxing3.png title="get used to seeing this">
		<img src=images/spyro/boxing2.png title="an arduous battle">
	</div>
	<p><i>Year of the Dragon</i> features five additional playable characters. Technically six, but all Hunter really does is pilot around vehicles in the Speedways. Two of the new characters, Sheila and Bentley, have controls and gameplay <em>relatively</em> similar to Spyro's. The remaining three characters, Sgt. Byrd, Agent 9, and Sparx each have totally unique controls and gameplay. This is especially true of Sparx, who was probably my least favorite character to play.</p>
	<div class=spyroimg>
		<img src=images/spyro/sparx.png title="the bane of my existence">
		<img src=images/spyro/agent9.png title="here we can see Spyro's developing thematic through-line of consumerism satire">
	</div>
	<p>And while they have been generously reduced in number, <i>Spyro 3</i> does occasionally see the kind of mini-game mission design I criticized <i>Spyro 2</i> for. To that end the game has escort missions, whack-a-mole, and the return of the dreaded <em>hockey</em>.</p>
	<p>There is a unique dilemma that critics face when addressing content like this. With only a few exceptions, each egg in <i>Spyro 3</i> is potentially optional. There are 147 eggs available before the final boss, which requires 100 eggs to fight. 19 of them are not optional as they are obtained at various points in the story. Really, you only need 81 of 128. Keep in mind that some of the remaining 128 eggs are in stupidly obvious positions that you would have to be going out of your way to avoid. You can complete <i>Spyro: Year of the Dragon</i> while <em>hardly</em> ever engaging the extra gameplay styles (you can't avoid them completely).</p>
	<p>By the way, <i>Spyro 3</i> has the same bizarre completion requirements that <i>Spyro 2</i> had, <i>i.e.</i> needing to reach the end of every level except for those the final home world (this is where most of the required eggs come from). <i>Spyro 3</i> at least does a better job of checking your egg-collecting progress, so the final egg requirement isn't as much of a surprise. It didn't bother me all that much in <i>Spyro 2</i> and it's even less offensive here.</p>
	<p>I personally always like to go for the max completion rate in games like this. Also, I think that's necessary for me to do if I want to properly analyze the game. If Insomniac deemed the act of getting 100% unimportant, they wouldn't have wasted precious development time on the huge bonus world, which is only accessible after getting all the eggs and gems. At the same time, I must also acknowledge that not everyone is going to feel the same way. If ever I'm complaining about some particular mission, someone could always just say “then don't play that mission.” Obviously I don't think it's fair to disregard criticism of the content just because it's optional, but if someone isn't bothered by content that they voluntarily chose to not play, I can't really blame them. I believe my criticism is still justified, but their perspective is equally valid.</p>
	<p>Sparx's levels are technically optional, but they do allow you to unlock some very useful upgrades. I'm not all that sure why I should have to prove my worth in a top-down shooter to earn an upgrade in a 3D platformer. The upgrades you get <em>are</em> pretty nice. You can unlock a larger gem pick-up range, an extra hit-point, the ability for Sparx to automatically break crates, fast-travel, and, annoyingly, <em>the gem finder</em>. Yes, the same gem finder that was available from the start in <i>Spyro 2</i>. I don't like that the game now treats it like an upgrade that needs to be unlocked. I just took for granted that it was a really nice quality-of-life change. On my most recent play-through I left each level of the first two home worlds with five or so gems missing.</p>
	<div class=spyroimg>
		<img src=images/spyro/missinggems.png title="this game ANGERS ME">
	</div>
	<p>This always bothered me a lot. I guess I wasn't the only one since the remake just gives it to you by default in all three games. Funnily enough, Insomniac themselves must have felt the same since there's actually a cheat code to unlock the gem finder. A cheat code that I just <em>didn't know about until after I already unlocked it in my most recent play-through.</em> Just pause the game and press <code>R1, R2, L2, L1, R1, R2, L2, L1, circle, circle, circle</code> NTSC-U version 1.0 has a different code: <code>right, right, left, left, right, right, left, left, circle, circle, circle</code></p>
	<p>Oh, yeah, I should probably mention that, shouldn't I?</p>
	<p>The shakiness of some of <i>Spyro 3</i>'s extra gameplay styles isn't for a lack of effort on their part. <i>Spyro 3</i> was rather notoriously rushed. The fact that the game came out as well as it did is honestly miraculous and really speaks to the incredible talent at Insomniac. Still, the first version of <i>Year of the Dragon</i> shipped with a few glitches and oversights. The levels Enchanted Towers, Lost Fleet, Crystal Islands, Haunted Tomb, Dino Mines, and three of the Speedways re-use music from other levels. The music for Evening Lake and Sorceress's Lair, the final boss, are present on the disc but go unused due to a programming oversight. Both erroneously use the first home world theme (which, in the case of the final boss, is very anti-climactic). One of the story cutscenes doesn't play, again due to a programming oversight. Most infamously there are a few eggs which can be rendered permanently unobtainable due to a glitch. All of this was fixed in the various re-releases. Annoyingly, version 1.0 is the version that is distributed via the <abbr title="If that's even still around lol">PlayStation Network</abbr>. If you're <span class=strike>a cuck that doesn't emulate games</span> determined to play games via legal means, you'll need to hunt down a copy of NTSC-U version 1.1 and deal with all the headache that causes, or cope with the inferior version.</p>
	<p>I am in no way suggesting that <em>you should just download a copy of NTSC-U version 1.1 and emulate it with DuckStation.</em> Downloading games is illegal, after all.</p>
	<p>Back to Sparx, I find his levels particularly annoying. It's a top-down shooter with archaic controls and abnormally loud sound effects. It's also really damn difficult, which goes for a lot of the extra gameplay styles. Those of you that have played this game are now likely shouting at your computer screens about that odious boxing mini-game. There's a problem when it comes to including difficult challenges in a unique gameplay style. Even if the challenge is designed well (which isn't always the case) there's still the lingering sentiment of “I didn't sign up for this.” When I got ready to play the next <i>Spyro</i> game I wasn't prepared to play a first-person shooter or a brutal tank mini-game. If you're not using the core mechanics of the game you should probably avoid exerting too much stress on the player. The remake, to its credit, tried to address this by significantly cutting down the difficulty of these challenges. It didn't always succeed, but we'll get to that later.</p>
	<p>I can see the appeal of having challenges like this. A 117% run of <i>Spyro 3</i> is most definitely not something that anyone can achieve. Fully completing <i>Spyro 3</i> requires you master a bunch of different mechanics and control schemes. If you're up to it, Insomniac will hit you with everything they've got. What other game allows you to claim mastery over platforming, shooting, and skateboarding? I won't lie, getting that final egg is incredibly satisfying. I think back to all the trials and hardships I faced on my journey and I feel like an absolute Chad for having gotten so far. I'm just not so sure the gratification is worth the frustration. I don't think I would feel any less satisfied if the boxing or first-person shooting was made easier or even nerfed to triviality.</p>
	<div class=spyroimg>
		<img src=images/spyro/117.png>
	</div>
	<p>I just feel like I'm being pried away from the core challenge that I really love which, by the way, is <em>incredibly solid</em> in <i>Spyro 3</i>. Platforming and collecting are an absolute joy. <i>Spyro 3</i> generally boasts stronger level design than <i>Spyro 2</i>. The game's intricate, vertical level design makes better use of Spyro's move set. By the way, Spyro keeps all of his power-ups from <i>Spyro 2</i>.</p>
	<p>Outside of the home worlds <i>Spyro 2</i> seldom ever had orbs lying around levels. Sometimes they were tied to platforming challenges like the difficult glides in Hurricos or finding the bones in Skelos Badlands. <i>Spyro 3</i> ties more of its eggs to platforming challenges. Each level has six eggs. You'll get one egg by just reaching the end. Typically each level will have one or two more just lying around. The game gives these away freely at first, but puts them in harder to reach areas as the game progresses. The level Frozen Altars has some really good examples of these difficult platforming challenges that are just integrated seamlessly into the level. It reminds me of the way <i>Spyro 1</i> scattered dragons throughout its levels.</p>
	<div class=spyroimg>
		<img src=images/spyro/altars1.png>
		<img src=images/spyro/altars2.png>
	</div>
	<p>The remaining eggs are isolated behind portals. These contain additional platforming challenges as well as all the extra mini-games and characters that I mentioned before. As you could probably guess, I much prefer this approach to <i>Spyro 2</i>. The levels also feel really varied with lots of unique ways to find the hidden eggs. The level Frozen Altars gives Spyro ice breath which allows him to freeze enemies and NPCs so he can use them as platforms. This is a really fun extension of the orb challenge in Cloud Temples from <i>Spyro 2</i>. The level Icy Peak has you use a cannon to open up whirlwinds that let you explore more parts of the level. The level Lost Fleet has you get a power-up to swim through an acid lake to find a hidden area as well as a hidden alcove containing an egg. <i>Spyro 2</i> <em>did</em> have good level design like this as well, I just believe it's on greater display here.</p>
	<div class=spyroimg>
		<img src=images/spyro/fleet1.png>
		<img src=images/spyro/fleet2.png>
	</div>
	<p>I would like to mention a level that I think is really cool in concept. The level Enchanted Towers is a really huge, wide-open area. At first you have to play as Spyro, but eventually you reach a portal that lets you switch to Sgt. Byrd, who can freely fly around the level. He can reach places that Spyro can't. In concept this is really cool and I wish this was done with the other characters. In practice I just find it kind of a pain since Sgt. Byrd's controls felt really bad. He's way too slow to accelerate to his top speed, at which point he moves way too fast. You can press the bumpers to strafe and holding them both down actually makes him move around a lot smoother. It's useful but it wasn't quite enough to save his levels for me.</p>
	<p>All of the <i>Spyro</i> games are visually stunning, despite the limited hardware, but <i>Spyro: Year of the Dragon</i> is probably the <em>best</em>-looking game on the PlayStation. They continue to make excellent use of color to create some really iconic, memorable locations. Icy Peak is probably my favorite level. I love the way the warm sky is reflected in the ice and how it complements all the really deep blues. It looks absolutely gorgeous. I also love the sharp, contrasty look of levels like Charmed Ridge and Lost Fleet.</p>
	<div class=spyroimg>
		<img src=images/spyro/charmedridge.png>
		<img src=images/spyro/icypeak.png title="peak ps1 performance">
	</div>
	<p>From a technical standpoint <i>Spyro 3</i> is one of the most remarkable games I've ever played. This game is <em>impressively</em> long for having released more than 20 years ago. There are some instances of repeated content, but not a whole lot more than <i>Spyro 2</i>. The point is that it doesn't feel padded. In fact, I feel like <i>Spyro 3</i> is the <em>perfect</em> length. When games get longer than this I start to get irritated. This game is a magic trick. I have no idea how Insomniac were able to fit so much content onto the limited space of a PS1 disc. Not to mention that there's a demo for <i>Crash Bash</i> on the disc which, believe it or not, contains nearly the entire game. There's a debug code that was accidentally left in the demo which allows you to access nearly the entire game which <em>somehow</em> fits on the disc that also contains <i>Year of the Dragon</i>. This must have required some NaughtyDog-level hacking to work.</p>
	<p>And I can't not mention the fantastic soundtrack of this game. Stewart Copeland and co-composer Ryan Beveridge really hit it out of the park in <i>Spyro 3</i>. This soundtrack has got a really unique style to it. Sometimes it harkens back to <i>Spyro 1</i> with a whimsical, fairy-tale-like sound on tracks like Charmed Ridge. We continue to see clever use of samples mixed with sharp, synthesized beats like in Bamboo Terrace or Bentley's Outpost. There's also a really cool electronic sound with distorted synthesizers on tracks like Spooky Swamp and Midnight Mountain. The sound is really unique, yet it isn't at all oblivious to the sounds of <i>Spyro 2</i> and <i>1</i>. My favorite track in the game is probably Sheila's Alp as well as the remix for Lost Fleet.</p>
	<p>I want to make it clear that, for as much complaining as I have done, I really, really love these games. My criticism is my way of showing that I really care. I didn't grow up with them, I only really have memories of <i>Spyro 1</i>, but I still think they're really special. They're an extremely important part of gaming history and… they're just damn good fun. These games have been around for over 20 years, I've been playing them on-and-off for about 10. I'm probably going to continue to revisit these games for the foreseeable future. I could not recommend them enough.</p>
	<h2 id=spyrore><i>Spyro: Reignited Trilogy</i> (2018)</h2>
	<p>In the past, I have completed all three games in <i>Spyro: Reignited Trilogy</i> in full. I had intended to do it again for this review but just could not motivate myself to do so. That should probably tell you what I think. I was able to fully complete <i>Spyro 1</i> without much trouble, but about halfway through <i>Spyro 2</i> I just gave up. It's not like the game was <em>terrible</em>. After all, I <em>was</em> able to fully complete the game back when it first came out. I just couldn't motivate myself to do it more than once.</p>
	<p>I'm not a fan of remakes at all. As I hope to have demonstrated to you, I think the old games are just fine the way they are. No, they're not perfect, but was a remake really necessary? I think if there's an argument to be made in favor of remakes, it's that <em>bad</em> games are more deserving of remakes than good ones. That discussion could be its own article.</p>
	<p>Even if this remake was really well made (which it isn't) I would still probably find myself siding with the originals. There's this great expression: “Art is never finished, it is only abandoned.” I look at the games like an interactive photograph, a little captured moment in time. Playing these old games is like time travelling back to a time when games were simpler (and quite frankly better). I really don't like the idea of new people that had nothing to do with the original work coming in and "improving" it. I don't even think I'd want the original developers to remake it. They have changed as people. Would the Insomniac of 2022 have the monks in Colossus make goofy chanting sounds? Would they have designed a turban-wearing character named Bombo? Would they have given guns to the gnorcs in Twilight Harbor? I'd rather not find out.</p>
	<p>When it comes to preserving old games, I think the best possible outcome is a source port, something akin to the treatment fans have given <i>Super Mario 64</i>. Enhanced ports aren't bad either, so long as they're handled by people that actually care (which, unfortunately, are hard to come by).</p>
	<p>As for Toys for Bob, the developers of the remake, I think their efforts are much better spent on making a new game.” says me, suddenly remembering how absolutely terrible <i>Crash 4</i> is, thinking he should reconsider what he just wrote.</p>
	<p>It's subjective, and I'll admit that some of my gripes are petty, but there are <em>many</em> design choices in <i>Reignited</i> that I feel undermine the original intent and are even detrimental to the legacy of the original games.</p>
	<p><i>Reignited</i> isn't <em>all</em> bad. There were some changes that I actually did appreciate. <i>Reignited</i>'s core controls are really solid. Spyro's movement is much tighter. He turns around on a dime and has really good control in the air without feeling totally weightless. Charging also feels great. The animation of him slamming into the ground after a jump is super satisfying. Insomniac always intended for Spyro's movement to be satisfying on its own, so it's nice to see that realized in the remake. I'm tempted to say the game even controls better than the originals. There are also some simple quality-of-life changes. The gem finder is now available from the start in all three games, the camera is now controlled with the right analog stick, and you can use the R2 button to flame, which I actually prefer to the circle button.</p>
	<p>In terms of the visuals, I was actually impressed with a lot of <i>Spyro 1</i>. The dragon dialogue has seen a <em>huge</em> upgrade. They all have unique clothes, props, and mannerisms that give them a lot of personality. In the original game they were a bunch of nearly indistinguishable re-colors. Tom Kenny's bright, puppy-dog-like performance doesn't sound good in the sequels, but works quite well in <i>Spyro 1</i>. A lot of these interactions put a smile on the face.</p>
	<div class=spyroimg>
		<img src=images/spyro/redragon1.jpg>
		<img src=images/spyro/redragon2.jpg>
		<img src=images/spyro/redragon3.jpg>
		<img src=images/spyro/redragon4.jpg>
	</div>
	<p><i>Spyro 1</i>'s levels were also handled fairly well. Visually they were fresh while still being faithful to the originals. I enjoyed some of the reinterpretations. I think the Beast Makers world in particular looks fantastic. I wouldn't quite say I prefer it to the original, but it's great.</p>
	<div class=spyroimg>
		<img src=images/spyro/oldbeast1.png>
		<img src=images/spyro/rebeast1.jpg>
		<img src=images/spyro/oldbeast2.png>
		<img src=images/spyro/rebeast2.jpg>
	</div>
	<p>There were a few instances of bad interpretations and annoying visual effects, but these weren't really an issue until I got to <i>Spyro 2</i> and <i>3</i>. <i>Reignited Spyro 1</i> generally feels way more polished than the remade sequels. In fact, most of my issues crop up in those games. I get the impression that the latter two games were rushed. For starters, they're <em>buggy as hell</em>. The original <i>Spyro 2</i> and <i>3</i> certainly weren't perfect in this regard, but you typically wouldn't encounter glitches unless you were going out of your way to find them. I praised <em>Spyro's</em> controls, but all the extra gameplay styles and characters were wildly inconsistent. Agent 9's controls were a huge improvement, yet Sheila felt like crap. They also wasted a perfectly good opportunity to make Sparx's levels feel like not the worst thing ever.</p>
	<p>These games also have lots of aesthetic issues. The carefully chosen color palettes of the original levels were not always respected. Sometimes they were, like in the level Hurricos, and I think it looks great. More often than not they either just didn't even consider the original color palette, or sloppily applied an overwhelming color filter to try and achieve the same effect. I really disliked the obnoxious purple tint of Breeze Harbor.</p>
	<div class=spyroimg>
		<img src=images/spyro/oldbreeze.png>
		<img src=images/spyro/rebreeze.jpg>
	</div>
	<p>Any time you're underwater, the game puts a blue filter over the screen. This <em>ruins</em> the look of levels like Aquaria Towers, Seashell Shore, and Evening Lake.</p>
	<!-- evening lake comparison -->
	<div class=spyroimg>
		<img src=images/spyro/oldlake.png>
		<img src=images/spyro/relake.jpg title="my friend took this screenshot. don't ask me why spyro is black">
	</div>
	<p>There were a few characters I liked. Spyro's model looks fantastic. I also liked the new designs for Zoe, Moneybags, and Bianca. Moneybags's voice actor was also pretty great. He sounds like a good middle ground between the voice actors for <i>2</i> and <i>3</i>. I still think I prefer the old voices, but I enjoyed him in <i>Reignited</i>. Unfortunately, most of the other voices and character designs weren't that good in my opinion. I feel like they really butchered the cutscenes in <i>Spyro 2</i>. Watch the original <a href=https://youtu.be/OeoA-VxlFnw?t=181 target=_blank>cutscene after completing Glimmer</a> and compare it to <a href=https://youtu.be/yobghR4SNxs?t=339 target=_blank>the remake</a>. It feels like something was lost in translation. Spyro and Elora's interaction in the original game just comes off as way more natural despite the limited animation. Spyro just got cat fished into saving an entire kingdom, so he's obviously a little on-edge. Still, he's a good guy, so he's going to do the right thing. When he sees Elora again he tries to strike up some awkward small talk: “So, you're like… a goat, or something. That's nice.” Elora gets offended and calls him a dork, as if to say “Hey, retard, I'm a <em>faun</em>. They <em>live</em> here, you uncultured filth.” Spyro is still apprehensive, so Elora has to convince him to help them. There's a real sense of urgency. In the remake, Spyro is unusually bright and happy for having been tricked into helping some people he doesn't know. The "dork" line just comes off as these two flirting after having met no more than five minutes ago. It's really awkward. By the way, the cutscenes were also re-scored. I feel like the score is trying to fill in gaps left by the bad voice acting. It isn't quite as bad as the remake of <i>The Lion King</i>, but it's pretty annoying. I could pick apart many other cutscenes in <i>Spyro 2</i> and <i>3</i>, but I think you get the idea.</p>
	<p>I found a lot of the voice acting to be distractingly bad, especially for Elora. I don't see why they couldn't have gotten the original voice actress back. Confusingly, Hunter was also given a new voice, even though his voice actor came back to voice Ripto. When it came to the NPCs, I basically prefer all of them in the original. There were lots of great little gags that the remake just misses out on. I loved how the fauns in Fracture Hills had valley girl accents. In the remake they were just given (obviously fake) Scottish accents. I don't understand why this was changed. All this is nothing compared to the most unforgivable sin of <i>Reignited</i>: <strong>Juliet is just voiced by a woman now.</strong> There's no joke or punchline anywhere to be seen or heard. It might honestly be the most shockingly stupid and unnecessary change in any remake ever. I mention this because it's part of the game's personality. <i>Reignited</i> just feels like it had all the charm and charisma sucked out of it. Oh, and I haven't even mentioned all the annoying ways Toys for Bob tried to inject their own unfunny jokes.</p>
	<p>With all this in mind… is <i>Reignited</i> really a <em>bad</em> game? I can imagine someone never having played the original games still enjoying it. I think this begs an important question: how much credit goes to Insomniac and how much credit goes to Toys for Bob? This is going to sound harsh, but I think that <i>Reignited</i> is good <em>in spite</em> of Toys for Bob's efforts. If it weren't for the solid foundation laid down by Insomniac, I don't think people would care all that much about these games. At least not <i>Spyro 2</i> and <i>3</i>.</p>
	<p>Still, I haven't gotten to the worst part of <i>Reignited</i>. This game reminds me of just how terrible modern games are. If you bought the game on PS4, you needed to download a 20GB patch on day one. That patch contains the entirety of <i>Spyro 2</i> and <i>3</i>. Kids nowadays will never know the joy of getting a game for Christmas and loading it up for the first time, or bringing their original copy of <i>Crash Team Racing</i> to a friend's house. Instead, you get to wait 45 minutes (if you're lucky) for the game to install. There's plenty of annoying corner-cutting on display even in <i>Spyro 1</i>. The original's seamless level transitions have been replaced by obnoxiously long load times. The performance on base PS4 is also really bad. It frustrates me because these were not issues that the original games had. Remember that the original <i>Spyro the Dragon</i> from over 20 years ago was a technical marvel that pushed the PS1 to its limits while still feeling smooth. The load times were nice and short, and cleverly hidden by a cool animation of the game tallying up your gems. After 20 years you'd think this wouldn't be an issue.</p>
	<p>It is for that reason that I can't really recommend the <i>Reignited Trilogy</i>, not even for the morbid curiosity of seeing what was changed. I can't excuse these glaring technical flaws in good conscience and I don't feel comfortable supporting sleazy business practices like this. Just <span class=strike>download the original games and play them in an emulator</span> legally buy a copy of the original games and play them on your trusty, <em>legally-owned</em> Sony PlayStation™. No patches needed.</p>
	<br><p>I hope you all enjoyed this article. I'm sorry to leave off on such a negative note, but I really wanted to include a warning about the <i>Reignited Trilogy</i>. Contrary to what some people may say, I really don't enjoy being negative. It's fun to be snarky in the moment, but when the high wears off I find myself feeling really exhausted for no real benefit. I'll occasionally look back at even some more recent videos and cringe at my attitude or my over-use of curse words. I don't see anything wrong with strong criticism and I'll continue to dish that out if I feel it's necessary. I just don't ever want to sound like a breadtuber. I never want to come off like I'm above it all or that I'm difficult to approach. I hope this article has proven to be a good change of pace. My review of <i>Reignited</i> ended up being more negative than I had planned, but I went back and edited it to try to keep the insults "above the belt." Thank you for reading.</p>
	<p>I will not apologize for my righteous anger at Juliet.</p>
	<p class=date>Written May 24, 2022</p>
		<br><p><a href=index.html>← Go Back</a></p>
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<title>	New Odysee Channel</title>
<guid>https://monstro1.com//newodysee.html</guid>
<link>https://monstro1.com//newodysee.html</link>
<pubDate>Mon, 02 May 2022 21:44:11 -0400</pubDate>
<description><![CDATA[
	<h1>New Odysee Channel!</h1>
	<p>All of my videos are now available on Odysee! I initially didn't want to bother syncing the channel since I recall there being some rule about providing content on a consistent basis (which I can't be trusted to do). Now that I think about it I'm not sure they even enforce that. I want to write more articles for the website anyway so if Odysee bothers me to upload content I could just read an article for some quick YT content.</p>
	<p><a href=https://odysee.com/@MONSTRO1:5 target=_blank>Here</a> is a link to the channel. You can give it a follow if you like, but what I'd really like you to do is add it to your RSS feed. Read <a href=rsshowto.html>this</a> if you don't know what that is. Built-in RSS feeds are probably my favorite feature on Odysee. Take advantage of it!</p>
	<p class=date>Written May 2, 2022</p>
		<br><p><a href=index.html>← Go Back</a></p>
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<title>	The Greasy Gulch Fallacy (guest article)</title>
<guid>https://monstro1.com//greasygulch.html</guid>
<link>https://monstro1.com//greasygulch.html</link>
<pubDate>Mon, 25 Apr 2022 21:43:44 -0400</pubDate>
<description><![CDATA[
	<h1>The Greasy Gulch Fallacy</h1>
	<p>Guest article by <a href=https://www.youtube.com/channel/UChSUuNGBU83CvjVryyGP81w target=_blank>Eddie Utmost</a>. You can message him on <a href=https://matrix.to/#/@utmost:matrix.monstro1.com target=_blank>Matrix</a>.</p><br>
	<p>The term "Slippery Slope" is exactly way too clean and delicate to the ears when referring to acts
and ideologies of degeneracy and sodomy. I feel that the term is used far too lackadaisically when
discussing such matters and this is potentially, in part, why so many people would rather ignore
confronting these situations, or simply hand wave the entire warning as if to say “boys will be
boys.” (And, given what we're discussing here, it's <em>transparent</em> that this isn't always the case...)</p>
	<p>I propose a term, anew. There are so many sensational synonyms and substitutes for that set of
seductive, scripted symbolism. However, one must not just pick two words of similar meaning and
be done with it. The new term needs to be emblematic of the sadistic and servile nature to which the
matter at hand pertains. An “Icy Incline” feels too festive (or too north). “Oily Obliquity” sounds
too much like it is in support of such horrors. I squeezed my brain into a metaphor milkshake,
picking out all the pulp, chunks, and gunk until I was left with the perfect replacement.</p>
	<h2>GREASY GULCH!</h2>
	<p><em>Exploding knees, wrong side of a precipice, head on a pike, all ass, no brakes.</em></p>
	<p>What an <i>á propos</i> replacement it is, wouldn't you agree? I feel that the term “Greasy Gulch” is the
utmost descriptor, perhaps most notably when cautioning against the predations of a morally corrupt
21st century specimen. The word “greasy” perfectly epitomises the disgusting and tumultuous deeds
that these profligates subject unto the rational person. And what of the word “gulch”? I tell you, I
can think of no better indicator that informs and alerts the type of people that would rather look
away from the writing on the wall than the word “gulch”. I may be a little too much of a purveyor
of alliteration, but please understand, I say without jest that “Slippery Slope” simply does not cut it.
People on the morally and piously proper side of the argument seem earnest when warning against
the horrific acts inferred throughout this dissertation. However, the common man in modern times is
in fact too burdened by complacency. They tend to hold the position of “It'll all work out in the
end”, which, in and of itself, is not a terrible sentiment. After all, hope and faith are both very godly
qualities.</p>
	<p>I have to admit that I, myself, have adopted apathy towards such affairs in the not-so-distant past.
But the only way I can truly reform and repent from said lethargy is to try my best to warn others of
that stance's reality. <em>This wagon has no breaks.</em> We are too far gone to finagle some method of
impeding this sinful course. In fact, there aren't even any seats. It's nothing but our collective keister
dragging on the asphalt. I would even go as far as to assert that we are already on the wrong side of
a precipice. The only decision left to be made is a binary one. While you plummet towards a world
of depravity and vile abominations, you can choose either to deploy your parachute or accept the
certainty that your knees are about to explode.</p>
	<p><em>AND EVEN THEN</em> if you choose to let this derangement run its course, you will eventually hit the
ground. And after the lower half of your body has been reduced to a viscous red paste. The very
people for whom you sacrificed your body and life will hold nothing but contempt for you. They
will condemn you, they will be disgusted by you, and they will wash their hands of your existence.
Because it isn't just enough to be an ally, or to try to “educate” others on their “lived experiences.”
You have to live, breathe, seethe, bleed, and shit their doctrine. Otherwise, you're no better than the
“bigots” that they are so emphatically against. Even if you acquiesce to your new mangled body, it
won't be long before these people feel that you have slipped up (by any measure, including
something as simple as mispronouncing a word). You will find your mouth agape, perforated at the
neck with your head resting on a pike. With all of the blood, sweat, and drool running down your
lips, it surely will look like a greasy gulch :)</p>
	<p class=date>Written Apr 25, 2022</p>
		<br><p><a href=index.html>← Go Back</a></p>
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<title>	PeerTube Is Down, For Now</title>
<guid>https://monstro1.com//peertubedown.html</guid>
<link>https://monstro1.com//peertubedown.html</link>
<pubDate>Thu, 21 Apr 2022 20:52:41 -0400</pubDate>
<description><![CDATA[
	<h1>PeerTube Is Down (for now!)</h1>
	<p>Sorry to bring you some bad news, folks! But I'm going to be taking down my PeerTube instance for the time being. It's too much of a pain in the ass to maintain, enough that I think it outweighs its potential benefit. I'm having trouble uploading videos on it, people aren't really using it, and I don't blame them.</p>
	<p>I may bring it back at a later date, but at the moment I'm doubting its usefulness. It's nice to have the videos someplace where they can't be censored, but truth be told I don't really care for them all that much. I tend to notice the little things that are bad; jokes I inadvertently plagiarized, awkward line reads, bad editing, <i>etc.</i> I have copies of all the videos I really like (as well as some I that I don't) which I will happily lend to people willing to archive them. (In fact, <a href=https://www.youtube.com/channel/UCx3yTCfAp0-XhzryUZnAX6Q target=_blank>I've done it before</a>.)
	<p>Future videos will be uploaded to my <a href=https://odysee.com/@MONSTRO1:1 target=_blank>Odysee channel</a>. In fact, I actually just uploaded a new video:</p>
	<iframe class=centerContent id="odysee-iframe" width="560" height="315" src="https://odysee.com/$/embed/pixar-ranking/f1e1ed748e7046c72d30a78faffdbaa2d65228a0?r=EShaDADL3Apd6q98dcbesWnGPCHdddai" allowfullscreen></iframe>
	<iframe class=centerContent width="560" height="315" src="https://www.youtube-nocookie.com/embed/u6NLjJTps6o" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
	<p>…which I imagine most of you reading this have already seen. Either way, here it is in case you haven't!</p>
	<p class=date>Written Apr 21, 2022</p>
		<br><p><a href=index.html>← Go Back</a></p>
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<title>	The Appeal of Horror Movies</title>
<guid>https://monstro1.com//horrormovie.html</guid>
<link>https://monstro1.com//horrormovie.html</link>
<pubDate>Fri, 18 Mar 2022 16:34:57 -0400</pubDate>
<description><![CDATA[
	<h1>The Appeal of Horror Movies</h1>
	<p>“Why would you ever want to watch something scary?”</p>
	<p>Someone said this to me on the topic of horror movies a while ago. I wouldn't really call myself a fan of the genre, yet some of my favorite movies are horror films. I like enough of them that I recently found myself defending the genre from a viewpoint that, if you had asked me even a few years ago, I would have agreed with.</p>
	<p>What is the appeal of horror movies? Why would you ever want to watch something scary?</p>
	<p>I think it's important to understand what "scary" means, since many things are scary. Many people are inclined to think of ghosts, monsters, and gore as being scary, which they are. Having your home invaded and witnessing a car accident are also scary situations, but they're a <em>different kind of scary</em>. They aren't what people think of when they think of "scary movies." People think of horror movies as being shocking, startling, grotesque, and violent (and not without good reason). They don't think of sadness, anxiety, or dread as being the core of a horror movie. I bring this up since the latter category is my preferred brand of scary.</p>
	<p>My ultimate argument in favor of horror movies does not necessarily exclude the former category, but I feel like it's important to establish the broadness of the term "horror movie." Let's go to my favorite horror movie, <i>The Shining</i>, for an example.</p>
	<h2>An Unusual Horror Film</h2>
	<img src=images/shining.jpg title="This image contains no minotaurs." width=65% class=centerContent>
	<p><i>The Shining</i> is one of, if not <em>the</em> most well-known horror movie of all time, so it's easy to forget how incredibly <em>unlike</em> other horror movies it is. <i>The Shining</i>, for a horror movie, uses an incredibly bright color palette. Most horror movies use deep blues and dark, moody lighting to set the scene. <i>The Shining</i>, by comparison, uses an uncanny amount of bright lights and primary colors. (Rob Ager actually has a very interesting <a href=https://www.youtube.com/watch?v=_TwZWZkNX8Q target=_blank>video</a> on the subject.) Most of the violence in the movie is merely implied or mentioned, yet it gets the job done. Another thing I really appreciate is that the movie does not have a single jump scare. <i>The Shining</i> <em>earns</em> its scares.</p>
	<p>But what is perhaps the <em>most</em> unusual thing about <i>The Shining</i> is its supernatural element, or lack thereof. The one unambiguously supernatural thing about <i>The Shining</i> is the psychic ability that some of the characters share (fittingly called <em>the shining</em>). Everything else about the movie is unclear. We see many ghosts throughout the movie, but it's not made clear if the hotel is actually haunted or if these are just hallucinations. Many have pointed out that mirrors are present in all the scenes where Jack sees ghosts, subtly implying that he's talking to himself.</p>
	<a href=https://youtu.be/fyvwaAVv2aw?t=38 target=_blank><img src=images/grady.jpg title="Note the presence of a mirror." width=65% class=centerContent></a>
	<p>…so the hotel <em>isn't</em> haunted! But later on in the movie Wendy locks Jack in a pantry, only for him to seemingly be let out by the ghost of Delbert Grady… so then the hotel <em>is</em> haunted! <a href=https://www.youtube.com/watch?v=aSq9yF-Yh9s target=_blank>Right?</a></p>
	<p>This uncertainty is what makes <i>The Shining</i> so fascinating to me, but this uncertainty also invited a lot of criticism. Critics were heavily divided on <i>The Shining</i>, but none were more vocal than Stephen King, the author of the original novel the movie is based on. In the novel the Overlook Hotel is unambiguously haunted; King was frustrated by the film only containing “vaguely supernatural undertones.” As you could probably guess, I side with Kubrick. To me, the <em>lack</em> of ghosts somehow makes the movie <em>scarier</em>.</p>
	<p>“Okay, good for you for liking <i>The Shining</i> so much, but why would you ever want to watch something so scary in the first place? <em>Why would you want to watch something scary?</em>”</p>
	<p>Be patient! I'm getting there.</p>
	<h2>Do You <em>Enjoy</em> Movies?</h2>
	<p>A few years ago I remember seeing a video that… for all I know was probably cringe-worthy, but it posed an interesting question: “Do you <em>enjoy</em> <i>Breaking Bad</i>?” The operative word being "enjoy," you can replace <i>Breaking Bad</i> with the action/drama of your choice. You'll reflexively say that you like or enjoy <i>Breaking Bad</i>, but do you really <em>enjoy</em> watching a man's world fall apart? Do you enjoy the themes of spousal and child abuse? Do you enjoy watching someone get into a shootout and almost die? Do you enjoy seeing people die of drug overdoses? Whatever it is, <em>enjoyment</em> really isn't the right word to describe it. You don't <em>enjoy</em> depictions of prison rape, psychological torture, and suicide in <i>The Shawshank Redemption</i> and you don't <em>enjoy</em> watching women get abducted, assaulted, and murdered in <i>Memories of Murder</i>, so <em>why would anybody ever want to watch something so gruesome?</em></p>
	<p>I don't have a definitive answer to this question. If I had to take a guess, I'd say that it likely serves the same function as a roller-coaster ride, but for your brain; You can simulate feelings of danger without having to actually put yourself in harm's way. As the modern world deprives us of natural dangers, we need to simulate dangers on the screen to satisfy our will to survive… or something to that effect. Like I said, I don't really have an answer. The point I'm trying to make is that people seem to gain <em>something</em> from a suspenseful drama or action movie. To me, a horror movie just encapsulates that emotion and elevates it to an extreme. Where <i>Breaking Bad</i> will have very suspenseful, tense 10-15 minute chunks dispersed throughout a 45 minute episode, <i>The Shining</i> is 2 straight hours of that same feeling. No, it certainly isn't for everyone, but there <em>is</em> an audience for it. Perhaps its the sense of <em>relief</em> at the end of the movie that I enjoy.</p>
	<p>This does raise another interesting question: why haven't thrillers and action movies garnered the same bad reputation as horror movies? Upon closer inspection you will realize that they are not so different from one another.</p>
	<p>Actually, I think I have an idea…</p>
	<h2>Stinky Poo-Poo Shit Movies</h2>
	<p>Yeah, there's a lot of 'em.</p>
	<p>The horror genre has seen some of the most absolutely repugnant pieces of filth to ever disgrace the medium. There's a lot of them: <i>Saw, Human Centipede, The Bye-Bye Man, Thirteen Ghosts, Feast, The Conjuring, Annabelle Creation</i>, the <i>It</i> remake, <i>The Thing </i>(2011), <i>Insidious, Hostel</i>, and many, many more. When people think of horror movies, these often come to mind. I certainly once thought that trash like this was the totality of the horror genre, so I could forgive others for thinking the same. I had a conversation about this with my brother and he posited that <em>dread</em> was a better term than horror, when it comes to describing movies like <i>The Shining</i>. I somewhat agree with him, but I don't think anything is wrong with the term "horror." I think the issue lies in the classification of movies like the ones mentioned above. I think I have a good term to describe them… "shit."</p>
	<p>These movies have more in common with the modern conceptions of horror films:</p>
	<p>1. Excessive gore and violence for no real reason that appeals to utter degenerates that would be ex-communicated from a healthier society.</p>
	<p>Self-explanatory.</p>
	<p>2. Over-reliance on cheap jump scares which only serve to frustrate more adept viewers, especially those that know how to spot them in advance.</p>
	<p>I really do not care for jump scares in any capacity, but I won't deny that they <em>can</em> be used effectively, especially if they are used sparingly. <i>The Shining</i> has none whatsoever, <i>The Exorcist</i> only has one, and <i>Eraserhead</i> only has two (one of which is used for comedic effect). More often than not jump scares are used carelessly, which hurts the viewing experience for people who aren't complete retards.</p>
	<p>By the way, I have a <a href=https://videos.monstro1.com/w/j1XrUdvRZbyPyr2jXpZPnG target=_blank>video</a> about <i>Eraserhead</i> for those of you who are interested.</p>
	<p>There's much more to be said on this topic. I'd like to give more examples of interesting horror movies… but more than anything else I want to have something written and done this month, so I think I'll leave it for now. Let me know if you'd like to hear more on this topic! I hope you found this article interesting!</p>
	<p>But did you really <em>enjoy</em> it?</p>
	<p class=date>Written Mar 18, 2022</p>
		<br><p><a href=index.html>← Go Back</a></p>
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<title>	Correcting Bad Latin in Little Witch Academia</title>
<guid>https://monstro1.com//witchlatin.html</guid>
<link>https://monstro1.com//witchlatin.html</link>
<pubDate>Mon, 06 Dec 2021 18:29:09 -0500</pubDate>
<description><![CDATA[
	<h1>Correcting Bad Latin in <i>Little Witch Academia</i></h1>
	<img src=images/witchlatin1.jpg class=centerContent width=65% title="Prāvē scriptum est!">
	<p>In episode 6 of <i>Little Witch Academia</i>, a foreboding message written in an ancient language is intended to endow within the viewer a sense of history and mysticism.</p>
	<p>…but to those of us who have actually spent the time learning classical Latin it instead elicits a bit of a stern look.</p>
	<img src=images/witchlatin2.jpg class=centerContent width=65% title="Well actually…">
	<p>Despite the prince's best efforts to convince me otherwise, I can confidently say we are looking at a case of <em>bad Latin</em> here.</p>
	<p>I will talk about <em>how</em> it is wrong soon, but I think we should first examine <em>why</em> it is wrong. That is to say: how does this sort of thing happen?</p>
	<p>How does a humble Japanese animator, in innocently trying to expand the lore of his anime, accidentally end up making such an obvious mistake? Couldn't the animators have used Google to identify their mistake? Ought they not to include such phrases if they couldn't be sure of their translations' accuracy?</p>
	<p>This may stem from a common misconception about languages: the percieved importance of vocabulary.</p>
	<p>Many people may naïvely assume that vocabulary is the most important component of language learning; it isn't. They may view languages as arbitrary lists of words that need to be memorized; they aren't. In fact, vocabulary is one of the least important parts of learning a language. Make no mistake: vocabulary <em>is</em> important but not nearly as important as concepts like grammar, morphology, and syntax. One can learn as much vocabulary as they like, but it ultimately <em>will not help them</em> if they do not <em>already know</em> how to use the language. This applies to modern languages but is especially true of older, more grammatically and syntactically complex languages like Latin.</p>
	<p>This is important to understanding why this is ‘bad Latin’ as, as far as the vocabulary is concerned, this is mostly correct. Grammatically, however, it is a nightmare that would not be understood by most readers and speakers of Latin. “But Latin is a dead language,” you say, “so why should I care?” Well, as I said before, the same thing applies to modern languages like, for example, English:</p>
	<img src=images/engrish.jpg class=centerContent width=50% title="Gee, Squidward, maybe Santa will bring me a dictionary so I can understand what you just said!">
	<p>With all that in mind, let us return to the Latin phrase in question:</p>
	<p class=centerShadowIt>Noli dormens Arkae expergefacere<br>
	Si fonti appropinquabis, Polaris<br>
	custodis Arka aggredieris.</p>
	<p>One of the characters offers a translation:</p>
	<p class=centerShadow>“Do not wake the sleeping Arcas.<br>
		Arcas, the guard of Polaris, will attack anyone who gets close to the fountain.”</p>
	<p>Putting aside the fact that the Latin itself is incorrect, the second line of his translation is wrong. In his defense, this is actually a translation of a translation (from Latin to Japanese to English) so maybe his translation is more accurate. I wouldn't know since I don't speak Japanese. Sorry!</p>
	<p>A more accurate translation of what they are <em>trying</em> to say would be:</p>
	<p class=centerShadow>“If you approach the fountain you will encounter Arcas, the guard of Polaris.”</p>
	<p>Even this is a bit of a stretch.</p>
	<p>So what's wrong with it?</p>
	<p>In order to understand why this is wrong, we must quickly examine Latin's <em>noun cases</em>. Latin is what's called a <em>highly-inflected</em> language. That means words often change their form to indicate their grammatical function. In English, this only really applies to pronouns and some verbs. In the following sentences</p>
	<p class=centerShadow>I eat breakfast in the morning.</p>
	<p class=centerShadow>I ate breakfast this morning.</p>
	<p>one can look at the words <i>eat</i> and <i>ate</i> in isolation and understand their grammatical function. You don't need a whole sentence to understand that <i>ate</i> is referring to an already completed action. <em>Most words in English do not work like this.</em> Take this sample sentence:</p>
	<p class=centerShadow>The boy calls the girl.</p>
	<p>What determines the grammatical function of <i>the boy</i> and <i>the girl</i> is their placement within the sentence. Just seeing</p>
	<p class=centerShadow>The boy</p>
	<p>in isolation does not tell you anything. Furthermore, just by rearranging the words in the sentence</p>
	<p class=centerShadow>The girl calls the boy.</p>
	<p>the meaning can be completely altered. In the first sentence, <i>the boy</i> is the <em>subject</em>, or the one <em>doing the calling</em>. In the second, the boy is the <em>direct object</em>, or <em>the one being called</em>.</p>
	<p>Latin does not work like this.</p>
	<p>In Latin, nearly every word changes its form to indicate its meaning. Here is the same sentence translated into Latin:</p>
	<p class=centerShadowIt>Puer vocat puellam.</p>
	<p>In this sentence, the word <i>puer</i> indicates just <strong>by its form</strong> that it is the subject of the verb (<i>i.e.</i> the one doing the calling). The word <i>puellam</i> indicates just <em>by its form</em> that it is the direct object of the verb, or the one being called.</p>
	<p>Because the words indicate their meaning just by their form, they can be arranged in any order and still mean the same thing. Some of the following sentences, for purely stylistic reasons, aren't particularly <em>good</em> Latin, yet for our purposes are grammatically correct and all mean the same thing.</p>
	<p class=centerShadowIt>Puer puellam vocat.<br>
	Puellam puer vocat.<br>
	Puellam vocat puer.<br>
	Vocat puellam puer.<br>
	etc.</p>
	<p>Furthermore, one could also completely change the meaning of a sentence while leaving the word order intact:</p>
	<p class=centerShadow><i>Serv<strong>us</strong> domin<strong>um</strong> salūtat.</i> = The servant greets the master.<br>
	<i>Serv<strong>um</strong> domin<strong>us</strong> salūtat.</i> = The master greets the servant.<br>
	<i>Puer puell<strong>am</strong> vocat.</i> = The boy calls the girl.<br>
	<i>Puer<strong>um</strong> puell<strong>a</strong> vocat.</i> = The girl calls the boy.</p>
	<p>These different formations of the same word (<i>servus, servum, etc.</i>) are called <em>cases</em>. Those boldended bits are how Latin readers identify those cases and are called <em>case endings.</em></p>
	<p>Each of Latin's noun cases have specific grammatical functions. Latin has 5 important noun cases, but we're only going to concern ourselves with the ones relevant to our translation.</p>
	<p>If you've been paying attention, you may be starting to see why the <i>Little Witch Academia</i> example is bad.</p><br>
	<p>Have you figured it out yet? It's because <strong>ALL OF THE NOUN CASES ARE WRONG.</strong></p>
	<p>Now let's finally examine the first sentence:</p>
	<p class=centerShadowIt>Noli dormens Arkae expergefacere</p>
	<p>This is meant to translate as “Do not waken the sleeping Arcas.” In Latin the words for <i>the sleeping Arcas</i> should be rendered in the <em>accusative</em> case, which corresponds to the <em>direct object</em> in English. Unfortunately, they aren't. Instead, the word for <i>the sleeping</i> seems to be rendered in the <em>nominative</em> case (the <em>subject</em> in English). It's also mispelled. The nominative form for this word would be <i>dormiēns</i>, yet what we really want is the accusative: <i>dormientem</i>.</p>
	<p>The word for <i>Arcas</i> is mispelled, in the wrong case, and in the wrong <em>declension</em>.</p>
	<p>You may have noticed that not all of the accusative case endings are identical.</p>
	<p class=centerShadowIt>Puell<strong>a</strong> → Puell<strong>am</strong><br>
	Serv<strong>us</strong> → Serv<strong>um</strong><br>
	Dormi<strong>ēns</strong> → Dormi<strong>entem</strong></p>
	<p>That's because each of these words belongs to different categories called <em>declensions</em>. All you need to know is that each of Latin's declensions has different rules for forming the case endings. The word for <i>Arcas</i> is being rendered in the <em>first</em> declension, but is actually in the <em>third</em> declension. Words in the first declension (almost) always have <i>-am</i> as the accusative case ending, the second declension has <i>-um</i>, and the third declension tends to have <i>-em</i>.</p>
	<p>In case this is confusing, you may think of this word-altering-process as being somewhat similar to verb conjugation, as in a word is changing its form to indicate its grammatical function (like how <i>comer</i> in Spanish means “to eat” but <i>como</i> means “I eat”). In this sense, declensions are to nouns and adjectives as conjugations are to verbs.</p>
	<p>Putting these words into the proper cases and declensions gives us:</p>
	<p class=centerShadowIt>Nōlī dormientem Arcadem expergēfacere.</p>
	<p>Miraculously, the verb conjugations happen to be correct.</p>
	<p>Now this is the part where our translations diverge. If you'll recall, the character translates the second sentence as</p>
	<p class=centerShadow>“Arcas, the guard of Polaris, will attack anyone who gets close to the fountain.”</p>
	<p>But what it seems like is actually being said is</p>
	<p class=centerShadow>“If you approach the fountain you will encounter Arcas, the guard of Polaris.”</p>
	<p>I imagine the first one is what the writers of the show intended, so that will serve as the basis for my translation.</p>
	<p>And I have come up with:</p>
	<p class=centerShadowIt>Arcas, cūstōs Polāris, quemquam quī fontī appropinquat aggreditur.</p>
	<p>This is basically a word-for-word translation, with the word order rearranged for authenticity's sake. What's interesting to note is that this looks strikingly similar to what is actually written in the show. If I take the time to tidy up the bad grammar of the original text, the similarity becomes even more apparent:</p>
	<p class=centerShadowIt>Sī fontī appropinquās Arcadem, cūstōdem Polāris, aggrediēris.</p>
	<p>All we needed to do was add 2 words and change the cases and conjugations. This is the true power of Latin: the ability to say very much with very little. The flexibility with word order also allows for some of the most beautiful-sounding poetry ever written; writers can worry less about word order and more about the language's natural rhythm.</p>
	<p>Something you may have noticed are those little lines above the letters in my writing. Those are called <em>macrons</em> and signify <em>vowel length</em>. Vowel length is very important to the natural sound of Latin (it's especially important for poetry). Marking vowel length isn't always necessary so many choose not to do it. <i>Noli</i> and <i>nōlī</i> are both acceptable spellings of the same word.</p>
	<p>And with that, we have finally transformed our original broken sample</p>
	<p class=centerShadowIt>Noli dormens Arkae expergefacere<br>
	Si fonti appropinquabis, Polaris<br>
	custodis Arka aggredieris.</p>
	<p>into something grammatically correct!</p>
	<p class=centerShadowIt>Nōlī dormientem Arcadem expergēfacere.<br>
	Arcas, cūstōs Polāris, quemquam quī<br>
	fontī appropinquat aggreditur.</p>
	<p>You're welcome, anime writers.</p>
	<br><p>Here's a bonus:</p>
	<p><i>Little Witch Academia</i>, despite being Japanese and having all its characters speak Japanese, is supposed to take place in London. So this inscription would realistically look more or less as I have written it, perhaps without the macrons and in a more archaic font. If this inscription came from the ancient Romans, however, it would look quite different.</p>
	<p>Did you know that the ancient Romans did not use any punctuation or capitalization? If they were to write the same thing, it might look something like this:</p>
	<p id=centerShadowRome>NOLIDORMIENTEMARCADEMEXPERGEFACERE<br>
	ARCASCVSTOSPOLARISQVEMQVAMQVI<br>
	FONTIAPPROPINQVATAGGREDITVR</p>
	<p>How's <em>that</em> for complicated?</p>
	<p>Next time somebody tells you punctuation isn't important, show them this until they start crying.</p>
	<p>Hope you enjoyed this random grammar lesson!</p>
	<p class=date>Written Dec 6, 2021</p>
		<br><p><a href=index.html>← Go Back</a></p>
]]></description>
</item>


<item>
<title>	‘Love Life’ Review</title>
<guid>https://monstro1.com//musiclib/lovelife.html</guid>
<link>https://monstro1.com//musiclib/lovelife.html</link>
<pubDate>Sun, 17 Oct 2021 19:57:38 -0400</pubDate>
<description><![CDATA[
	<h1>Love Life</h1>
	<h2>CINDY</h2>
	<img src=../images/cindy-love-life.jpg title="Give me a break!">
	<ul>
		<li><em><a href="https://youtu.be/AebaGhfMFIw" target=_blank>Hear a sample!</a></em></li>
		<li>Released: 1986</li>
		<li>Length: 41:39</li>
		<li>Genres: (J-)Pop, R&amp;B, Funk</li>
		<li><br>FAV TRACKS: <em>Inside of Your Love, Skin Deep, Spread the Love, Try Your Luck Again</em>, and <em>You and I</em></li>
		<li>LEAST FAV TRACKS: <em>Think Your Love Away</em> and <em>Something in the Air</em></li>
	</ul>
	<p>Some of the most wholesome music you'll ever hear in your life.</p>
	<p>I am unsure whether to classify this as J-Pop or not. The J- refers to the country of origin and not much else. If I didn't know who Cindy was before listening to this album, I would have naively assumed she was of American, or perhaps of "vaguely-European" descent.</p>
	<p>This isn't just because of her firm grasp of the English language, which is exceptionally good for a non-native speaker. This album boasts an incredibly solid "supporting cast" of musicians, Japanese and American alike, including, of all people, <em>Stevie Wonder</em> as producer. Yes, <em>the</em> Stevie Wonder. Probably explains why this album sounds as absolutely rich as it does.</p>
	<p>Assuming the risk of sounding like a piece of uncultured filth, this album doesn't sound very Japanese to me. Perhaps that says more about me than it does about <em>Love Life</em>, or perhaps I'm actually on to something. Cindy only has writing credits for about half of the songs on the album, and in those cases she's always accompanied by a second writer. In saying this, I don't intend to downplay her skills as a musician or even her contributions to this album. Rather, I'm just making the point that, more than her other albums, this album is definitely a team effort. Of her albums, this one isn't my favorite, but is probably her most solid and the one I find myself most often recommending to people.</p>
	<p>Cindy's predominant skill was actually composing and writing for artists other than herself, most notably an artist by the name of <em>Miho Nakayama</em>. (I'm assuming that J-Pop nerds, of which I am not one, will know who this is since I sure-as-hell don't! I dab on you nerds.) Her following two albums would see her assuming more writing and composing credits. It is for this reason that, among her discography, <em>Love Life</em> is particularly unique.</p>
	<p>Now to finally review the damn thing:</p>
	<p><em>Love Life</em> is an all-around shining example of top-tier musicianship. Superb instrumentation, production, songwriting and, last but not least, adorable vocals. Cindy really flexes her skills as a singer throughout the entire album. She can be sassy or cute, somber or bright, intimate or explosive. In fact, I think the first two tracks of the album, <em>One Track Mind</em> and <em>Garden of Love</em> while good in their own right, wouldn't be nearly as memorable if not for Cindy's vocals.</p>
	<p>The album doesn't really start to shine until the third track, <em>Inside of Your Love</em>. Cindy's voice guides you through an incredibly soothing groove. The song starts out so subdued that you can basically hear all the individual instrumental bits. With those, they pull you in, then the chorus doesn't let you go. This is one of those songs that, once it gets going, I can't stop listening (unless there's an emergency, like needing to play it again from the beginning).</p>
	<p>The next song, <em>Skin Deep</em>, possibly more than any other song on the album, showcases Cindy's skills as a singer. I just love the way she "acts" throughout the song. The second verse has her speaking in a cute, hushed tone, almost like she's whispering to you. Then she ramps up again for the chorus which, to use the parlance of our time, SLAPS! I think what makes this song so great is best illustrated by example. This song was originally written for Cindy but was then outsourced to some other artists, including <em>Cher</em>, of all people. Needless to say, Cindy's version is about 30 times better. Cindy's voice is so full of energy, yet Cher sounds like she's falling asleep. You can compare the <a href="https://youtu.be/C5zIRIU5_BY?t=22" target=_blank>cringe narcoleptic Cher version</a> to the <a href="https://youtu.be/0ynToHvsIvM?t=25" target=_blank>based cute and wholesome Cindy version</a> with these links if you don't believe me.</p>
	<p><em>Spread the Love</em> is the song I would have assumed was written by Stevie Wonder had I not known the song was actually written by someone else (curiously enough, he actually wrote the next song: <em>Think Your Love Away</em>). If <em>Skin Deep</em> demonstrated her "acting," this track demonstrates her raw vocal range. Among my favorite tracks, this song was definitely the one that took the longest amount of time to grow on me. It eventually did, and now I'm just blown away every time I hear it. I find the following track considerably less memorable. It is the longest track on the album and isn't really justified in being so. Cindy's vocals are also noticeably more subdued than on previous tracks. Subdued may not be the right word. In fact, <em>suppressed</em> (by the other instruments) is a better way of describing it. All that in mind, the song is far from bad, and I usually don't skip it.</p>
	<p>In contrast to the last two tracks, <em>Try Your Luck Again</em> is a song I basically fell in love with on my first listen, and was definitely the song that "opened my eyes" to how expertly crafted this album was, even bearing that weird spoken-word bit in mind (which I have, of course, <abbr title="Truer words were never spoken, and deeper love has never been felt, but if I could reach into yesterday and bring back a part of myself, I would try again to be the love... the love that we first felt.">memorized</abbr>). This song sounds absolutely heavenly. Cindy's vocals are as angelic as ever, and that acoustic guitar just ties the holy thing together in a beautiful little knot. (Such a serendipitous typo, by the way. I meant to write <em>whole</em> and wrote <em>holy</em> instead for some reason. It's staying in.) This is my favorite song on the album...</p>
	<p>...or it would be if not for the penultimate track, <em>You and I</em>. It is the most energetic track on the album, and was the song that got me interested in listening to this album in the first place. This song, as well as many others from this album, appeared as background music in an anime called <em>Maison Ikkoku</em> because of course that's why I know about it. The anime is kinda crap to be honest, but the music is great. I got Cindy out of the 50 something episodes I watched, so I'd count that was time well spent. The song is a duet with a guy by the name of <em>P.J.</em>, who I don't think has done much outside of other collaborations with Cindy. Either way, he's a good fit. Everything about this song is super cathartic. I love the lyrics, I love the harmony between Cindy and P.J., I love how incredibly THICC that bass-line is, I love the energy of the chorus, I love the goofy skit near the end of the track, and there's the outro which is just to DIE for.</p>
	<blockquote>You and I, you and I, lalala la-la la-la...</blockquote>
	<p>After the absolute BANGER that is <em>You and I</em>, the last track is a bit of a letdown. <em>Something in the Air</em> has grown on me since my initial listen, and I like the idea of an "epilogue" track; a subdued, chill track to let you unwind while the credits roll. If any of you are familiar with the Ween album <em>Pure Guava</em>, the track <em>Poop Ship Destroyer</em> serves a similar function. Even so, the track still feels a little unnecessary and is easily the most forgettable song on the album. The track is in the undesirable position of having to follow up <em>You and I</em>, so perhaps I should cut it some slack. All this in mind, the track isn't bad.</p>
	<p>Cindy would release two albums after this one, which I'd like to review at some point. It's honestly a shame that Cindy was not more popular outside of Japan, since I think she's incredibly talented as a singer and, as will become apparent from her next two albums, as a songwriter. Unfortunately, Cindy's life was tragically cut short by cancer, which she succumbed to in 2001. If you ask me, that's the strongest proof that God doesn't exist.</p>
	<p>I'm joking, of course. For those who are curious, I do believe in God (A.k.a. Yahweh, El, Cindy, Jehovah, etc.)</p>
	<p>R.I.P. <abbr title="Cindy's real name">MAYUMI YAMAMOTO</abbr></p>
	<p class=date>Written Oct 17, 2021</p>
	<br><p><a href=../musiclibrary.html#artistC>← Go Back</a></p>
]]></description>
</item>


<item>
<title>	Use RSS! pt. 2: How and Why</title>
<guid>https://monstro1.com//rsshowto.html</guid>
<link>https://monstro1.com//rsshowto.html</link>
<pubDate>Mon, 20 Sep 2021 16:54:14 -0400</pubDate>
<description><![CDATA[
	<h1>Use RSS! pt. 2: How & Why</h1>
	<img src=images/oxiderss2.png class=centerContent width=250px title="Reality-Shattering Sensuality">
	<p class=centerTextit>This article is rated N for normie-friendly!</p>
	<p>In this article, I'll be going over how to use RSS and, more importantly, why you should be using it. Personally, if someone is suggesting I do something, even if it's in my own self-interest, I'd like to at least
	know why. So, let's tackle the question of "why?" first:</p>
	<h2>Why should I use RSS?</h2>
	<p>First of all... <em>what is RSS?</em></p>
	<p>RSS technically stands for <em>RDF Site Summary</em> but is best thought of as standing for <em>Really Simple Syndication</em>. An RSS feed generates the equivalent of a social-media feed, but is not tied to one
	specific site or service. Let's take a look at an RSS feed:</p>
	<a href="https://denshi.org/rss.xml" target=_blank><img src=images/denshirss.png class=centerImage title="click to check it out yourself!"></a>
	<p>and this tells us... nothing!</p>
	<p>An RSS feed by itself is difficult to read. What an RSS feed really is, is a bunch of code (or more specifically, mark-up) that, when parsed by an RSS feed reader, turns it into something much more readable:</p>
	<a href=images/thunderbirdrsslarge.png target=_blank><img src=images/thunderbirdrss.png class=centerImage title="There we go, that is much, much, much better -Tay Zonday, moments before death"></a>
	<p>Well that's nice, but how is this useful? There are a few very good reasons.</p>
	<h3>It's surprisingly convenient!</h3>
	<p>Let's say that, for example, I want to follow a YouTube channel, a friend's Twitter account, a news site, and a friend's personal blog. How could I stay up-to-date with them? Well, I could rely on platform-specific
	tools such as subscribing and following. This would require me to have accounts on these platforms, and these platforms may not show me everything I want to see. They may hide ‘potentially inappropriate’ posts, or may
	push posts aside to serve ads. Some smaller sites, like personal blogs, may not have many means of notification at all. So, I'd just have to constantly re-check their sites and hope I don't miss something
	relevant.</p>
	<p>Or, I could just use RSS.</p>
	<p>Seriously.</p>
	<img src=images/samplefeed.png class=centerContent width=50% title="The N text to the Twitter feed stands for Nitter. More on that later.">
	<p>Instead, I just open up my RSS reader. Then, whenever new content is posted to the RSS feed, my feed reader will notify me! It's all organized in one convenient list, which I can customize to my liking. I will get
	more into clients later, but I use <em>Thunderbird</em> as my feed reader, which is also my email client. So, I can look at my emails and tab over to see my RSS feeds. I can see when new YouTube videos are posted
	without having to worry about potentially missing out on a good video due to some new layout change or alteration of the ‘community guidelines.’ I don't even need an account to do this, either! This talk of YouTube
	leads me into my second point...</p>
	<h3>It's basically un-censorable.</h3>
	<p>Regardless of your political persuasion, this should be important to you. The political landscape is always changing. Political issues and social attitudes that were once mainstream are now highly controversial,
	and can easily get you banned. Anyone that has spent any amount of time on YouTube understands the threat of demonetization very well, but it goes much deeper than that. Many people that would now recoil in disgust at
	words like ‘retard’ could have easily found themselves using the word casually as recently as ten years ago. On the flip side, some ideas that are more generally agreed upon now, such as the acceptance of gay
	marriage, were once very unpopular.</p>
	<p>Big Tech has not really attempted to hide its political interests as of late. But even if you view that as some kind of paranoid conspiracy, I think you'd have to at least acknowledge that corporations have a
	financial and social incentive to adhere to mainstream values. Now that means cracking down on things such as ‘homophobia,’ but 10 years ago the roles could have very easily been reversed.</p>
	<p>Tech companies are also very sneaky about how they censor people. In fact, it could be happening under your nose without your even realizing it. YouTube has <em>admitted</em> to pushing ahead what they call
	‘authoritative sources’ and supressing what they call ‘borderline content’ in their search results. What's to stop them from doing it to your subscription feed? On Twitter, shadow-banning (suppressing the spread of
	posts) is an open secret.</p>
	<p>If you're interested in an idea that <em>is, has been</em>, or <em>could become</em> controversial, RSS is a must. RSS is just a raw stream of content that isn't beholden to any kind of algorithm or political
	ideology.</p>
	<h3>RSS is <em>extensible</em>.</h3>
	<p>As RSS itself is just mark-up, the end user has lots of freedom over how they choose to organize and consume its content. I think this point is better illustrated through example, which leads us into the next
	portion of the article:</p>
	<h2>How do I use RSS?</h2>
	<p>Note: This tutorial is for the follower, not for the creator of the RSS feed. If you're interested in running your own RSS feed, I'd recommend <a href="https://youtu.be/VVU9GfW_Amg?t=136" target=_blank>this
		video</a> by my friend Denshi.</p>
	<h3>Getting an RSS feed reader</h3>
	<p>There are many, many RSS feed readers out there. If none of the readers I've shown here interest you, a quick search will find plenty more options.</p>
	<p>The one I use personally is Thunderbird, but mainly just because it doubles as an email client. If you're only interested in RSS, there are better options out there.</p>
	<p>I think the best basic option is <a href=https://quiterss.org/en/download target=_blank><em>QuiteRSS</em></a>. It's a little bloated, but it gets the job done. And besides, it's much better than letting Twitter
	serve you ads! This ‘tutorial’ will use QuiteRSS, although there are many other options out there. If you're on Linux like me, then <em>Liferea</em> and <em>Akregator</em> are also good basic visual options.</p>
	<p>If you'd like to use Thunderbird as your reader, I'll refer you again to <a href="https://youtu.be/VVU9GfW_Amg" target=_blank>Denshi's Video</a>.</p>
	<h3>Adding and managing RSS feeds</h3>
	<p>I will talk more about how to actually get RSS feeds later. For now, let's just use mine as an example. Copy this link into your clipboard:</p>
	<blockquote><a href=https://monstro1.com/rss.xml target=_blank>https://monstro1.com/rss.xml</a></blockquote>
	<p>Now open your RSS feed reader.</p> 
	<a href=images/quiterss1.png target=_blank><img src=images/quiterss1.png class=centerImage></a>
	<p>On QuiteRSS, click the little green plus symbol in the upper-left corner. Alternatively, open the drop-down menu and click "add feed." Then, paste the RSS feed link!</p>
	<a href=images/quiterss2.png target=_blank><img src=images/quiterss2.png class=centerImage></a>
	<p>And that's it! It is quite literally that simple.</p>
	<a href=images/quiterss3.png target=_blank><img src=images/quiterss3.png class=centerImage title="Don't spend it all in one place."></a>
	<p>However, you should know how to import and export your feed list. Click the drop-down menu located all the way in the upper-left corner.</p>
	<a href=images/quiterss4.png target=_blank><img src=images/quiterss4.png class=centerImage></a>
	<p>Click "export feed" to generate an OPML file. Name it whatever you like. This way, if you switch RSS feed readers, all you need to do is load this file!</p>
	<h3>Getting RSS feeds</h3>
	<p>For most sites, getting an RSS feed is as easy as looking for the RSS logo. Let's use Kanzenshuu (a <em>Dragon Ball</em> news site) as an example. Click the button all the way to the right. Then copy the link in
	the address bar. (I believe theirs is <a href=https://www.kanzenshuu.com/feed/ target=_blank>https://www.kanzenshuu.com/feed/</a>). Alternatively, right-click the button and select "copy link address." Then, just
	paste that link into your reader!</p>
	<a href=https://www.kanzenshuu.com/ target=_blank><img src=images/kanzenshuu.png class=centerContent width=80%></a>
	<p>Unfortunately, many of the ‘big’ sites (such as Youtube and Twitter) either keep their RSS feeds hidden or have removed their RSS feed functionality altogether. Luckily, there are some workarounds.</p>
	<h3>YouTube</h3>
	<p>YouTube has built-in RSS feeds, but they're hidden. Thankfully, most RSS readers will accept a channel URL and redirect to the feed URL. Thunderbird doesn't, which is why I don't reccommend it to newcomers. In
	QuiteRSS, entering either of the following will give you an RSS feed for my YouTube channel:</p>
	<blockquote><a href=https://www.youtube.com/channel/UCpWO0A9oq_b_aTnH0N_NaRw target=_blank>https://www.youtube.com/channel/UCpWO0A9oq_b_aTnH0N_NaRw</a><br><a href=https://www.youtube.com/c/MONSTROctr target=_blank>https://www.youtube.com/c/MONSTROctr</a></blockquote>
	<p>Thunderbird (and some other readers) require you to actually have the feed URL. The feed url for YouTube channels looks something like this:</p>
	<blockquote>https://www.youtube.com/feeds/videos.xml?channel_id={CHANNEL ID}</blockquote>
	<p>The channel ID is that random string of characters at the end of the first URL. Here, I've put the channel ID in italics:</p>
	<blockquote>https://www.youtube.com/channel/<i>UCpWO0A9oq_b_aTnH0N_NaRw</i></blockquote>
	<p>Combine the two together (without brackets) and you'll get:</p>
	<blockquote>https://www.youtube.com/feeds/videos.xml?channel_id=UCpWO0A9oq_b_aTnH0N_NaRw</blockquote>
	<p>Note: You must use the channel ID. Unfortunately, this:</p>
	<blockquote>https://www.youtube.com/feeds/videos.xml?channel_id=MONSTROctr</blockquote>
	<p>Doesn't yield the same results. Frustratingly, sometimes you'll come across a channel and can't find the ID. I've found that opening up a video and then clicking on the channel's name, immediately below the video's
	title, will yield the URL with the channel ID. If you're using most other readers, you don't have to worry about this at all!</p>
	<h3>Twitter</h3>
	<p>Twitter unfortunately removed its RSS functionality years ago. Probably because they realized they couldn't advertise and issue corrections about election fraud via RSS. Thankfully, there's a workaround. Someone
	made an open source front-end called <em title="Replace the T's with G's teehee">Nitter</em>, which <em>does</em> support RSS feeds. Nitter, in a similar fashion to PeerTube, is software running on a server. Anyone
	with the technical know-how can run their own instance. Granted, that isn't really necessary. You can visit the official instance <a href=https://nitter.net/ target=_blank>here</a> or see a list of public instances <a
	href=https://github.com/zedeus/nitter/wiki/Instances target=_blank>here</a>.</p>
	<p>Let's try this! I'm not transgender, so I don't have a Twitter account. My friend Paul does, however, so we can try this with his. Search for "FierceTheBandit" on your instance of choice, or, just click the image
	below:</p>
	<a href=https://nitter.net/FierceTheBandit target=_blank><img src="images/twitterrss1.png" class=centerImage title="oi mate you got a loicense for that RSS?"></a>
	<p>(We're only using his as an example. You can do this with any Twitter account!)</p>
	<p>Then, just click the RSS logo in the upper right corner, and copy the link to your reader. Alternatively, you can just add "/rss" (without quotes) to the end of the URL.</p>
	<a href=images/twitterrss2large.png target=_blank><img src="images/twitterrss2.png" class=centerImage></a>
	<p>And there we go!</p>
	<h3>But m-muh liking and subscribing!</h3>
	<p>You're an idiot and you don't deserve RSS. I don't have anything else to add to that.</p>
	<h3>NewsBoat & Neix</h3>
	<p>If you know what these are, you don't need me to explain them to you. These are terminal RSS readers which are highly customizable & scriptable. These are probably the best options as far as RSS readers go, but
	they can be intimidating if you're not used to working in a terminal. Still, I feel like this article would be missing something without giving them a passing mention.</p>
	<br><p>And that's about all I have to share with you today! I hope you try out RSS and find it useful. If you hate big tech but still find sites like YouTube useful, RSS is absolutely essential. If you have any
	further questions, feel free to contact me via email or matrix!</p>
	<p class=date>Written Sep 20, 2021</p>
	<br><p><a href=index.html>← Go Back</a></p>
]]></description>
</item>


<item>
<title>	Some Latin poetry, simplified.</title>
<guid>https://monstro1.com//latinpoem.html</guid>
<link>https://monstro1.com//latinpoem.html</link>
<pubDate>Mon, 13 Sep 2021 19:13:55 -0400</pubDate>
<description><![CDATA[
	<h1>Some Latin Poetry, Simplified.</h1>
	<p>@ CRINGE MONOLINGUALS: I've got some non-Latin articles in the works. No clue when they'll be done. Sorry! ...although you should be used to this by now ¯\_(ツ)_/¯</p>
	<p>[ENG] Chapter 34 of <em>Lingua Latina per se Illustrata</em> features some Latin poetry. The poetic word order can make the meaning a little difficult to parse. I have taken the poems from chapter 34 and rearranged the words into a structure you should be a little more familiar with. I hope you find this helpful!</p>
	<p>[LAT] In capitulō trīcēsimō quārtō librī ‘<em>Lingua Latīna per sē Illūstrāta</em>’ multa carmina scrīpta sunt. In carminibus, ōrdō verbōrum... <em>irrēgulāris</em> est! Difficile est tālem ōrdinem legere. Ōrdinem verbōrum mūtō, ut carmina legere facilius sit. Spērō ut hoc vōs iuvet!</p><br>
	<blockquote class=centerTextit>Spectātum veniunt, veniunt spectentur ut ipsae!</blockquote>
	<p>Spectātum veniunt, veniunt ut ipsae spectentur!</p>
	<blockquote class=centerTextit>Nōn ego nōbilium sedeō studiōsus equōrum;<br>
	cui tamen ipsa favēs vincat ut ille precor.<br>
	Ut loquerer tēcum vēnī tēcumque sedērem,<br>
	nē tibi nōn nōtus quem facis esset amor.<br>
	Tū cursūs spectās, ego tē — spectēmus uterque<br>
	quod iuvat, atque oculōs pāscat uterque suōs!</blockquote>
	<p>Nōn ego studiōsus nōbilium equōrum sedeō; tamen precor ut ille [aurīga], cui [tū] ipsa favēs, vincat. Vēnī ut tēcum loquerer tēcumque sedērem, nē amor quem facis tibi nōn nōtus esset. Tū cursūs spectās, ego tē [spectō] — spectēmus uterque quod iuvat, atque uterque oculōs suōs pāscat!</p>
	<blockquote class=centerTextit>Saepe meae “Tandem” dīxī “discēde!” puellae<br>
	— in gremiō sēdit prōtinus illa meō!<br>
	Saepe “Pudet” dīxī. Lacrimīs vix illa retentīs<br>
	“Mē miseram! Iam tē” dīxit “amāre pudet?”<br>
	Implicuitque suōs circum mea colla lacertōs<br>
	et, quae mē perdunt, ōscula mīlle dedit!<br>
	Vincor, et ingenium sūmptīs revocātur ab armīs,<br>
	rēsque domī gestās et mea bella canō.</blockquote>
	<p>Saepe meae puellae dīxī “Tandem discēde!” — illa prōtinus in gremiō meō sēdit! Saepe dīxī “[Mē] pudet.” Illa vix lacrimīs retentīs dīxit “Mē miseram! Iam amāre tē pudet?” Suōs lacertōs circum mea colla implicuit et ōscula mīlle, quae mē perdunt, [mihi] dedit! Vincor, et ingenium [meum] ab sumptīs armīs revocātur, domī rēs gestās et mea bella canō.</p>
	<blockquote class=centerTextit>Lūgēte, ō Venerēs Cupīdinēsque<br>
	et quantum est hominum venustiōrum!<br>
	Passer mortuus est meae puellae,<br>
	passer, dēliciae meae puellae,<br>
	quem plūs illa oculīs suīs amābat;<br>
	nam mellītus erat suamque nōrat<br>
	ipsam tam bene quam puella mātrem,<br>
	nec sēsē ā gremiō illius movēbat,<br>
	sed circumsiliēns modo hūc modo illūc<br>
	ad sōlam dominam ūsque pīpiābat.<br>
	Quī nunc it per iter tenebricōsum<br>
	illūc unde negant redīre quemquam.<br>
	At vōbīs male sit, malae tenebrae<br>
	Orcī, quae omnia bella dēvorātis:<br>
	tam bellum mihi passerem abstulistis.<br>
	Ō factum male! Ō miselle passer!<br>
	Tuā nunc operā meae puellae<br>
	flendō turgidulī rubent ocellī!</blockquote>
	<p>Lūgēte, ō Venerēs Cupīdinēsque et quantum est hominum venustiōrum! Passer meae puellae mortuus est, passer dēliciae meae puellae quem illa plūs oculīs suīs amābat; nam mellītus erat ipsam suamque nōverat tam bene quam puella matrem, nec sēsē ā gremiō illīus movēbat, sed circumsiliēns modo hūc modo illūc ad solam dominam ūsque pīpiābat. Quī nunc it per iter tenebricōsum illūc unde quemquam redīre negant. At vōbīs male sit, malae tenebrae Orcī, quae omnia bella dēvorātis: tam bellum passerem mihi abstulistis. Ō factum male! Ō miselle passer! Nunc tuā operā ocellī turgidulī meae puellae flendō rubent!</p>
	<blockquote class=centerTextit>Vīvāmus, mea Lesbia, atque amēmus,<br>
	rūmōrēsque senum sevēriōrum<br>
	omnēs ūnius aestimēmus assis!<br>
	Sōlēs occidere et redīre possunt —<br>
	nōbīs, cum semel occidit brevis lūx,<br>
	nox est perpetua ūna dormienda.<br>
	Dā mī bāsia mīlle, deinde centum,<br>
	dein mīlle altera, dein secunda centum,<br>
	deinde ūsque altera mīlle, deinde centum!<br>
	Dein, cum mīlia multa fēcerīmus,<br>
	conturbābimus illa, nē sciāmus,<br>
	aut nē quis malus invidēre possit,<br>
	cum tantum sciat esse bāsiōrum.</blockquote>
	<p>Vīvāmus atque amēmus, mea Lesbia, aestimēmus omnēs rūmōrēs sēnum sevēriōrum ūnīus assis! Sōlēs occidere et redīre possunt — cum brevis lūx semel occidit, nōx nōbīs est pepetua ūna dormienda. Dā mihi bāsia mīlle, deinde centum, dein mīlle altera, dein secunda centum, deinde ūsque altera mīlle, deinde centum! Dein, mīlia multa fēcerīmus, illa conturbābimus, nē [numerum] sciāmus, aut nē quis malus [nōbīs] invidēre possit, cum tantum basiōrum esse sciat.</p>
	<blockquote class=centerTextit>‘Nūllī sē’ dīcit mulier mea ‘nūbere mālle<br>
	quam mihi, nōn sī sē Iuppiter ipse petat!’<br>
	Dīcit. Sed mulier cupidō quod dīcit amantī<br>
	in ventō et rapidā scrībere oportet aquā!</blockquote>
	<p>Mulier mea dīcit ‘sē nūllī quam mihi nūbere mālle, nōn sī Iuppiter ipse sē [uxōrem] petat!’ Sed mulier cupidō amantī dīcit quod in ventō et rapidā aquā scrībere oportet!</p>
	<blockquote class=centerTextit>Cēnābis bene, mī Fabulle, apud mē<br>
	paucīs, sī tibi dī favent, diēbus<br>
	— sī tēcum attuleris bonam atque magnam<br>
	cēnam, nōn sine candidā puellā<br>
	et vīnō et sale et omnibus cachinnīs.<br>
	Haec sī, inquam, attuleris, venuste noster,<br>
	cēnābis bene — nam tuī Catullī<br>
	plēnus sacculus est arāneārum!</blockquote>
	<p>Paucīs diēbus cēnābis bene apud mē, sī deī tibi favent, mī Fabulle — sī tēcum bonam atque magnam cēnam attuleris, nōn sine candidā puellā et vīnō et sale et omnibus cachinnīs. Haec sī attuleris, inquam, cēnābis bene, venuste noster — nam sacculus tuī Catullī est plēnus arāneārum!</p>
	<blockquote class=centerTextit>Laudat, amat, cantat nostrōs mea Rōma libellōs,<br>
	mēque sinūs omnēs, mē manus omnis habet.<br>
	Ecce rubet quīdam, pallet, stupet, ōscitat, ōdit.<br>
	Hoc volo: nunc nōbīs carmina nostra placent.</blockquote>
	<p>Mea Rōma nostrōs libellōs laudat, amat, cantat, et sinus omnēs mē [habent], manus omnis mē habet. Ecce quīdam rubet, pallet, stupet, ōscitat, ōdit. Hoc volō: Nunc carmina nostra nōbīs placent.</p>
	<blockquote class=centerTextit>Cūr nōn mitto meōs tibi, Pontiliāne, libellōs?<br>
	Nē mihi tū mittās, Pontiliāne, tuōs —<br>
	Versiculōs in mē nārrātur scrībere Cinna.<br>
	Nōn scrībit, cuius carmina nēmō legit! —<br>
	Nīl recitās — et vīs, Māmerce, poēta vidērī.<br>
	Quidquid vīs, estō — dummodo nīl recitēs!</blockquote>
	<p>Cūr nōn meōs libellōs tibi mittō, Pontiliāne? Nē tū tuōs [libellōs] mihi mittās, Pontiliāne! — Cinna versiculōs in mē scrībere nārrātur. Nōn scrībit [is], cuius carmina nēmō legit! — Nīl recitās — et vīs poēta vidērī, Mamerce. Estō quidquid vīs — dummodo nīl recitēs!</p>
	<blockquote class=centerTextit>Nōn amo tē, Sabidī, nec possum dīcere quārē.<br>
	Hoc tantum possum dīcere: nōn amo tē! —<br>
	Nīl mihi dās vīvus, dīcis ‘post fāta datūrum.’<br>
	Sī nōn es stultus, scīs, Maro, quid cupiam! —<br>
	‘Esse nihil’ dīcis, quidquid petis, improbe Cinna.<br>
	Sī nīl, Cinna, petis, nīl tibi, Cinna, negō! —<br>
	Nescio tam multīs quid scrībās, Fauste, puellīs.<br>
	Hoc scio: quod scrībit nūlla puella tibī!</blockquote>
	<p>Nōn tē amō, Sabidī, nec quārē dīcere possum. Hoc tantum dīcere possum: nōn tē amō! [Tū] vīvus nīl mihi dās, dīcis ‘post fāta [tē] datūrum [esse].’ Sī nōn stultus es, scīs quid cupiam, Marō! — ‘Esse nihil’ dīcis, quidquid [ā mē] petis, improbe Cinna. Sī nīl petis, Cinna, nīl tibi negō! — Nesciō tam multīs puellīs scrībās, Fauste. Hoc sciō: quod nūlla puella tibi scrībit!</p>
	<blockquote class=centerTextit>Thāis habet nigrōs, niveōs Laecānia dentēs.<br>
	Quae ratiō est? Ēmptōs haec habet, illa suōs! —<br>
	Nūbere vīs Prīscō; nōn mīror, Paula, sapīstī.<br>
	Dūcere tē nōn vult Prīscus: et ille sapit! —<br>
	Nūbere Paula cupit nōbīs, ego dūcere Paulam<br>
	nōlō: anus est; vellem sī magis esset anus!</blockquote>
	<p>Thāis nigrōs [dentēs habet], Laecānia niveōs dentēs habet. Quae ratiō est? Haec (Laecānia) ēmptōs [dentēs] habet, illa (Thāis) suōs! — Nūbere Prīscō vīs; nōn mīror, Paula, sapiistī. Prīscus tē dūcere nōn vult: et ille sapit! — Paula nōbīs nūbere cupit, ego Paulam dūcere nōlō: [ea] anus est; sī magis anus esset vellem!</p>
	<blockquote class=centerTextit>Dīcis ‘fōrmōsam,’ dīcis tē, Bassa, ‘puellam.’<br>
		Istud quae nōn est, dīcere, Bassa, solet!</blockquote>
	<p>Dīcis ‘tē fōrmōsam puellam [esse],’ Bassa. Quae [fōrmōsa] nōn est istud dīcere solet, Bassa!</p>
	<blockquote class=centerTextit>Semper pauper eris, sī pauper es, Aemiliāne.<br>
	Dantur opēs nūllīs nunc nisi dīvitibus. —<br>
	Āmissum nōn flet, cum sōla est, Gellia patrem;<br>
	sī quis adest, iussae prōsiliunt lacrimae!<br>
	Nōn lūget quisquis laudārī, Gellia, quaerit:<br>
	ille dolet vērē quī sine teste dolet.</blockquote>
	<p>Sī pauper es, semper pauper eris, Aemiliāne. Nunc opēs nūllīs nisi dīvitibus dantur. — Gellia, cum sōla est, patrem āmissum nōn flet; sī quis adest, iussae lacrimae prōsiliunt! Gellia, quisquis nōn lūget, laudārī quaerit: ille quī vērē dolet sine teste dolet.</p>
	<blockquote class=centerTextit>Cui lēgisse satis nōn est epigrammata centum,<br>
		nīl illī satis est, Caediciāne, malī!</blockquote>
	<p>Cui epigrammata centum lēgisse satis nōn est, nīl malī illī satis est, Caediciāne!</p>
	<p class=date>Written Sep 13, 2021</p>
		<br><p><a href=index.html>← Go Back</a></p>
]]></description>
</item>


<item>
<title>	Use RSS!</title>
<guid>https://monstro1.com//userss.html</guid>
<link>https://monstro1.com//userss.html</link>
<pubDate>Fri, 10 Sep 2021 01:16:27 -0400</pubDate>
<description><![CDATA[
	<h1>Use RSS!</h1>
	<img src=images/oxiderss.png class=centerContent width=250px title="Retard Sanitization Station">
	<p>Hello, everyone! Just a real quick post, updating you that I now have an RSS feed! Just copy the following link into your favorite RSS reader to stay up-to-date with me:</p>
	<blockquote><a href=rss.xml target=_blank>https://monstro1.com/rss.xml</a></blockquote>
	<p>RSS is the best way to get updates. People used to use these all the time, and in the age of social media shadowbans it is far more necessary. If you're looking for a good feed reader, I personally would go with <a href=https://www.thunderbird.net/en-US/ target=_blank><em>Thunderbird</a></em>.</p>
	<p>If you're curious as to how RSS feeds actually work, I'd recommend these two videos by Brodie Robertson:</p>
	<iframe id="lbry-iframe" width="560" height="315" src="https://odysee.com/$/embed/rss-feeds-the-better-way-to-consume/c22eb52a9c07e716ec047852b5202c75dae12f4f?r=49LPr8XCaYiLjiDTAghgJD4aLeQ8LbEe" allowfullscreen class=centerContent></iframe>
	<iframe id="lbry-iframe" width="560" height="315" src="https://odysee.com/$/embed/rss-feeds-make-the-web-better/289f2f030b30ce0e86cfd79ca0f7b73ff8e66d1c?r=49LPr8XCaYiLjiDTAghgJD4aLeQ8LbEe" allowfullscreen class=centerContent></iframe>
	<p class=date>Written Sep 10, 2021</p>
		<br><p><a href=index.html>← Go Back</a></p>
]]></description>
</item>


<item>
<title>	MONSTRO's Website</title>
<guid>https://monstro1.com//index.html</guid>
<link>https://monstro1.com//index.html</link>
<pubDate>Fri, 10 Sep 2021 01:14:59 -0400</pubDate>
<description><![CDATA[
	<h1>MONSTRO's Website</h1>
	<a href="images/me.png"><img src="images/mesmall.png" title="I'm" class=imageOne align=right></a>
	<div class=blockOne>
	<p>Welcome to my website! My name is Michael, or Monstro, or TheStimpyland, or a billion other things since I used to be a very indecisive kid. I'm probably best known for my <a
		href="https://www.youtube.com/channel/UCpWO0A9oq_b_aTnH0N_NaRw" target="_blank">YouTube Channel</a>. You can watch all of the videos from that channel on my very own <em>self-hosted PeerTube instance</em> which you
	can find a link to below. There you won't have to worry about Google's "community guidelines" or any other retardation.</p>
	<p>This site is totally free of ads or trackers or any other crap. Nothing but good 'ol HTML & CSS which I wrote myself. You can expect the look to change with time as I learn more. I'll write about anything on here that
	interests me, whether that be Latin or music or politics or something totally unrelated. Hope you enjoy!</p>
	<!-- <p>Stay updated with RSS: <a href="rss.xml" target=_blank>https://monstro1.com/rss.xml/</a></p> -->
	</div>
	<div class=mainBlock>
		<a href="https://videos.monstro1.com/video-channels/monstro/videos" target=_blank><p>Self-Hosted Videos</p></a>
		<a href=musiclibrary.html><p>My Music Library</p></a>
		<a href=morewebs.html><p>Some Cool Sites</p></a>
	</div>
	<div class=recentBlock>
	<a href="images/oxide.png"><img src="images/oxidesmall.png" title="His cheeks are filled with a delicious foreign fluid" class=imageOne align=left></a>
	<div>
	<h2>"Recent" Articles</h2>
	<ul>
		<!-- <li>Sep 10: <a href=userss.html>Use RSS!</a></li> -->
		<li>Jun 7: <a href=musiclib/surfking.html><em>King of the Surf Guitar</em> Review</a></li>
		<li>May 5: <a href=fuckdiscord.html>Reject Discord, Embrace Matrix!</a></li>
		<li>Apr 27: <a href=musiclib/boingosoul.html><em>Good for Your Soul</em> Review</a></li>
		<li>Apr 15: <a href=musiclib/jeffwayne.html><em>Jeff Wayne's Musical Version of War of the Worlds</em> Review</a></li>
	</ul>
	<p>In my book, "recent" is a very relative term!</p>
	</div></div>
	<h2>All Articles</h2>
	<div class=listsOne>
		<h3>About Me</h3>
		<ul>
			<li><a href=nameorigin.html>Why 'Monstro?'</a></li>
		</ul>
	</div>
	<div class=listsOne>
		<h3>Language</h3>
		<ul>
			<li><a href=latintables.html>Dowling's Tables</a></li>
		</ul>
	</div>
	<div class=listsOne>
		<h3>Software</h3>
		<ul>
			<li><a href=fuckdiscord.html>Why You Should Use Matrix</a></li>
			<!-- <li><a href=userss.html>Use RSS!</a></li> -->
		</ul>
	</div>
	<h2>Contact Me</h2>
	<ul>
		<li>My Email: michael@monstro1.com</li>
		<li>Matrix: @monstro:matrix.monstro1.com</li>
	</ul>
]]></description>
</item>



</channel>
</rss>
